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Dark Age of Camelot/Guild Wars
DAoC: Arrawynn--37 Sylvan Valewalker--Gareth
Aryne--23 Elf Eldritch--Gareth
Serenadia--17 Elf Blademaster--Gareth
Guild Wars: Summoner Jiro-- 8 Ritualist/Monk
Mila Mandylion-- 5 Necromancer (soon to be Necro/Mesmer)
Comments
If WAR does RvR right, that is add in many of the aspects of RvR that are missing in DAOC that have been asked for, then I think it will keep most of the players. If for some reason RvR sucks then I suspect many people going back to playing DAOC.
Given what I have seen about WAR, then all bets are on reducing DAOC active player base on a daily level, but total subscriptions will stay about the same. In WAR you will have longer battles. You will be able to actually win. Crafted gear is supposed to be the best. Crafting will be "fun." You will be able to conquer teritory and not just keeps. I see it as an evolution of DAOC, that the developers of DAOC have been too scared to make in an existing game.
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Echani,
I never think about it for Mythic in the past, but what you say make sense with how Mythic adapt and react to the MMO market. The form is purely hypothetical atm, but I am pretty sure there will be an option somehow.
- "If I understand you well, you are telling me until next time. " - Ren