I'm not a fan of DBG at all. I don't like how Longdale has been running EQ2 with their server gimmicks and pushy monetization. Turbine monetized the hell out of LotRO, but at least subbing got you access to the game unlike EQ2 where you need to sub, buy xpacs, and spend money in their store.
pushy monetization? Compared to Turbine? really?
I cant play LOTRO because of all the in your face monetization (as a subscriber). there always seems to be something in your face to spend money on.
EQ2 I know I can sub and never be bothered whatsoever by needing the cash shop (unless something has changed in the last 6 months). Sure, there are expansions to pay for but thats not a huge deal. LOTRO has those too, under the bullshit disguise of quest packs. EQ2 is at least more honest about it. What exactly do you mean by needing to spend in the EQ2 store? Only thing ive ever bought from there is prestige housing from my stipend.
The server gimmicks are weird, Ill give you that. They did a good job with the original progression one but the latest ones are head scratchers.
And Rift? They make you have to pay for a gear slot and last I checked dont have any all in one packs like most games with multiple expansions do.
I'm not a fan of DBG at all. I don't like how Longdale has been running EQ2 with their server gimmicks and pushy monetization. Turbine monetized the hell out of LotRO, but at least subbing got you access to the game unlike EQ2 where you need to sub, buy xpacs, and spend money in their store.
pushy monetization? Compared to Turbine? really?
I cant play LOTRO because of all the in your face monetization (as a subscriber). there always seems to be something in your face to spend money on.
EQ2 I know I can sub and never be bothered whatsoever by needing the cash shop (unless something has changed in the last 6 months). Sure, there are expansions to pay for but thats not a huge deal. LOTRO has those too, under the bullshit disguise of quest packs. EQ2 is at least more honest about it. I have no idea what you are talking about with needing to spend money in the EQ2 store.
The server gimmicks are weird, Ill give you that. They did a good job with the original progression one but the latest ones are head scratchers.
LotRO has two old xpacs you can purchase for less than $20. Every time EQ2 adds a new xpac they want $60 / $90 / $150 plus your sub.
So if you spend around $20 (or less if you bought them when they were $5 a couple weeks ago) and subscribe you have access to all the content in LotRO. All the quest packs and everything but the two Moria classes and an inventory slot are what you don't get if you don't sub.
If you drop the sub in LotRO you don't lose access to gear or skills like you do in EQ2. In LotRO there aren't "pay for power" sub perks like marriage buff in EQ2.
LotRO also doesn't have subscriber gated content for xpacs that you buy like the last EQ2 xpac. I'm talking about the update around August where non subscribers couldn't access a game update even if they had bought the xpac.
DBG has been squeezing EQ2 players over the last year pretty hard. I'm worried about that with LotRO.
Thought the latest eq2 expansion was $35? Ill give you that they are pricey for the level of content given, but EQ2 (at least in the past) has usually done 2 or 3 fairly large patches during the year.
Ill give you that LOTRO is more free player friendly, but Ive yet to play a game as a f2p that was enjoyable due to all the caps every one has and LOTRO is no exception (if i were a non crafter i could enjoy ESO as f2p, but i craft so thats not an option).
I just get annoyed with all the constant cash shop reminders in LOTRO. EQ2 is a more complete game, gets more content, and I can play completely oblivious to the existence of a cash shop.
That said, EQ2 hasnt really evolved at that much over the years. Its gotten stale so I rarely play it. Ive played very little of LOTRO since they revamped the classes, didnt like the whole red/blue/yellow thing. Neither of these games has had the income to really progress their product.
I'm assuming Standing Stone Games acquired the licenses for both franchises?
Yep, they did. It was confirmed via the FAQ they have about the transition to SSG that both licenses for DDO and LOTRO were successfully renewed. No mention of what will happen to AC yet though.
It looks like they need to learn more about the history of Daybreak Games. They don't have a long history of developing successful games, they have a long history of buying MMO properties and shutting them down. I'm surprised EQ 2 is still going under them. At least is sounds like Daybreak doesn't have controlling interesting, just a financial backing. Hopefully they don't wreck these games.
Start the clock, it is only a matter of time before both of those games are shut down. Anytime something is acquired by another business entity, it usually means they are shutting things down.
I'm assuming Standing Stone Games acquired the licenses for both franchises?
Yep, they did. It was confirmed via the FAQ they have about the transition to SSG that both licenses for DDO and LOTRO were successfully renewed. No mention of what will happen to AC yet though.
I'm assuming Standing Stone Games acquired the licenses for both franchises?
Yep, they did. It was confirmed via the FAQ they have about the transition to SSG that both licenses for DDO and LOTRO were successfully renewed. No mention of what will happen to AC yet though.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I'm assuming Standing Stone Games acquired the licenses for both franchises?
Yep, they did. It was confirmed via the FAQ they have about the transition to SSG that both licenses for DDO and LOTRO were successfully renewed. No mention of what will happen to AC yet though.
An important distinction, transitioning the licenses to a new legal entity is not the same as renewing them.
You are absolutely right. I am sorry for my mis-wording. I'm 99.9% positive though that they changed the answer to that particular question on the FAQ after I first read it, as I remember reading "we have successfully renewed the licenses for both IPs without issue." But after I read your comment I opened the link again to read "We’ve updated our licensing agreements without issue and will continue that relationship." So, honestly, idk.
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
I'm assuming Standing Stone Games acquired the licenses for both franchises?
Yep, they did. It was confirmed via the FAQ they have about the transition to SSG that both licenses for DDO and LOTRO were successfully renewed. No mention of what will happen to AC yet though.
Thanks for link. It's a shame that other companies can't get the license though. These games should've just died.
No they shouldn't have died. Why wish such a horrible thing on people. Game should be put in a mode where people who like them can enjoy them. If they can deliver Mordor, which I'm pretty sure they already have been working on, and then go into maintenance mode for a few years after then it will be great for those of us who like the game.
There probably isn't a better team to maintain the game than those that have worked on and know the engine and server backend. I doubt there is a company that could do it better without throwing tens of millions at it.
There is a community that inhabits this game somewhat like a virtual world. It's where people hang out, role play, adventure, run dungeons, fight the forces of Mordor, pvp, and socialize. I hope it lasts as long as possible.
That's being a bit greedy (for lack of a better term), isn't it? The majority already tried Lotro, and either liked it or moved on.
The game is old already, and launched back in 2007 i believe. Some of us want to see a new development team take up the license and try to create something better with a newer engine. Turbine had their chance and failed, relatively speaking.
I will be pissed (at myself really) if my lifetime membership means nothing or loses value in this transition. I stopped playing for 4 years and just came back last week. It would suck if i lose the benefits of giving them lifetime membership money in 2007 (10yrs for $199 isnt bad)
Your regular super fast and scheduled programming will be back as soon as the death Star is destroyed.
You need to tag this shit with a spoiler alert dude!
Spoiler alerts are only good for one year. After that they expire. If you haven't seen it or read in a year and you're interested in it then shame on you. :-)
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Well, it could be worse. I had the feeling that Turbine lost interest in MMOs for a while now and they could just have canceled the games instead of letting the devs continue to run them with their own company.
Personally do I think DDO have had it's time, I wouldn't mind if they killed it and made a new D&D or Pathfinder based games instead with a more interesting setting. Dragonlance or Ravenloft would be cool, Forgotten realms is also good but it might be that cryptic have a deal so no more FR MMOs gets made in the near future and the other 2 IPs are further from the standard setting most MMOs use.
Dragonlance is one of the best P&P settings and would make an awesome MMORPG (and it would probably be cheaper then FR as well).
An actual object that's useful, versus a stone that navel-gazers can ponder on. I'll take the former.
Pragmatist.
Not to mention that megaliths actually could be useful for their time, they were often used as solar calenders so the farmers could see when the time to plant and harvest.
Of course, turbines are generally more useful today and have been since Watt made the steam engine but just because something isn't really useful today except maybe for some religious purpose, to attract tourist and to be gathering points for hippie festivals doesn't mean it isn't a good likeness.
I find this name perfect, the games are also dated from a technological standpoint but are a romantic reminder from a bygone era.
Any info on how this will affect those that bought the lifetime deals they offered? (not that we haven't already got our money's worth in Turbine Points as well as free expansions)
Comments
I cant play LOTRO because of all the in your face monetization (as a subscriber). there always seems to be something in your face to spend money on.
EQ2 I know I can sub and never be bothered whatsoever by needing the cash shop (unless something has changed in the last 6 months). Sure, there are expansions to pay for but thats not a huge deal. LOTRO has those too, under the bullshit disguise of quest packs. EQ2 is at least more honest about it. What exactly do you mean by needing to spend in the EQ2 store? Only thing ive ever bought from there is prestige housing from my stipend.
The server gimmicks are weird, Ill give you that. They did a good job with the original progression one but the latest ones are head scratchers.
And Rift? They make you have to pay for a gear slot and last I checked dont have any all in one packs like most games with multiple expansions do.
Ill give you that LOTRO is more free player friendly, but Ive yet to play a game as a f2p that was enjoyable due to all the caps every one has and LOTRO is no exception (if i were a non crafter i could enjoy ESO as f2p, but i craft so thats not an option).
I just get annoyed with all the constant cash shop reminders in LOTRO. EQ2 is a more complete game, gets more content, and I can play completely oblivious to the existence of a cash shop.
That said, EQ2 hasnt really evolved at that much over the years. Its gotten stale so I rarely play it. Ive played very little of LOTRO since they revamped the classes, didnt like the whole red/blue/yellow thing. Neither of these games has had the income to really progress their product.
Yep, they did. It was confirmed via the FAQ they have about the transition to SSG that both licenses for DDO and LOTRO were successfully renewed. No mention of what will happen to AC yet though.
Link: https://www.ddo.com/en/news/standing-stone-games-transition-faq
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You are absolutely right. I am sorry for my mis-wording. I'm 99.9% positive though that they changed the answer to that particular question on the FAQ after I first read it, as I remember reading "we have successfully renewed the licenses for both IPs without issue." But after I read your comment I opened the link again to read "We’ve updated our licensing agreements without issue and will continue that relationship." So, honestly, idk.
Good times for MMO's ...
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
to this:
~~ postlarval ~~
The game is old already, and launched back in 2007 i believe. Some of us want to see a new development team take up the license and try to create something better with a newer engine. Turbine had their chance and failed, relatively speaking.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Personally do I think DDO have had it's time, I wouldn't mind if they killed it and made a new D&D or Pathfinder based games instead with a more interesting setting. Dragonlance or Ravenloft would be cool, Forgotten realms is also good but it might be that cryptic have a deal so no more FR MMOs gets made in the near future and the other 2 IPs are further from the standard setting most MMOs use.
Dragonlance is one of the best P&P settings and would make an awesome MMORPG (and it would probably be cheaper then FR as well).
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Of course, turbines are generally more useful today and have been since Watt made the steam engine but just because something isn't really useful today except maybe for some religious purpose, to attract tourist and to be gathering points for hippie festivals doesn't mean it isn't a good likeness.
I find this name perfect, the games are also dated from a technological standpoint but are a romantic reminder from a bygone era.