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Dark and Light's world is vast and teeming with magic, and players are encouraged to roam the map and uncover as many secrets as possible. Today players can get a first look at the official map and get a better understanding of the location of faction cities, mountains, forests, and more.
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Comments
The details are at least a little more interesting. I like the style they went with, but yeah... Definitely not the most inspiring map I've ever seen. Doesn't make my feet itch to go exploring it.
Right now, whenever I read something about Dark&Light I can't help but remember how bad the original fared. Wouldn't it be easier and safer to create a brand new game instead of recycling old names and the bad reputation they have?
The only thing (I hope at least) they have from the original is the lore, since I recognize the map. So why not come up with something new instead of inheriting the bad advertisement that that name will inevitably bring? Or is it that they are using more than just the lore from the orignial?
http://vignette3.wikia.nocookie.net/asheron/images/0/0d/Ingame_Map.png/revision/latest?cb=20090809164039
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
www.CeaselessGuild.com
God knows I am critical when it comes to the size of a game world. I, like many of you, want a large, massive world, but don't judge a book by its cover people. The map might be a tiny representation of the actual world itself, with all the nook and crannies to be explored. Only time will tell. Lets all hope it's huge
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
This seems a bit melodramatic. Insult to injury? I remember a time when companies did this same thing, slowly teasing details, and people complained then as well though not nearly as much. Then came the time of showing so much, so early, that by the time it released it wasn't as big of a deal. Now we seem to have come full circle except players are more spoiled now, having gotten used to seeing the wizard so many times.
Indeed, I hope the game world is large as well. It doesn't bother me if the map was extremely detailed since there is a focus on exploration. Maybe we'll be able to mark the map ourselves. Other than liking the premise one of the things I like about DnL is that they haven't pulled back the veil entirely. I hope more companies follow suit.
Also my assumption is that they are thin on money,so until they pay those outside studios for their work,they do not own that material.This just assumption of course but i get a real gut feeling this team has done almost nothing to this long lost game and is outsourcing 90% of the work.
Never forget 3 mile Island and never trust a government official or company spokesman.
Since they also included pictures of various locations in the game I'm pretty sure "map" meant the world. Semantics.
Edit: "as I'd be like - mmk, cool."
C'mon, nothing DnL has been "cool" with you. That's your prerogative of course but please don't act like your unbiased. You've made it very clear you don't like it for some reason and will find any small bit to point out.
And, yes. This map makes me think that it is extraordinarily bland.
I also hate how there are usually a few villages, some plains, a forest, then a dark mysterious volcano area where all the hard crap and weird outer worldly demon bs apparently is waiting. Is there any map not like that?