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The Lunar New Year has been a historically popular festival for Guild Wars 2, despite its comparatively small impact on the world and limited events. Tt is an extremely profitable time to be playing with some special rewards that benefit both old and new players. It also remains one of the few festivals now that is getting yearly love from development, as the theme of the festival changes according to the zodiac for the year.
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People born in the Year of Rooster according to Chinese zodiac have many excellent characteristics, such as being honest, bright, communicative and ambitious. Most of them are born pretty or handsome, and prefer to dress up. In daily life, they seldom rely on others. However, they might be enthusiastic about something quickly, but soon be impassive. Thus, they need to have enough faiths and patience to insist on one thing.
Independent, capable, warm-hearted, self-respect, quick minded
Impatient, critical, eccentric, narrow-minded, selfish
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
That's why you have the "Memories of Home" buff enabled during this time.
Oh please add more comments like this. The game has only been out for 4 years and we can never get enough of people who are still whining that they didn't get another instance based co-op rpg.
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Mundus vult decipi, ergo decipiatur.
GW2 is fine for what it is.
GW1 was mediocre due to the massive imbalance caused by having two professions. A.Net learned their lessons on what not to do, unfortunately most of those people don't work for A.Net any more.
To satisfy your request...even after 4 years it would be amazing if a developer would make a MMO with the fantastic lore and amazing PvP of the original Guild Wars. A game born from innovative vision and passion rather this soulless grinder birthed from marketing research. Guild Wars 1, the game, even instanced, that will forever be greater than it's poorly conceived sequel.
Cheers
There is also room for a GW1 successor.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Sorry couldnt resist, I blame filmoret.
There are certainly things that Guild Wars 2 has improved on from its predecessor. It's a more beautiful game. It has a more open world. It has a more fun combat system. It is the best fashion MMO on the market. But it isn't Guild Wars 1, and many of us do long for a spiritual successor to that game.
I am rather surprised that there aren't any CORPG kickstarters, it is a rather fun sub genre and way easier to make then either a themepark or sandbox MMORPG. I don't think anyone made a CORPG since Star trek Online and there is actually room in the genre for a good one, neither GW nor DDO have aged with dignity and STO were never that good.
The open world is way too easy (well, besides that 3 headed wurm in BTC), set the difficulty to what it was in the first beta weekend, it can't be hard since they nerfed it down close to current in the 2 weeks between BW 1 & 2. Same thing with the dungeons and personal story, they had the difficulty just right and I don't think I would be the only hardmode player, it was rather popular in GW1.
Agreed, hardmode + slower leveling curve could get me back into the game,maybe some open pvp spots on high level farming areas where everyone one seems as an enemy (black shadow character , you can't party and if you stay close to another player for too long without killing him you both get a poison debuff. If you die in that area you lose everything you have on you, except for your 3 top valued items,this gives you the option to farm slowly wearing only weapon and 2 pieces of armor, or farm faster but with the risk of losing gear... Anyone that dies loses all the materials he tried to gather from the mobs.. Oh and you can't just simply stand and wait, you have to be killing mobs or other players else you get poison debuff. Pve characters can buy the items you gather at that place with normal game gold... I guess my comment is already unrelated at all, just a system i would enjoy i guess, but i really like gw2, so yeah, in gw2 it could work well.
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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Just go back and see. No one would run without the spirit trinity on their Hero builds.
And that is pretty much my point. People are so heavy in their rose tinted nostalgia glasses that they forgot about all the flaws of the first game.
Overall the one valid critical point is that GW2's story and narrative is weaker.
However no one would argue that is has improved a lot since season 2.
Also, calling a game bad because of balance issues is a joke. Every game has balance issues. Guild Wars 2 has entire weapons and utility lines that are deemed weak. For a long time, entire trait lines were unused. Hell, certain professions (namely Necromancers in PvE and Rangers everywhere) were deemed undesirable for half of the game's lifespan. Not to mention, if 25% of Guild Wars 1's skills were viable, it would still have more viable builds than Guild Wars 2. And that's exactly how things are. We're still in a meta, but an even smaller one. If I'm wearing rose tinted glasses, you're wearing blinders.
But it's naive to think a AAA company would recreate this game after 2010.
What I am criticizing is that so many guys join in here "Lolol GW1 THE SUPERIOR GAME!!!" when they are completely leaving out the flaws of GW1.
If the skill system of GW1 was that superior then The Secret World would have been an overwhelming success because the system is pretty much identical.
Guild Wars 1 wasn't just a build system. It also had stellar PvP, a wide scope of PvE content, a generous business model, and basically set the standard for horizontal progression in both PvE and PvP. The Secret World may be the closest thing we have to a true successor, but it sure was a slapdash one.