So big problem with land grabbing in AA right? Did Trion make any changes to reduce it? Apparently not, as "one" player grabbed all land in a new zone and the word used to describe this is "enterprising".
I believe they fixed the land grab issue. A player cannot grab more then 1 plot of land unless he builds something on it first. Well that was suppose to be the new fix for this age old problem.
Yes them calling it enterprising is one of the many dumbass things they did to make this game fail.
For long time players on legacy servers, this update brings new land, more daily tasks, higher taxes, higher labor costs for everything. Many things we could do before, we now can't... for the foreseeable future ( simple example is making cow pens with husbandry... it will take 1 or more months to reach the new skill requirement ). Tradepacks cost more to make, the highest paying ones now relying on rare drops to make, significantly slowing production. Fishing spots were nerfed rendering large fishing raids useless.
This update was meant to slow every form of progression way way down. For legacy players, this simply hurts. Some people say "adapt or die", which is fine I guess for those with no life and 16 hour days playing the game. For every 1 person I hear say that, I hear 20 saying "why am I still playing this?" Faction chat on my server is utterly depressing.
Eventually things will settle down, they always do. Between now and then, lot more people will be quitting, its inevitable. The next round of merges coming soon.
As an aside, I got disconnected 6 times on a legacy NA server while writing this. Good job, Trion.
I'm NOT a Trion Guardian. I gave Defiance a 6.6 or so at launch? A D grade. I just gave Starfall Prophecy 7, on the low end of C. I have not graded this update, because I'm frankly not experience enough with modern day AA to do so. I chose NOT to go on the Fresh Servers because I wanted to write this article and not spend my time in queues. We reported on the launch issues elsewhere.
This article was about returning to the game and starting over after years away. Starting with the new races, and finding my footing again. If anything, @Kyleran is the closest to on point when he says I didn't go into enough detail. But we've covered the expansion and its features in two other article so I didn't focus on that here.
How has your play on the Legacy servers been @BillMurphy ? How has it been working out so far? Have you been finding your footing? Please give this article an update and talk about how you've been doing. Did you play any today?
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
How has your play on the Legacy servers been @BillMurphy ? How has it been working out so far? Have you been finding your footing? Please give this article an update and talk about how you've been doing. Did you play any today?
Indeed I have. Logged in every day since Sunday. Got my house built, my farming is going, hit level 36 and moved into the more contested zones for questing. I will say that the leveling/questing in the new zones is much better streamlined. They move you right through the story without a bunch of "kill this, collect that" side quests. Going back to the old zones has been disheartening, because they're just traditional MMO zones with tons of ?'s littered about.
Ollo is pretty empty too. Only 9 people reside in my home region of Airain (sp?) Rock. NINE. It's the brand new zones, so maybe people just don't care to live there unless they're on new servers. Faction chatter is pretty decently populated, but in the Moors I haven't had to worry about PK yet. I've only seen Nuians.
My goal right now is to keep leveling so I can see some of the new content I've missed since launch, and to get my house furnished, find a crafting niche, and build a boat.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
The game still has labor points. Trying to tell me the game is fun with such a mechanic is a complete waste of time. And they still have not addressed the pvp zerg. Sure the new servers won't have that problem initially, but it will come. The last time I had real fun in pvp was DAoC and that game was far from perfect. You would think that someone could come up with a decent pvp design. This games pvp certainly isn't.
How has your play on the Legacy servers been @BillMurphy ? How has it been working out so far? Have you been finding your footing? Please give this article an update and talk about how you've been doing. Did you play any today?
Indeed I have. Logged in every day since Sunday. Got my house built, my farming is going, hit level 36 and moved into the more contested zones for questing. I will say that the leveling/questing in the new zones is much better streamlined. They move you right through the story without a bunch of "kill this, collect that" side quests. Going back to the old zones has been disheartening, because they're just traditional MMO zones with tons of ?'s littered about.
Ollo is pretty empty too. Only 9 people reside in my home region of Airain (sp?) Rock. NINE. It's the brand new zones, so maybe people just don't care to live there unless they're on new servers. Faction chatter is pretty decently populated, but in the Moors I haven't had to worry about PK yet. I've only seen Nuians.
My goal right now is to keep leveling so I can see some of the new content I've missed since launch, and to get my house furnished, find a crafting niche, and build a boat.
I agree with you on the questing in the new zones (dwarf at least). It makes it feel like 2 different games. This is definitely one of those games many people want to love, but the developers really need to care for it better. Publisher is still up in the air.
The game still has labor points. Trying to tell me the game is fun with such a mechanic is a complete waste of time. And they still have not addressed the pvp zerg. Sure the new servers won't have that problem initially, but it will come. The last time I had real fun in pvp was DAoC and that game was far from perfect. You would think that someone could come up with a decent pvp design. This games pvp certainly isn't.
If you played the game long enough then you would see the need for labor points and they actually make the game better.
I am the solo player who could make 1 gold per minute without a trade cart.
How has your play on the Legacy servers been @BillMurphy ? How has it been working out so far? Have you been finding your footing? Please give this article an update and talk about how you've been doing. Did you play any today?
Indeed I have. Logged in every day since Sunday. Got my house built, my farming is going, hit level 36 and moved into the more contested zones for questing. I will say that the leveling/questing in the new zones is much better streamlined. They move you right through the story without a bunch of "kill this, collect that" side quests. Going back to the old zones has been disheartening, because they're just traditional MMO zones with tons of ?'s littered about.
Ollo is pretty empty too. Only 9 people reside in my home region of Airain (sp?) Rock. NINE. It's the brand new zones, so maybe people just don't care to live there unless they're on new servers. Faction chatter is pretty decently populated, but in the Moors I haven't had to worry about PK yet. I've only seen Nuians.
My goal right now is to keep leveling so I can see some of the new content I've missed since launch, and to get my house furnished, find a crafting niche, and build a boat.
ok bill you got me interested. I'm not playing anything right now so I'll find you and join you ingame somewhere. I'll look for the dwarf in Airain rock.
Worse yet, they did nothing about people's shady underwater activities so I've seen that stupid perdita statue get found multiple times a day. THAT'S 6000 GOLD EVERY 12 HOURS INJECTED INTO THE ECONOMY. That's thousands of gold and probably a max regrade on a weapon. This was my absolute deal breaker going into this and I am terribly disappointed that they didn't address this for the "fresh start" server.
How has your play on the Legacy servers been @BillMurphy ? How has it been working out so far? Have you been finding your footing? Please give this article an update and talk about how you've been doing. Did you play any today?
Indeed I have. Logged in every day since Sunday. Got my house built, my farming is going, hit level 36 and moved into the more contested zones for questing. I will say that the leveling/questing in the new zones is much better streamlined. They move you right through the story without a bunch of "kill this, collect that" side quests. Going back to the old zones has been disheartening, because they're just traditional MMO zones with tons of ?'s littered about.
Ollo is pretty empty too. Only 9 people reside in my home region of Airain (sp?) Rock. NINE. It's the brand new zones, so maybe people just don't care to live there unless they're on new servers. Faction chatter is pretty decently populated, but in the Moors I haven't had to worry about PK yet. I've only seen Nuians.
My goal right now is to keep leveling so I can see some of the new content I've missed since launch, and to get my house furnished, find a crafting niche, and build a boat.
ok bill you got me interested. I'm not playing anything right now so I'll find you and join you ingame somewhere. I'll look for the dwarf in Airain rock.
Named Begud on Ollo!
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
The game still has labor points. Trying to tell me the game is fun with such a mechanic is a complete waste of time. And they still have not addressed the pvp zerg. Sure the new servers won't have that problem initially, but it will come. The last time I had real fun in pvp was DAoC and that game was far from perfect. You would think that someone could come up with a decent pvp design. This games pvp certainly isn't.
If you played the game long enough then you would see the need for labor points and they actually make the game better.
I am the solo player who could make 1 gold per minute without a trade cart.
Sorry, but please explain how the most disliked feature in the game makes it bettter? I just beg to disagree. Those who don't craft probably are ambivalent, but the rest of us really detest the mechanic.
The game still has labor points. Trying to tell me the game is fun with such a mechanic is a complete waste of time. And they still have not addressed the pvp zerg. Sure the new servers won't have that problem initially, but it will come. The last time I had real fun in pvp was DAoC and that game was far from perfect. You would think that someone could come up with a decent pvp design. This games pvp certainly isn't.
If you played the game long enough then you would see the need for labor points and they actually make the game better.
I am the solo player who could make 1 gold per minute without a trade cart.
Sorry, but please explain how the most disliked feature in the game makes it bettter? I just beg to disagree. Those who don't craft probably are ambivalent, but the rest of us really detest the mechanic.
The trade system evolves around it. You spend labor to make packs and trade them for gold. Without the labor limit you can make packs all day and the market will be flooded with items. You would be able to farm all day and craft all day. The way it is right now you gotta think about spending those points and the best outcome. Otherwise you just spend 1k labor and made 10 gold. If you are smart you can get 100 gold out of 1k labor.
I'm not saying its the greatest system in the world but it works.
It sounds like a lot of nice changes have improved the game. Sadly, many of us have moved on to other games and dont trust Trion/XLGames enough that they wont ruin the game later by adding some of that "advancement" stuff back in and put the game right back to where it was when we left.
If they had just launched like this and could do something about the horrid RNG crafting AND I had not found BDO, I might have stayed in AA for many years.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
Revelation launched 5 days ago, still today i haven't been able to get to the character creator on the fresh start servers. My new account is covered in spiderweb and dust. Thanks XL/Trion
The game still has labor points. Trying to tell me the game is fun with such a mechanic is a complete waste of time. And they still have not addressed the pvp zerg. Sure the new servers won't have that problem initially, but it will come. The last time I had real fun in pvp was DAoC and that game was far from perfect. You would think that someone could come up with a decent pvp design. This games pvp certainly isn't.
If you played the game long enough then you would see the need for labor points and they actually make the game better.
I am the solo player who could make 1 gold per minute without a trade cart.
Sorry, but please explain how the most disliked feature in the game makes it bettter? I just beg to disagree. Those who don't craft probably are ambivalent, but the rest of us really detest the mechanic.
The trade system evolves around it. You spend labor to make packs and trade them for gold. Without the labor limit you can make packs all day and the market will be flooded with items. You would be able to farm all day and craft all day. The way it is right now you gotta think about spending those points and the best outcome. Otherwise you just spend 1k labor and made 10 gold. If you are smart you can get 100 gold out of 1k labor.
I'm not saying its the greatest system in the world but it works.
Actual numbers are not to scale.
I have played the game and know how it works. No matter how you try to defend it, it is the stupidest mechanic ever introduced in a MMO. The entire trade design is so broken as to be laughable. When you combine that with the broken pvp you end up with a pretty bad game which of course was not addressed one bit by the current patch. For a game that was supposed to be the next great thing, it is a very sad case of just bad design. Of course Trion has made a ton of money off it hence their reluctance to change anything until the player base dropped off.
The game still has labor points. Trying to tell me the game is fun with such a mechanic is a complete waste of time. And they still have not addressed the pvp zerg. Sure the new servers won't have that problem initially, but it will come. The last time I had real fun in pvp was DAoC and that game was far from perfect. You would think that someone could come up with a decent pvp design. This games pvp certainly isn't.
If you played the game long enough then you would see the need for labor points and they actually make the game better.
I am the solo player who could make 1 gold per minute without a trade cart.
Sorry, but please explain how the most disliked feature in the game makes it bettter? I just beg to disagree. Those who don't craft probably are ambivalent, but the rest of us really detest the mechanic.
The trade system evolves around it. You spend labor to make packs and trade them for gold. Without the labor limit you can make packs all day and the market will be flooded with items. You would be able to farm all day and craft all day. The way it is right now you gotta think about spending those points and the best outcome. Otherwise you just spend 1k labor and made 10 gold. If you are smart you can get 100 gold out of 1k labor.
I'm not saying its the greatest system in the world but it works.
Actual numbers are not to scale.
I have played the game and know how it works. No matter how you try to defend it, it is the stupidest mechanic ever introduced in a MMO. The entire trade design is so broken as to be laughable. When you combine that with the broken pvp you end up with a pretty bad game which of course was not addressed one bit by the current patch. For a game that was supposed to be the next great thing, it is a very sad case of just bad design. Of course Trion has made a ton of money off it hence their reluctance to change anything until the player base dropped off.
What mmo have you seen where crafting can actually make money? Most every mmo I have played its cheaper to buy crafted items then it is to craft them. You are usually better off selling the materials. This labor system wasn't a bad idea to make crafting actually valuable. It didn't work of course because of the players.
Most games I do very well making money as a craftsman although most of the newer games make it far more difficult. Even Wow has made them relatively useless lately. What is with all the dislike of the crafting professions?
Revelation launched 5 days ago, still today i haven't been able to get to the character creator on the fresh start servers. My new account is covered in spiderweb and dust. Thanks XL/Trion
Don't worry in a week time when everybody is back to the game they were playing before, there will be plenty of room.
I would like to see it in black and white where "Trion" wanted the potions gone. Just look at the mess RIFT:Starfall Prophecy is in and how that game was presented/delivered. I'd personally trust XL over Trion any day.
Comments
Yes them calling it enterprising is one of the many dumbass things they did to make this game fail.
This update was meant to slow every form of progression way way down. For legacy players, this simply hurts. Some people say "adapt or die", which is fine I guess for those with no life and 16 hour days playing the game. For every 1 person I hear say that, I hear 20 saying "why am I still playing this?" Faction chat on my server is utterly depressing.
Eventually things will settle down, they always do. Between now and then, lot more people will be quitting, its inevitable. The next round of merges coming soon.
As an aside, I got disconnected 6 times on a legacy NA server while writing this. Good job, Trion.
¯\_(ツ)_/¯
Ollo is pretty empty too. Only 9 people reside in my home region of Airain (sp?) Rock. NINE. It's the brand new zones, so maybe people just don't care to live there unless they're on new servers. Faction chatter is pretty decently populated, but in the Moors I haven't had to worry about PK yet. I've only seen Nuians.
My goal right now is to keep leveling so I can see some of the new content I've missed since launch, and to get my house furnished, find a crafting niche, and build a boat.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
I am the solo player who could make 1 gold per minute without a trade cart.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
I'm not saying its the greatest system in the world but it works.
Actual numbers are not to scale.
Archeage forumes looks like a giant battered spouse conference.
The absurdity is absurd.
¯\_(ツ)_/¯
If they had just launched like this and could do something about the horrid RNG crafting AND I had not found BDO, I might have stayed in AA for many years.
ROTFL!
¯\_(ツ)_/¯
Archeage worst because it's a subs game yet they allow cash shop to ruin it .
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