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Elder Scrolls Online - Brian Wheeler Talks PVP in Morrowind - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited March 2017 in News & Features Discussion

imageElder Scrolls Online - Brian Wheeler Talks PVP in Morrowind - MMORPG.com

During a recent trip to Zenimax Online Studios, we got to talk with ESO's PVP Lead Brian Wheeler about the upcoming PVP battlegrounds, Cyrodiil changes, and more.

Read the full story here



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Comments

  • LeiloniLeiloni Member RarePosts: 1,266
    edited March 2017
    Some interesting stuff. I'm concerned at the idea that the game won't look for roles in battlegrounds. They're as important if not more in PvP as they are in PvE yet for some reason devs think it's ok to remove the roles from PvP for "faster queues" but they don't do so for PvE. Nobody wants terrible BG matches because they don't have any healers and everyone is dying too fast, or there aren't enough dps and nobody is dying at all. Hopefully they reconsider that because it's a terrible idea.

    And nobody is going to want to be forced to carry a second set of gear around to switch to another build because roles are missing. That creates an imbalance between PvE players and PvP players, because PvE players don't have to do that since they queue for a specific role. Make it so in BGs people queue for a specific role (or roles) as well.

    I'm also curious how each BG scoring system handles healer and tank scoring. It's a problem for both roles, but more so healers, because games that put too much focus on doing damage and getting personal kills tend to leave healers in the dust. Some games that take into account overall healing don't work because then you can get a high score for overhealing and not doing much.

    Games that have done that well have done things like assists - where you get points for doing any action near a person that died (most fair way to do it), fighting near an objective giving points, saving people from death, etc. We'll see how it goes I guess once it's released, but medals/BG points need to focus on actions that further the objectives of the game, and not mere "stat" medals like dps, healing, etc. The latter is not only easily abusable, but also tends to be a balance problem.
  • AlomarAlomar Member RarePosts: 1,299
    This interview makes ZOS sound so interested, active, and intuitive in ESO's pvp development. Yet, it's been anything but over the past 2 years. We'll see how this turns out, but I'm very skeptical a company that balances once a year will suddenly turn around and put more than minimum effort into pvp.
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  • A1learjetA1learjet Member UncommonPosts: 258
    Well if its good ill have to split time up on BG and on the regular servers now

    image
  • PapasmervPapasmerv Member UncommonPosts: 63

    Alomar said:

    This interview makes ZOS sound so interested, active, and intuitive in ESO's pvp development. Yet, it's been anything but over the past 2 years. We'll see how this turns out, but I'm very skeptical a company that balances once a year will suddenly turn around and put more than minimum effort into pvp.



    I was under the impression that ZOS was much more tuned into the community's concerns about PvP since Sypher, Fengrush, King Richard and Lefty Lucy started doing regular segments. It appeared more attention was being placed on PvP concerns for the last year. Is this not true?
    What every dev/pub should stand behind: "We're committed to creating a fair playing field for all players. You cannot gain gameplay advantage by spending real money in [INSERT GAME NAME]."
  • TurboTitan92TurboTitan92 Member CommonPosts: 1
    edited March 2017
    In regards to PVP in Cyrodiil,  I'd like to see something along the lines of objectives or challenges for the campaign be implemented moreso than what we currently have.  Sure, kill 20 of one type of player or cap this or that resource/keep, but I'm meaning challenges that reward you with serious AP and gold that are challenging to accomplish.  For example, something like "Kill 200 players without using any procs" or "Capture 10 keeps using battering rams", even something like "complete 20 missions in Aldmeri Dominion Territory".  These missions last the length of the campaign, and rotate which campaigns they are located in (one week in Haderus, one week in Thornblade, etc), which promotes visiting other campaigns once in a while. (Speaking of which, why do we get punished for switching campaigns??)

    Also, giving us the ability of which missions and bounties we would like to accept would be nice too...this is one thing Destiny got very very right.  
  • KajidourdenKajidourden Member EpicPosts: 3,030
    Prepare for DK's to wreck everything. In large scale PvP they are OP, just imagine in small-scale.
  • S4TYRS4TYR Member UncommonPosts: 4
    Performance hasn't changed, the lag is omnipresent.
  • SaunZSaunZ Member UncommonPosts: 472
    ESO PvP is AWESOME! Can't wait to try the Battlegrounds... 4v4v4 will be SO fun. Attack the team in the lead!!!!!

    Sz :)
  • CambruinCambruin Member UncommonPosts: 73
    edited March 2017

    Papasmerv said:



    Alomar said:


    This interview makes ZOS sound so interested, active, and intuitive in ESO's pvp development. Yet, it's been anything but over the past 2 years. We'll see how this turns out, but I'm very skeptical a company that balances once a year will suddenly turn around and put more than minimum effort into pvp.






    I was under the impression that ZOS was much more tuned into the community's concerns about PvP since Sypher, Fengrush, King Richard and Lefty Lucy started doing regular segments. It appeared more attention was being placed on PvP concerns for the last year. Is this not true?



    They are. The people complaining about PvP being neglected obviously haven't played any other MMOs, with the exception of WoW Arenas perhaps, or are comparing to games with ONLY PvP in mind (for Honour comparisons. lol?) What grinds some PvPers gears is simply the fact that ZOS makes changes they'd rather not see (very specific changes, such as crit surge etc.) while not touching those aspects they'd like to see changed (Cyrodiil, which they did touch, just, again, not the way some would prefer).

    Ever since DAoC people have been whining over the lack of 3-faction MMOs. ESO has it. Complaining over the simple tab-targeted 'hit every CD faster than the other guy' kind of combat. ESO has none of it. The lack of World PvP. ESO has a PvP zone so massive it puts many an MMO to shame. Characters being too stale, to much clinging to the stereotype. ESO has none of it.

    People have requested Battlegrounds for quite some time now. And you'll see, 6 months from now, they'll scorn ZOS for it, because PvPers will now be scattered across the various PvP modes. Not enough activity in their favorite mode. 'Battlegrounds killed PvP!!'

    So come on guys. Complain about the lag. Sure. They've acknowledged it, made it a priority, have already tried several things to improve it. But complaining about PvP? How about providing some actual feedback on how you'd like to see it improved instead? How about explaining why you feel how you feel, rather than tossing some silly 'lol PvP sux' on some random site?
  • ZardayneZardayne Member UncommonPosts: 66
    edited March 2017
    4 Vs 4 Vs 4 sounds too small for battlegrounds in my opinion. 10 on each side would be better. I always had fun in Warhammer scenarios and the Warcraft BGs as they seemed to have more players. I feel these small battlegrounds will be nothing more than min/maxer leet epeen fests where casual players will stick out like a sore thumb and be murdered shamelessly. At least in large groups a few casual pvpers could still play and not totally kill your chance sides chance of winning. This here will be premade death group hell..

    image
  • MysticravenMysticraven Member UncommonPosts: 2
    edited March 2017

    Leiloni said:

    Some interesting stuff. I'm concerned at the idea that the game won't look for roles in battlegrounds. They're as important if not more in PvP as they are in PvE yet for some reason devs think it's ok to remove the roles from PvP for "faster queues" but they don't do so for PvE. Nobody wants terrible BG matches because they don't have any healers and everyone is dying too fast, or there aren't enough dps and nobody is dying at all. Hopefully they reconsider that because it's a terrible idea.



    And nobody is going to want to be forced to carry a second set of gear around to switch to another build because roles are missing. That creates an imbalance between PvE players and PvP players, because PvE players don't have to do that since they queue for a specific role. Make it so in BGs people queue for a specific role (or roles) as well.



    I'm also curious how each BG scoring system handles healer and tank scoring. It's a problem for both roles, but more so healers, because games that put too much focus on doing damage and getting personal kills tend to leave healers in the dust. Some games that take into account overall healing don't work because then you can get a high score for overhealing and not doing much.



    Games that have done that well have done things like assists - where you get points for doing any action near a person that died (most fair way to do it), fighting near an objective giving points, saving people from death, etc. We'll see how it goes I guess once it's released, but medals/BG points need to focus on actions that further the objectives of the game, and not mere "stat" medals like dps, healing, etc. The latter is not only easily abusable, but also tends to be a balance problem.



    I'm personally going to have to agree with this post. If ZOS doesn't address this issue players are going to get creamed by vet BG players. Many ZOS players haven't ever been in a battleground before, and with 4v4v4 the error for margin is 0! The real problem I see though is this; let's say ZOS puts appropriate role selection in the queue system, how many players are going to hit the heal role just to get in BGs faster? All this is going to do is screw that team from a potential win. Every MMO before has one common rule when it comes to BGs, if you don't have a healer on your team, you're more than likely going to loose.

    The most exciting aspect to this though comes from the non Templar healer builds in my opinion. Let's take a moment and review this.

    Sorc Healers are going to have two advantages.
    1. The twilight will give chase to Nightblades even when they try to cloak out. Can't find the Nightblade? No Problem! Just follow the twilight, pop the caltrops and inner light and beat the crap out of him.
    2. Crazy CCs: The Sorc as a healer will also have crazy CCs at their disposal between healing. Want to stop your opponent from escaping? Hit them with Restraining Prison and buff your party's magic crit at the same time. Got more than one player on you? Hit one with with Rune Cage., while you dispose of his team mate first. Trying to protect the control point from potential Nightblade assault? Drop the Daedric Mines. Seriously this healer will have more to offer a team than just heals.

    Nightblade Healers are going to be the offensive powerhouse.
    1. Nightblades Healers use siphoning abilities to heal their party members. What does this mean? More damage for your team without worrying about lack of heals.
    2. The combat buffs Nightblades offer will also give players the option to add another ability without having to use a builder. This is huge!

    Dragonknight Healer: Want strong mitigation with unparalleled strength? Well the DK Healer will ROCK players. With abilities like Igneous Shield, Cauterize, Obsidian Shard, and of course Magma Shell, this underestimated healer is going to finally get the credit it deserves. If you don't believe it, watch and see. A player is casting a spell! Hit them with Obsidian Shard that will stun them and heal a party member. Now he's running away! Grab him with the Unrelenting Grip, and let your team mates beat him to the ground. Oh NO...HERE COMES A METEOR! No problem for the DK Healer, just use Magma Shell.

    This is only a few examples of awaits Battlegrounds! As you can see, ESO already has the classes. Question of it is, will players adapt, or suffer the consequences?

    Post edited by Mysticraven on
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    For healers don't most players carry a staff and skills from the healing line anyway on their second bar?

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