Folks,
I've been itching to give WoW Legion a go. Been on a break from MMOs, and now looking to try and settle on a game (once again).
WoW has... well, we all know that WoW has loads of content and its own charm and what not.
But as a completely new player: is it too old for me? Is it worth starting now?
Sure there are many games coming up, but 2016 told us how that's usually turning out.
Cheers,
Comments
That said, it's also a very specific design - and you really have to enjoy the whole themepark-loot-treadmill cycle to get the best out of it.
Legion is probably one of the worst expansions put out to date. There is excessive RNG and gating tied into everything and not in a good way. You may be able to push a button and be an instant 100, but you still have a ton of grinding ahead of you.
I rate the game as: Not Recommended
In 1999, they released Everquest 1. Unlike Ultima Online, the game had a lot more focus on dungeons and quests. It was about structured group play, where you put groups of players together to clear areas for loot, while following quests at the same time. This was also a huge success, having an active player base to this date. Other similar games, like Asheron's Call, came out in 1999. These games have put down the foundation for WoW.
WoW came out in 2004. It was likely modelled after Everquest 1, except the whole experience was more streamlined. WoW clearly directed you from quest to quest, making it easier for people to get into. Everquest 2 was released the very same month, also being very similar to EQ1. As a result, EQ2 and WoW very strikingly similar in many aspects. Their directions seemed to be different though. WoW was all about streamlining the experience, making it as clear as possible. EQ2 was about adding additional systems, giving players different options in terms of content (crafting, housing, combat).
WoW exploded in popularity. It crossed 3 million subscribers within the first year. This was unheard of back then, remember, having 100.000 players in other games was incredible. Other developers saw this and thought WoW is clearly doing something right. You had two things happen. First, many of the already released games completely changed their design to fit WoW. Star Wars Galaxies is an example, they completely overhauled the combat, introduced quests, etc. This did not really work, as people who wanted to play WoW simply played that.
The other thing was new studios making games to replicate the success of WoW. The reasoning was very simple. "If WoW has 5 million subscribers, all we have to do is get 10% of them to come to us. We will have 500.000 players and a very successful game." You had literally hundreds, if not thousands of WoW-like games released in the following years. Lord of the Rings Online in 2007, Warhammer in 2008.
The logic was obviously flawed, as many of the developers found out. If 1000 companies try to get 10% of WoW's playerbase, it won't work. You will end up with an over-saturated market, where nothing will really sell as long as it is following the same formula. Star Wars: The Old Republic came out in 2011, as did RIFT. By 2011, you had companies realise they need to shake it up a little. For SWTOR, this meant adding a heavy story element to the game, trying to combine their single-player game experience with the popularity of WoW. For RIFT, they tried to put emphasis on randomly triggered world events (rifts).
Many people will call RIFT a WoW clone. It's a fair label in the sense that all of these games are trying to replicate the success of WoW. It's misleading in the sense that WoW did not invent many of their systems, they were simply the ones to bring them to the masses.
Farmville released in 2009. The same thing happened. It was incredibly popular, causing other companies to try and grab a piece of the pie. Even the Farmville publisher, Zynga, themselves started releasing Farmville clones. Because it's easier to make Farmville than WoW, it was particularly bad there. You had tens of thousands of Farmville-styled games. Zynga expanded greatly by 2011, only to collapse completely by 2013.
A lot of research went into Farmville though. Companies developed bulletproof strategies of capturing new players, getting their money and retaining the big spenders. That is why you saw a lot of MMOs converting to free-to-play in the 2011-2016 period. It was a lifesaving move for many - games like SWTOR and RIFT are mainly surviving because of their free-to-play models.
Go and give it a try.
Since you indicated that you will skip to 100 then it should not be an issue the lack of an actual levelling and learning experience as you play your class
"If I offended you, you needed it" -Corey Taylor
Every poll out there shows Legion to be in the top two best WoW expansions. I understand "you" may not have liked it but the vast majority of WoW players did.
OP, my kids and I loved it and had a lot of fun. We only played it for 3 months because we suffer from "give me new shiny" syndrome. The fact we stayed with it for 3 months says a lot since we dont usually stay in a game more then one or two months.
I said I would never go back, the hype got me curious enough to try it and I am thankful I did.
The one issue may be needing to buy all the content up to Legion. Not sure what that cost is though.
Only problem is, quite a few old timers have quit, and many of the best players due to WoD & Legion.
well from what I remember the WoW copy has everything except legion which is 10-20 bucks(do the trial first for 50 percent off) and legion is like 60-80 bucks I think.
But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
Certainly does even the update graphics looks rather old compared to games like ESO and GW2 and that is a problem for some.
Also, MMOs tend to be a bit bumpy when they reach 5 expansions or so. There will be dead zones with close to zero players, way too many levels and the balance can get weird so it is usually better to start earlier but that does not mean you can't have fun with it.
My advice is that you try the free trial and see for yourself, otherwise you might miss something you really enjoy. It of course might be far too late for your taste as well but the only way to know that is to try.
Start with looking on 20 minutes or so youtube footage and judge if you can live with the somewhat dated graphics, if that is fine it is time to do the trial. If it then just get it and start playing.
Good luck in any case.
You can tell by their decisions that they are suffering on dementia and general confusion.
Well WoW's engine has always been pretty stable and runs pretty good anyways.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Create your own opinion, just know that it is actually OK to both enjoy and not enjoy WoW. (despite what what dire hardcores of each camp say)
It is not like he can play the original game now is it... So that matters how...? (No... emulated servers do not count... They are simulacra, not the actual thing.)
This have been a good conversation