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H1Z1 used to be one game, but it split into two over the course of development - the competitive flavored King of the Kill, and the MMORPG survival Just Survive. The latter has been slow in receiving updates, leading some to believe it was forgotten. Now it has a new game director and big plans for the next year. We chat with Daybreak's Ben Jones about the silence and upcoming plans.
Comments
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
¯\_(ツ)_/¯
When you don't want the truth, you will make up your own truth.
The game split also altered the "release" date, so its released last year instead of 3-4 years ago. Clever.
CN is getting ready to drop the axe on the whole thing.
It befell the same fate as UO. People grew tired of having their gameplay dictated by a small group of immature mental defects who spent more time trying ruin everyone's enjoyment than actually playing the game.
Until we eradicate those twits from the genre, these things will keep happening and the smartest thing a game company can do is sequester them in their own little world.
[mod edit]
It translates very well to MMOs. PvP gankers to the left, everyone else to the right.
~~ postlarval ~~
This!
I can not think of anything substantial to happen in any of their games since Day Break took over. How many times have they mentioned they would be working on this game and fixing things but what have we actually seen being done?
More lip service... Less Gas and more a$$ please Day Break
H1Z1 was a hot item a way better than expected sale,hey made a boatload on this very cheap game,no question about it.However the SPLIT was a total joke,no way were there two games there was ONLY to try and ripoff people to buy it twice and that is bigtime LAME.
The combat mode is ONE game mode and that is it,so not even a game more like a quick mod.
The survival is like something that only began as an alpha and ignored after they took everyone's money.
This 100% honestly was a total shyster job,no way should this site be endorsing a game/business that tried to and succeeded in ripping people off.
It is one thing to LIE to us telling us games are EARLY access but if that was the case,one would expect a LOT of updates incoming and NOT maintenance mode.it has never appeared to look like more than 2-4 people EVER working on this game,usually looks like 1-2 on spot duty.
Never forget 3 mile Island and never trust a government official or company spokesman.
Well, at least you tried John!
When you don't want the truth, you will make up your own truth.
Says it all... coming up to 2 years and feature introduction still isn't a focus for them. 2 Years on optimization and stability and by their own account, they have failed to satisfy either...
Oh and almost 2 years later, hackers still appear to be a problem looking at steam reviews... i remember the devs getting killed / seeing hackers on their streams showing off the game, you would have thought that would have been a priority to get sorted out.
Next to nothing in this interview either... just a little more base building tweaks?
You don't get to take people's money for an idea, then immediately dump almost all resources gained by those sales into a small and ultimately unrelated portion like KotK with a straight face.
I, for one, hope consumers might finally send a message by completely ignoring the hype DBG is trying to create around this title all over again. It deserves none.
Current games playing: MechWarrior Online
Games being watched: Project Genom
Favorite played games: SWG, RomaVictor, and Xsyon
However, I will give them some rope and see what this guy manages to do with H1Z1.
We shall see...
~~ postlarval ~~
Like I mentioned earlier, however, they took the Early Access funds based upon a survival MMO idea and, instead of really fleshing out their survival portion, they began placing more and more resources on the KotK portion. That portion, incidentally, wasn't even a noteworthy selling point when Smed and company were describing the game prior to Early Access. That's why I feel like they crossed the line towards duping customers; their earliest backers had no knowledge and showed no huge desire for the KotK mode because, quite frankly, DBG (SOE at the time) never really even talked about its inclusion, much less a focus on it.
I have found in my lifetime, that the beauty of hating stupid people is, that it crosses all racial boundaries.