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Pillars of Eternity 2 Reaches Funding Goal of $1.1M - MMORPG.com News

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited January 2017 in News & Features Discussion

imagePillars of Eternity 2 Reaches Funding Goal of $1.1M - MMORPG.com News

Obsidian Entertainment has announced that Pillars of Eternity 2 has reached its crowd-funding goal of $1.1M in less than 24-hours. Nearly 10,000 fans contributed, with half taking equity, the other half rewards via the FiG funding platform.

Read the full story here



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Comments

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    That's what a good reputation gets you !

    I'm sure the FIG options were a significant contributor to this rapid achievement.

    Perhaps crowdfunding is finally "growing up" ?
  • AlomarAlomar Member RarePosts: 1,299
    Not surprised at all, I have no plans to play it and I backed it just because of Obsidian's involvement. Now, if only CD Projekt Red would put up a Witcher 4 funding campaign so they could hire extra dev's and get started on it before CyberPunk is done.
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  • kitaradkitarad Member LegendaryPosts: 8,178
    Yes they can be trusted so their goal was obtained easily. 

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Good for them.

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  • AbimorAbimor Member RarePosts: 919
    Im going to back it at the $45 lvl because I would buy it when it comes out, but I dont understand why they need to do this are their successful games not making money?
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited January 2017
    Its games that you know will see completion that kind of make you wish they stayed just a little longer in crowdfunding just to see if they could make an even better game with a bit more funding. I wish this game and Banner Saga 3 all the luck in the world.
  • ImperilImperil Member UncommonPosts: 28
    edited January 2017
    @Gorwe you do realize it's all about percentages right? I mean if I make 500k/annum and pledge $500, and you make 50k/annum and pledge $100... you realize that I spent a much lower % of my earnings right?
  • exile01exile01 Member RarePosts: 1,089
    edited January 2017
    Did pay for the first one, but somehow didnt like it as much as i thought i would like BG2. I neer finished it. If at all ill pirate the 2nd one. Anyway i liked Tyranny and Divinity: Original Sin much more. Glad they reached their goal, ill welcome oldschool Rpgs over any new modern- style game.
  • Yuk0raYuk0ra Member UncommonPosts: 35


    That's what a good reputation gets you !



    I'm sure the FIG options were a significant contributor to this rapid achievement.



    Perhaps crowdfunding is finally "growing up" ?



    Any idea how exactly this Fig thing works? Not enough info about it.
  • EldrachEldrach Member RarePosts: 465
    Pillars of eternity has sold alot of copies, no reason why a follow up should need to be crowdfunded
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Eldrach said:
    Pillars of eternity has sold alot of copies, no reason why a follow up should need to be crowdfunded

    Why not? It's a pre-order, essentially, for some (at half price the retail version) and they allow some people to contribute to game assets (like designing content, etc), which can't be done AFTER it's made. You're more than welcome to pay full retail for it at launch, though. 

    Crazkanuk

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  • kitaradkitarad Member LegendaryPosts: 8,178
    As a responsible director or CEO of a company I would also use other means to fund my game . Why would you drain the resources that can be used in leaner times when there are people willing to support and fund your game via kickstarter. It is a chance for fans to contribute and participate in game development. It would be a wasted opportunity for companies not to tap into this vein.

  • ShaighShaigh Member EpicPosts: 2,150
    kitarad said:
    As a responsible director or CEO of a company I would also use other means to fund my game . Why would you drain the resources that can be used in leaner times when there are people willing to support and fund your game via kickstarter. It is a chance for fans to contribute and participate in game development. It would be a wasted opportunity for companies not to tap into this vein.
    I find it interesting that humans incline to accept behavior that would be normally considered impolite / unethical when it serves the purpose to maximize profit.

    Or is it just me and asking for donations, when you have enough money to fund your project, especially when you got that money from your previous project which you also asked for donations to complete, is not a wrong behavior at all.

    By the way I am still thinking hypothethically since I have no idea how much profit the first game actually generated.
    Its not a donation.
    In many cases kickstarter doesn't pay for the whole project. No idea if that was the case for pillars of eternity but it certainly wasn't the case for divinity: OS that had other investors.
    Fig allows you to sell things you wouldn't be able to sell if you sold the game in the regular way.
    Fig allows people to invest in the game where investors can make money.
    Obsidian CEO is on the board of Fig so it makes sense that they use the site for promoting their own game and fig.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • SovrathSovrath Member LegendaryPosts: 32,941
    Eldrach said:
    Pillars of eternity has sold alot of copies, no reason why a follow up should need to be crowdfunded
    I am curious about this as well. Wasnt the first game a financial success? Has it not made enough money for them to fund a sequel without asking for donations?

    I would be a little disappointed if they made the campaign just because they can, but not actually need to.
    I think you guys are "thinking about it wrong" or at least are thinking about it "not in a business way".

    I get what you are saying, if a company is successful and has made some money then they should be solvent enough to continue without kickstarter which "should" be used for fledgling projects.

    However, when you are running a business, it's always better to use other sources of funding. In the case of this project, they get to know how many people are interested, and get "prefunded". There is little risk on their end this way. So it ends up being a no brainer on their end, get funded and not risk the company.

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  • Big.Daddy.SamediBig.Daddy.Samedi Member UncommonPosts: 411
    edited February 2017
    Kickstarter is for funding for Indies, for fledgeling ideas to make them happen. If a company has done well they can secure investment in many other ways. They have a proven client base, and a proven IP.

    This just soured my dealings with the company. As in I likely will not buy their products.

    The idea that this is like a pre-order is flawed. If I make a preorder for a game and decide before it is launched I no longer want it. I can be refunded.... I am not giving a donation to a company that has already had assistance making their game.

  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,237
    Kickstarter is for funding for Indies, for fledgeling ideas to make them happen. If a company has done well they can secure investment in many other ways. They have a proven client base, and a proven IP.

    This just soured my dealings with the company. As in I likely will not buy their products.

    The idea that this is like a pre-order is flawed. If I make a preorder for a game and decide before it is launched I no longer want it. I can be refunded.... I am not giving a donation to a company that has already had assistance making their game.
    What are those other ways?  What makes you so confident that it is so easy to do?  You don't have to fund the game if you dont want to. You can wait for release, or just not play it.

    So you know, kickstarter is for anybody who is looking to get funding outside of the normal machinations. 

    image
  • Big.Daddy.SamediBig.Daddy.Samedi Member UncommonPosts: 411
         You know I was going to write up a long post about the various methods to obtain funding for a business with a proven idea and established client base, or to point out that they can use the profits from the first game towards making the new one.... and then it hit me. Why bother.

         If people are comfortable throwing their money at what amounts to a donation.. .so be it. .. I just feel that this trend is doing the industry a disservice. Early Access, Kickstarters, and all of that should really just be for the startups in my opinion. But again that is just my opinion. At least with this they have shown they can deliver and people can trust they will get their product.

    Still wrong though.

  • ShaighShaigh Member EpicPosts: 2,150
         You know I was going to write up a long post about the various methods to obtain funding for a business with a proven idea and established client base, or to point out that they can use the profits from the first game towards making the new one.... and then it hit me. Why bother.

         If people are comfortable throwing their money at what amounts to a donation.. .so be it. .. I just feel that this trend is doing the industry a disservice. Early Access, Kickstarters, and all of that should really just be for the startups in my opinion. But again that is just my opinion. At least with this they have shown they can deliver and people can trust they will get their product.

    Still wrong though.
    If you look at what people in small companies that managed to do successful kickstarters and early access all of them say that its been beneficial to them. They do say that there is a risk with it but for the industry the positive outweighs the negative. The trend with early access is a problem and since both valve and kickstarter has a hands off approach (because they earn money) writers should be critical about it.

    Right now that doesn't really happen which means customers have to become smart on their own, so they have to learn by their own mistakes. 

    If I look at my own approach, I spend money on kickstarters for discounts. So far I have kickstarted divinity: OS 1+2, Bard's tale 4, Wasteland 3 and now Pillars of eternity 2. I spent $114 on those five games and also got bonus copies for Wasteland 2 and Underrail. I didn't kickstart Pillars of eternity, Wasteland 2 and Torment, with discounts those 3 games cost me about as much money.

    I keep hearing how its wrong but my opinion is that its a win-win situation. The exposure that bigger names brought to kickstarter has led to lot more indie startups being funded.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
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