Ashes Of Creation just got announced and already looks 100 times better than Pantheon.
I'll have to slightly disagree with that. Oh sure, it's aesthetics seem to be more polished but the game play in Pantheon "looks" a lot better in that we can see what we will be doing, how we will be playing it.
Agreed. The videos released so far for Ashes of Creation have all just been teases at this point. Hardly enough information to conclude that it will be a better game.
Sooooooooo, we're concluding how Pantheon is going to play? If nothing else, WoW has proven that a game can look like shit and still play well and be successful. I don't necessarily think that Pantheon is going to fail, per se, but I do believe that people are tooting horns a bit much that Pantheon simply cannot live up to the hype at this point. Although we could say that about a great number of games these days, too.
I think that Ashes promises a LOT of great systems. It also has people familiar with developing MMORPGs (EQ, EQ2, Vanguard, and more). The major difference is that they're showing "pre-alpha" footage a month after their effective announcement. They are, apparently, showing actual gameplay footage next week. All this and many people, as I've seen it eluded to before, think that this game is being developed by some dude in his mom's garage. That's a huge advantage. Oh! And you can't buy into their pre-alpha, lol. We'll see how long that lasts, though.
If Ashes of Creation was any kind of threat to Pantheon, we would be playing BDO or AA instead of having this discussion.
What i saw in AoC was more or less the same than in those other two titles: flashing lights, one character one-shotting multiple mobs, caravan escorts, fortress sieges, etc. The game is not even out yet and i have a feeling i've played it already.
Ashes of Creation Video looked very nice. But i doubt the game physics will actually reflect the video at all. If it would and is not some sort of cutscene everytime, its very well done. And i wish Phanteon had some of thoose animations for spells or physics in there.
About predictions over successfull MMos i believe alot of younger players do not even know what they would like at all. They just cant imagine something like a death penalty being positive for example. Since they never had a taste of older Mmos. It greaty depends on human psychology if some game decisions are cool. And the EverQuest sheme just worked for me (i was younger back then) and i believe it will work for alot other players out there (since human evolution couldn have changed human nature and what they like so fast). Even if they do not know it yet, because all of the watered down MMos out there.
In EQ i raided to be better in groups or to be able to solo something i couldn before to get rich. I liked to be recognized by ppls. Thats unfortunatly almost impossible in modern MMos. Since its all instanced short lived and non exclusive.
If Ashes of Creation was any kind of threat to Pantheon, we would be playing BDO or AA instead of having this discussion.
What i saw in AoC was more or less the same than in those other two titles: flashing lights, one character one-shotting multiple mobs, caravan escorts, fortress sieges, etc. The game is not even out yet and i have a feeling i've played it already.
You could say the same thing about Pantheon.
Sure you could, if you were one of those fortunate people who had a chance to play EQ or some other titles in late 90's. I'm not one of them, so obviously i can't say that about Pantheon.
As far as Ashes goes, none of the videos look like actual game play. They promise a lot like the dynamic world which is often promised but I not seen a game yet really deliver it. This concept is nothing new, I remember Horizons long ago trying to do it. For some reason reading the game info reminds me of EQnext.
It be easier to predict the market for it if we had population stats of current games like EQ, LOTRO, ect. If they can release a stable and fairly well featured game, I think it could easily have in the 50K to 150K range. Probably some people would try it just because it does not have the in game store. Depends on how they keep it updated and such as to how many people stick around for month after month. In EQ and most group based games, a lot of the reason that I stuck around were because of friends in the game. Without that I would probably only last a few months as I have done with the new single player style MMORPG like SWTOR and similar.
One reason for the small backer count is that many people are hesitant to back a game this early in development. How many games have we seen come out of KS promising features and then by the time they launch, half those features have been removed or changed completely?
Also, what do you consider a flop? If I were to launch a game myself and it made a whopping 10k in revenue, that would be fantastic for me but terrible for Bioware. If you mean it will not launch or close its doors shortly after launch, I guess we will have to just wait and see.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
One reason for the small backer count is that many people are hesitant to back a game this early in development. How many games have we seen come out of KS promising features and then by the time they launch, half those features have been removed or changed completely?
Also, what do you consider a flop? If I were to launch a game myself and it made a whopping 10k in revenue, that would be fantastic for me but terrible for Bioware. If you mean it will not launch or close its doors shortly after launch, I guess we will have to just wait and see.
I don't think that's a great excuse for a small backer count. Shroud of the Avatar had like 22,000 backers for $1.9 million, Camelot: Unchained had 14k backers, as did Crowfall. Shoot, even Dual Universe had 8k backers, and CoE had 10k.
Honestly, though, I think the reason for the lack of backers for Pantheon was the state of the game at the time of the KS Campaign. I think Brad tried to ride the coat tails of his name and experience and it wasn't enough. John Romero suffered a similar fate and Mark Jacobs almost did, until they cobbled together a REALLY basic engine demo that probably saved them.
That being said, the BEST crowdfunding campaigns have shown an attachment of like 5-10 times their backer total. On the whole that number plays out relatively consistently, apart from viral projects like Shovel Knight. So if we used SotA as a gauge for what the market "looks like" then we could be talking about 220k players. So if I was Visionary Realms, I'd be looking at like 10% of that as my sweet spot. I think that's pretty ok, too. If I can get 22k subscribers, without having to go to a F2P model, that's not too shabby. That's like $15 million a year. More than enough to sustain something like Pantheon.
Sure, it's got a small but loyal following right now, because there is no game yet. When there is, just watch as reality sets in and people realized why they disliked EQ so much. Forced group play? Great, if you like sitting around for hours LFG.
When McQuaid left all his Vanguard team stranded in the parking lot with pink slips and not even the decency to face them, it was understood that he would never again get money to start a game company. And then crowd sourcing happened and the suckers poured in.
No matter how hard you try, you can never re-create the past. Nostalgia is not a good basis for game design. Pantheon looks good on paper to all those who long to re-live EQ and who romanticize about "the good old days". But the genre has moved on and evolved for a reason: few diehards want to go back there now.
Pantheon may never get off the ground, because the company is poised to run out of money long before they have a compelling experience. But if by some miracle they do manage to launch a game, it will be a disastrous launch (that's McQuaid's track record, after all) and then after a few days of misery, players will realize that the cold reality of the actual game experience, cannot possibly live up to their hopes and dreams to re-live the "glory days" of Qeynos and Freeport. The game may not fail right away but, based on what I've seen so far and what I know of this developer, it seems likely to be a complete and utter commercial flop.
I feel that this could have a modest success but it is the wild imagination of posters like delete that is damaging. Not only do they draw unnecessary attention of people who will ridicule their preposterous assertions it also places an unreasonable expectation on the game.
I feel bad for the Pantheon team having to field this type of enthusiasm which they cannot turn down but at the same time wish that it would tone down to cast away the attention to Brad's previous missteps. It's normal that people will dwell on Vanguard and what happened and point to it as an example of what he can produce.
Vanguard had a wonderful living world filled with interesting races and classes and also really nice stuff like its crafting and diplomacy which should be touted but the bad things were really worrisome. It is totally possible the technical side and the bugs will be even worse in a lower budget game.
The only people i know that care about any of these kickstarter mmo's are posting here or other sites like this. When i ask people outside of these sites about any of these games no one cares.
The only people i know that care about any of these kickstarter mmo's are posting here or other sites like this. When i ask people outside of these sites about any of these games no one cares.
That outside thing you speak of, is that... that place they call the Real World?
My faith is my shield! - Turalyon 2022
Your legend ends here and now! - (Battles Won Long Ago)
Ashes Of Creation just got announced and already looks 100 times better than Pantheon.
I'll have to slightly disagree with that. Oh sure, its aesthetics seem to be more polished but the game play in Pantheon "looks" a lot better in that we can see what we will be doing, how we will be playing it.
I disagee.
Again this is just my opinion but,
Pantheon looks very outdated and average in every way. I honestly have not seen one thing that I can that looks good.
Everything Ashes has shown so far looks great for it to be a Pre Alpha game that just got announced.
I find it odd people hope and want games to fail. We should want every game to make it as this only opens the door for more games in the future. I get disliking a game. I dont like ESO but I hope it does well and the people playing it enjoy it. If you dont get that... well nm
I find it odd people hope and want games to fail. We should want every game to make it as this only opens the door for more games in the future. I get disliking a game. I dont like ESO but I hope it does well and the people playing it enjoy it. If you dont get that... well nm
Its not cold, its just reality. It is coming from look at EQ, DAOC, SWG, Ryzom, they are all fails in the eyes of the masses. The old mmorpg is not liked by the masses, nor will it ever be no made what color you color it. It is just not for most people, I think some people just need to understand that.
As a Pantheon supporter and fan, I think these threads are good. Clearly, there is some bias/negativity and pinning very acute details without much evidence, but it lets those of us who do support it to give a chance for a rebuttle, and, in turn hopefully gain followers. Doubters of Pantheon, please read the following, open-minded, and tell me you honestly still disagree:
a) brad mcquaid is responsible for Everquest. That game did pretty well. VG failed, hard, and if you do the research, it's clear Brad wasnt the person at fault for this. SOE then rehired him again after buying out Sigil for VG...point is, player, coach, designer business owner; you have wins and you have losses. He is a genius and world/game development. 1 bad day doesn't make you a flop.
b) some people mention the kickstarter backers and the forum activity on Pantheons official website. First of all, I personally was completely unaware they ever had a kickstarter, for Ive played 10+ mmos, and in the past year simply haven't been lurking around on any such sites. many people have expressed this and have asked to do more crowdfunding, and in respone it appears they've made pledging available. Also for forum activity YOU HAVE TO PAY TO COMMENT. This isn't for money (seriously 3$ or whatever is nothing); rather, it it acts as a filter to ensure only people who WANT to see the game succeed will offer input; from suggestions, questions, observations etc. This is, however, why you see so few "people" and comments on the site. They really, really listen to the community. They have HIRED someone from the community because of their outstanding work, so they don't want to go through hundreds of troll/hateful posts, as they are looking for real, useful suggestions, feedback etc to improve game quality (game is pre-alpha, they didn't even have rezz in game yet during videos).
c) none of us have any idea of what sort of private backers/investors they have and how much they contributed. They have a team of over 40 people working on thisgame (far more than I expected), and from the reserach I've done, that's a pretty respectable amount for an mmo, maybe outstanding amount for what some people call a "niche" game.
d) this isn't going to be Everquest recycled. People keep thinking this and I don't know why. They have specifically stated they are using modern mechanics (akin to vanguard) mixed in with theold EQ elements that made for the richet/most rewarding game experience youll ever have. Theyve gone into details, specifically stating they are making a new mana regen system in and out of combat to avoid sitting too long to med. This game is going to be new in so many ways.
Where there's smoke there's fire; this is the first game I've EVER seen on MMORPG.com make a top 10 list most populargames while still being in development... People want this game. Even the doubters really want it or at least want what fans/devs are saying the game "should/will be." What we all DON"t want, and I feel what is the real cause of doubt in the naysayers minds, is that this game is another everquest next, star wars Final fantasy 14 let down, with promises and promises, backing etc, and all for yet another MMO that inevitably fails, but this game has by far more interest and promise than any other game out on the market.
I find it odd people hope and want games to fail. We should want every game to make it as this only opens the door for more games in the future. I get disliking a game. I dont like ESO but I hope it does well and the people playing it enjoy it. If you dont get that... well nm
Its not cold, its just reality. It is coming from look at EQ, DAOC, SWG, Ryzom, they are all fails in the eyes of the masses. The old mmorpg is not liked by the masses, nor will it ever be no made what color you color it. It is just not for most people, I think some people just need to understand that.
Well I understand what you are saying. But I dont think its nearly as dire as you say either. But to Nanfoodle's original statement. Its one thing to dislike or even hate a game (especially one that is out). But I think it quite another for people to not only be so negative about a game that is still in development. But be so overly eager to attempt to turn others against it and seemingly wish for its failure.
Also its not reality. Your reality cant be determined until after it launches. And even then if a majority of folks dont like the game, that would only show you to be correct about its public reception. If they make enough money to pay the bills and continue content for fans and were able to be faithful in the tenets and features of the game, then that will be the true measure of success. Would that make it wildly successful? No. But good enough.
Either way we dont know for sure how popular it will be when it launches. But everyone might be suprised. It could end up being a sleeper hit. Or as some others said it might start out with a modest subscriber base but steadily increase over time. There will be a limited free trial at lauch as well. I would encourage anyone with even a slight interest in the Pantheon to give it a try before you write it off.
Pantheon development is going great. They still have to deliver the final product, but it's spiritual predecessor is by far the most referenced and reminisced over game on every major mmo forum for the last 10+ years. Hence the reason is totally crushed all the other hyped upcoming games like CoE, Crowfall, and the rest of the eastern ports.
Ok, so congrats to Pantheon on managing to rally enough people to "win" a poll here. Unfortunately, I'm not sure what that proves, exactly. I mean we've got another poll here where there were 2300 votes and Pantheon got just 0.7% of the vote. CoE had nearly 50% and Star Citizen had around 20%. 17 votes! 17 out of 2300! Honestly, it means very little.
And, NO, there isn't a huge audience waiting for a game with antiquated graphics!
Blizzard and their millions of fans chomping at the bit for new WoW expansions suggest otherwise.
What you mean to say is, you're not waiting for a game which you deem to have antiquated graphics.
Pantheon development is going great. They still have to deliver the final product, but it's spiritual predecessor is by far the most referenced and reminisced over game on every major mmo forum for the last 10+ years. Hence the reason is totally crushed all the other hyped upcoming games like CoE, Crowfall, and the rest of the eastern ports.
Ok, so congrats to Pantheon on managing to rally enough people to "win" a poll here. Unfortunately, I'm not sure what that proves, exactly. I mean we've got another poll here where there were 2300 votes and Pantheon got just 0.7% of the vote. CoE had nearly 50% and Star Citizen had around 20%. 17 votes! 17 out of 2300! Honestly, it means very little.
And, NO, there isn't a huge audience waiting for a game with antiquated graphics!
Blizzard and their millions of fans chomping at the bit for new WoW expansions suggest otherwise.
What you mean to say is, you're not waiting for a game which you deem to have antiquated graphics.
Yes, I've seen all the beautiful pre-rendered graphics and concept art for Pantheon. If THAT is Pantheon, then what is this?
It's ok, though. I play WoW, so graphics don't really matter to me. Don't sell it as something it's not, though. I'm not even saying it's going to flop. I think it will, actually, be quite successful if they are able to stick to their guns on the demographic they're shooting for. It's not what I would consider visually stunning, though.
Sure, it's got a small but loyal following right now, because there is no game yet. When there is, just watch as reality sets in and people realized why they disliked EQ so much. Forced group play? Great, if you like sitting around for hours LFG.
When McQuaid left all his Vanguard team stranded in the parking lot with pink slips and not even the decency to face them, it was understood that he would never again get money to start a game company. And then crowd sourcing happened and the suckers poured in.
No matter how hard you try, you can never re-create the past. Nostalgia is not a good basis for game design. Pantheon looks good on paper to all those who long to re-live EQ and who romanticize about "the good old days". But the genre has moved on and evolved for a reason: few diehards want to go back there now.
Pantheon may never get off the ground, because the company is poised to run out of money long before they have a compelling experience. But if by some miracle they do manage to launch a game, it will be a disastrous launch (that's McQuaid's track record, after all) and then after a few days of misery, players will realize that the cold reality of the actual game experience, cannot possibly live up to their hopes and dreams to re-live the "glory days" of Qeynos and Freeport. The game may not fail right away but, based on what I've seen so far and what I know of this developer, it seems likely to be a complete and utter commercial flop.
I still miss a list of hard facts why this game will be a flop.
All I see is "my experience", "may not,....BUT...." and other biased personal experiences of the OP with games in his past.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Pantheon development is going great. They still have to deliver the final product, but it's spiritual predecessor is by far the most referenced and reminisced over game on every major mmo forum for the last 10+ years. Hence the reason is totally crushed all the other hyped upcoming games like CoE, Crowfall, and the rest of the eastern ports.
Ok, so congrats to Pantheon on managing to rally enough people to "win" a poll here. Unfortunately, I'm not sure what that proves, exactly. I mean we've got another poll here where there were 2300 votes and Pantheon got just 0.7% of the vote. CoE had nearly 50% and Star Citizen had around 20%. 17 votes! 17 out of 2300! Honestly, it means very little.
And, NO, there isn't a huge audience waiting for a game with antiquated graphics!
Blizzard and their millions of fans chomping at the bit for new WoW expansions suggest otherwise.
What you mean to say is, you're not waiting for a game which you deem to have antiquated graphics.
Yes, I've seen all the beautiful pre-rendered graphics and concept art for Pantheon. If THAT is Pantheon, then what is this?
It's ok, though. I play WoW, so graphics don't really matter to me. Don't sell it as something it's not, though. I'm not even saying it's going to flop. I think it will, actually, be quite successful if they are able to stick to their guns on the demographic they're shooting for. It's not what I would consider visually stunning, though.
None of those images are prerendered, bud. All in game captures at higher quality settings. What you see on streams are probably higher performance settings and degradation due to lower stream bitrates. Game is still in pre-alpha, so there will be further optimization throughout development.
Pantheon development is going great. They still have to deliver the final product, but it's spiritual predecessor is by far the most referenced and reminisced over game on every major mmo forum for the last 10+ years. Hence the reason is totally crushed all the other hyped upcoming games like CoE, Crowfall, and the rest of the eastern ports.
Ok, so congrats to Pantheon on managing to rally enough people to "win" a poll here. Unfortunately, I'm not sure what that proves, exactly. I mean we've got another poll here where there were 2300 votes and Pantheon got just 0.7% of the vote. CoE had nearly 50% and Star Citizen had around 20%. 17 votes! 17 out of 2300! Honestly, it means very little.
And, NO, there isn't a huge audience waiting for a game with antiquated graphics!
Blizzard and their millions of fans chomping at the bit for new WoW expansions suggest otherwise.
What you mean to say is, you're not waiting for a game which you deem to have antiquated graphics.
Yes, I've seen all the beautiful pre-rendered graphics and concept art for Pantheon. If THAT is Pantheon, then what is this?
It's ok, though. I play WoW, so graphics don't really matter to me. Don't sell it as something it's not, though. I'm not even saying it's going to flop. I think it will, actually, be quite successful if they are able to stick to their guns on the demographic they're shooting for. It's not what I would consider visually stunning, though.
None of those images are prerendered, bud. All in game captures at higher quality settings. What you see on streams are probably higher performance settings and degradation due to lower stream bitrates. Game is still in pre-alpha, so there will be further optimization throughout development.
Thanks! Good to know! I'd pretty much expect horribad performance in alpha/beta builds anyway. Wildstar was a damn nightmare. I think I had to run at lowest settings and still got only 15-20 fps.
As a Pantheon supporter and fan, I think these threads are good. Clearly, there is some bias/negativity and pinning very acute details without much evidence, but it lets those of us who do support it to give a chance for a rebuttle, and, in turn hopefully gain followers. Doubters of Pantheon, please read the following, open-minded, and tell me you honestly still disagree:
a) brad mcquaid is responsible for Everquest. That game did pretty well. VG failed, hard, and if you do the research, it's clear Brad wasnt the person at fault for this. SOE then rehired him again after buying out Sigil for VG...point is, player, coach, designer business owner; you have wins and you have losses. He is a genius and world/game development. 1 bad day doesn't make you a flop.
b) some people mention the kickstarter backers and the forum activity on Pantheons official website. First of all, I personally was completely unaware they ever had a kickstarter, for Ive played 10+ mmos, and in the past year simply haven't been lurking around on any such sites. many people have expressed this and have asked to do more crowdfunding, and in respone it appears they've made pledging available. Also for forum activity YOU HAVE TO PAY TO COMMENT. This isn't for money (seriously 3$ or whatever is nothing); rather, it it acts as a filter to ensure only people who WANT to see the game succeed will offer input; from suggestions, questions, observations etc. This is, however, why you see so few "people" and comments on the site. They really, really listen to the community. They have HIRED someone from the community because of their outstanding work, so they don't want to go through hundreds of troll/hateful posts, as they are looking for real, useful suggestions, feedback etc to improve game quality (game is pre-alpha, they didn't even have rezz in game yet during videos).
c) none of us have any idea of what sort of private backers/investors they have and how much they contributed. They have a team of over 40 people working on thisgame (far more than I expected), and from the reserach I've done, that's a pretty respectable amount for an mmo, maybe outstanding amount for what some people call a "niche" game.
d) this isn't going to be Everquest recycled. People keep thinking this and I don't know why. They have specifically stated they are using modern mechanics (akin to vanguard) mixed in with theold EQ elements that made for the richet/most rewarding game experience youll ever have. Theyve gone into details, specifically stating they are making a new mana regen system in and out of combat to avoid sitting too long to med. This game is going to be new in so many ways.
Where there's smoke there's fire; this is the first game I've EVER seen on MMORPG.com make a top 10 list most populargames while still being in development... People want this game. Even the doubters really want it or at least want what fans/devs are saying the game "should/will be." What we all DON"t want, and I feel what is the real cause of doubt in the naysayers minds, is that this game is another everquest next, star wars Final fantasy 14 let down, with promises and promises, backing etc, and all for yet another MMO that inevitably fails, but this game has by far more interest and promise than any other game out on the market.
Very solid post. I have actively tried to raise some questions about Pantheon, its features, designs and goals on these boards. There have been far more blind following of this game than any others I have seen come along. It has divided this community.
Some comments.
a) Opinions on Brad vary wildly. I'll pass here.
b) Kickstarter and Crowdfunding. The number of supporters raised was very suspect. Not from a dollar amount raised (although that was a concern, which subsequent investment is reported to have solved the immediate issue), but the numbers are very short of what might be a considered as a sustainable customer base. Only around 3,000 people were in the original kickstarter, and that might only represent an initial base of 30,000 players.
Also, the cost for forum access to their site is listed at $15/month. They may want to avoid what they consider as unnecessary noise, but they've also predetermined that the only ideas / opinions they want to hear are those that support them. Their audience is a fiscally-enforced bunch of yes-men.
c) Agreed. The mystery 'Angel Investor' may have contributed $1 or $100 million. No one outside VR really knows.
d) The base game is very much EQ1. The classes are almost identical, the group tactics that have been shown so far only demonstrate the same pile on a mob, while specialists try to keep everyone alive and reduce the encounter to a pile-on-1 -- exactly the same as was present in 1999 EQ. Yes, the developers have made a list of promises (The Pantheon Difference) that exceed the basics, but there is no direct visual evidence of these systems / features in action. Some are only a new label on things ("dispositions") that have been in MMORPGs since mobs were married with AI, no matter how rudimentary. The problem is, already a good number of casual posters are already salivating about the current state of an "EQ1 game with modern graphics". That foregoes any further development of those 'differences', and this is likely to result in a group 'Release-It-Now' mentality and may contribute to pressuring the development team into actually rushing the product out the door, depending on the mysterious financing and other factors.
---------- For the record, MMORPG.com named EQ:Next the Game of the Show for an industry show in 2013. From all evidence, this was based entirely on a dog-and-pony show of marketing videos, not any form of near-playable version.
---------- I really do hope that Pantheon is finished, with all the promised features intact. I do not know if these features will make the final cut, will be technically feasible, or will be anywhere near the promise. I hope that Pantheon will draw a crowd that can sustain the company for years to come. My suspicions are that the initial population won't be as sizable as many expect, and that the brutal, unforgiving 'old-school' mindset won't help in retaining customers -- people will remember the problems that caused them to quit EQ1 in the first place.
Logic, my dear, merely enables one to be wrong with great authority.
I agree with OP's assessment on Brad but judging a pre alpha game based on youtube follows is pretty damn stupid. I mean TESO is awful compared to Skyrim and it's still somehow MMO of the year. Classic EQ p99 is very annoying to set up and it still has 1300 active players every night. And thats for a 18 year old game emulator running off pure nostalgia.
To say a new version of EQ will flop because it's too hard or time consuming is pretty short sighted. I'd love to know what MMO OP thinks is so amazing so I can have a good laugh.
Comments
Sooooooooo, we're concluding how Pantheon is going to play? If nothing else, WoW has proven that a game can look like shit and still play well and be successful. I don't necessarily think that Pantheon is going to fail, per se, but I do believe that people are tooting horns a bit much that Pantheon simply cannot live up to the hype at this point. Although we could say that about a great number of games these days, too.
I think that Ashes promises a LOT of great systems. It also has people familiar with developing MMORPGs (EQ, EQ2, Vanguard, and more). The major difference is that they're showing "pre-alpha" footage a month after their effective announcement. They are, apparently, showing actual gameplay footage next week. All this and many people, as I've seen it eluded to before, think that this game is being developed by some dude in his mom's garage. That's a huge advantage. Oh! And you can't buy into their pre-alpha, lol. We'll see how long that lasts, though.
Crazkanuk
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What i saw in AoC was more or less the same than in those other two titles: flashing lights, one character one-shotting multiple mobs, caravan escorts, fortress sieges, etc. The game is not even out yet and i have a feeling i've played it already.
About predictions over successfull MMos i believe alot of younger players do not even know what they would like at all. They just cant imagine something like a death penalty being positive for example. Since they never had a taste of older Mmos. It greaty depends on human psychology if some game decisions are cool. And the EverQuest sheme just worked for me (i was younger back then) and i believe it will work for alot other players out there (since human evolution couldn have changed human nature and what they like so fast). Even if they do not know it yet, because all of the watered down MMos out there.
In EQ i raided to be better in groups or to be able to solo something i couldn before to get rich. I liked to be recognized by ppls. Thats unfortunatly almost impossible in modern MMos. Since its all instanced short lived and non exclusive.
It be easier to predict the market for it if we had population stats of current games like EQ, LOTRO, ect.
If they can release a stable and fairly well featured game, I think it could easily have in the 50K to 150K range. Probably some people would try it just because it does not have the in game store. Depends on how they keep it updated and such as to how many people stick around for month after month. In EQ and most group based games, a lot of the reason that I stuck around were because of friends in the game. Without that I would probably only last a few months as I have done with the new single player style MMORPG like SWTOR and similar.
Also, what do you consider a flop? If I were to launch a game myself and it made a whopping 10k in revenue, that would be fantastic for me but terrible for Bioware. If you mean it will not launch or close its doors shortly after launch, I guess we will have to just wait and see.
I don't think that's a great excuse for a small backer count. Shroud of the Avatar had like 22,000 backers for $1.9 million, Camelot: Unchained had 14k backers, as did Crowfall. Shoot, even Dual Universe had 8k backers, and CoE had 10k.
Honestly, though, I think the reason for the lack of backers for Pantheon was the state of the game at the time of the KS Campaign. I think Brad tried to ride the coat tails of his name and experience and it wasn't enough. John Romero suffered a similar fate and Mark Jacobs almost did, until they cobbled together a REALLY basic engine demo that probably saved them.
That being said, the BEST crowdfunding campaigns have shown an attachment of like 5-10 times their backer total. On the whole that number plays out relatively consistently, apart from viral projects like Shovel Knight. So if we used SotA as a gauge for what the market "looks like" then we could be talking about 220k players. So if I was Visionary Realms, I'd be looking at like 10% of that as my sweet spot. I think that's pretty ok, too. If I can get 22k subscribers, without having to go to a F2P model, that's not too shabby. That's like $15 million a year. More than enough to sustain something like Pantheon.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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I feel bad for the Pantheon team having to field this type of enthusiasm which they cannot turn down but at the same time wish that it would tone down to cast away the attention to Brad's previous missteps. It's normal that people will dwell on Vanguard and what happened and point to it as an example of what he can produce.
Vanguard had a wonderful living world filled with interesting races and classes and also really nice stuff like its crafting and diplomacy which should be touted but the bad things were really worrisome. It is totally possible the technical side and the bugs will be even worse in a lower budget game.
Of course it will.
I disagee.
Again this is just my opinion but,
Pantheon looks very outdated and average in every way. I honestly have not seen one thing that I can that looks good.
Everything Ashes has shown so far looks great for it to be a Pre Alpha game that just got announced.
a) brad mcquaid is responsible for Everquest. That game did pretty well. VG failed, hard, and if you do the research, it's clear Brad wasnt the person at fault for this. SOE then rehired him again after buying out Sigil for VG...point is, player, coach, designer business owner; you have wins and you have losses. He is a genius and world/game development. 1 bad day doesn't make you a flop.
b) some people mention the kickstarter backers and the forum activity on Pantheons official website. First of all, I personally was completely unaware they ever had a kickstarter, for Ive played 10+ mmos, and in the past year simply haven't been lurking around on any such sites. many people have expressed this and have asked to do more crowdfunding, and in respone it appears they've made pledging available. Also for forum activity YOU HAVE TO PAY TO COMMENT. This isn't for money (seriously 3$ or whatever is nothing); rather, it it acts as a filter to ensure only people who WANT to see the game succeed will offer input; from suggestions, questions, observations etc. This is, however, why you see so few "people" and comments on the site. They really, really listen to the community. They have HIRED someone from the community because of their outstanding work, so they don't want to go through hundreds of troll/hateful posts, as they are looking for real, useful suggestions, feedback etc to improve game quality (game is pre-alpha, they didn't even have rezz in game yet during videos).
c) none of us have any idea of what sort of private backers/investors they have and how much they contributed. They have a team of over 40 people working on thisgame (far more than I expected), and from the reserach I've done, that's a pretty respectable amount for an mmo, maybe outstanding amount for what some people call a "niche" game.
d) this isn't going to be Everquest recycled. People keep thinking this and I don't know why. They have specifically stated they are using modern mechanics (akin to vanguard) mixed in with theold EQ elements that made for the richet/most rewarding game experience youll ever have. Theyve gone into details, specifically stating they are making a new mana regen system in and out of combat to avoid sitting too long to med. This game is going to be new in so many ways.
Where there's smoke there's fire; this is the first game I've EVER seen on MMORPG.com make a top 10 list most populargames while still being in development... People want this game. Even the doubters really want it or at least want what fans/devs are saying the game "should/will be." What we all DON"t want, and I feel what is the real cause of doubt in the naysayers minds, is that this game is another everquest next, star wars Final fantasy 14 let down, with promises and promises, backing etc, and all for yet another MMO that inevitably fails, but this game has by far more interest and promise than any other game out on the market.
Also its not reality. Your reality cant be determined until after it launches. And even then if a majority of folks dont like the game, that would only show you to be correct about its public reception. If they make enough money to pay the bills and continue content for fans and were able to be faithful in the tenets and features of the game, then that will be the true measure of success. Would that make it wildly successful? No. But good enough.
Either way we dont know for sure how popular it will be when it launches. But everyone might be suprised. It could end up being a sleeper hit. Or as some others said it might start out with a modest subscriber base but steadily increase over time. There will be a limited free trial at lauch as well. I would encourage anyone with even a slight interest in the Pantheon to give it a try before you write it off.
What you mean to say is, you're not waiting for a game which you deem to have antiquated graphics.
Yes, I've seen all the beautiful pre-rendered graphics and concept art for Pantheon. If THAT is Pantheon, then what is this?
It's ok, though. I play WoW, so graphics don't really matter to me. Don't sell it as something it's not, though. I'm not even saying it's going to flop. I think it will, actually, be quite successful if they are able to stick to their guns on the demographic they're shooting for. It's not what I would consider visually stunning, though.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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All I see is "my experience", "may not,....BUT...." and other biased personal experiences of the OP with games in his past.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Thanks! Good to know! I'd pretty much expect horribad performance in alpha/beta builds anyway. Wildstar was a damn nightmare. I think I had to run at lowest settings and still got only 15-20 fps.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Some comments.
a) Opinions on Brad vary wildly. I'll pass here.
b) Kickstarter and Crowdfunding. The number of supporters raised was very suspect. Not from a dollar amount raised (although that was a concern, which subsequent investment is reported to have solved the immediate issue), but the numbers are very short of what might be a considered as a sustainable customer base. Only around 3,000 people were in the original kickstarter, and that might only represent an initial base of 30,000 players.
Also, the cost for forum access to their site is listed at $15/month. They may want to avoid what they consider as unnecessary noise, but they've also predetermined that the only ideas / opinions they want to hear are those that support them. Their audience is a fiscally-enforced bunch of yes-men.
c) Agreed. The mystery 'Angel Investor' may have contributed $1 or $100 million. No one outside VR really knows.
d) The base game is very much EQ1. The classes are almost identical, the group tactics that have been shown so far only demonstrate the same pile on a mob, while specialists try to keep everyone alive and reduce the encounter to a pile-on-1 -- exactly the same as was present in 1999 EQ. Yes, the developers have made a list of promises (The Pantheon Difference) that exceed the basics, but there is no direct visual evidence of these systems / features in action. Some are only a new label on things ("dispositions") that have been in MMORPGs since mobs were married with AI, no matter how rudimentary. The problem is, already a good number of casual posters are already salivating about the current state of an "EQ1 game with modern graphics". That foregoes any further development of those 'differences', and this is likely to result in a group 'Release-It-Now' mentality and may contribute to pressuring the development team into actually rushing the product out the door, depending on the mysterious financing and other factors.
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For the record, MMORPG.com named EQ:Next the Game of the Show for an industry show in 2013. From all evidence, this was based entirely on a dog-and-pony show of marketing videos, not any form of near-playable version.
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I really do hope that Pantheon is finished, with all the promised features intact. I do not know if these features will make the final cut, will be technically feasible, or will be anywhere near the promise. I hope that Pantheon will draw a crowd that can sustain the company for years to come. My suspicions are that the initial population won't be as sizable as many expect, and that the brutal, unforgiving 'old-school' mindset won't help in retaining customers -- people will remember the problems that caused them to quit EQ1 in the first place.
Logic, my dear, merely enables one to be wrong with great authority.
To say a new version of EQ will flop because it's too hard or time consuming is pretty short sighted. I'd love to know what MMO OP thinks is so amazing so I can have a good laugh.