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"Guild only" raids in MMORPGs

Question2Question2 Member UncommonPosts: 43
I'm hoping to get some opinions on this.

Raids are typically end game pve content in MMORPGs (think WOW or whatever). Theres often a lot of drama over raids, too many people who want to go with not enough slots, someone making a mistake that gets the party wiped, etc.

What I want to ask is this : Let's say that a guild that you are on good terms with wants to do a certain raid. They don't have enough members to fill the spots, so there is space for you to join (assume you meet all requirements like gear or whatever). You ask your friends in the guild (who are in the party) whether you can join, but a guild officer or someone in a position of authority says no, because they want to keep it "guild only". They then go on to do the raid without filling the empty spot (so if it's a 10 man raid in WOW, they do it with 9 people instead).

The game in question is not WOW, that was just an example. There is no bonus to having a raid party comprised soley of players from one guild, nor is there any kind of penalty for filling the last spot with someone from another guild. They are not recording some kind of video or anything to show they can do it with less people, or because they want only people from their guild in the video. Someone simply didn't want any non-guild members in the raid, and they would rather do the raid without filling all spots rather than get someone else in. Other randoms tried to join, but were also told the raid was guild only.

I don't know how normal this is in your experience, but this feels pretty weird to me. It's one thing entirely if the party is full...but when the party has space, but won't fill the remaining spots with their friends outside of the guild (which is what people usually do)? That seems like a pretty rude thing to do IMHO. I said as much to someone from that guild, and he disagreed and thought it was pretty normal in general.

Thoughts?

Comments

  • sunandshadowsunandshadow Member RarePosts: 1,985
    Could be about loot distribution - people within the guild are all written in a spreadsheet saying who is next in line for which gear?
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  • KyleranKyleran Member LegendaryPosts: 44,059
    Yeah, likely it has to do with loot distribution. If they don't need to fill the final spot no reason to share the spoils with outsiders.

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  • SovrathSovrath Member LegendaryPosts: 32,938
    They also might want to be free to talk about "guild only" stuff without any of it getting out to others.
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  • LeiloniLeiloni Member RarePosts: 1,266
    edited February 2017
    Not wanting to share loot I get and I absolutely hate that some games make you have these absurd loot systems. That's easily fixable though as we've seen with more recent games where loot is player specific. Everyone gets their own loot so there's no arguing or figuring out whose first. You can always trade your loot within a certain timeframe if need be, but otherwise it's just one less thing you have to "deal" with to distract from the fun.

    Wanting to talk about "guild only" stuff I don't understand. What sort of things are they talking about that you can't invite an outsider? Most guilds I've been in just have normal, fun, casual conversation and during organized activities like raids or PvP events, you have specific leaders who are organizing and giving orders, and generally other people keep quiet unless there's something important they need to say about the fight. So none of these things would be something an outsider can't hear.

    Protecting their strategy is pretty dumb, IMO.


    All in all, the more the merrier IMO. As long as someone is a chill person and willing to learn, I have no problem inviting them into whatever we're doing. I'd say OP that you dodged a bullet. That guild leader clearly has some issues and you'd probably run into them sooner or later if you played with them.
  • LokeroLokero Member RarePosts: 1,514
    Leiloni said:
    Not wanting to share loot I get and I absolutely hate that some games make you have these absurd loot systems. That's easily fixable though as we've seen with more recent games where loot is player specific. Everyone gets their own loot so there's no arguing or figuring out whose first. You can always trade your loot within a certain timeframe if need be, but otherwise it's just one less thing you have to "deal" with to distract from the fun.
    I personally think everyone getting loot every fight is even worse than the selection process.  You go from people doing without to everyone having too much and the loot system turning into Diablo.
    But, that's another conversation, I suppose.

    Torval said:
    Could be about loot distribution - people within the guild are all written in a spreadsheet saying who is next in line for which gear?
    If you're using a point system then an outsider can throw a big wrench into that. It's just one of many reasons I think raiding is the bane of the genre.

    This probably is the biggest reason, for many guilds.  If you invite an outsider to a raid, you are obligated to consider them as a potential loot candidate, unless of course you've discussed it ahead of time and they just want the experience and care not for the loot(or unless you are just a scumbag and screw them over).

    But, if your group can clear the encounter with less people than is required, then there's no real reason to invite outsiders to start with.
    I recall seeing many guilds filling spots like those with applicants, to let them get a feel for the guild and vice versa, in the past, however.

    P.S. Any guild with the slightest quality in leadership shouldn't be using a point system -- it's the worst.  Points system guilds are basically nothing but a bunch of loot-whoring mercenaries.
  • SephirosoSephiroso Member RarePosts: 2,020
    edited February 2017
    Torval said:
    Sovrath said:
    They also might want to be free to talk about "guild only" stuff without any of it getting out to others.
    They might not want to share their strategy with an outsider either. Yet another of many reasons why raiding should die a painful death.
    Your reasons for hating raiding are so childish. You hate it because they don't want to share their strategy with an outsider. You realize that only happens in the world first guilds which make up less than 1% of all guilds right? So you realize how odd that notion you have is to hate on raiding for?

    Your other reason is because guilds use a point system to distribute loot. So what? Why should that matter to you? For one, why do you care what another guild does to distribute loot in their guild? Why should you hate on raiding for what some guild does with their loot? And another, not every guild even uses a point system. You don't even need to be in a guild to raid even lol. So many successful pug groups are formed day in/day out every day with loot set to personal loot.

    I'd welcome you to explain your reasons for hating on raiding so shortsightedly.

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  • LeiloniLeiloni Member RarePosts: 1,266
    Sephiroso said:
    Torval said:
    Sovrath said:
    They also might want to be free to talk about "guild only" stuff without any of it getting out to others.
    They might not want to share their strategy with an outsider either. Yet another of many reasons why raiding should die a painful death.
    Your reasons for hating raiding are so childish. You hate it because they don't want to share their strategy with an outsider. You realize that only happens in the world first guilds which make up less than 1% of all guilds right? So you realize how odd that notion you have is to hate on raiding for?

    Your other reason is because guilds use a point system to distribute loot. So what? Why should that matter to you? For one, why do you care what another guild does to distribute loot in their guild? Why should you hate on raiding for what some guild does with their loot? And another, not every guild even uses a point system. You don't even need to be in a guild to raid even lol. So many successful pug groups are formed day in/day out every day with loot set to personal loot.

    I'd welcome you to explain your reasons for hating on raiding so shortsightedly.
    Your reasons for hating someone's gaming preferences are childish. At this rate of hate posting you're going to give yourself a heart attack by the end of the day.
  • SephirosoSephiroso Member RarePosts: 2,020
    Leiloni said:
    Sephiroso said:
    Torval said:
    Sovrath said:
    They also might want to be free to talk about "guild only" stuff without any of it getting out to others.
    They might not want to share their strategy with an outsider either. Yet another of many reasons why raiding should die a painful death.
    Your reasons for hating raiding are so childish. You hate it because they don't want to share their strategy with an outsider. You realize that only happens in the world first guilds which make up less than 1% of all guilds right? So you realize how odd that notion you have is to hate on raiding for?

    Your other reason is because guilds use a point system to distribute loot. So what? Why should that matter to you? For one, why do you care what another guild does to distribute loot in their guild? Why should you hate on raiding for what some guild does with their loot? And another, not every guild even uses a point system. You don't even need to be in a guild to raid even lol. So many successful pug groups are formed day in/day out every day with loot set to personal loot.

    I'd welcome you to explain your reasons for hating on raiding so shortsightedly.
    Your reasons for hating someone's gaming preferences are childish. At this rate of hate posting you're going to give yourself a heart attack by the end of the day.
    Pick another target to troll thanks.

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  • HedeonHedeon Member UncommonPosts: 997
    can be afew reasons for it, there is the loot ofc, it can be because the raidleader have had too many negative experiences with bringing new players in, be it poor behavior or not knowing the strat the guild use, so it will give extra wipes.

    then there is also the point of them wanting to build a strong raid, then it is counter productive to let pug´s in, who may join for one raid, then the next day or week go with the next guild, rarely recruiting through raids have been a good way.

    anyway guilds Ive been in have usually had the same rule, guild only members for "main char" raiding. And have seemed the general thing - but atleast in EQ2 there have always been people doing PuRs, especially after they made leveling fast and all about the instance grinding
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Torval said:
    Sovrath said:
    They also might want to be free to talk about "guild only" stuff without any of it getting out to others.
    They might not want to share their strategy with an outsider either. Yet another of many reasons why raiding should die a painful death.
    Gonna go with Torval on this mainly because certain guilds eventually like to sell runs, so having certain information held between certain individuals can help monetize later on.
  • KyleranKyleran Member LegendaryPosts: 44,059
    edited February 2017
    Lokero said:
    Leiloni said:
    Not wanting to share loot I get and I absolutely hate that some games make you have these absurd loot systems. That's easily fixable though as we've seen with more recent games where loot is player specific. Everyone gets their own loot so there's no arguing or figuring out whose first. You can always trade your loot within a certain timeframe if need be, but otherwise it's just one less thing you have to "deal" with to distract from the fun.
    I personally think everyone getting loot every fight is even worse than the selection process.  You go from people doing without to everyone having too much and the loot system turning into Diablo.
    But, that's another conversation, I suppose.

    Torval said:
    Could be about loot distribution - people within the guild are all written in a spreadsheet saying wh)o is next in line for which gear?
    If you're using a point system then an outsider can throw a big wrench into that. It's just one of many reasons I think raiding is the bane of the genre.

    This probably is the biggest reason, for many guilds.  If you invite an outsider to a raid, you are obligated to consider them as a potential loot candidate, unless of course you've discussed it ahead of time and they just want the experience and care not for the loot(or unless you are just a scumbag and screw them over).

    But, if your group can clear the encounter with less people than is required, then there's no real reason to invite outsiders to start with.
    I recall seeing many guilds filling spots like those with applicants, to let them get a feel for the guild and vice versa, in the past, however.

    P.S. Any guild with the slightest quality in leadership shouldn't be using a point system -- it's the worst.  Points system guilds are basically nothing but a bunch of loot-whoring mercenaries.
    When I raided I preferred DKP systems as the gods of RNG seldom favor me.

    Once I was in a guild where the leaders decided who received the loot and it wasn't bad. They usually made decisions based on who was lacking what and their value to the raid group.

    This was in the 40 man raid days and I came in 3rd or 4th on the healing list regularly, so my upgrades came accordingly and I was never pissed by it.

    If no one needed it random rolls decided.

    Both systems were fine with me but neither would accommodate the OPs scenario. (which rarely happened as we usually had people on standby to join the raid. I played back up for a month before earning a slot on the first tier team.)


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  • KyleranKyleran Member LegendaryPosts: 44,059
    Torval said:
    Sovrath said:
    They also might want to be free to talk about "guild only" stuff without any of it getting out to others.
    They might not want to share their strategy with an outsider either. Yet another of many reasons why raiding should die a painful death.
    While I'm no fan of raiding, I am not against people who enjoy it or are protective of their strategies.

    I was in a guild striving to be server 1st to kill Ragnaros before anyone had posted how to beat him.

    Our strategies were highly secret and would have never been shared.

    We came in 3rd.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • KyleranKyleran Member LegendaryPosts: 44,059
    edited February 2017
    Torval said:
    Kyleran said:
    Torval said:
    Sovrath said:
    They also might want to be free to talk about "guild only" stuff without any of it getting out to others.
    They might not want to share their strategy with an outsider either. Yet another of many reasons why raiding should die a painful death.
    While I'm no fan of raiding, I am not against people who enjoy it or are protective of their strategies.

    I was in a guild striving to be server 1st to kill Ragnaros before anyone had posted how to beat him.

    Our strategies were highly secret and would have never been shared.

    We came in 3rd.
    It's not people playing in 10, 20, 40, or more groups and solving coordinated problems that I take issue with. It's how raiding is implemented in MMOs. I find them to be socially antagonistic for the entire community and detrimental to any other progression path. In some ways it's a very lazy approach to keeping a lot of people busy on a treadmill rather than providing interesting content for dynamic group sizes.
    Well yes, it's all part of the gear progression treadmill which I grew to dislike, especially after green gear from the first expansion invalidated my progression.

    Had not run into that prior to WOW and found I did not want to continue. Just didn't mesh with why I play these games.

    End of my raiding career.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    edited February 2017
    Your first mistake is assuming that people are actually supposed to do endgame activities.  If all that's left for you to do is endgame, you're supposed to either create a new character or else quit the game and find some other.  Actually attempting to participate in endgame activities only leads to drama and misery.  For example, many of the things people have cited in this thread.

    There is perhaps an exception for games that don't have a clearly marked endgame, but have a lot of real content that could arguably be considered endgame or arguably not.
  • EsuarfeeeeEsuarfeeee Member UncommonPosts: 91
    maybe because youre just plain bad? (no offense)

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  • ForgrimmForgrimm Member EpicPosts: 3,069
    edited February 2017
    I could never get into raiding because people get too uptight and take it way too seriously. I was in a small guild in WoW back in vanilla that was really cool at first. Everyone was willing to help each other out with everything, the general attitude was very laid back. Then they started getting into raiding, mainly ZG and some MC. After that the dynamic of the guild completely changed. Everyone was too concerned with raid time and stopped helping others out. Guild leadership were snapping at people for simple mistakes. It just stopped being fun so I bailed.
  • ForgrimmForgrimm Member EpicPosts: 3,069
    Forgrimm said:
    I could never get into raiding because people get too uptight and take it way too seriously. I was in a small guild in WoW back in vanilla that was really cool at first. Everyone was willing to help each other out with everything, the general attitude was very laid back. Then they started getting into raiding, mainly ZG and some MC. After that the dynamic of the guild completely changed. Everyone was too concerned with raid time and stopped helping others out. Guild leadership were snapping at people for simple mistakes. It just stopped being fun so I bailed.
    You should try my guild. We have a "hardcore" progress group doing harder stuff and therefore being exigent about being prepared, and a "casual" group with no obligations. I've always been in guilds like that.
    The guild that I'm in now is a huge "umbrella" guild that has many different sub-groups within it, so there are some people who do more casual raiding. I generally don't have the opportunity to raid with any of the guild groups due to scheduling though, so LFR is about all i do raid-wise.
  • cheyanecheyane Member LegendaryPosts: 9,404
    Raids done by guilds are selfish by nature because they have to protect both the strategies and their members. If you want to try the content you will have to join other guilds and try it and that too can become very brutal when your guild simply cannot pull it off . At least take comfort in the fact that you're only limited by your guild's capabilities and not let's say by the game itself that has no instances for the content. You will be further restricted if the content is not instanced because you will have to fight other guilds for even a chance to try.
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  • Question2Question2 Member UncommonPosts: 43
    Just to clarify...

    The game I was referring to has a system where everyone gets their own loot. I was friends with most of the people in the other guild, but (apparently) one or two people insisted that I couldnt join their raids even though they had space because they wanted it to be "guild only". Because of that, I couldnt play with my friends who were in that guild, they took longer to clear the raids (as they were missing one person) and everyone was worse off than if we had simpy gone with a full party.

    What especially pissed me off about it was that the main culprit who was insisting that I couldnt come, was the same guy who I had invited to raids many times when HIS guild was inactive...but the moment his guild members came back to play, he objected to me joining their raids even though most of the people in the party either wanted me to come or had no objections to it.

    And his defence was simply "guild only" and he acted like I was asking for a HUGE favor or something.

    If they had no space, OK i get it, but they had space and intentionally did the raids with a non-full party. I cannot see any advantage to this at all.
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