I'm going cross eyed here. It feels like I'm trying to drive a car with reversed controls while writing mirror text with my left hand. With all these console ports to PC I figured I better learn though.
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Let's party like it is 1863!
I have a Logitech Wingman that I've had for years that feels so good in my hand when playing on PC. I may break it back out for the WoW addons and action camera features.
I can't stand the modern controller but only because I can't get the hang of it.
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Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The Xbox controller is an unusable monstrosity, but that doesn't mean that all controllers are. Some are subjectively similar to an SNES controller if you ignore the thumbsticks--which I mostly do, as analog movement is horrible ergonomics. (And yes, that applies to mouse, too.)
PC gaming with a controller is pretty hit and miss. Click to move or having to point at things to aim is pretty much a non-starter unless the game is very slow-paced. Needing to turn and strafe at the same time is also very awkward. Games that expect you to move the camera and move your character independently and at the same time are also trouble.
A lot of games have official controller support, but it pretty much never works right out of the box, so I've given up on relying on it and rarely even check if the controller support works anymore. Rather, you need a program to map gamepad buttons to keyboard keys--and sometimes also mouse movement.
Having highly configurable control schemes is hugely important, as you'll likely need to set things up in a way that the developers didn't anticipate, and games vary wildly here. Some like FFXIV clearly wanted to let players play however they want. Others like TERA have official controller support but don't seem to realize that anyone might want to actually use a controller. To make Neverwinter playable, I actually had to map controller buttons to console commands--but that was an option in the game, so it worked, though it was never entirely comfortable.
The start of this was several months ago when I couldn't figure out how to move much less hit or not get hit in Dark Souls. With this thing currently? Not a chance.
I just picked a game at random and that was Fallout 3. DC Universe Online is made for the controller so I'll give that a try too.
Before I decide to chuck it out the front door I'll stick with it for a few more days and let my body/mind get used to the idea.
You can have successful ports of full ability mmo's to consoles - FFXIV does it ok. But generally the accommodation of controllers in mmo's has led to a reduction in class abilities, replaced by jumping and hopping round like some steroid imbued kangaroo. But it's the new 'action mmo' so it must be alright.
A knock on effect of these lazy developer games has also been the reduction in classes , with the everyone pew pewing while madly hopping around.
Just an awful dilution of what mmo's should be.
As far as using one on PC I only do that with racing games and a few ported games like Dark Souls and Stick of Truth.
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It's really just a question of what you disilke about thumbsticks. My complaints are analog movement making it impossible to walk in a straight line, a thumb slipping off of the thumbstick entirely, and the really horrible ergonomics of thumbsticks. A D-pad completely solves all of those. If you don't like a thumb being responsible for movement in all directions, or you need to turn and strafe at the same time, a D-pad won't help you.
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PS. I avoid controllers like the plague too. But then I do use a gaming mouse with a gazillion buttons.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED