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Puzzles in the Dark - Camelot Unchained Columns

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited March 2017 in News & Features Discussion

imagePuzzles in the Dark - Camelot Unchained Columns

This week our own Tim Eisen dives into CSE’s monthly Dose of Design from the biggest newsletter in the business. Here’s an ominous clickbait teaser, things get dark.

Read the full story here



¯\_(ツ)_/¯ 


Comments

  • grumpy43grumpy43 Member UncommonPosts: 5
    Tim,

    I encourage you to think about CU and for that matter the crowdfunding of anything as the supporting of an idea. You put your money towards an idea because if the crowdfunding event is successful, you have a chance to see that idea come to fruition. Warning: not all crowdfunding events will be successful.

    1. Does CU seem to be on the path of successfully implementing the idea many of us crowdfunded? Yes.

    2. Is CU going hit the projected crowdfunding dates as advertised? No

    I care much more about the idea and much less about the dates.

  • CopperfieldCopperfield Member RarePosts: 654
    CU has intresting things.. like the cube system.. and so forth..

    Ive played a testing fase of cu.. and this game very VERY long out still..

    I dont mind tho, not in hurry.

    people are willing to wait for a good game.. dont rush it i would say
  • AlomarAlomar Member RarePosts: 1,299
    I respect and am pleased with the creation of their own, and what seems to work for the intended purpose, engine. Crowfall is likely to take some major performance hits for the exact same style of gameplay due to the purchasing of an existing one, yet they'll ultimately release sooner. It's simply a different flavor.
    Haxus Council Member
    21  year MMO veteran 
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    Lover of The Witcher & CD Projekt Red
  • francis_baudfrancis_baud Member RarePosts: 479
    edited March 2017
    "Three years to create an engine and get near the idea implementation phase, how much longer?"

    More like 4 years at this point.

    The first time they've shown their work on the prototype of the engine was back in April 2013. We'll see how it pays off once they show some footage of large-scale battles.
    JamesGoblin
  • cameltosiscameltosis Member LegendaryPosts: 3,849
    I come from a development background so can fully appreciate the timescales involved.

    The guys at CSE are not only creating a game engine from scratch, but they are developing brand new ideas for mechanics and gameplay. It takes an incredible amount of skill to do all these behind-the-scenes type jobs, but they are absolutely critical to the success of a game like this.

    So yeh, building an engine from scratch and then iterating over these core mechanics was always going to take a long time, but it is 100% worth it in my mind. Once those are all in place and working, then the "easy" stuff can get done - all the artworking, 3d modelling, sound effects, animations etc. All that still takes skill, but the processes and tools are well documented and their is a larger pool of talent available to do the work, so easier to staff up for it.
    Currently Playing: WAR RoR - Spitt rr80 Black Orc | Scrotling rr6X Squig Herder | Scabrous rr5X Shaman

  • ThergoodThergood Member UncommonPosts: 1
    No timeline guarantees were ever made to backers. MJ has gone out his way through the whole process to make this clear. To CSE: Stick to the foundational principles, ignore this timeline complaining nonsense at all costs, and you'll be just fine.
  • GrimtuthGrimtuth Member UncommonPosts: 27
    Didn't anyone warn him not to bring a torch to a spear fight?
  • Viper482Viper482 Member LegendaryPosts: 4,101
    I backed this game with $100 of my money, as far as I am concerned they can take as long as they need.
    Make MMORPG's Great Again!
  • cse_tylercse_tyler Member UncommonPosts: 3
    I very much appreciate the enthusiasm, and also the patience. While we didn't get everything right the first time, we are being open an honest about our setbacks. We're also doing what it takes to catch up, especially with hiring outside of VA and setting up another office. (And not adding in extra stretch goals.) Per our latest updates Mark just visited with the Seattle team and things are going great. In the mean time we're continuing to be head's down and using our time as wisely as possible. Stay tuned, we're as excited as our Backers are to really be playing this game yesterday!
  • PeZzyPeZzy Member UncommonPosts: 154
    Delays cost money. Without a steady revenue stream, delays can be deadly. SC managed to keep draining money from the same people to keep it alive.
  • MensurMensur Member EpicPosts: 1,531
    I think i just got gray hair from reading this. I think it will be 2 years before we have a game that is worth playing. 2019 release? I would bet on it.

    mmorpg junkie since 1999



  • time007time007 Member UncommonPosts: 1,062
    edited March 2017
    terrible article. was jabber for 90% of it. make your points clear and concise. sorry for the feedback buddy, but this was a hodge podge of comments all over the place. reading this i literally had no idea what you were talking about. i knew you were talking about camelot unchained but until the middle of the article i had no idea what about it you were trying to discuss.

    then at the end i saw you wanted to know what year the game would be released. less ramble i suppose. at the beginning of the article you talk about ads. then the second paragraph is about cheez its. ok ads and cheezits for the intro of the article which is one of the most important sections. i thought the article was going to be about how camelot unchained needs to advertise better. then the cheezits came in and i realized i wouldnt get anything out of this article.

    IMPORTANT:  Please keep all replies to my posts about GAMING.  Please no negative or backhanded comments directed at me personally.  If you are going to post a reply that includes how you feel about me, please don't bother replying & just ignore my post instead.  I'm on this forum to talk about GAMING.  Thank you.
  • ThaneThane Member EpicPosts: 3,534

    DMKano said:

    Its basically justification for how far behind they are on a playable game.



    It is all true about the complexity and difficulty of work done, but the average gamer doesnt give a crap about that.



    All that matters to vast majority is - where is the game, when can I play? Everything else is excuses (no matter how valid they are).



    thats game business



    well, and MJ doesn't care about the "majority" gamer, those are pve people. that is why his games actually tend to have good pvp :)

    "I'll never grow up, never grow up, never grow up! Not me!"

  • tinuelletinuelle Member UncommonPosts: 363

    TimEisen said:

    Writing columns is like a box of chocolates, ya neva know whatcha gonna get...in the comments section.



    You are right about that Tim! And thats why I'm gonna drop a few lines of the supermegahit "Mmmbop".

    Mmmbop, ba duba dop
    Ba du bop, ba duba dop
    Ba du bop, ba duba dop
    Ba du Yeah


    Betcha never imagined that!!! :)

    image
  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    TimEisen said:
    Writing columns is like a box of chocolates, ya neva know whatcha gonna get...in the comments section.
    Well, I have never gotten pure crap from the chocolate box. Bet you get that a lot from the comments though ;)
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
  • meddyckmeddyck Member UncommonPosts: 1,282
    TimEisen said:

    DMKano said:

    Its basically justification for how far behind they are on a playable game.



    It is all true about the complexity and difficulty of work done, but the average gamer doesnt give a crap about that.



    All that matters to vast majority is - where is the game, when can I play? Everything else is excuses (no matter how valid they are).



    thats game business



    Well said as usual sir. I can't agree more. I have tons of respect and patience for mmo devs, that said I wouldn't mind hearing a few benchmarks in terms of years. I feel like that isn't asking too much but I understand the paradox that creates.
    The game will be out in a year that starts with 20 (probably).

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • PapasmervPapasmerv Member UncommonPosts: 63



    TimEisen said:

    Writing columns is like a box of chocolates, ya neva know whatcha gonna get...in the comments section.


    Well, I have never gotten pure crap from the chocolate box. Bet you get that a lot from the comments though ;)



    It ain't pure. Nowai!
    What every dev/pub should stand behind: "We're committed to creating a fair playing field for all players. You cannot gain gameplay advantage by spending real money in [INSERT GAME NAME]."
  • WizardryWizardry Member LegendaryPosts: 19,332
    Advertising ...grrrr.
    I can't remember everything i was going to comment on but i'll try a couple.
    Yes open candor is good but it really says more about how we are shocked by it more than expecting it.Even still a salesmen will NEVER tell you the whole truth,it is in their better interest to sort of beat around the bush or only tell you the good things.

    Someone mentioned ideas>dates.I strongly agree,the design is far more important than dates.However then we have to debate weather the ideas are worth waiting for and even then how good will those ideas be implemented?Like a great idea sounds great on paper but often times i see great ideas just look so bad in game.
    Lastly,i think i mentioned it elsewhere but i don't remember.Why not just pay Epic the 5% royalties and save years as well already have some great tools to work with?

    Just like most detest advertising,i detest most game designs i see now a days.30 years ago i envisioned great things for gaming,i barely see any improvements at all.Everything is a mixed bag,might get better graphics but weaker systems,or deeper systems with crappy graphic/animations.We might get nice art but cheap 2d structures instead of 3d.

    Something said really stuck with me.When SE was asked originally years ago about redoing ffvii,they said it would be far too costly to try and do a game made 20 years ago with modern standards.So likely explains why we have not improved much over the years,devs are trying to recreate the old days but need to cut many corners to do it.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • francis_baudfrancis_baud Member RarePosts: 479
    edited March 2017
    Wizardry said:
    Lastly,i think i mentioned it elsewhere but i don't remember.Why not just pay Epic the 5% royalties and save years as well already have some great tools to work with?
    CU revolves around a war between 3 Realms. The engine needs to handle unprecedentedly massive battles. The best attempt at large-scale PvP I've seen on Unreal Engine is in Bless Online with less than 150 players.


    CU devs are aiming for battles many times larger than that.

    That's one of the reasons why they're building an engine in-house. It's not something unusual: the large majority of the big MMORPGs run on their own custom-built engine. Nowadays indie studios usually pick Unreal, Cry and Unity because it's less costly in time and resources. But they likely won't achieve anything close to what we'll get in CU.


    JamesGoblin
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