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Let me know when Turbine caves and offers solo content

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  • CaptainRPGCaptainRPG Member Posts: 794


    Originally posted by Ian_Hawkmoon

    Man are you wrong...  WoW has solo content up to level 60 and they are the number one MMO as far as number of subscribers...  DAoC has solo content...  AC! has solo content...  And what does massively Multiplayer have to do with Solo content?
    The only solo content in WoW is the outside quest, which are easy, but you miss out epic items. The only time people have soloed dungeons is when they were 10 to 20 levels higher than the mob. AC2 were is it again, oh wait, it's gone.

    Again WoW's fanbase is not shrinking...

    1) WoW best content can't be solo'ed. So that competely defeat your analogy.
    2) Whenever a class fell behind, they were updates to rival so more players would play the class again.

    GW had to nerf certain class to prevent players from gravitating towards onec class team set builds. Had ANet not neutralized the situation, the majority of players would have played those classes and the rest of the content would have been unappeal them as the other class would have been no use. Moreover, other class would have become disinterest if they had to face one class-team with no variation. MMORGs don't put solo content in for a reason and that because if everyone could get access to 100% of the content with no help players would become bored quick.
  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by MX13
    ROFLMAO....
    Man, D&D will NEVER have solo content and shouldn't. D&D is about GROUP PLAY, and it always has been. If you don't like it, find another game, because this one's not for you.
    Don't confuse DDO with other games. WoW is more for you.


    I've said this once and I'll say it again. I played several times with me and my DM alone. Sometimes it was because we didn't have a lot of time, sometimes it was because others couldn't make the game but we ALWAYS had the option to do it. This should be part of DD0 as well. Specially considering how easy it is to get on and play.

    I've played D&D for some 20+ years now so know how this pnp thing works. Sounds more like your the one with the wrong idea of how things can be.

    Don't confuse your minute scope with what D&D is.

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365


    Originally posted by CaptainRPG

    Originally posted by Ian_Hawkmoon

    Man are you wrong...  WoW has solo content up to level 60 and they are the number one MMO as far as number of subscribers...  DAoC has solo content...  AC! has solo content...  And what does massively Multiplayer have to do with Solo content?
    The only solo content in WoW is the outside quest, which are easy, but you miss out epic items. The only time people have soloed dungeons is when they were 10 to 20 levels higher than the mob. AC2 were is it again, oh wait, it's gone.
    If by outside, you mean, non-instanced quests...  Yes, WoW instanced quests are pretty much group quests...  But there is still a heck of a lot of quests to do solo.  And I did not say AC2, I said AC and it is still around.

    Again WoW's fanbase is not shrinking...


    1) WoW best content can't be solo'ed. So that competely defeat your analogy.
    This is just your opinion...  And it does not defeat my ananogy...  You can still solo WoW all the way to 60...  How much fun you have is always up to the individual.

    2) Whenever a class fell behind, they were updates to rival so more players would play the class again.
    You want to explain this one to me?  And please give examples...

    GW had to nerf certain class to prevent players from gravitating towards onec class team set builds. Had ANet not neutralized the situation, the majority of players would have played those classes and the rest of the content would have been unappeal them as the other class would have been no use. Moreover, other class would have become disinterest if they had to face one class-team with no variation. MMORGs don't put solo content in for a reason and that because if everyone could get access to 100% of the content with no help players would become bored quick.
    No one said that any company had to make everything accessible for the solo player...  So your point is moot.
    And most companies put some solo play in...  Not the whole game, but they usualy put solo play capability in their game.
    And again, your last statement is only your opinion...  I fail to see a point in becoming bored by being able to solo...  I read the DDO boards and there seem to be a lot of people getting bored by the lack of content and no end game...  So does that make DDO a bad game?
    Speaking of DDO compared to other games...  How many other games have mobs spam heals if they get trapped or can't get to their target?
    DDo is going down hill fast...


  • CaptainRPGCaptainRPG Member Posts: 794

    Originally posted by Ian_Hawkmoon

    If by outside, you mean, non-instanced quests...  Yes, WoW instanced quests are pretty much group quests...  But there is still a heck of a lot of quests to do solo.

    About half the quests are non-soloable. Hogger, SkullRock, etc. are just two of non-soloable quests in that game out of the hundreds. The only quest you can truly solo, are quest that are non-elite and don't require you to kill a small population of a monster type or a boss with a long respawn time.

    If you actually played WoW, a lot of players will tell you, you are better off grinding instance to gain levels or money because quest content, whether you are grouped or solo, offers little XP and money.


    This is just your opinion...  And it does not defeat my ananogy...  You can still solo WoW all the way to 60...  How much fun you have is always up to the individual.

    OMG, I forget your infallible zealot poster-type. You can never be incorrect as everything everyone else has to say is just opinion. Sorry, but WoW's best is it raiding content because players can get access to best equipment and weapons. That's not opinion that's fact. And there have been more stories in website forums (I know this for a fact) that grouping is better than soloing. Soloing is only if you are trying gain a few levels THROUGH GRINDING. What you speak of is how WoW use to play when it first launched, but now players find it convinent to do quest instead of grinding and do them with groups because it faster to processes in getting their mount. The new obsession with WoW is mounts.


    You want to explain this one to me?  And please give examples...

    Hunter is DUUUH example.  When the hunter players were being excluded from groups because of their low dps, WoW upgrade their abilities so people would want to be in their groups. Same with the Warlocks.

    No one said that any company had to make everything accessible for the solo player...  So your point is moot.

    Actually, they didn't make totally soloable. The only way to get to point B from point A was to take henchmen with you, which pretty much kill the purpose of true soloing. You can't really solo any area except the beginning area. Solo also killing the gameplay factor and a lot players exclude other players making the community jaded.

    And most companies put some solo play in...  Not the whole game, but they usualy put solo play capability in their game.

    Again, no company is going to cater to you and put those elements in so you can have fun.

    And again, your last statement is only your opinion...  I fail to see a point in becoming bored by being able to solo...  I read the DDO boards and there seem to be a lot of people getting bored by the lack of content and no end game...  So does that make DDO a bad game?

    That's a opinion. It happen to Guild Wars. A lot of people got bored really fast and either stop player or uninstall the game all together because they went through most of the content themselves. In their own words, they said the content wasn't challenging when soloing. DDO would share the same fate.

    Speaking of DDO compared to other games...  How many other games have mobs spam heals if they get trapped or can't get to their target?

    You haven't played WoW have you? Or GW for that matter.

  • BladinBladin Member UncommonPosts: 1,089

    quotes are italicized, and yellow

    and captainrpg misses the boat! guess hes gotta wait for the next one!

    About half the quests are
    non-soloable. Hogger, SkullRock, etc. are just two of non-soloable
    quests in that game out of the hundreds. The only quest you can truly
    solo, are quest that are non-elite and don't require you to kill
    a small population of a monster type or a boss with a long respawn time.

    If you actually played WoW, a lot of players will tell you, you
    are better off grinding instance to gain levels or money because quest
    content, whether you are grouped or solo, offers

    okay, thats total bs right there.  Hogger is a quest to kill 1 mob, takes 2 people to do it.  skull rock is soloable if its the place im thinking of(burning blade npcs?).  Honestly learn2playwow2sixty.  about 90% of all the quests in the game are soloable.  Elite quests are about 1-5 per zone compared to the 10-20 that aren't.  Of course instance quests arent soloable and offer better item rewards but thats not the point.
    The point is, people CAN solo, and they CAN group.  Grinding instances is not a truely effective way to gain levels.  Grinding solo mobs is more effective on a longer term.  And money in instances is practically null unless your higher level and farming them.  At 60 if you get boe drops you earn money, otherwise your more then likely barely coming ahead of your repair costs(5g minimum at 60 with 60 gear.)  And the quests for instances can only be done once and offer decent money but nothing compared to solo quests, playing the market, crafting and farming solo could offer.
    I have a 60 hunter and a 60 shaman, alliance and horde, a 49 war, 45 druid, 39 rogue, ive seen basically the entire world and every single instance with the exception of BWL/AQ.  I've quested and i've grinded.  I've seen it first hand, maybe your noob experiences(why you said hogger for non soloable i'll never know).  And your second hand knowledge will win you arguements against noobs, but not against me.
    OMG, I forget your infallible zealot poster-type. You can
    never be incorrect as everything everyone else has to say is just
    opinion. Sorry, but WoW's best is it raiding content because players
    can get access to best equipment and weapons. That's not opinion that's
    fact. And there have been more stories in website forums (I know this
    for a fact) that grouping is better than soloing. Soloing is only if
    you are trying gain a few levels THROUGH GRINDING. What you speak of is
    how WoW use to play when it first launched, but now players find it
    convinent to do quest instead of grinding and do them with groups
    because it faster to processes in getting their mount. The new
    obsession with WoW is mounts.

    Woooo such nonsense.  First off, raiding is only for 60, before 60 can you can solo and group to level, there is 0 raids pre 60.  ZERO.  DDO doesn't offer solo content -at all- thats all the way to the max level(which you can get to in basically a week or 2 and run out of content in less then 3 weeks... which is a fact, unless those 15 new dungeons offer 4 weeks of content, which i highly doubt).  Woooo again you prove you have never actually played wow.  You can solo up to 60 by grinding, and its the FASTEST way to do it.  Period.  End of story.  No arguements. 

    And there is no obsession with wow and mounts.  Its a fact that at 40 you can get one, and guess what?  Its really great for speeding up travel, shamans and druids sometimes dont even get one.  And almost everyone can have it at 40 if they manage their purchases with no additional money earning.  So at 40 you get your mount and then its forgotten.  And quests are not time-exp effective, sure you get bigger "boosts" ie 4k 4k 4k 4k 4k, but the grinder earns more exp over a longer period of time, the amount of running and selective killing for the quester further reduces their exp gain.  I've ran a exp tracker and quested and then grinded and there was no comparison

    Actually, they didn't make totally
    soloable. The only way to get to point B from point A was to take
    henchmen with you, which pretty much kill the purpose of true soloing.
    You can't really solo any area except the beginning area. Solo also
    killing the gameplay factor and a lot players exclude other players
    making the community jaded.


    guild wars is a pvp game, not a pve game.  What makes the community jaded is that simple fact.  and if you honestly think you can solo in pvp with henchmen, your retarded.  The pve is meant as a side dish.

    Again, no company is going to cater to you and put those elements in so you can have fun.

    The thing is you don't know what your talking about.  A game company HAS to cater to its fans, if it doesn't it dies.  It's that simple, people won't keep playing ddo as the months go on.  I don't know why your fooling yourself, but if you don't want to face the facts.  *shrug*

    That's a opinion. It happen to Guild
    Wars. A lot of people got bored really fast and either stop player or
    uninstall the game all together because they went through most of the
    content themselves. In their own words, they said the content wasn't
    challenging when soloing. DDO would share the same fate.


    Dude, i played guild wars at release, had a R/E, W/Mo, and a N/Me.  I always had a full on group, henchmen were ONLY taken when it was impossible to get a group, which happened in about 4 of the entire series of quests.  Maybe people take henchmen nowadays because it's easier to just grab them then stand around shouting for a group untill you get everyone?  Don't you understand that not everyone likes massive downtime between actual playtime?

    honestly just admit ddo would be BETTER with solo AND group content, instead of killing alot of its own subscriptions because of it.  Just because you LIKE it, doesn't mean its good.




    image

  • Kem0sabeKem0sabe Member Posts: 443
    All this argument on solo content is pointless, if DnDO´s type of gameplay is as good as many sugest and is suposedly the basis of any succesfull mmorpg, then im baffled, why is DDO at half price in retail stores already? little more than a month after release, why is it that only 3 of their servers have a consistent population, with the rest of the servers praticly ghost towns?

    Face it, Turbine failed with DDO and this type of gameplay, people want variation and alternative means of advancement and they had their say, the sales numbers prove it, the server populations prove it.


    All ur Mountain Dew is belong to me.

  • porgieporgie Member Posts: 1,516


    Originally posted by Kem0sabe
    All this argument on solo content is pointless, if DnDO´s type of gameplay is as good as many sugest and is suposedly the basis of any succesfull mmorpg, then im baffled, why is DDO at half price in retail stores already? little more than a month after release, why is it that only 3 of their servers have a consistent population, with the rest of the servers praticly ghost towns?

    Face it, Turbine failed with DDO and this type of gameplay, people want variation and alternative means of advancement and they had their say, the sales numbers prove it, the server populations prove it.


    Where's it 1/2 price at? 

    I was going to go pick up a copy for my roommate and couldn't find it for 1/2 price anywhere online.  It's still full price.  I checked gamestop.com, walmart.com, and target.com

    -----------------------
    </OBAMA>

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365


    Originally posted by CaptainRPG

    Originally posted by Ian_Hawkmoon

    If by outside, you mean, non-instanced quests...  Yes, WoW instanced quests are pretty much group quests...  But there is still a heck of a lot of quests to do solo.

    About half the quests are non-soloable. Hogger, SkullRock, etc. are just two of non-soloable quests in that game out of the hundreds. The only quest you can truly solo, are quest that are non-elite and don't require you to kill a small population of a monster type or a boss with a long respawn time.

    You are one truely amazing poster...  I am convinced that you have never really played WoW.  I have soloed a character to 60 and did almost every non-instanced quest...  I soloed Hogger just 2 level over his level.

    If you actually played WoW, a lot of players will tell you, you are better off grinding instance to gain levels or money because quest content, whether you are grouped or solo, offers little XP and money.

    I play WoW every day and I am in a guild of over 150 players.  No one has ever told me that...  No one.  Questing is so much faster than instances.



    This is just your opinion...  And it does not defeat my ananogy...  You can still solo WoW all the way to 60...  How much fun you have is always up to the individual.

    OMG, I forget your infallible zealot poster-type. You can never be incorrect as everything everyone else has to say is just opinion. Sorry, but WoW's best is it raiding content because players can get access to best equipment and weapons. That's not opinion that's fact.

    Fact???  How do you come up with these "facts"?  What do you do with these great weapons and equipment after you get them?

    And there have been more stories in website forums (I know this for a fact) that grouping is better than soloing. Soloing is only if you are trying gain a few levels THROUGH GRINDING. What you speak of is how WoW use to play when it first launched, but now players find it convinent to do quest instead of grinding and do them with groups because it faster to processes in getting their mount. The new obsession with WoW is mounts.

    All I can say is this...  WRONG!


    You want to explain this one to me?  And please give examples...

    Hunter is DUUUH example.  When the hunter players were being excluded from groups because of their low dps, WoW upgrade their abilities so people would want to be in their groups. Same with the Warlocks.

    And your information come from?  Did the Devs tell you this is why they did this?  Or are you just blowing smoke again?

    No one said that any company had to make everything accessible for the solo player...  So your point is moot.

    Actually, they didn't make totally soloable. The only way to get to point B from point A was to take henchmen with you, which pretty much kill the purpose of true soloing. You can't really solo any area except the beginning area. Solo also killing the gameplay factor and a lot players exclude other players making the community jaded.

    You must be talking about GW here...  I have never played it so I cannot say anything about it.

    And most companies put some solo play in...  Not the whole game, but they usualy put solo play capability in their game.

    Again, no company is going to cater to you and put those elements in so you can have fun.

    Wrong again...  Most companies do.

    And again, your last statement is only your opinion...  I fail to see a point in becoming bored by being able to solo...  I read the DDO boards and there seem to be a lot of people getting bored by the lack of content and no end game...  So does that make DDO a bad game?

    That's a opinion. It happen to Guild Wars. A lot of people got bored really fast and either stop player or uninstall the game all together because they went through most of the content themselves. In their own words, they said the content wasn't challenging when soloing. DDO would share the same fate.

    DDO is already sharing that fate...  Check the server populations...  People are leaving because there is no content...  And no solo play...

    Speaking of DDO compared to other games...  How many other games have mobs spam heals if they get trapped or can't get to their target?

    You haven't played WoW have you? Or GW for that matter.

    WoW mobs do not spam heals anything close to what DDO mobs do...  Do you realize that DDO mobs will spam heals if they are blocked by a player?   DDO mobe are almost impossible to get them to attack you if they are already attacking another player.  Unlike WoW.  If you don't believe me go read the official boards...



  • LothloreLothlore Member Posts: 34


    Originally posted by nikoliath

    Originally posted by Stampede

    Then I'll give it another try.
    I don't like being unable to explore, and I don't like standing in a tavern for an hour with nothing to do but stand there with my LFG tag on.

    dont hold-your-breath waiting for turbine to "cave" on solo-ing for this game. They were not too solo-friendly in ac2 at the mid to higher levels and never relented from that position-instead they just shut it down because it bombed so bad. I imagine  d&d will will manage to survive a couple years before that happens, unless Turbine goes bankrupt or something,so your best bet may be to wait for some other game ..... good luck :)

                                                                                     Lothlore




  • CaptainRPGCaptainRPG Member Posts: 794


    Originally posted by Bladin

    quotes are italicized, and yellow

    and captainrpg misses the boat! guess hes gotta wait for the next one!

    okay, thats total bs right there.  Hogger is a quest to kill 1 mob, takes 2 people to do it.

    What part of the word "soloing" do you not understand. Soloing isn't using 2 people, it's being able to finish quest without assistance. The fact you admit that players have to go in pair proves my point.



    skull rock is soloable if its the place im thinking of(burning blade npcs?).

    If the arguments was confined to searing collar and lieutent's badge, you'd have a point, but many have to adventure further than that to beat the two elites in there. And those two elites are not soloable.





    I'd go further and tear the rest of the post to pieces as well as Ian's, yet it would do nothing, but encourage you continue arguing more. I'm sorry, but I'm not up for any pissing contest, I know when stop. I'm not planning to reply to this post again as I know you guys will focus more on the personal attack. So you can go ahead and call me a punk behind my back or call me a noob who knows nothing since it's typical antics and behavior I would expect of posters like yourself. I just know for a fact, if anybody buys your crap, they are stupider than you are.
  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365


    Originally posted by CaptainRPG

    Originally posted by Bladin
    quotes are italicized, and yellow

    and captainrpg misses the boat! guess hes gotta wait for the next one!

    okay, thats total bs right there.  Hogger is a quest to kill 1 mob, takes 2 people to do it.

    What part of the word "soloing" do you not understand. Soloing isn't using 2 people, it's being able to finish quest without assistance. The fact you admit that players have to go in pair proves my point.



    skull rock is soloable if its the place im thinking of(burning blade npcs?).

    If the arguments was confined to searing collar and lieutent's badge, you'd have a point, but many have to adventure further than that to beat the two elites in there. And those two elites are not soloable.

    I'd go further and tear the rest of the post to pieces as well as Ian's, yet it would do nothing, but encourage you continue arguing more. I'm sorry, but I'm not up for any pissing contest, I know when stop. I'm not planning to reply to this post again as I know you guys will focus more on the personal attack. So you can go ahead and call me a punk behind my back or call me a noob who knows nothing since it's typical antics and behavior I would expect of posters like yourself. I just know for a fact, if anybody buys your crap, they are stupider than you are.

    Look, I never attacked you personally, just your posts that I believe are wrong...  You are the one flaming others and calling others names...  Wether or not you read this is fine by me.  I really don't care if you post here or not.

    skull rock is soloable if its the place im thinking of(burning blade npcs?).

    If the arguments was confined to searing collar and lieutent's badge, you'd have a point, but many have to adventure further than that to beat the two elites in there. And those two elites are not soloable.

    I'd go further and tear the rest of the post to pieces as well as Ian's, yet it would do nothing, but encourage you continue arguing more. I'm sorry, but I'm not up for any pissing contest, I know when stop. I'm not planning to reply to this post again as I know you guys will focus more on the personal attack. So you can go ahead and call me a punk behind my back or call me a noob who knows nothing since it's typical antics and behavior I would expect of posters like yourself. I just know for a fact, if anybody buys your crap, they are stupider than you are.

    Look, I never attacked you personally, just your posts that I believe are wrong...  You are the one flaming others and calling others names...  Wether or not you read this is fine by me.  I really don't care if you post here or not.


    skull rock is soloable if its the place im thinking of(burning blade npcs?).

    If the arguments was confined to searing collar and lieutent's badge, you'd have a point, but many have to adventure further than that to beat the two elites in there. And those two elites are not soloable.

    I'd go further and tear the rest of the post to pieces as well as Ian's, yet it would do nothing, but encourage you continue arguing more. I'm sorry, but I'm not up for any pissing contest, I know when stop. I'm not planning to reply to this post again as I know you guys will focus more on the personal attack. So you can go ahead and call me a punk behind my back or call me a noob who knows nothing since it's typical antics and behavior I would expect of posters like yourself. I just know for a fact, if anybody buys your crap, they are stupider than you are.
    I'd go further and tear the rest of the post to pieces as well as Ian's, yet it would do nothing, but encourage you continue arguing more. I'm sorry, but I'm not up for any pissing contest, I know when stop. I'm not planning to reply to this post again as I know you guys will focus more on the personal attack. So you can go ahead and call me a punk behind my back or call me a noob who knows nothing since it's typical antics and behavior I would expect of posters like yourself. I just know for a fact, if anybody buys your crap, they are stupider than you are.


    Look, I never attacked you personally, just your posts that I believe are wrong...  You are the one flaming others and calling others names...  Wether or not you read this is fine by me.  I really don't care if you post here or not.
  • BladinBladin Member UncommonPosts: 1,089


    Originally posted by CaptainRPG

    Originally posted by Bladin

    quotes are italicized, and yellow

    and captainrpg misses the boat! guess hes gotta wait for the next one!

    okay, thats total bs right there.  Hogger is a quest to kill 1 mob, takes 2 people to do it.

    What part of the word "soloing" do you not understand. Soloing isn't using 2 people, it's being able to finish quest without assistance. The fact you admit that players have to go in pair proves my point.



    skull rock is soloable if its the place im thinking of(burning blade npcs?).

    If the arguments was confined to searing collar and lieutent's badge, you'd have a point, but many have to adventure further than that to beat the two elites in there. And those two elites are not soloable.




    I'd go further and tear the rest of the post to pieces as well as Ian's, yet it would do nothing, but encourage you continue arguing more. I'm sorry, but I'm not up for any pissing contest, I know when stop. I'm not planning to reply to this post again as I know you guys will focus more on the personal attack. So you can go ahead and call me a punk behind my back or call me a noob who knows nothing since it's typical antics and behavior I would expect of posters like yourself. I just know for a fact, if anybody buys your crap, they are stupider than you are.


    Okay first off, the 2 elites in there are for 1 maybe 2 quests(i have not personally ever came across it, since they are not part of the main "flow" of quests.

    The thing is as was said before, the number of subscribers gonna stay in ddo will speak for itself.  I honestly don't care if you post again, but you spout off such nonsense about generalizations about mmorpgs which are total lies.  I'm sorry if you counted it as a personal attack, it was never meant as such.

    And obviously some bleeding heart reported my previous post for the "your a idiot for believing/using" that sort of logic.  Which i still say shouldn't of been deleted, for it is the truth.  I only insulted you, because first off you called me directly a idiot.  I guess its just be cause the admins are too lazy to edit a post slightly. (note thats not insulting the admins, just merely stating the facts)

    image

  • KharmaKillzKharmaKillz Member UncommonPosts: 22

    personally, I have no idea what this entire thread is about...

    sure, sometimes, I wait around for about 10 minutes for a group, but I usually look to see what types of other characters are LFG and then play the opposite of that from my character list.  Thats why we have multiple slots to play with :)

    Just enjoy the game, its fast paced, its loot oriented, its fun!

    Nuff Said.

This discussion has been closed.