I was very entertained by the Chinese voice overs for the background NPCs. The translated dialogue was a mess though.
Also, I'd rather play a game that starts out as a slog and gets better over time than a game that starts out great and becomes a slog later on. Nothing like getting invested in something you enjoy just to have it turn to crap for what will become the majority of your experience.
Of course, it'd be nice if the games could give us a consistent quality experience all the way through.
I wasn't able to bind my hotkeys to the numpad. Being a lefty, that's a deal breaker for me. The game looked like standard fare Asian mmo to me while I mouse-clicked my attacks for about 4 minutes before logging out and deleting the game.
I took a chance on this game and ended up liking it.
A few things about your interpretation and review of the game.
1) The first 40 levels.
From Personal Experience w/o using anything from the cash shop, and there is even a video linked to this very site, it took me less than 4 hours to reach level 40, and an hour to reach level 20. Its been timed to take 9 hours to reach level 50 done right.
2) The point of RP in MMORPG is to be introduced to a story that connects your being to the world you are being introduced. There is no connection without a game like that... Unless of course you go after Black Desert Online that has MANY pretty environments, but its a vast and empty world because lack of story turns them into an abstract shore to go through.
3) Advancement:
Once a player reaches level 39, there are equipment tiers and a Level Up button. This occurs due to the fact that when you level in this game beyond 39, a player is put into a Tier that affects their gameplay in PvP. This means its recommended for the player to obtain the equipment to the next tier prior to letting themselves advance. Do not worry! The game will save your EXP and it will not go to waste, so you can continue playing the game.
4) The game DOES grind down to doing dailies. RO is a very DAILY Oriented Game.
5) If an Honest Game Trailer was made about the first 20 minutes of this game, it would be "STARRING... NOT GOKU, NOT MASTER ROSHI, NOT CHI-CHI, NOT PICOLLO , Not Yggdrasil, and finally, Not Yamcha'ed...." The one funny thing is that behind every aesthetic to this game, about every major story in this game is borrowed from an anime, movie, video game, or book. The originality comes from the way that the story resolves through the characters and yourself in the game when compared to the original story. That in itself is actually refreshing and I can laugh and smile at it for years.
Always nice to hear about people who BETA test games.
I was surprised at the dry humor this game has at attacking anime, while being an anime-like MMO.
I wasn't able to bind my hotkeys to the numpad. Being a lefty, that's a deal breaker for me. The game looked like standard fare Asian mmo to me while I mouse-clicked my attacks for about 4 minutes before logging out and deleting the game.
My mouse extra keys are bound to numpad so it's a big problem for me as well. What's the point in 6 extra keybinds if I can't use them?
Well, this game definitely is not the next biggest game ever, it will not be a so called WoW-Killer, and as others already stated not everyone will like it.
That being said, some comments are really unfair. Other than bad translations (which wont effect your gameplay much, but sometimes i want to hit my head on the wall when i see translations close to "All your base are us!") and some features of game are not activated in beta, this is a fully completed product with minimum bugs (I am level 58 and never encountered a game breaking bug but heard some few did).
And I want to talk about one quite silly belief about this game: p2w or not?
As a both beta tester and actual release player of some other games (like ArcheAge) I do believe that this game is much of a pay to progress than pay to win. There is nothing in cash shop that gives you more crafting energy, there is no powerful equipment you can buy, there is no item that gives you direct xp.
So what is there causing people to think that it is p2w? :
1 - There are some potions that doubles your monster killing xp, for a maximum of 30 minutes. Which is meh, you dont get much xp from monsters anyway (so if you use the potion you have to kill just 50.000 monsters instead of 100.000 to get 1 level =P )
2 - There are items that let you enchant your equipment. That is what people are concerned about. But I guess they forget the fact that those equipment that are worth enchanting are very hard to get, aquistion is limited (few pieces a week), number of enchantments you can do is also limited by the equipments level which is very low for low level equipment and finally all those enchantment items you can easily get in game if you spend some time in events. So, by the time you can acquire any gear that is worth enchanting, you will already have tons of enchantment materials...
3 - There are items sold in cash shop which can improve your special skills faster. Now, first the special skill improvements are limited by your level, if you use them regularly, you will be waiting to get new levels in order to upgrade them (so no need to use the cash shop items).
So, for a fair comparison, I can say that if someone spends a thousand dollars in cash shop, he will be like 2x better than a f2p player first week, will be like 50% better second week, and maybe 25% better on third week, but at the end of the month, the difference wont be recognizable... So, cash shop is like limited time buff, it will wear off very soon...
Well, this game definitely is not the next biggest game ever, it will not be a so called WoW-Killer, and as others already stated not everyone will like it.
That being said, some comments are really unfair. Other than bad translations (which wont effect your gameplay much, but sometimes i want to hit my head on the wall when i see translations close to "All your base are us!") and some features of game are not activated in beta, this is a fully completed product with minimum bugs (I am level 58 and never encountered a game breaking bug but heard some few did).
And I want to talk about one quite silly belief about this game: p2w or not?
As a both beta tester and actual release player of some other games (like ArcheAge) I do believe that this game is much of a pay to progress than pay to win. There is nothing in cash shop that gives you more crafting energy, there is no powerful equipment you can buy, there is no item that gives you direct xp.
So what is there causing people to think that it is p2w? :
1 - There are some potions that doubles your monster killing xp, for a maximum of 30 minutes. Which is meh, you dont get much xp from monsters anyway (so if you use the potion you have to kill just 50.000 monsters instead of 100.000 to get 1 level =P )
2 - There are items that let you enchant your equipment. That is what people are concerned about. But I guess they forget the fact that those equipment that are worth enchanting are very hard to get, aquistion is limited (few pieces a week), number of enchantments you can do is also limited by the equipments level which is very low for low level equipment and finally all those enchantment items you can easily get in game if you spend some time in events. So, by the time you can acquire any gear that is worth enchanting, you will already have tons of enchantment materials...
3 - There are items sold in cash shop which can improve your special skills faster. Now, first the special skill improvements are limited by your level, if you use them regularly, you will be waiting to get new levels in order to upgrade them (so no need to use the cash shop items).
So, for a fair comparison, I can say that if someone spends a thousand dollars in cash shop, he will be like 2x better than a f2p player first week, will be like 50% better second week, and maybe 25% better on third week, but at the end of the month, the difference wont be recognizable... So, cash shop is like limited time buff, it will wear off very soon...
Based on what?? I bought everything in cash shop, playing 10 hrs a day and the difference with my guildmates who havent spent a penny and playing 4 hrs a day is like 25% and i am on my 3rd week...
30 levels ? Hello who the hell waits around for 30 levels these days.
30 levels, then just another 10 to go before you start playing - then get ganked over and over by players in Slaughter mode who don't give a rat's ass about any penalty or lack of reward.
Based on what?? I bought everything in cash shop, playing 10 hrs a day and the difference with my guildmates who havent spent a penny and playing 4 hrs a day is like 25% and i am on my 3rd week...
Chinese players, and close to end game its not about getting the gear but upgrading it and a paying player really get alot of winning time
Chinese players, and close to end game its not about getting the gear but upgrading it and a paying player really get alot of winning time
Of course there is a little truth in that. At the end game, you wont be waiting for gear or levels, all you will be waiting for is to upgrade those skills and gear. But again, lvl 79 takes around 45 days according to my calculations since lvl 50-60 is 1 lvl per day and lvl 60+ should be much longer.
Since gear upgrades till +12 require very easy to farm materials, most important part will be to get enough materials for few 13+ upgrades. In that case cash shop can make it instant, but given the prices and RNG a perfectly upgraded set would cost thousands of dollars if materials directly bought from cash shop. Even in that case, a f2p player can farm half of it during the 45 day phase to get there.
So, the difference between paying multiple thousand dollars and not paying would be like 20% gear score at the end game, which can be evened out in 4-5 weeks once you get there...
Frankly, no body wins at the end, all will have the same stats after a while and I really do not think paying thousands of dollars to have a limited time advantage is worth the money.
Oh, also, one more thing. You do not need to pay to buy from cash shop. Cash shop currency can be exchanged with in game currency. Some of my guildmates already have premium accounts in open beta, by just exchanging in game currency with cash shop currency, and buying premium from shop...
Same you can do with any cash shop item. Which means the WHALES' advantage will be even shorter...
Chinese players, and close to end game its not about getting the gear but upgrading it and a paying player really get alot of winning time
Oh, also, one more thing. You do not need to pay to buy from cash shop. Cash shop currency can be exchanged with in game currency. Some of my guildmates already have premium accounts in open beta, by just exchanging in game currency with cash shop currency, and buying premium from shop...
Premium member ship only costed 1 aurun and cash shop prices where cheap lets see what the open beta brings
30 levels ? Hello who the hell waits around for 30 levels these days.
30 levels, then just another 10 to go before you start playing - then get ganked over and over by players in Slaughter mode who don't give a rat's ass about any penalty or lack of reward.
Thanks for the warning - next.
umm you know that first 30 lvls is like 45 minutes? and the next 10 lvls is like 1-2 hrs? So, if you are not going to spend 3 hrs to LEARN the game, go play tetris
Talking about all the nonsense stuff, I forgot to mention one VERY IMPORTANT issue with the game. This game can not be played solo...
Actually you can do most of the stuff solo, you can even get to lvl 79 solo. But IF you dont have friends to play with, or IF you can not make friends in game, your gear will suck, and when i mean suck it will suck hard (you will have half the power).
Almost all dungeons and all events in game must be done as a group. There are mechanics to prevent solo. For example in an event, you need to have at least 2 people to complete agoal, the game forces it. Again in dungeons, some doors/triggers can only be activated by simultaneous actions from multiple people. So even when you are lvl 79, you wont progress in a lvl 30 dungeon, you may kill the monsters one hit, but you cant continue without opening doors or triggers...
So, IF you want to play this game, make sure to play with your friends or try to have friends right at the start. Even if you find random people through group finder mechanism in game, PUGs fail so hard in this game starting from middle range dungeons and events...
I'm sounding like a stuck record just lately but I'd prefer an MMO where it takes a couple of weeks to get to level 20 and not 10 minutes. Ok, so I'm exaggerating a little. 15 minutes. Although it does look nice and plays well, I won't be playing further as I'm not a fan of the asian setting, models and themes.
Comments
look at apple, u see huge changes in their laptops, tablets, or phones? keep release new ones and people keep fall for it, same logic.
Comparing the most successful MMO of all time to this horrible game? Really?
First of all, not even a fair comparison for RO, not even out yet. But to go with RO in beta better than WoW? Just rofl.
Also, I'd rather play a game that starts out as a slog and gets better over time than a game that starts out great and becomes a slog later on. Nothing like getting invested in something you enjoy just to have it turn to crap for what will become the majority of your experience.
Of course, it'd be nice if the games could give us a consistent quality experience all the way through.
A few things about your interpretation and review of the game.
1) The first 40 levels.
From Personal Experience w/o using anything from the cash shop, and there is even a video linked to this very site, it took me less than 4 hours to reach level 40, and an hour to reach level 20. Its been timed to take 9 hours to reach level 50 done right.
2) The point of RP in MMORPG is to be introduced to a story that connects your being to the world you are being introduced. There is no connection without a game like that... Unless of course you go after Black Desert Online that has MANY pretty environments, but its a vast and empty world because lack of story turns them into an abstract shore to go through.
3) Advancement:
Once a player reaches level 39, there are equipment tiers and a Level Up button. This occurs due to the fact that when you level in this game beyond 39, a player is put into a Tier that affects their gameplay in PvP. This means its recommended for the player to obtain the equipment to the next tier prior to letting themselves advance. Do not worry! The game will save your EXP and it will not go to waste, so you can continue playing the game.
4) The game DOES grind down to doing dailies. RO is a very DAILY Oriented Game.
5) If an Honest Game Trailer was made about the first 20 minutes of this game, it would be "STARRING... NOT GOKU, NOT MASTER ROSHI, NOT CHI-CHI, NOT PICOLLO , Not Yggdrasil, and finally, Not Yamcha'ed...." The one funny thing is that behind every aesthetic to this game, about every major story in this game is borrowed from an anime, movie, video game, or book. The originality comes from the way that the story resolves through the characters and yourself in the game when compared to the original story. That in itself is actually refreshing and I can laugh and smile at it for years.
Always nice to hear about people who BETA test games.
I was surprised at the dry humor this game has at attacking anime, while being an anime-like MMO.
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Unfortunately many
MMOs are the exact opposite which is even worse.
That being said, some comments are really unfair. Other than bad translations (which wont effect your gameplay much, but sometimes i want to hit my head on the wall when i see translations close to "All your base are us!") and some features of game are not activated in beta, this is a fully completed product with minimum bugs (I am level 58 and never encountered a game breaking bug but heard some few did).
And I want to talk about one quite silly belief about this game: p2w or not?
As a both beta tester and actual release player of some other games (like ArcheAge) I do believe that this game is much of a pay to progress than pay to win. There is nothing in cash shop that gives you more crafting energy, there is no powerful equipment you can buy, there is no item that gives you direct xp.
So what is there causing people to think that it is p2w? :
1 - There are some potions that doubles your monster killing xp, for a maximum of 30 minutes. Which is meh, you dont get much xp from monsters anyway (so if you use the potion you have to kill just 50.000 monsters instead of 100.000 to get 1 level =P )
2 - There are items that let you enchant your equipment. That is what people are concerned about. But I guess they forget the fact that those equipment that are worth enchanting are very hard to get, aquistion is limited (few pieces a week), number of enchantments you can do is also limited by the equipments level which is very low for low level equipment and finally all those enchantment items you can easily get in game if you spend some time in events. So, by the time you can acquire any gear that is worth enchanting, you will already have tons of enchantment materials...
3 - There are items sold in cash shop which can improve your special skills faster. Now, first the special skill improvements are limited by your level, if you use them regularly, you will be waiting to get new levels in order to upgrade them (so no need to use the cash shop items).
So, for a fair comparison, I can say that if someone spends a thousand dollars in cash shop, he will be like 2x better than a f2p player first week, will be like 50% better second week, and maybe 25% better on third week, but at the end of the month, the difference wont be recognizable... So, cash shop is like limited time buff, it will wear off very soon...
30 levels, then just another 10 to go before you start playing - then get ganked over and over by players in Slaughter mode who don't give a rat's ass about any penalty or lack of reward.
Thanks for the warning - next.
Since gear upgrades till +12 require very easy to farm materials, most important part will be to get enough materials for few 13+ upgrades. In that case cash shop can make it instant, but given the prices and RNG a perfectly upgraded set would cost thousands of dollars if materials directly bought from cash shop. Even in that case, a f2p player can farm half of it during the 45 day phase to get there.
So, the difference between paying multiple thousand dollars and not paying would be like 20% gear score at the end game, which can be evened out in 4-5 weeks once you get there...
Frankly, no body wins at the end, all will have the same stats after a while and I really do not think paying thousands of dollars to have a limited time advantage is worth the money.
Oh, also, one more thing. You do not need to pay to buy from cash shop. Cash shop currency can be exchanged with in game currency. Some of my guildmates already have premium accounts in open beta, by just exchanging in game currency with cash shop currency, and buying premium from shop...
Same you can do with any cash shop item. Which means the WHALES' advantage will be even shorter...
So, if you are not going to spend 3 hrs to LEARN the game, go play tetris
Actually you can do most of the stuff solo, you can even get to lvl 79 solo. But IF you dont have friends to play with, or IF you can not make friends in game, your gear will suck, and when i mean suck it will suck hard (you will have half the power).
Almost all dungeons and all events in game must be done as a group. There are mechanics to prevent solo. For example in an event, you need to have at least 2 people to complete agoal, the game forces it. Again in dungeons, some doors/triggers can only be activated by simultaneous actions from multiple people. So even when you are lvl 79, you wont progress in a lvl 30 dungeon, you may kill the monsters one hit, but you cant continue without opening doors or triggers...
So, IF you want to play this game, make sure to play with your friends or try to have friends right at the start. Even if you find random people through group finder mechanism in game, PUGs fail so hard in this game starting from middle range dungeons and events...
Or should I just wait for the launch? When is the launch happening anyway?
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Let's hope not. Looks like it'll be a good game to rotate into while playing Conan Exiles, and BDO simultaneously... at least for me.