Duelist (TLDR - rat with stealth) vs Confessor (fire mage):
Centaur (melee support) vs Duelist, fight starts
@1:25:
Druid & Ranger vs Knight & Centaur:
PS It's all pre-alpha tests + on low settings etc.
PPS There's much more PvP videos in Tinnis' thread on Crowfall forums, actually I took two of them from there -
Assorted archetype videos - duels, ganks, island brawls and the apple thief?!
Comments
They actually made PvP much quicker recently, because everyone was complaining =(
That all gets tightened up before a public release/test. I have seen that so many times.
I remember the WoW animations and attacks were dreadful, then after release it was a completely different feel.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
www.CeaselessGuild.com
The apple thief one was just really boring. They basically just stood there and stabbed each other like the armies of old when they would line up and shoot each other. That just felt like a mindless tank-and-spank fight... which I guess is exactly what it was... a beefier class face-tanking a stealthier type.
On the good side -- the 2v2 was much better, so that was comforting to know that maybe the group fights will be interesting, even if the base combat is just terribly following all the trends I hated in previous MMOs.
That's my outsider's view. I've never played the game.
Who know it may be great, but that shits dated.
I'm also part of the minority (I'd say great minority, as explained above) that hopes for slower combat. I have hard time imagining, say, sieges with 200 players and all that blinking. It would feel...strange!?
Speaking of videos, "Apple Thief" was likely pre-arranged and that Duelist (rodent with stealth) was either lagging or, well, mediocre at best. I'd say the same for Knight & Centaur in that 2 vs 2, they went down rather quickly for tank & healer combo. Furthermore, that 2vs2 setup should be, theoretically, one of the "endless" ones, nobody dies with good play.
Duelist being easy mode, well it's not really like that in large scale - Confessor (that fire mage) is actually considered OP and must-have in groups. But those things are changing quickly, and balance this early is more-less irrelevant.
Yeah I can imagine how bad it looks compared to launched and well fleshed out game. We'll see how much it improves till beta.
Stand in each other's face,no use of the surroundings,might as well shove two players in a box.
Once the melee starts it is total spam,very unjoyable and that unrealistic warp away behind a rock,not good.
The surroundings/trees look like something out of a early 1990's game.IDK what to say,does this game actually have a selling point?Not the combat,not the graphics,lack of content,so what is selling this game?
I guess to be expected when 90% of the hyped games are all crowd funded.
Never forget 3 mile Island and never trust a government official or company spokesman.
Anyway, this is how medium fights look like at this point - take it or leave it.
Current game: Pillars of Eternity
Played: UO, AC, Eve, Fallen Earth, Aion, GW, GW2
Tried: WOW, Rift, SWTOR, ESO
Future: Camelot Unchained? Crowfall? Bless?
GAME TIL YOU DIE!!!!