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Final Fantasy XIV - Eorzean Question Time Recap - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited February 2017 in News & Features Discussion

imageFinal Fantasy XIV - Eorzean Question Time Recap - MMORPG.com

Fans had the opportunity to submit questions to Naoki Yoshida for answer during the Eorzean Question Time. For 40 minutes on Sunday morning Yoshida answered questions that were pre submitted on Saturday from the venue or from the Forums. The following is a highlight of what was asked and answered.

Read the full story here



¯\_(ツ)_/¯ 


Comments

  • draganta316draganta316 Member UncommonPosts: 7
    when pay taxes will be removed
  • XatshXatsh Member RarePosts: 451
    edited February 2017
    The game requires extremely fine tuned rotations in each fight to clear content. If they are going to continue using dps checks for every single fight a parser should be provided. Easy fix would be scrap the dps checks for everything.

    The dps checkes are already creating a toxic environment. With or without official parsers it exist.

    Dummies do not work because there are no mechanics. Any one with half a brain can maximize a rotation on a dummy.

    I have seen people do 50-60% less dmg in fights compared to equally geared ppl. Yet they can kill the dummy. And yes they are the dps issue in the fights.
  • Rommie10-284Rommie10-284 Member UncommonPosts: 265
    The bottom line is that Boss Yoshi doesn't think the players will parse responsibly.

    History says he's correct to think that way.

    It'll be interesting to see what he couldn't talk about does - I'm fairly sure he'd tired of the question and wants to do something about it.

    Avatars are people too

  • exile01exile01 Member RarePosts: 1,089
    took me 1 min to find a tool that does all combatrotations for you.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    They wont implement a parser because it will confirm what damage antilogarithms the game utilizes which can lead to further development of third party tools if certain strings of code are confirmed by the development team.
  • peanutabcpeanutabc Member UncommonPosts: 178
    so basically he shuns almost every question and has his own idea for the game and screw the players?
  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    Parsers never do anything positive. If you're doing a rotation wrong, someone will most likely point it out to you. Only thing parsers are good for is e-peen stroking and causing drama.
  • pantaropantaro Member RarePosts: 515

    peanutabc said:

    so basically he shuns almost every question and has his own idea for the game and screw the players?



    that's the impression i got lol
  • YaevinduskYaevindusk Member RarePosts: 2,094
    edited February 2017
    pantaro said:

    peanutabc said:

    so basically he shuns almost every question and has his own idea for the game and screw the players?



    that's the impression i got lol

    A lot is lost in both translation and not hearing his voice in person.  The jokes he makes.  Trying to leave the stage on hard questions, etc.  There are even a few questions that aren't here, that were asked during the interview.  Though for the most part, he said that he'd talk to people regarding certain ideas that seemed feasible.  With regards to a question about replaying old instances, he said it would likely be hard due to the quest flagging system, but gave it a few moments of thought and then came back with a ballpark idea of how it could be done, if they are willing to make a new system and work out a tremendous amount of debugging.

    Though this isn't an interview or talk that is similar to other games.  Yoshi-P is the head guy, the producer director, and so there isn't a half-hearted promise of "I'll talk to the dev team" by a worker, as he has the final say in a lot of things; that is he has to give the thumbs up to specific things, and has a lot of influence on what is done.

    But as a whole, he has no qualms with saying no to something that just can't be done or doesn't fit the vision.  A common response to making classes easier was "play it more" or "get good".  They do a good job in implementing fan ideas they like with all the frequent patches, as well as hearing requests such as new hair, emotes, furniture, inventory expansion, furniture expansion, specific popular systems like Triple Triad and Blitzball (which they said they are officially working on, but have hit a few technical hurdles).  Though they don't just flat out bow to the casual crowd and make everything 1-3 buttons, either.  Instead, they just make sure to update systems and add rewards worth learning how to do things for.

    And since he's the big man, why can't he say something for sure?  Likely because his team is swamped with work on expansions and patches and adding to the stress without looking into the issue and checking in with specialists might turn him in a bad guy.  Saying "yes" or hyping things without realistic opportunities to bring such would be pulling a Molyneux.  Instead, they add caveats and maybes on features that are already made, in case something goes wrong.  Or say they don't have plans, but throw out a few ballpark ideas on how they'd go about it if they had the time to do such.
    Post edited by Yaevindusk on
    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • zanfirezanfire Member UncommonPosts: 970

    Aori said:

    The only issue with parsers is that they show game balance issues. This is an issue for the player as the class they play and like may not be shown in a good light, thus less desired by the community and themselves. But again, in FFXIV raid groups still stack classes and shun others, the community already picks and chooses what classes are desired or not. 

    That said, in FFXIV there really should be no balance issues, PvP is a non factor and the classes are simplistic, there is no real variation within a class playstyle. Unlike say a game with character builds, that is where DPS parsers become the largest issue, IE early WoW.

    The drama, ego, epeen flex has nothing to do with parsers, that is just a human on the internet thing. So this should never be an argument. 



    This whole game in general feels like its built from the ground up to be simple as it can be and follow all the modern standards to the point that its boring. If it wasnt for the classic SE stuff (looks nice, good music and decent story) it would have been another f2p clone we have seen 100 times now.
  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    edited February 2017

    Torval said:



    Parsers never do anything positive. If you're doing a rotation wrong, someone will most likely point it out to you. Only thing parsers are good for is e-peen stroking and causing drama.


    Parsers can be very positive. I don't use them or care because I don't.

    Without a parser, if you're doing a DPS rotation wrong it's likely no one will ever know. Even if they can pinpoint you as being a damage/heal/aggro problem they won't be able to tell why without extensive Q&A.

    Breaking mechanics are obvious. Poor rotation isn't. You honestly can't believe damage parsers were invented to promote epeen and douchery right? They were developed to help raid teams figure out what isn't work well so they can reduce the guess work.

    Epeen and drama exist in raids and dungeons and end game groups for other reasons regardless of parsers.



    You're acting like rotations are difficult to figure out in MMOs. They are not.  Besides, it's not like a parser tells you what you're doing wrong.  If you can't figure out your rotation, I highly doubt you have the ability to figure it out on your own, parser or no parser.
    Aori said:
    The only issue with parsers is that they show game balance issues. This is an issue for the player as the class they play and like may not be shown in a good light, thus less desired by the community and themselves. But again, in FFXIV raid groups still stack classes and shun others, the community already picks and chooses what classes are desired or not. 

    That said, in FFXIV there really should be no balance issues, PvP is a non factor and the classes are simplistic, there is no real variation within a class playstyle. Unlike say a game with character builds, that is where DPS parsers become the largest issue, IE early WoW.

    The drama, ego, epeen flex has nothing to do with parsers, that is just a human on the internet thing. So this should never be an argument. 
    "Human on the internet" thing should be a consideration. These games are played by humans on the internet.

    You're right, though, about the issue of exposing balance issues.  People are always itching to exclude people and desperately seeking any excuse they can find to not party with someone.

    I remember in ffxi, certain classes literally lfp for hours.  Why?  Because it took maybe 20 seconds longer to finish a fight with them in the party.
  • thyraventhyraven Member UncommonPosts: 59
    I quit ffxi when i was on my third day LFP as Dragoon. DPS Parsers are the waste and scum of the mmo, it breed forth brats and human waste like a tornado inside MacDonalds
  • QuarterStackQuarterStack Member RarePosts: 546
    edited February 2017

    peanutabc said:

    so basically he shuns almost every question and has his own idea for the game and screw the players?



    That's been his attitude for a while. It started to show near the end of 2.x, but really hit full stride with 3.0.

    I mean, he's had a playerbase asking for various types of content and new challenges to make the game more varied and engaging and interesting, and he's said "No", because, of course, "it would be too difficult with our limited resources". But then he takes a large chunk of those "limited resources" and implements "Lords of Verminion" - a system *no* one was asking for, which was born of an off-hand joke, and which fell into obscurity almost immediately on release.

    I've been calling him "Dr. Noshida", or "Naoki NOshida" for months now because of how often he turns down requests and suggestions from his players.

    And as usual, he gives these drawn out explanations about "why things can't be done" or "why things would be difficult" or whatever... and they're all things *other MMORPGs have had, or been doing for up to a decade now.

    He thinks he's being clever or shrewd with these answers he gives. All he's doing is demonstratin that either he is completely out-of-touch with the genre, or he assumes everyone else is.

    He reminds me of some of the BS-artists I've worked with in the past. They do a lot of talking and give all these super complicated sounding explanations to impress their boss, whom has no clue what they're talking about, but figure "well, they know what they're talking about!". Meanwhile, those who know better realize they're talking a lot of nonsense.

    I mean, he explains adding a butt slider would "cause texture stretching", as though that answers the question definitively. Only it doesn't, because again, other MMORPGs figured out how to implement such things already. All he's basically saying is "We can't do this, because we're not skilled enough to know how".
  • lahnmirlahnmir Member LegendaryPosts: 5,054

     
    I mean, he explains adding a butt slider would "cause texture stretching", as though that answers the question definitively. Only it doesn't, because again, other MMORPGs figured out how to implement such things already. All he's basically saying is "We can't do this, because we're not skilled enough to know how".
    I would love to hear his 'real' reaction when it comes to a butt slider. I guess it would be something like:

    "Are you for real? You want me and my team to spend time and resources on something that ridiculous? Who wants something stupid like that when they can get actual content, actual gameplay? Get lost with your idiotic ideas, we're hard at work on the actual game, not some perv preference."

    And then, just for me, he would go on and talk about how all that time and those resources will be spend on getting rid of the huge amount of loading screens by making the world seamless, no PS3 to take into account anymore anyways. Because I hate them, and he is awesome like that.

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • QuarterStackQuarterStack Member RarePosts: 546
    edited February 2017

    lahnmir said:




     

    I mean, he explains adding a butt slider would "cause texture stretching", as though that answers the question definitively. Only it doesn't, because again, other MMORPGs figured out how to implement such things already. All he's basically saying is "We can't do this, because we're not skilled enough to know how".


    I would love to hear his 'real' reaction when it comes to a butt slider. I guess it would be something like:

    "Are you for real? You want me and my team to spend time and resources on something that ridiculous? Who wants something stupid like that when they can get actual content, actual gameplay? Get lost with your idiotic ideas, we're hard at work on the actual game, not some perv preference."

    And then, just for me, he would go on and talk about how all that time and those resources will be spend on getting rid of the huge amount of loading screens by making the world seamless, no PS3 to take into account anymore anyways. Because I hate them, and he is awesome like that.

    /Cheers,
    Lahnmir



    Well, as we'll never if such a "real" reason exists, we can only rely on his public answer being the real one.

    To suggest "that's not really why, that's just what he tells us" paints the picture of someone whom, despite building a rapport and trust on "open and honest communication with the players" since he took over 1.0, openly lies to those same people when it suits him.

    I'll go with the idea of not assigning malice to that which can be explained with incompetence. And saying "no butt slider because stretching textures would be too much of a problem to solve" rings pretty loudly of incompetence, to me.

    That said, I'd actually prefer if he came out with a response more like yours. "We could do something like that, sure, and it would make some people happy. But we feel it would be a better use of those resources to implement something new that everyone can enjoy".

    He could also come out and say "We could, but I think it's a ridiculous request and can't take it seriously enough to even shelve it for future consideration".

    I could respect an answer like those. The issue isn't that he declines to do it, it's the ridiculous explanation he gives for why. "It would cause texture-stretching" is not a show-stopper. It's something the developers/artists would work out in the process of implementing such a thing. It's not something that makes it impossible entirely.

    Again, other MMORPGs have implemented similar features like that, and far more advanced, for the past decade at least. "Texture stretching" doesn't seem to have prevented it.

    Also, that Yoshida seems to almost mock the idea in his response strikes me as bizarre. A 'butt slider' is right in line with the strong aesthetic focus much of the player base has in this game. He's the one responsible for that culture. He's the one who chose to incentivise so much of the content by rewarding glamours, hair-styles, dances, mounts, minions, etc. It's his design choices that have ultimately brought about the "glamour is the real endgame" theme.

    So, for him to respond as he did seems indicative of someone who's not only out of touch with the genre for the past decade+, but perhaps with the priorities and focus of a large portion of his own playerbase as well. Or maybe he's just indifferent, which would be worse, in my opinion.

  • QuarterStackQuarterStack Member RarePosts: 546
    edited February 2017
    Oh look, drivendawn's stalking critical posts again, clicking 'LOL' because he's incapable of posing a counter-argument without spinning himself into a pretzel. So instead he resorts to weak drive-by tactics.

    Sad.
  • zanfirezanfire Member UncommonPosts: 970
    edited February 2017
    You must have some weird complex bud but hey you want a response sure. Your over the top hate of Yoshida is silly. Having a butt slider is stupid perv. crap anyway and he should say no to it. There are many developers that tell their customers no and for good reason. Do you know how ffxiv the game was built and its limitations or who is to blame for them being there? If you want to blame some one for why things can't be done because of limitation or in a timely manner you can thank Tanaka who fucked up the game to begin with. Yoshida had 21/2 years to redo it from the ground up so of course he was forced to just keep the old games crap code and while beautiful not mmo friendly engine. 

    To tell you the truth there are many things I wish were different about XIV such as having open world dungeons, true support classes, and a death penalty. However this isn't going to happen as there were polls and talks on the forums conducted during 1.0 for what the players wanted and none of this won out in the end. 


    Dont lay the blame on Tanaka, FFXIV 1.0 was not ready but the higher ups forced it out when it needed another year of work because they wanted to be out before the WoW expansion (which funny enough turned out to be one of the worst they did). 1.0 had potential and at least tried some new things (unlike what it is now) and got screwed hard by being rushed.

    Still sucks to this day to see what 1.2x was turning into then to see it scrapped and become the standard and simplified snooze it now is.

    As for Yoshida he is inexperienced and is not doing much that he doesnt almost always lift from WoW it seems. Things like butt sliders im not surprised from people begging for it because this MMO has turned into a fashion show game more than anything...so i expect it.
  • ScotScot Member LegendaryPosts: 24,429
    Good to see that the all important question about bigger butts was answered, I will rest easy tonight.
  • KajidourdenKajidourden Member EpicPosts: 3,030
    Can't argue with the Lord of Verminion point, that was just dumb as fuck
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