Nice little write up. Luckily for ALL of us, we can't yell Wolf nor give Kudos until we get to play it ourselves. Until then we will all speculate and voice opinions.
No flame suit needed. Just boring and repetitive at this point as yet another article talking about their screenshots. I'm just curious why you didn't challenge them on their timeline changes that were discussed in the CoE forum here. forums.mmorpg.com/discussion/460330/coe-to-release-in-2019
The official KS stated Dec 17 as full release but as we discussed in another thread, it looks like 2019 is the new target window. That timeline was buried in a random forum post. Use your connections and get us an update. Even your prior articles referred to the 2017 date. If its pushed by over a year THAT would be more news worthy than a few more paragraphs discussing their screenshots as it carries all the questions about the extra funding needed.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
im saying that a scam since they have talk about create the game before the kickstarter..
they have say they will do what AAA team with millions of millions cannot do... something even more large and harder to make... they have say the perfect mmorpg, everyone dream...
No flame suit needed. Just boring and repetitive at this point as yet another article talking about their screenshots. I'm just curious why you didn't challenge them on their timeline changes that were discussed in the CoE forum here. forums.mmorpg.com/discussion/460330/coe-to-release-in-2019
The official KS stated Dec 17 as full release but as we discussed in another thread, it looks like 2019 is the new target window. That timeline was buried in a random forum post. Use your connections and get us an update. Even your prior articles referred to the 2017 date. If its pushed by over a year THAT would be more news worthy than a few more paragraphs discussing their screenshots as it carries all the questions about the extra funding needed.
My connections aren't any better than anyone else's. I am a columnist, not a staff writer/reporter. BIG difference. If anything why wait for me? Why go through me? As a potential customer you have as much power if not more than I do.
To my knowledge people have repeatedly asked Soulbound about that date and Soulbound has always said they could/would meet their original proposed launch date with the minimally viable product (whatever that means). I've flat out said I don't think its possible, but other games have done it and I don't know how far along things are backstage, I only see the public stuff so maybe. /shrug
Actually it looks like someone asked this question on the private, high roller backer forums a few days ago. Someone took the time to cut and paste the sarcastic, ambiguous response from Caspien on the regular forums. He refuses to push back the date, IMHO so he can continue to suck in money from folks that are led to believe the game will be in full release later this year. I could be wrong and they are so wonderful that they are going to go from pre-alpha to no wipe headstart in around 7 months, but I doubt it. When they DO eventually push the date, I hope you hold them accountable. I love the way he dances around about not wanting to give a date yet, but the fact is that he DID give a date already. That date is Dec 17 for full release. If he knows that date will not be hit and dances around playing word games it's just disingenuous and those word games have NEVER worked out well for prior developers. He may not know the date, but if he KNOWS it's not Dec 17 he should say so!!
Compare that to his prior post which clearly says there is 12-15 months between the launch of the Kingdoms game, the Mud game and the Expostiton (which itself takes 3 months). None of which has happened yet...
See what you can dig up for your next article! See if he will do an interview with you! Get real answers for us!
Update: The official forums post linked above has now been censored to remove all references to the private high roller forum posts. Good thing for screenshots!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
This being one of the more complex MMO's I have read about, anyone thinking that it will release this year is dreaming. More to the point, anything to do with stretch goals are more whimsical than real. They will be lucky to actually release something before the money runs out.
They are doing some things right, keeping their staff count low, communicating with their supporters and in a large part not making promises they cannot keep.
If you are a supporter of this game, you are going to have to exercise some patience, they cannot set a date for release yet and probably won't until next year. I wish them luck.
This project will fold before they even get a pre-alpha out of the door like PFO had. Their feature list was ridiculous from the start. Just promise everything that any MMO gamer ever wanted and tell them they will get it to work somehow, no matter how many triple A companies failed in bringing that feature to people. No experience in the team, no mechanics explained in detail, just selling dreams and vague concepts, lots of which are contradictory to eachother. I am sure people love being a Vassal to some King in their past time. Or like to poopsock their way 24/7 in the hope of wielding Magic some day.
I think 95% of their time and effort goes into their webstore and thinking up strategies on how to fleece people by selling "Kingdoms" and other insanely unbalancing shit.
These people must have thought, " what Chris Roberts can do with Star Citizen, we must be able to do with a Fantasy MMO" . Just replace spaceships with Kingdoms, land-lots and castles/houses!
The difference between this and Crowfall/Shroud of the Avatar (who do the same in their stores) is that you get the feeling that with those two companies, the game is actually being made. From CoE you only get to see mockups so far but they sure make a lot of fuzz about the Store!
If the thing is not a straightforward scam, at least it is amateur hour to the max.
I think their next Stretch Target money should be used to hire a PR Guru, they desperately need one. They might have all the best intentions in this world but clearly they lack Public Relations skills.
This project will fold before they even get a pre-alpha out of the door like PFO had. Their feature list was ridiculous from the start. Just promise everything that any MMO gamer ever wanted and tell them they will get it to work somehow, no matter how many triple A companies failed in bringing that feature to people. No experience in the team, no mechanics explained in detail, just selling dreams and vague concepts, lots of which are contradictory to eachother. I am sure people love being a Vassal to some King in their past time. Or like to poopsock their way 24/7 in the hope of wielding Magic some day.
I think 95% of their time and effort goes into their webstore and thinking up strategies on how to fleece people by selling "Kingdoms" and other insanely unbalancing shit.
These people must have thought, " what Chris Roberts can do with Star Citizen, we must be able to do with a Fantasy MMO" . Just replace spaceships with Kingdoms, land-lots and castles/houses!
The difference between this and Crowfall/Shroud of the Avatar (who do the same in their stores) is that you get the feeling that with those two companies, the game is actually being made. From CoE you only get to see mockups so far but they sure make a lot of fuzz about the Store!
If the thing is not a straightforward scam, at least it is amateur hour to the max.
I agree with much of what you said. I don't think it's a scam though.
Hopefully Tim can try and get an interview for his next article. Someone needs to hold Caspien's feet to the fire and not let him give double meaning non-answers to basic questions like:
Are you on target for a full release by Dec 17. If so, how does that mesh with the Sept post linked above?
If you know you will not hit your Dec 17 date, do you feel it is misleading not to have told the people giving you millions of dollars?
Why are discussions around possible delays gated behind a paywall for only your biggest supporters?
You previously stated that you would need more money($1M?) to complete the game. Was that figure based on a Dec 17 release? If so, what is the new funding needed if development pushes to 2019? If not, why would you use a different date than the one given to the donors?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Footsteps sound different on different terrain... grats?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Footsteps sound different on different terrain... grats?
Funny enough FF10 did that more than 10 years ago already. Even your gear would make noise.. I remember asking myself "wtf is that clanking noise" when I first put on iron boots after only playing mages and thieves for months.
Footsteps sound different on different terrain... grats?
Funny enough FF10 did that more than 10 years ago already. Even your gear would make noise.. I remember asking myself "wtf is that clanking noise" when I first put on iron boots after only playing mages and thieves for months.
Well yeah. All games do it lol. It's why I found it funny as something to highlight... "wheel invented! News at 11:00"
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
This project will fold before they even get a pre-alpha out of the door like PFO had. Their feature list was ridiculous from the start. Just promise everything that any MMO gamer ever wanted and tell them they will get it to work somehow, no matter how many triple A companies failed in bringing that feature to people. No experience in the team, no mechanics explained in detail, just selling dreams and vague concepts, lots of which are contradictory to eachother. I am sure people love being a Vassal to some King in their past time. Or like to poopsock their way 24/7 in the hope of wielding Magic some day.
I think 95% of their time and effort goes into their webstore and thinking up strategies on how to fleece people by selling "Kingdoms" and other insanely unbalancing shit.
These people must have thought, " what Chris Roberts can do with Star Citizen, we must be able to do with a Fantasy MMO" . Just replace spaceships with Kingdoms, land-lots and castles/houses!
The difference between this and Crowfall/Shroud of the Avatar (who do the same in their stores) is that you get the feeling that with those two companies, the game is actually being made. From CoE you only get to see mockups so far but they sure make a lot of fuzz about the Store!
If the thing is not a straightforward scam, at least it is amateur hour to the max.
I agree with much of what you said. I don't think it's a scam though.
Hopefully Tim can try and get an interview for his next article. Someone needs to hold Caspien's feet to the fire and not let him give double meaning non-answers to basic questions like:
Are you on target for a full release by Dec 17. If so, how does that mesh with the Sept post linked above?
If you know you will not hit your Dec 17 date, do you feel it is misleading not to have told the people giving you millions of dollars?
Why are discussions around possible delays gated behind a paywall for only your biggest supporters?
You previously stated that you would need more money($1M?) to complete the game. Was that figure based on a Dec 17 release? If so, what is the new funding needed if development pushes to 2019? If not, why would you use a different date than the one given to the donors?
That they will not make a Dec 17 release date is almost a given. Note the small staff and lack of any game play at this point. Why keep hitting them over the head with a release date that they have no way of determining at the moment. That is probably one of the silliest questions you can ask them at this point.
Come up with questions they can answer, not ones everyone knows they cannot.
This project will fold before they even get a pre-alpha out of the door like PFO had. Their feature list was ridiculous from the start. Just promise everything that any MMO gamer ever wanted and tell them they will get it to work somehow, no matter how many triple A companies failed in bringing that feature to people. No experience in the team, no mechanics explained in detail, just selling dreams and vague concepts, lots of which are contradictory to eachother. I am sure people love being a Vassal to some King in their past time. Or like to poopsock their way 24/7 in the hope of wielding Magic some day.
I think 95% of their time and effort goes into their webstore and thinking up strategies on how to fleece people by selling "Kingdoms" and other insanely unbalancing shit.
These people must have thought, " what Chris Roberts can do with Star Citizen, we must be able to do with a Fantasy MMO" . Just replace spaceships with Kingdoms, land-lots and castles/houses!
The difference between this and Crowfall/Shroud of the Avatar (who do the same in their stores) is that you get the feeling that with those two companies, the game is actually being made. From CoE you only get to see mockups so far but they sure make a lot of fuzz about the Store!
If the thing is not a straightforward scam, at least it is amateur hour to the max.
I agree with much of what you said. I don't think it's a scam though.
Hopefully Tim can try and get an interview for his next article. Someone needs to hold Caspien's feet to the fire and not let him give double meaning non-answers to basic questions like:
Are you on target for a full release by Dec 17. If so, how does that mesh with the Sept post linked above?
If you know you will not hit your Dec 17 date, do you feel it is misleading not to have told the people giving you millions of dollars?
Why are discussions around possible delays gated behind a paywall for only your biggest supporters?
You previously stated that you would need more money($1M?) to complete the game. Was that figure based on a Dec 17 release? If so, what is the new funding needed if development pushes to 2019? If not, why would you use a different date than the one given to the donors?
That they will not make a Dec 17 release date is almost a given. Note the small staff and lack of any game play at this point. Why keep hitting them over the head with a release date that they have no way of determining at the moment. That is probably one of the silliest questions you can ask them at this point.
Come up with questions they can answer, not ones everyone knows they cannot.
The point in asking that question is actually to show that they have no idea in which timeframe it can be done. A question that points out how clueless someone in charge is, is a good question.
We all know that MMOs always take much more time to develop as initially planned and announced. So why make such a fuss about it? I don't get it!
If You are not a stakeholder, a backer, why do You care? You'll get a new innovative MMO if they manage to pull it off! If sooner or later, it won't matter! If not, You haven't lost anything! Win-win...
And if You are a backer I assume that You took an informed decision to support that project because You want it to happen, taking into account possible risk involved with pledging!
Like venture capital companies do when they invest in one of those new tech startup companies because they want new innovative cool stuff to happen!
----------------------------------- Life is too short to play bad games.
This project will fold before they even get a pre-alpha out of the door like PFO had. Their feature list was ridiculous from the start. Just promise everything that any MMO gamer ever wanted and tell them they will get it to work somehow, no matter how many triple A companies failed in bringing that feature to people. No experience in the team, no mechanics explained in detail, just selling dreams and vague concepts, lots of which are contradictory to eachother. I am sure people love being a Vassal to some King in their past time. Or like to poopsock their way 24/7 in the hope of wielding Magic some day.
I think 95% of their time and effort goes into their webstore and thinking up strategies on how to fleece people by selling "Kingdoms" and other insanely unbalancing shit.
These people must have thought, " what Chris Roberts can do with Star Citizen, we must be able to do with a Fantasy MMO" . Just replace spaceships with Kingdoms, land-lots and castles/houses!
The difference between this and Crowfall/Shroud of the Avatar (who do the same in their stores) is that you get the feeling that with those two companies, the game is actually being made. From CoE you only get to see mockups so far but they sure make a lot of fuzz about the Store!
If the thing is not a straightforward scam, at least it is amateur hour to the max.
I agree with much of what you said. I don't think it's a scam though.
Hopefully Tim can try and get an interview for his next article. Someone needs to hold Caspien's feet to the fire and not let him give double meaning non-answers to basic questions like:
Are you on target for a full release by Dec 17. If so, how does that mesh with the Sept post linked above?
If you know you will not hit your Dec 17 date, do you feel it is misleading not to have told the people giving you millions of dollars?
Why are discussions around possible delays gated behind a paywall for only your biggest supporters?
You previously stated that you would need more money($1M?) to complete the game. Was that figure based on a Dec 17 release? If so, what is the new funding needed if development pushes to 2019? If not, why would you use a different date than the one given to the donors?
That they will not make a Dec 17 release date is almost a given. Note the small staff and lack of any game play at this point. Why keep hitting them over the head with a release date that they have no way of determining at the moment. That is probably one of the silliest questions you can ask them at this point.
Come up with questions they can answer, not ones everyone knows they cannot.
The point in asking that question is actually to show that they have no idea in which timeframe it can be done. A question that points out how clueless someone in charge is, is a good question.
You should be able to answer a simple question about a ROUGH timeline to deliver the product you are selling. Not asking for the exact date, but maybe an updated quarter estimate? Since time = money you need to know how long it will take to know how much money you will need to complete. It's not exact of course because you can have 1 person do a task for a year vs 2 people doing it for 6 months but in general, the longer you run, the more money you will need due to fixed costs etc...
Also, as I indicated... if you KNOW the date that was given to the public is wrong, it is incumbent upon you to update those customers, both current and potential with a realistic time frame. If I take your money and say I will give you something in return on Friday when I know that will not happen, it would be totally dishonest.
Instead the guy gives a response like "Anyone not following along should know exactly how we are tracking, as we track. Anyone following along really isn't going to care how we are tracking"
Seriously? THAT is how you answer someone that donated hundreds if not thousands of dollars to your project?
Post edited by Slapshot1188 on
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Why do people say that it is SO difficult to make. If I remember right, Project Gorgon was made by 1 guy (that we have been told by this site) and is just as complex as this game, if not more. It has taken a lot of time making it yes, but still... 1 guy...
This project will fold before they even get a pre-alpha out of the door like PFO had. Their feature list was ridiculous from the start. Just promise everything that any MMO gamer ever wanted and tell them they will get it to work somehow, no matter how many triple A companies failed in bringing that feature to people. No experience in the team, no mechanics explained in detail, just selling dreams and vague concepts, lots of which are contradictory to eachother. I am sure people love being a Vassal to some King in their past time. Or like to poopsock their way 24/7 in the hope of wielding Magic some day.
I think 95% of their time and effort goes into their webstore and thinking up strategies on how to fleece people by selling "Kingdoms" and other insanely unbalancing shit.
These people must have thought, " what Chris Roberts can do with Star Citizen, we must be able to do with a Fantasy MMO" . Just replace spaceships with Kingdoms, land-lots and castles/houses!
The difference between this and Crowfall/Shroud of the Avatar (who do the same in their stores) is that you get the feeling that with those two companies, the game is actually being made. From CoE you only get to see mockups so far but they sure make a lot of fuzz about the Store!
If the thing is not a straightforward scam, at least it is amateur hour to the max.
I agree with much of what you said. I don't think it's a scam though.
Hopefully Tim can try and get an interview for his next article. Someone needs to hold Caspien's feet to the fire and not let him give double meaning non-answers to basic questions like:
Are you on target for a full release by Dec 17. If so, how does that mesh with the Sept post linked above?
If you know you will not hit your Dec 17 date, do you feel it is misleading not to have told the people giving you millions of dollars?
Why are discussions around possible delays gated behind a paywall for only your biggest supporters?
You previously stated that you would need more money($1M?) to complete the game. Was that figure based on a Dec 17 release? If so, what is the new funding needed if development pushes to 2019? If not, why would you use a different date than the one given to the donors?
That they will not make a Dec 17 release date is almost a given. Note the small staff and lack of any game play at this point. Why keep hitting them over the head with a release date that they have no way of determining at the moment. That is probably one of the silliest questions you can ask them at this point.
Come up with questions they can answer, not ones everyone knows they cannot.
The point in asking that question is actually to show that they have no idea in which timeframe it can be done. A question that points out how clueless someone in charge is, is a good question.
You obviously have no idea how complex their project is. Not being able to determine an end date means zip about their abilities. The have to integrate all these design mechanics together to make them work the way they want it. There is no magic wand you can wave to determine how long that will take.
The only clueless people here are those asking for a release date at this date in time. Maybe towards the fall they might be able to give you a general idea. It all depends how much of their design gets incorporated into the game.
Why do people say that it is SO difficult to make. If I remember right, Project Gorgon was made by 1 guy (that we have been told by this site) and is just as complex as this game, if not more. It has taken a lot of time making it yes, but still... 1 guy...
Sorry project gorgon is not even close to the complexity they intend for this game. Project Gorgon was a high school project that grew over many years. It still is a very basic MMO.
This project will fold before they even get a pre-alpha out of the door like PFO had. Their feature list was ridiculous from the start. Just promise everything that any MMO gamer ever wanted and tell them they will get it to work somehow, no matter how many triple A companies failed in bringing that feature to people. No experience in the team, no mechanics explained in detail, just selling dreams and vague concepts, lots of which are contradictory to eachother. I am sure people love being a Vassal to some King in their past time. Or like to poopsock their way 24/7 in the hope of wielding Magic some day.
I think 95% of their time and effort goes into their webstore and thinking up strategies on how to fleece people by selling "Kingdoms" and other insanely unbalancing shit.
These people must have thought, " what Chris Roberts can do with Star Citizen, we must be able to do with a Fantasy MMO" . Just replace spaceships with Kingdoms, land-lots and castles/houses!
The difference between this and Crowfall/Shroud of the Avatar (who do the same in their stores) is that you get the feeling that with those two companies, the game is actually being made. From CoE you only get to see mockups so far but they sure make a lot of fuzz about the Store!
If the thing is not a straightforward scam, at least it is amateur hour to the max.
I agree with much of what you said. I don't think it's a scam though.
Hopefully Tim can try and get an interview for his next article. Someone needs to hold Caspien's feet to the fire and not let him give double meaning non-answers to basic questions like:
Are you on target for a full release by Dec 17. If so, how does that mesh with the Sept post linked above?
If you know you will not hit your Dec 17 date, do you feel it is misleading not to have told the people giving you millions of dollars?
Why are discussions around possible delays gated behind a paywall for only your biggest supporters?
You previously stated that you would need more money($1M?) to complete the game. Was that figure based on a Dec 17 release? If so, what is the new funding needed if development pushes to 2019? If not, why would you use a different date than the one given to the donors?
That they will not make a Dec 17 release date is almost a given. Note the small staff and lack of any game play at this point. Why keep hitting them over the head with a release date that they have no way of determining at the moment. That is probably one of the silliest questions you can ask them at this point.
Come up with questions they can answer, not ones everyone knows they cannot.
The point in asking that question is actually to show that they have no idea in which timeframe it can be done. A question that points out how clueless someone in charge is, is a good question.
You obviously have no idea how complex their project is. Not being able to determine an end date means zip about their abilities. The have to integrate all these design mechanics together to make them work the way they want it. There is no magic wand you can wave to determine how long that will take.
The only clueless people here are those asking for a release date at this date in time. Maybe towards the fall they might be able to give you a general idea. It all depends how much of their design gets incorporated into the game.
Clueless? That makes me laugh.
Clueless would be trying to claim that you can build a game that needs funding WITHOUT having a pretty good estimate about the time it will take. THAT sounds like someone who has no idea how to plan a project!
That said, Caspien doesn't strike me as the type to wing it so I'm pretty sure he has estimated times documented.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Ambitious, complex, rewriting the genre, 64 bit, create a dream. Probably a lot more I am missing.
When developers throw these words around theyre basically writing a license to steal. They think it gives them an unlimited time table, and when people get antsy they then throw out the oh so tired cliche of 'well our hardcore backers wanted us to take as much time as it takes to make it right'. Which of course costs more money which of course they make sure people know.
This project will fold before they even get a pre-alpha out of the door like PFO had. Their feature list was ridiculous from the start. Just promise everything that any MMO gamer ever wanted and tell them they will get it to work somehow, no matter how many triple A companies failed in bringing that feature to people. No experience in the team, no mechanics explained in detail, just selling dreams and vague concepts, lots of which are contradictory to eachother. I am sure people love being a Vassal to some King in their past time. Or like to poopsock their way 24/7 in the hope of wielding Magic some day.
I think 95% of their time and effort goes into their webstore and thinking up strategies on how to fleece people by selling "Kingdoms" and other insanely unbalancing shit.
These people must have thought, " what Chris Roberts can do with Star Citizen, we must be able to do with a Fantasy MMO" . Just replace spaceships with Kingdoms, land-lots and castles/houses!
The difference between this and Crowfall/Shroud of the Avatar (who do the same in their stores) is that you get the feeling that with those two companies, the game is actually being made. From CoE you only get to see mockups so far but they sure make a lot of fuzz about the Store!
If the thing is not a straightforward scam, at least it is amateur hour to the max.
I agree with much of what you said. I don't think it's a scam though.
Hopefully Tim can try and get an interview for his next article. Someone needs to hold Caspien's feet to the fire and not let him give double meaning non-answers to basic questions like:
Are you on target for a full release by Dec 17. If so, how does that mesh with the Sept post linked above?
If you know you will not hit your Dec 17 date, do you feel it is misleading not to have told the people giving you millions of dollars?
Why are discussions around possible delays gated behind a paywall for only your biggest supporters?
You previously stated that you would need more money($1M?) to complete the game. Was that figure based on a Dec 17 release? If so, what is the new funding needed if development pushes to 2019? If not, why would you use a different date than the one given to the donors?
That they will not make a Dec 17 release date is almost a given. Note the small staff and lack of any game play at this point. Why keep hitting them over the head with a release date that they have no way of determining at the moment. That is probably one of the silliest questions you can ask them at this point.
Come up with questions they can answer, not ones everyone knows they cannot.
The point in asking that question is actually to show that they have no idea in which timeframe it can be done. A question that points out how clueless someone in charge is, is a good question.
You obviously have no idea how complex their project is. Not being able to determine an end date means zip about their abilities. The have to integrate all these design mechanics together to make them work the way they want it. There is no magic wand you can wave to determine how long that will take.
The only clueless people here are those asking for a release date at this date in time. Maybe towards the fall they might be able to give you a general idea. It all depends how much of their design gets incorporated into the game.
You seem to be the clueless one. They have given a release date from the very beginning - an impossible one.
Prodding that promise will reveal what they really are.
Right now the whole project stinks of deceit and incompetence.
Why do people say that it is SO difficult to make. If I remember right, Project Gorgon was made by 1 guy (that we have been told by this site) and is just as complex as this game, if not more. It has taken a lot of time making it yes, but still... 1 guy...
As someone that has researched engines and researched MMO engines, I will say this.
The problems with MMO infrastructure are bottlenecks.
First major bottleneck is network transmissions. All data has to be serialized which means it has to be converted from binary form to text then sent through the network card. To keep unwanted tampering the data has to be encrypted. The network card transmits the data from server to client BUT there is also the replication to all clients that are within the area of interest.
The client machines receive the transmissions and decode the serialized bytes into binary form and decrypt the data then interprets the command to functional script.
The above is known as remote procedure call or RPC.
The next bottleneck is database access for persistent data. A normal database operation to read a table and fetch data in SQL can take up to 5 milliseconds. The way around this is multi-threading applications that can access different tables in memory. But the end result is still a delay that can not be changed.
MMO networking issues lead to design decisions to implement code on client that may be hackable.
A multi-player game is much easier since the server does mostly replication and some server side collisions.
A single player game uses cloaking scripts to run AI on local areas and scripts to appear as if the game world is living. A MMO has to iterate the entire world in one loop which has to execute between 8 to 16 times a second.
MMO engines are by far the hardest to design and implement due to enormous amount of data being processed. The work around is known as clustering servers in which each server represents one area of the world or a sector. It has to still replicate data to its neighbors but only if in areas of interest to a client.
The first step in making a MMO is not graphics but building a server in which clients will connect as dumb terminals. The most important aspect of MMO design is SERVER.
Wait so they still want a Dec 2017 release but now they are making a single player offline game, a mud and a mmorpg all at the same time with the least amount of people possible? How can they just keep adding to it and not push that release date back. Heck what next a co-op version of the game tossed in there also?
Comments
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
forums.mmorpg.com/discussion/460330/coe-to-release-in-2019
The official KS stated Dec 17 as full release but as we discussed in another thread, it looks like 2019 is the new target window. That timeline was buried in a random forum post. Use your connections and get us an update. Even your prior articles referred to the 2017 date. If its pushed by over a year THAT would be more news worthy than a few more paragraphs discussing their screenshots as it carries all the questions about the extra funding needed.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
they have say they will do what AAA team with millions of millions cannot do... something even more large and harder to make... they have say the perfect mmorpg, everyone dream...
they got the money, will go away with it
dream and papers... and fool
https://chroniclesofelyria.com/forum/topic/16787/any-guesstaments-on-game-launch-date
Compare that to his prior post which clearly says there is 12-15 months between the launch of the Kingdoms game, the Mud game and the Expostiton (which itself takes 3 months). None of which has happened yet...
See what you can dig up for your next article! See if he will do an interview with you!
Get real answers for us!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
They are doing some things right, keeping their staff count low, communicating with their supporters and in a large part not making promises they cannot keep.
If you are a supporter of this game, you are going to have to exercise some patience, they cannot set a date for release yet and probably won't until next year. I wish them luck.
I think 95% of their time and effort goes into their webstore and thinking up strategies on how to fleece people by selling "Kingdoms" and other insanely unbalancing shit.
These people must have thought, " what Chris Roberts can do with Star Citizen, we must be able to do with a Fantasy MMO" . Just replace spaceships with Kingdoms, land-lots and castles/houses!
The difference between this and Crowfall/Shroud of the Avatar (who do the same in their stores) is that you get the feeling that with those two companies, the game is actually being made. From CoE you only get to see mockups so far but they sure make a lot of fuzz about the Store!
If the thing is not a straightforward scam, at least it is amateur hour to the max.
They might have all the best intentions in this world but clearly they lack Public Relations skills.
Hopefully Tim can try and get an interview for his next article. Someone needs to hold Caspien's feet to the fire and not let him give double meaning non-answers to basic questions like:
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Even your gear would make noise.. I remember asking myself "wtf is that clanking noise" when I first put on iron boots after only playing mages and thieves for months.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Come up with questions they can answer, not ones everyone knows they cannot.
A question that points out how clueless someone in charge is, is a good question.
If You are not a stakeholder, a backer, why do You care? You'll get a new innovative MMO if they manage to pull it off! If sooner or later, it won't matter! If not, You haven't lost anything! Win-win...
And if You are a backer I assume that You took an informed decision to support that project because You want it to happen, taking into account possible risk involved with pledging!
Like venture capital companies do when they invest in one of those new tech startup companies because they want new innovative cool stuff to happen!
-----------------------------------
Life is too short to play bad games.
Also, as I indicated... if you KNOW the date that was given to the public is wrong, it is incumbent upon you to update those customers, both current and potential with a realistic time frame. If I take your money and say I will give you something in return on Friday when I know that will not happen, it would be totally dishonest.
Instead the guy gives a response like "Anyone not following along should know exactly how we are tracking, as we track. Anyone following along really isn't going to care how we are tracking"
Seriously? THAT is how you answer someone that donated hundreds if not thousands of dollars to your project?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The only clueless people here are those asking for a release date at this date in time. Maybe towards the fall they might be able to give you a general idea. It all depends how much of their design gets incorporated into the game.
Clueless would be trying to claim that you can build a game that needs funding WITHOUT having a pretty good estimate about the time it will take. THAT sounds like someone who has no idea how to plan a project!
That said, Caspien doesn't strike me as the type to wing it so I'm pretty sure he has estimated times documented.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
When developers throw these words around theyre basically writing a license to steal. They think it gives them an unlimited time table, and when people get antsy they then throw out the oh so tired cliche of 'well our hardcore backers wanted us to take as much time as it takes to make it right'. Which of course costs more money which of course they make sure people know.
They have given a release date from the very beginning - an impossible one.
Prodding that promise will reveal what they really are.
Right now the whole project stinks of deceit and incompetence.
The problems with MMO infrastructure are bottlenecks.
First major bottleneck is network transmissions. All data has to be serialized which means it has to be converted from binary form to text then sent through the network card. To keep unwanted tampering the data has to be encrypted. The network card transmits the data from server to client BUT there is also the replication to all clients that are within the area of interest.
The client machines receive the transmissions and decode the serialized bytes into binary form and decrypt the data then interprets the command to functional script.
The above is known as remote procedure call or RPC.
The next bottleneck is database access for persistent data. A normal database operation to read a table and fetch data in SQL can take up to 5 milliseconds. The way around this is multi-threading applications that can access different tables in memory. But the end result is still a delay that can not be changed.
MMO networking issues lead to design decisions to implement code on client that may be hackable.
A multi-player game is much easier since the server does mostly replication and some server side collisions.
A single player game uses cloaking scripts to run AI on local areas and scripts to appear as if the game world is living. A MMO has to iterate the entire world in one loop which has to execute between 8 to 16 times a second.
MMO engines are by far the hardest to design and implement due to enormous amount of data being processed. The work around is known as clustering servers in which each server represents one area of the world or a sector. It has to still replicate data to its neighbors but only if in areas of interest to a client.
The first step in making a MMO is not graphics but building a server in which clients will connect as dumb terminals. The most important aspect of MMO design is SERVER.
If you are interested in making a MMO maybe visit my page to get a free open source engine.