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While in Austin, Red Thomas stopped in to see Gordon Walton and Todd Coleman about their game Crowfall. With recent patches adding multiple unique servers, the project seems to be on the cusp of persistence!
Comments
If you are holding out for the perfect game, the only game you play will be the waiting one.
There will be player housing "servers," but not traditional PVE servers nor traditional PVE for that matter. Mobs provide more environmental danger than source of rewards.
I would, however, be wary of any investments; only put in what you're willing to lose. If there is any return, it likely won't be for many years down the road. This is especially true if they want to make more games from the profits instead of declaring dividends. Though it is one of the first games that have jumped through the hoops to allow non-accredited investors. Kind of history making. It's a rarity for gamers to actually hold shares in a game and say they're part owners.
$180 to get into a testing phase./sigh so if was a top quality subscription game that would be the equivalent of pay us up front for a full year of HQ finished gaming,this math does NOT add up to FAIR value.
So i goto Crowfall site to look up these shares,i don't see anything,what i see are two headlines...
1 IGN most anticipated of 2016
2 MMORPG BEST of 2015 ..most anticipated,talk about a bit misleading "best of" i don't think so.
Furthermore,at that point in time Crowfall had literally nothing of note to brag or showoff,so drawing conclusions at that point is laughable and loses credibility.
Back to the IGN headline.So i go today to IGN ,click on upcoming PC games to loo kfor,guess what NO CROWFALL,so i click the "more games" icon and again NO Crowfall,guess they stopped giving IGN money to promote their game.I did not have the patience to click "load anotehr 50 games" because at that point i got the picture bright and clear,that so called MOST anticipated seemed to go to "who cares" in very short order.
Bottom line is ,can we TRUST any website in the business of making money from game sponsors??Nope not one bit.This is why there is LAW against this sort of stuff,it is trying to deceive people and create an unfair market deceiving people into thinking only the sponsored games are good.
Never forget 3 mile Island and never trust a government official or company spokesman.
http://www.ign.com/articles/2016/02/01/9-most-anticipated-mmorpgs-of-2016
It's on the list still.
Oh look , the blah blah blah man is back online. Please go outside and take a deep breath.
"Tetris-like terrain pieces snap together to form maps, but you can leave spaces that become water."
I think CF gets how important context is to PvP, though. They're creating a bunch of micro resource wars, and that gives the PvP meaning. Like null-sec does in EVE. It's just ganking for the hell of it, it's ganking with a purpose. That makes it way more interesting, imho.
The reason you're not seeing much on it is because the FTC puts incredibly strict regulations on Title III raises.
It's not some great conspiracy. You just don't know what you're talking about.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Maybe I misunderstood this but "ganking" for any reason does not have context in my opinion. It is the "gankers" that have driven me away from any pvp based MMO. CF may be providing a backdrop that seems to explain ganking or justify it but ganking is still just ganking. I will try to keep an open mind on this and watch CF accordingly. I was intrigued by a lot CF has to offer but I am still concerned for the way pvp (and lackluster pve) will come together.
Let's party like it is 1863!
How do you define ganking? Obviously in a PvP game, players are going to kill other players, so what makes a kill a gank rather than just a kill? Is it someone engaging you in non-consentual PvP?
In CF, there will be no leveling. Players won't be grinding mobs for XP. There are also no safe zones in the campaign worlds but the ones the players make for themselves, and even those can be torn down. Players will be divided into different groups based on the ruleset of the campaign they join, whether it be factions or guild based or whatever. Anyone not in your group is an enemy and someone you are competing against to win the campaign. If you are out collecting resources solo and my group of 5 people rolls up, kills you and takes your stuff, is that ganking? You are the enemy. You chose to go out harvesting alone. That means you have to accept the risk that comes with that.
From your perspective, that's probably a gank. It's 5 against 1. You have no chance. Yet if we let you go, you can take those resources back to your side and use them to craft weapons to use against us. So where do you draw the line?
Nearly everything you do within a campaign will be part of trying to win the campaign, whether that is fighting, harvesting food/wood/ore/body parts, transporting resources, crafting, hunting for thralls, building defenses, killing mobs to skin, hunting for vessels or whatever. What exactly is a gank in a game that is entirely built around player vs player competition? You give consent to PvP just by joining a campaign.
I realize the idea people can have a difference of opinion or differing priorities is kind of unheard of in today's hyper-political world, but it honestly is fine to not be a big fan of playing against players. Personally, I prefer it because there's more of a challenge and bigger sense of reward from overcoming a human opponent than beating an AI.
Like @JamesGoblin said, it is easier if you're with a group, though. If you haven't done PvP as part of a larger organization before, you really should give it a shot.
The only problem nobody has been able to really solve is what does the industry guy spend his money on? The industry guy doesn't have a natural cash sink like the PvP guy.
nethervoid - Est. '97
[UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1
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In the example mentioned a few posts back where some group of 5 meets a solo player out gathering resources it is said the single player is fair game. Maybe I do not understand the way this is to work but in CF are all single players automatically enemy? And, are there no neutral players ever that do not take sides? To me, a system that does not allow for the non-aligned players makes any killing of single players just murder in the name of the "winning". Unfortunately, no MMO including CF seems to account for the non-aligned players nor sets up consequences for just murdering those wishing to stay non-aligned.
I am all for meaningful pvp. I am just not for ganking with excuses and no sense of what would or could happen even in real life.
Let's party like it is 1863!
In real life, the settlers killed all the Indians and took their land... that is why you are here able to post this. In real life when territory is up for control or war is going on between factions/countries, they kill for any reason.
My problem with this game is the entry price right now is ridiculous. They want us to pay $180 or something to beta test their game? No way....
GAME TIL YOU DIE!!!!