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World of Warcraft News - During a World of Warcraft live stream Q&A with Blizzard's Paul Kubit, the discussion turned to timewalking, a feature that updates dungeons from past expansions to current content levels and that can provide an alternate way to level and gear up characters. During the overall discussion of the Pandaria dungeon timewalking, it was revealed that timewalking raids are probably arriving at some point but that balancing them for current content is challenging.
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And we will walk the walk and do the TW raid once or twice just to walk the memory lane, then realise its not at all the same and then let the new player base do them, cause they missed them when they were current.
Wait who am I kidding, some of the old completionist playerbase will rip the new players apart in there.
Blizzard really needs to revise that /vote kick system, its being abused to hell and back. (And no I cant recall the last time I was removed from any raid or group, so this is not from a disgrunted kicked player, my issue is, when I try to save the new players from sudden "gtfout of our game mentality players" I cant even save them by clicking no.)
But gl. anyway.
Ironically I asked for this feature in a suggestion back when TW was introduced, but that was when I thought WoD was just a hiccup and things would be back to normal in Legion.
I was wrong, which I am really sorry about. /walks to my corner and crawls up in foetusposition
I understand why they refuse to do legacy servers... Their early work was and probably will be their best work. If they do legacy servers it will be hard to sell their half-hearted expansions...
Honestly I can't wait for Lineage Eternal and Lost Ark to come out, so that I can give up on mmorpgs once and for all.
both are action mmorps u know
and timewalking raids? yawn....i cleared all of them when they were curent (outside lastest pandaria and some of WoD that i only did LFR ) plus some old raids tons of time for transmog ¬¬.....
Living in the past is a no-no , lazy to create new content? rehash harder -Activision-Blizzard
Indeed both are mmoArpgs, ARPG being the keyword here. I'm sure you get what I mean.
The old grind served a purpose way beyond just keeping players spending money on a sub: it provided goals for the players to work towards long enough for the developers to plan and begin building new content.
Blizzard is suffering here because we players have demanded convenience to the point where we can speed run the new content, not realizing we then become bored and demand new content at a rate that is unrealistic. Developers get the same amount of hours in every day that we do, and playing through content takes exponentially less time than building said content.
I think this is where MOBAs have come in and can fill the speed and convenience content. That should push MMORPGs back to where they belong; in a genera where you are not looking to replace gear weekly/monthly because the game is a treadmill. Also removing LFD/LFR from MMOs would force the players to either socialize and make friends or go to MOBAs. I never needed LFD because I had countless friends on my friends list and I ran a guild. If you are not willing to do the same you really dont belong in an MMORPG, you just see that MMORPGs are in a decline but really I think they are moving away from large MMOs like WOW was. What people forget was WOW was never planned to have more than 500K players and was designed around the social aspect. It was VERY successful being that type of game, when the game became a fast food joint subscriptions started fluctuating.
1) Auction House : Specifically, Tome of the Tranquil Mind was mentioned as being too expensive.
My thoughts: You should be able to change your talent tree anytime you want, when you're not in combat, and it should be free.
2) Crafted Gear: There will be no items that will help you reroll secondary stats on crafted gear. If you need different stats you have to craft another item.
My thoughts: There isn't a problem with players wanting to reroll secondary stats on crafted gear because players can buy crafted gear at the Auction House with the secondary stats they want. The problem is players spending tons of gold for food, flasks, pots, etc. to go into Raids and Mythic Dungeons only to get a gear reward with a higher Ilvl than the gear they currently have, but with terrible secondary stats. Players want to be able to reroll the secondary stats on this type of gear, not the crafted gear. Isn't it just awesome to get an Ilvl 870 item that has a lower rating than your Ilvl 855 crafted gear? Now with the new patch, crafted gear goes to Ilvl 865, which gives players even less reason to go into dungeons and raids, knowing that most of the time the gear they get will be useless. That is the gear we want to reroll the secondary stats on, not the crafted gear. Maybe that's why it appears there's a lot less player participation since the latest patch. I love WoW, and have been playing it on and off since Vanilla, but the Ilvl concept and current gear reward system is broken.
Cata was alright with the balance of exceptions that are always present when dealing with people.
What happened in WoD though, was that Blizz redesigned the xp system inside the dungeons. Now we have to finish the dungeons to gain an influential amount of xp.
I expect they did this, because people prior to WoD often left half done dungeons and raids and furthermore I think they did this in preparation to Mythics in Legion. In that sense cultivating the community to feel it natural to finish what they started.
But then in WoD a new crowd came along. They found out an easy way to troll people, so now they kick people right before last boss.
It would be false to say that this happened or happens every single dungeon, but it does happen enough to push away a part of the playerbase, new as old.
In Legion the phenomenon of trolling dungeons this way is now the new "fun" thing to do for a lot of people, so its much more common now, than it ever was.
I also suspect that a lot of these groups who likes this kind of gameplay, actually does it to make a point towards Blizzard.
In that way, ironically enough, the kickers as well as the people complaining to Blizzard, about the kickers, are actually on same side.
And sadly the cultivation of stable players did not succeed. The current Mythic + dungeon design are getting trolled like no tomorrow.
People need keys to start a mythic dungeon on a certain lvl, once its started the key is gone. This has awoken a crowd of people, who enters with groups and then abandons the group right away, not for any apparent reason at all.
Its worth noting here, that mythic + and upwards can only be organized in manually made groups, there is no LFD finder available for this lvl of content.
And to gain acces to a higher lvl, you need to finish the previous dungeons succesfully.
Also once Mythic + is activated and if someone leaves, it is not possible to replace a leaver. The dungeons have to be finished with the same people that entered.
To people in organized guilds, this is not a great issue, but not everyone are lucky enough to have active guilds these days, so pugging is the only real option for people.
However a lot of raiders will claim, that this kind of content is not really for the casual players, so if they wont or cant do it with a guild, they are not deserving of doing this content.
And I only really see one slight issue with that.
Because its basically the only! current content in WoW right now, that and raids.