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Dauntless was the game I was looking forward to seeing the most at PAX South. Phoenix Labs' giant-monster battler captured my, and a lot of other people's, attention with its splashy debut at the Video Game Awards late last year, and I couldn't wait to take my turn to hunt down a giant monster and mount its head on my virtual trophy wall.
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there were multiple gameplay videos released.
None the less,i do like the combat,it seems very realistic,at least that Pangon did.I did see the Hammer guy not come close and got credit for a hit,so the hit box or something needs to be reworked.
I also like that for once,in a very long time,i see Bosses in the open world and not instanced up,at least i hope that is open world and not instanced servers.
The funny part is that i detest games that have players doing somersaults,here the Boss is doing somersaults lol,but that is actually plausible,given the type of of creature he looks to be.
Never forget 3 mile Island and never trust a government official or company spokesman.
If you read into the games that inspired this one you would have known that its not going to have pvp or its going to be more of a side game.
You also would have known that you fight one big monster as a group of 4. Just like you do in Monster Hunter. One of the games that this game took inspiration from.
There are small creatures but the focus is big monsters.
We don't get a lot of these kinds of games over here (NA). At least not on the platforms we want. It's a huge bummer seeing Monster Hunter Online being kept in China with no signs of releasing elsewhere too. (Just like MH Frontier).
Monster Hunter since '04!
Currently playing: MHW & MHGU
It's very possible to have PvP modes in a game like this. Monster Hunter has done it before in MH2, Frontier, and MHOnline. It's usually 2 teams vs 2 monsters and who can bring one down first. (Or who can solo faster)
But MH2 was a bit more creative, You could "capture" monsters and level them up and play a mode that was 1v1 and each hunter commanded their beasts with flute items. All while fighting to try and kill the other player's monster.
(Both of these games never saw release outside of asia. Go figure.)
Monster Hunter since '04!
Currently playing: MHW & MHGU
I take it you have never played a Monster Hunter game before have you? Its now Capcom's biggest franchise.
The depth comes from customizing your character's Armor skills and Weapons to compliment each other. Along with getting better at reading monsters and fighting them more efficiently.
That's also before getting into what items to bring to a fight to utilize against a monster.