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Members of the original development team talk about the idea behind the Diablo series, their favorite moments and much, much more in this awesome 20th anniversary retrospective video.
Comments
Person, "Yeah, but do you actually know anyone who's worked on DIABLO?"
Kaplan, "Yeeeeaaah..."
Diablo, the original, was my gateway into online gaming. I don't think I've ever been more terrified than that first time facing The Butcher...actually, facing is too generous a word... more like "FRESH MEAT!" *swing swing DEATH*
And the first time through the Cow Level and being moooowed down by the thundering herd....
Good times. Great memories. A lifetime of friendships that have become "real" through reciprocal visits to one another's homes.
¯\_(ツ)_/¯
Total time played: 9125 Days, 21 Hours, 29 Minutes, 27 Seconds
Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds
Thank you for your time!
And this matters...why? Gaming is the most fluid business sector I've ever seen with people on the move constantly. I'm not in the least surprised that most of the original designers have moved on to other companies or have left gaming altogether. 20 years is a long time to be at one company in any business, let alone gaming.
¯\_(ツ)_/¯
Meeting people typing and gaming at the speed of light never before attained or matched.
Body popping in a cow game. Collecting ears dueling. Some good times indeed. Waiting to join or create a game watching and reading the ticker tape scroll of chat trade for items you just had to have yet not completely sure what all the abbreviations and analogies meant.
Though I must say it would be outrageous to see a D2 in 3 D. Imagine what could be if instead of what they did with WOW a 3 D Diablo 2.0 would be? or could be? They started off well on the Horde side with Deathknell and could have run the ball all the way through Sanctuary. No Alliance bs, scewed chat and diluted it to what it is today. Just D 2 , the cube , the same world, the options galore of the repetitive looter with more physical graphic depth. Something to get into and really get the crap scared out of you. And that gut wrenching sound of being in the middle of a maze only to hear someone just went hostile on you ... yeah ... that !
Thanks to all who brought us the game and the fuel for imagination.
Couldn't agree more. D1 and D2 were wonderful dark adventures. The D3 WoWification was the same time I left WoW - Pandaland
When I could find the same attacks on my hunter and my demon hunter in completely different universes. This clearly marks the turning point for Blizz IMO.
If you are holding out for the perfect game, the only game you play will be the waiting one.
DIII by comparison is just a yawn fest of holding down the button and running around. It was never once creepy or dark. Just a bunch of flashing lights and nothing i really cared about exploring or discovering.