It's ok if the game is delayed, it only means we'll have more ships for release!
Since 2.6 is out right now on the "new engine" I don't see how this is relevant?
I mean it's running on "lumberyard" right right now so if there's any delays it probably won't have to do with this change, I wouldn't be surprised if this helps them speed things up as they probably wont have to work on w/e amazon added to cryengine.
But they been saying for the past 3 years how they have done great things with cryengine. nevermind...
Updated: I've had a response from CIG director of communications, David Swofford, to say that the relationship between CIG and Amazon is that of them being a regular licensee of Amazon's technology. The reason for the announcement today was that it was turned on with the release of 2.6. He also confirmed that all the work CIG had done to expand the CryEngine has been transitioned to the new engine.
...snip.... for space Time will tell I suppose 2.6 whatever that actually means is out I suppose people will point out any major changes good or bad. But I suspect there wont be any significant differences other than, as I said above people with Twitch and youtube running the game and streaming much faster. Which for most people is a m,oot issue.
Are you still chewing on the same bone? Go take a look at the twitch link instead of talking out your backside and while you're at it take off the tin foil hat.
I have had my share of issues with SC and still do but this is just sad.
I will let time prove me right like it always has.
Cryengine is stil lold as dirt and getting older. The whole idea for CiG was they were actually REBUILDING it and presumably UPDATING it. At best Amazon simply updated the delivery system. THATS why the game is running smoother and loading times are faster. Thats it no other reason.
Lumberjack is still an old outdated version of Cryengine at its core. It will certainly be less than anything CiG is supposed to have in terms of actual 'horsepower' to build the game into.
Again you guys see these big names a little bit of performance increase, which quite frankly as bad as that game ran adding a couple hamsters to the wheel would have been an improvement.
Until they start implementing all this 'groundbreaking' crap they have showcased the past 3 years at all these conventions will stand by what I say and say they still dont have the technology with ANY version of Cryengine to do what they want to do.
At best right now I am sure guys are seeing faster load screens and more than likely a hefty FPS boost but other than that nothing else at the core of the problems they have had has changed. But i guess ANYTHING is good enough for the SC crowd and I am sure this will help them raise another 10 million in the next few weeks. Still doesnt mean crap in terms of the game actually getting finished and most definitely not in the state they claimed they could make it.
Yup people here completely derped about what this means lol. Nobody is dropping the work and engine they already done. That work is ALREADY been migrated to the Lumberyard's platform.
It's mostly about the platform that runs the game; not about the game engine.
@rodarin LOL, well time will prove you something alright. That the reality is made of facts, not conspiracies and biased opinions. #MoonLanding
Free should have nothing to do with it,they would have a license deal.So i could suppose the license was real shotty,depending on several factors.
I kind of got a headache reading the license documentation.It seems that Cry have a very weak wording to the use of and cost of using their license/engine.
From what i am reading,SC would have to completely erase the game and start over which really seems extreme.The reason is that they would have compiled the game and as well distributed it using the Cryengine property.This seems like a lock on the product or maybe not,it also seems to have some very weird wording about payment and how much.
I just could not come to any definitive conclusion that Chris owes and will owe continued money unless he removes everything that was done/compiled with the Cryengine.The only other conclusion i have is that he simply plans on pulling a fast one on Cryengine owners and just converting all assets and code over to the new engine.I really don't know how in depth the law goes or if the CryEngine really does not carry a distinct cost to use.
Bottom line is that he is admitting he could not make it work with the CryEngine and likely had VERY little done or he would have stuck with it.I will repeat what i have been saying in the past,stuff he has been showing people is VERY little work,any few competent people could build those videos and work in very short order.This has NEVER looked like a well run TEAM,so mismanagement is obvious.I believe past hints that he simply spent most of his time playing director and making videos to market the product and the real work "the ships" has been outsourced.
Never forget 3 mile Island and never trust a government official or company spokesman.
...snip.... for space Time will tell I suppose 2.6 whatever that actually means is out I suppose people will point out any major changes good or bad. But I suspect there wont be any significant differences other than, as I said above people with Twitch and youtube running the game and streaming much faster. Which for most people is a m,oot issue.
<snip>
<snip>
Yep. As I posted above in response to the "the does this mean DS was right / so they ditched all their CryEngine work":
"maybe the move will help but fundamentally if they "couldn't get it working" in Cry I don't really see this helping. Conversely if they get it working in "Lumberyard Cry" I would assume that they could get it working in (non-Lumberyard) Cry."
Yup people here completely derped about what this means lol. Nobody is dropping the work and engine they already done. That work is ALREADY been migrated to the Lumberyard's platform.
It's mostly about the platform that runs the game; not about the game engine.
@rodarin LOL, well time will prove you something alright. That the reality is made of facts, not conspiracies and biased opinions. #MoonLanding
No it isnt. It says point blank theyre using the lumberyard version o where does it say theyre using their hybrid engine and integrating it into this system. If it did THAT would be something. Its amazing that everyone reads the same exact news yet you guys all make it out to be totally different.
NO where in this quote
“We’ve been working with Amazon for more than a year, as we have been looking for a technology leader to partner with for the long term future of Star Citizen and Squadron 42,” said Chris Roberts, CIG’s CEO and creative director. “Lumberyard provides ground breaking technology features for online games, including deep back-end cloud integration on AWS and its social component with Twitch that enables us to easily and instantly connect to millions of global gamers. Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard. In fact, we are excited to announce that our upcoming 2.6 Alpha release for Star Citizen is running on Lumberyard and AWS.” Read more at http://www.mmorpg.com/star-citizen/news/now-built-with-lumberyard-and-26-with-star-marine-launches-1000042636#HTWp5qqx01bOvL4f.99
does it say they are using the CiG version in conjunction with the Lumberyard tech. In fact its the opposite they TRANSITIONED (google it) to Lumberyard.
"maybe the move will help but fundamentally if they "couldn't get it working" in Cry I don't really see this helping. Conversely if they get it working in "Lumberyard Cry" I would assume that they could get it working in (non-Lumberyard) Cry."
Cryengine is the same thing as Lumberyard, the only thing is that the later is already integrated on a platform; platform that CIG is now making use of.
If one can do it, the other can. There are just better platforms than others and for Cryengine + Online Game then Lumberyard becomes the choice.
No it isnt. It says point blank theyre using the lumberyard version o where does it say theyre using their hybrid engine and integrating it into this system
"Lumberyard is intended to be used for AAA development on PC and the current generation of consoles, with deals already signed to support PS4 and Xbox One development."
So reading further,it seems that they are bound to use AWS,as well seems the Lumberyard is simply a rehashed Cryengine so i guess the move over will be simple.
It says FEE based,so who is going to pay that cost,all those backers were promised a free game for being a backer were they not?I guess it must be a one time cost to the developer for running the servers/structure because if it was a cost to each player that would be very sketchy.
Never forget 3 mile Island and never trust a government official or company spokesman.
ITT: People pretending they know anything about game engines.
This is nothing more than a visual change from the perspective of the end user. Amazon gets to advertise Lumberyard using SC, and CIG gets cheap/free cloud hosting on AWS.
CIG might cherry pick some components from Lumberyard (and/or leverage Amazon's engineers), but otherwise it'll be the same fork of CE underneath. Simply playing the game easily confirms this, with no major technical difference in gameplay or feel between 2.5 and 2.6 outside of what's listed in the patch notes.
Stock lumberyard does not support the massive list of CIG-tech that's currently in the game.
It says FEE based,so who is going to pay that cost,all those backers were promised a free game for being a backer were they not?I
MMO's cost money to run, the backend and infrastructure does not magically have a "one-time" cost.
The move to AWS integrated with their engine, if it ends up cheaper to them to run on that platform, or actually easier to do so because of how they actually develop those online tools for it; then it's the move they found best for them then.
They're not replacing one engine for the other, what seems clearer is that CIG wanted was make use of AWS's platform, and its integrations (netcode stuff) that Lumberyard has.
It says FEE based,so who is going to pay that cost,all those backers were promised a free game for being a backer were they not?I
MMO's cost money to run, the backend and infrastructure does not magically have a "one-time" cost.
The move to AWS integrated with their engine, if it ends up cheaper to them to run on that platform, or actually easier to do so because of how they actually develop those online tools for it; then it's the move they found best for them then.
They're not replacing one engine for the other, what seems clearer is that CIG wanted was make use of AWS's platform, and its integrations (netcode stuff) that Lumberyard has.
Just when you thought this project couldn't be more of a mess. So I guess this means 6 more years of scripted trailers and tech demos leading to nothing that resembles an actual game? Can't wait for that shit show. Even the most hardcore fanboys have to be getting tired of this by now I would think.
ITT: People pretending they know anything about game engines.
This is nothing more than a visual change from the perspective of the end user. Amazon gets to advertise Lumberyard using SC, and CIG gets cheap/free cloud hosting on AWS.
CIG might cherry pick some components from Lumberyard (and/or leverage Amazon's engineers), but otherwise it'll be the same fork of CE underneath. Simply playing the game easily confirms this, with no major technical difference in gameplay or feel between 2.5 and 2.6 outside of what's listed in the patch notes.
Stock lumberyard does not support the massive list of CIG-tech that's currently in the game.
Pretty much IMO.
Some people here will try to spin any improvements like some kind of dubious and very bad tin foil hat conspiracy which mean that "omg" all their previous work was for naught....lol
I just think there far too many people here that just "have" to be right becuase like one of them admitted, "I will let time prove me right like it always has." lmao
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
ITT: People pretending they know anything about game engines.
This is nothing more than a visual change from the perspective of the end user. Amazon gets to advertise Lumberyard using SC, and CIG gets cheap/free cloud hosting on AWS.
CIG might cherry pick some components from Lumberyard (and/or leverage Amazon's engineers), but otherwise it'll be the same fork of CE underneath. Simply playing the game easily confirms this, with no major technical difference in gameplay or feel between 2.5 and 2.6 outside of what's listed in the patch notes.
Stock lumberyard does not support the massive list of CIG-tech that's currently in the game.
Except I suspect all the stuff that is in the game right now would run on 'vanilla' Cryengine as well, and thats why it still runs now, because they never had a hybrid engine at least not one they were using live.
What makes more sense Amazon took what CiG had and worked all sorts of contortionist magic and melded everything together and Lumberyard is really the CiG 'version of Cryengine, or the CiG version was the vanilla version of Cryengine (the same one Amazon bought and changed the networking on) and THATS why the tech demo still works with it?
No where do I see anything by either company CiG or Amazon that says theyre running a hybrid of Cry Engine. Now Amazon wants to make it appear they using the foundation but they also make it clear theyre going in a different direction, but that is innocuous at best and the different direction at least up to this point is the network and the processor. I see no statement by anyone that they are using a version whose CORE has been changed, which is what anyone with half a brain would think when they hear someone say theure rebuilding the engine.
Like I said you have a bunch of things that can proof each other out. IF the tech demo (what people want to cal an alpha) was running on the hybrid engine, it more than likely wouldnt work on the 'vanilla' (old version). So thats assumption one. Assumption two is Amazon is using the CiG version (so SC will run on it (highly unlikely) Assumption 2A Amazon is using the core Cryengine that CiG first used to build SC and claimed they needed to rebuild(much more likely since that is basically what they say) Assumption 3 BECAUSE SC works now the engine has ALWAYS been the old core engine (with maybe some rudimentary tweaks) and there was never a hybrid rebuild version of it (at least not being used on the tech demo/alpha server.) That is the most logical assumption simply by the ease at which this has all gone down.
So basically it IS 'stock' Lumberyard which is 'stock' Cryengine, which is what the alpha server has been all along.
I just think there far too many people here that just "have" to be right becuase like one of them admitted, "I will let time prove me right like it always has." lmao
Yup, that didn't well for some "Smart" people didn't it; when judgment is too much clouded by bias, it shall be impossible to have balanced discussions about anything. Again it's not easy to have discussions with people who defend the moon landing was faked; you can already know by that what kind of narrative to expect.
Makes sense it would not work, especially on the Cryengine. The Cryengine is very poorly optimized and really isn't good outside of first person shooters as a middle-ware engine. The network code would be a nightmare. Lumberyard is a bit better tool for going with what they want, however with all that money... They shouldn't have bothered with a middle-ware engine in the first place. They spent more trying to get Cryengine to work than they would have building an engine from scratch.
Lumberyard is still CryEngine, from the same major version StarCitizen started with from what I've read, and they would still have had to make all the changes they did because Amazon didn't change base CryEngine, they added new features to it (AWS support, Twitch support, VR support, etc).
Lumberyard gives developers full source access as well, so all CIG had to do is take the parts of Lumberyard they wanted to use (AWS/Twitch) to put them into the StarEngine or put the code they modified for the StarEngine (like all the gameplay parts) and put them in their version of Lumberyard.
Either way, the end result is going to be pretty similar and it is already done anyway. 2.6 runs on "Lumberyard" with AWS.
Makes sense it would not work, especially on the Cryengine. The Cryengine is very poorly optimized and really isn't good outside of first person shooters as a middle-ware engine. The network code would be a nightmare. Lumberyard is a bit better tool for going with what they want, however with all that money... They shouldn't have bothered with a middle-ware engine in the first place. They spent more trying to get Cryengine to work than they would have building an engine from scratch.
Lumberyard is still CryEngine, from the same major version StarCitizen started with from what I've read, and they would still have had to make all the changes they did because Amazon didn't change base CryEngine, they added new features to it (AWS support, Twitch support, VR support, etc).
Lumberyard gives developers full source access as well, so all CIG had to do is take the parts of Lumberyard they wanted to use (AWS/Twitch) to put them into the StarEngine or put the code they modified for the StarEngine (like all the gameplay parts) and put them in their version of Lumberyard.
Either way, the end result is going to be pretty similar and it is already done anyway. 2.6 runs on "Lumberyard" with AWS.
YaY someone gets it, just because it's "lumberyard" now doesn't mean they scrapped any work they did previously.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
ITT: People pretending they know anything about game engines.
This is nothing more than a visual change from the perspective of the end user. Amazon gets to advertise Lumberyard using SC, and CIG gets cheap/free cloud hosting on AWS.
CIG might cherry pick some components from Lumberyard (and/or leverage Amazon's engineers), but otherwise it'll be the same fork of CE underneath. Simply playing the game easily confirms this, with no major technical difference in gameplay or feel between 2.5 and 2.6 outside of what's listed in the patch notes.
Stock lumberyard does not support the massive list of CIG-tech that's currently in the game.
Except I suspect all the stuff that is in the game right now would run on 'vanilla' Cryengine as well, and thats why it still runs now, because they never had a hybrid engine at least not one they were using live.
What makes more sense Amazon took what CiG had and worked all sorts of contortionist magic and melded everything together and Lumberyard is really the CiG 'version of Cryengine, or the CiG version was the vanilla version of Cryengine (the same one Amazon bought and changed the networking on) and THATS why the tech demo still works with it?
No where do I see anything by either company CiG or Amazon that says theyre running a hybrid of Cry Engine. Now Amazon wants to make it appear they using the foundation but they also make it clear theyre going in a different direction, but that is innocuous at best and the different direction at least up to this point is the network and the processor. I see no statement by anyone that they are using a version whose CORE has been changed, which is what anyone with half a brain would think when they hear someone say theure rebuilding the engine.
Like I said you have a bunch of things that can proof each other out. IF the tech demo (what people want to cal an alpha) was running on the hybrid engine, it more than likely wouldnt work on the 'vanilla' (old version). So thats assumption one. Assumption two is Amazon is using the CiG version (so SC will run on it (highly unlikely) Assumption 2A Amazon is using the core Cryengine that CiG first used to build SC and claimed they needed to rebuild(much more likely since that is basically what they say) Assumption 3 BECAUSE SC works now the engine has ALWAYS been the old core engine (with maybe some rudimentary tweaks) and there was never a hybrid rebuild version of it (at least not being used on the tech demo/alpha server.) That is the most logical assumption simply by the ease at which this has all gone down.
So basically it IS 'stock' Lumberyard which is 'stock' Cryengine, which is what the alpha server has been all along.
Jesus christ what a massive list of crap.
You seriously have no clue how this works at all. Your entire assumption is inferring that CIG is a bunch of liars and 350 developers sit around and do nothing all day.
Absolutely none of the current game systems would work in stock Lumberyard or stock CE.
64-bit precision and a 16-bit depth buffer does not exist in either engine.
Isolated gravity grids does not exist in either engine.
The current lighting system in SC is a custom implementation and does not exist in either engine.
1:1 third-person/first-person animations is something Crytek tried to get working for Crysis 3 and was unable to do. It took 2 years for CIG to get it right.
CIG themselves have said that their current fork of CE is around 50% rewritten from the original source.
Comments
Updated: I've had a response from CIG director of communications, David Swofford, to say that the relationship between CIG and Amazon is that of them being a regular licensee of Amazon's technology. The reason for the announcement today was that it was turned on with the release of 2.6. He also confirmed that all the work CIG had done to expand the CryEngine has been transitioned to the new engine.
Cryengine is stil lold as dirt and getting older. The whole idea for CiG was they were actually REBUILDING it and presumably UPDATING it. At best Amazon simply updated the delivery system. THATS why the game is running smoother and loading times are faster. Thats it no other reason.
Lumberjack is still an old outdated version of Cryengine at its core. It will certainly be less than anything CiG is supposed to have in terms of actual 'horsepower' to build the game into.
Again you guys see these big names a little bit of performance increase, which quite frankly as bad as that game ran adding a couple hamsters to the wheel would have been an improvement.
Until they start implementing all this 'groundbreaking' crap they have showcased the past 3 years at all these conventions will stand by what I say and say they still dont have the technology with ANY version of Cryengine to do what they want to do.
At best right now I am sure guys are seeing faster load screens and more than likely a hefty FPS boost but other than that nothing else at the core of the problems they have had has changed. But i guess ANYTHING is good enough for the SC crowd and I am sure this will help them raise another 10 million in the next few weeks. Still doesnt mean crap in terms of the game actually getting finished and most definitely not in the state they claimed they could make it.
It's mostly about the platform that runs the game; not about the game engine.
@rodarin LOL, well time will prove you something alright. That the reality is made of facts, not conspiracies and biased opinions. #MoonLanding
I kind of got a headache reading the license documentation.It seems that Cry have a very weak wording to the use of and cost of using their license/engine.
From what i am reading,SC would have to completely erase the game and start over which really seems extreme.The reason is that they would have compiled the game and as well distributed it using the Cryengine property.This seems like a lock on the product or maybe not,it also seems to have some very weird wording about payment and how much.
I just could not come to any definitive conclusion that Chris owes and will owe continued money unless he removes everything that was done/compiled with the Cryengine.The only other conclusion i have is that he simply plans on pulling a fast one on Cryengine owners and just converting all assets and code over to the new engine.I really don't know how in depth the law goes or if the CryEngine really does not carry a distinct cost to use.
Bottom line is that he is admitting he could not make it work with the CryEngine and likely had VERY little done or he would have stuck with it.I will repeat what i have been saying in the past,stuff he has been showing people is VERY little work,any few competent people could build those videos and work in very short order.This has NEVER looked like a well run TEAM,so mismanagement is obvious.I believe past hints that he simply spent most of his time playing director and making videos to market the product and the real work "the ships" has been outsourced.
Never forget 3 mile Island and never trust a government official or company spokesman.
"maybe the move will help but fundamentally if they "couldn't get it working" in Cry I don't really see this helping. Conversely if they get it working in "Lumberyard Cry" I would assume that they could get it working in (non-Lumberyard) Cry."
NO where in this quote
“We’ve been working with Amazon for more than a year, as we have been looking for a technology leader to partner with for the long term future of Star Citizen and Squadron 42,” said Chris Roberts, CIG’s CEO and creative director. “Lumberyard provides ground breaking technology features for online games, including deep back-end cloud integration on AWS and its social component with Twitch that enables us to easily and instantly connect to millions of global gamers. Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard. In fact, we are excited to announce that our upcoming 2.6 Alpha release for Star Citizen is running on Lumberyard and AWS.”
Read more at http://www.mmorpg.com/star-citizen/news/now-built-with-lumberyard-and-26-with-star-marine-launches-1000042636#HTWp5qqx01bOvL4f.99
does it say they are using the CiG version in conjunction with the Lumberyard tech. In fact its the opposite they TRANSITIONED (google it) to Lumberyard.
If one can do it, the other can. There are just better platforms than others and for Cryengine + Online Game then Lumberyard becomes the choice.
https://robertsspaceindustries.com/media/hr6txd91ghvyur/source/SC-And-Lumberyard-FINAL.pdf
"Highly-anticipated space sim games will take advantage of Lumberyard’s deep integration with Amazon Web Services (AWS) and Twitch "
AWS and Twitch, nothing to very little about the actual game engine. It's about the online platform of the game and even your quote tells you that.
"Lumberyard is intended to be used for AAA development on PC and the current generation of consoles, with deals already signed to support PS4 and Xbox One development."
http://www.godisageek.com/2016/02/amazon-launch-lumberyard-aaa-game-engine/
So much "I told you so" coming. So much more spin coming from the fan camp, gaslight circle. Can't wait. So funny, yet so sad.
https://en.wikipedia.org/wiki/Gaslighting
Wait for it... wait for it...
It says FEE based,so who is going to pay that cost,all those backers were promised a free game for being a backer were they not?I guess it must be a one time cost to the developer for running the servers/structure because if it was a cost to each player that would be very sketchy.
Never forget 3 mile Island and never trust a government official or company spokesman.
This is nothing more than a visual change from the perspective of the end user. Amazon gets to advertise Lumberyard using SC, and CIG gets cheap/free cloud hosting on AWS.
CIG might cherry pick some components from Lumberyard (and/or leverage Amazon's engineers), but otherwise it'll be the same fork of CE underneath. Simply playing the game easily confirms this, with no major technical difference in gameplay or feel between 2.5 and 2.6 outside of what's listed in the patch notes.
Stock lumberyard does not support the massive list of CIG-tech that's currently in the game.
The move to AWS integrated with their engine, if it ends up cheaper to them to run on that platform, or actually easier to do so because of how they actually develop those online tools for it; then it's the move they found best for them then.
They're not replacing one engine for the other, what seems clearer is that CIG wanted was make use of AWS's platform, and its integrations (netcode stuff) that Lumberyard has.
Again, this is just a public rebranding of the engine they already have. 2.6 is technologically identical to 2.5.
No work is lost.
Some people here will try to spin any improvements like some kind of dubious and very bad tin foil hat conspiracy which mean that "omg" all their previous work was for naught....lol
I just think there far too many people here that just "have" to be right becuase like one of them admitted, "I will let time prove me right like it always has." lmao
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
What makes more sense Amazon took what CiG had and worked all sorts of contortionist magic and melded everything together and Lumberyard is really the CiG 'version of Cryengine, or the CiG version was the vanilla version of Cryengine (the same one Amazon bought and changed the networking on) and THATS why the tech demo still works with it?
No where do I see anything by either company CiG or Amazon that says theyre running a hybrid of Cry Engine. Now Amazon wants to make it appear they using the foundation but they also make it clear theyre going in a different direction, but that is innocuous at best and the different direction at least up to this point is the network and the processor. I see no statement by anyone that they are using a version whose CORE has been changed, which is what anyone with half a brain would think when they hear someone say theure rebuilding the engine.
Like I said you have a bunch of things that can proof each other out. IF the tech demo (what people want to cal an alpha) was running on the hybrid engine, it more than likely wouldnt work on the 'vanilla' (old version). So thats assumption one. Assumption two is Amazon is using the CiG version (so SC will run on it (highly unlikely) Assumption 2A Amazon is using the core Cryengine that CiG first used to build SC and claimed they needed to rebuild(much more likely since that is basically what they say) Assumption 3 BECAUSE SC works now the engine has ALWAYS been the old core engine (with maybe some rudimentary tweaks) and there was never a hybrid rebuild version of it (at least not being used on the tech demo/alpha server.) That is the most logical assumption simply by the ease at which this has all gone down.
So basically it IS 'stock' Lumberyard which is 'stock' Cryengine, which is what the alpha server has been all along.
Lumberyard gives developers full source access as well, so all CIG had to do is take the parts of Lumberyard they wanted to use (AWS/Twitch) to put them into the StarEngine or put the code they modified for the StarEngine (like all the gameplay parts) and put them in their version of Lumberyard.
Either way, the end result is going to be pretty similar and it is already done anyway. 2.6 runs on "Lumberyard" with AWS.
Silly question, he's never right as a matter of principle, especially since principle is something I can't say I've ever seen him exhibit.
Lost my mind, now trying to lose yours...
On the other hand it means they're moving the goalpost yet again. You can't ever finish the game if you keep changing the specs.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Jesus christ what a massive list of crap.
You seriously have no clue how this works at all. Your entire assumption is inferring that CIG is a bunch of liars and 350 developers sit around and do nothing all day.
Absolutely none of the current game systems would work in stock Lumberyard or stock CE.
64-bit precision and a 16-bit depth buffer does not exist in either engine.
Isolated gravity grids does not exist in either engine.
The current lighting system in SC is a custom implementation and does not exist in either engine.
1:1 third-person/first-person animations is something Crytek tried to get working for Crysis 3 and was unable to do. It took 2 years for CIG to get it right.
CIG themselves have said that their current fork of CE is around 50% rewritten from the original source.