I grew up playing old school MMOs like RO, which were pretty badly designed IMHO. Old school MMOs typically had few or no quests, and were mostly about grinding mobs in some random field. Any quests usually had cryptic instructions and things like quest logs were unheard of.
WoW popularized a quest based leveling system that actually told players where to go and what to do in order to level. Before that, questions like "I am level X now, where should i go to level/farm gold?" were really common.
MMOs have definately made a huge shift to making everything easier for players. Look at the amount of time needed to reach max level in a modern MMO like WOW vs something like RO for example. And you used to need to stop leveling to farm lower level mobs to get gold, since mobs for your level needed too many healing items.
Despite MMOs becoming a lot easier, I still see most newbies complaining that they are "too hard". The record breaker so far is a guy who played for less than 1 hour, did 3 or 4 quests, got to level 6 (level cap being 90) then quit because it was "too hard".
It is VERY common to see newbies complain they don't have money....but they won't do side quests for gold, sell stuff on the marketplace, or...pretty much anything. When I ask them how they want to get gold, they either say "idk" or stop responding.
Newbies want gear, but arent willing to kill stuff for materials to craft said gear because "ceebs", "too hard" or "takes too long". Nor do they have money to buy the gear from other players.
Newbies want to level, but arent willing to kill monsters to do so. Why? "Too boring to solo", "too hard", "takes too long" or "idk". One guy told me he prefered to play another MMO (might have been TERA, i dont remember) where you could apparently hit level cap in an hour or something and "it's awesome".
Newbies want to raid, but arent willing to talk to people to form a party. This is particularly puzzling. Recently, there were a bunch of newbies who wanted to do raids so I basically told them to talk to each other and gave them a list of names. 10 minutes later, one guy ran off to solo stuff and the rest were still standing around and were asking each other if anything was happening. I told them to talk to each other again. 10 minutes later, there was still no progress. Finally someone made a party to do a few raids, but they played for less than an hour before people started logging off to play other games.
That's actually better than average, because what usually happens is that people don't talk to each other and end up standing around doing nothing or they just log off to play something else.
I just had this conversation on steam with a newbie, literally minutes ago :
7:13 PM - [Redcated]: anyone want to farm seals?
7:14 PM - Question: did you try talking to the people i told you about?
7:14 PM - Question: i literally made a list of names for you
7:15 PM - [Redcated]: list of names?
7:15 PM - Question: check the steam group comments
7:17 PM - [Redcated]: aren't they in the chat?
7:17 PM - Question: not all of them
7:17 PM - Question: go check the list
7:18 PM - [Redcated]: I know most of them
7:18 PM - Question: then go message them
7:20 PM - [Redcated]: off line
7:20 PM - Question: try messaging them on steam
7:20 PM - [Redcated]: what a sad game...
7:21 PM - Question: why? most people are not in game all the time
7:21 PM - Question: but they are on steam
7:21 PM - Question: add them to friend list and message them
At this point he stopped responding. I literally made a list of players that he could party with, gave it to him, but he wont talk to them to form a party. Most newbies do the same thing. I dont get this mentality at all. Its like everyone just wants someone else to organize the party for them. If that doesnt happen, its the game's fault or something.
I dont know if anyone else sees this happen, but it just seems that most modern MMO players want everything on easy mode and arent willing to actually play the game to do anything. Im not talking about farming something for 100+ hours, but they wont even spend an hour trying to farm a rare drop before giving up. They want rare drops on every single raid or the game is broken. They want to hit level cap in an hour or something. Etc.
Thoughts?
Comments
Competition between games is also a major contributing factor to the higher rate of early-game drop outs - why spend a month getting my account ready to PvP when I can hop into a MOBA or FPS and instantly start PvPing?
it's actually what motivated me to stop playing theme-parks and try out eve online cause everyone swears it has this crazy learning curve(it doesnt!) just got tired of going into mmo's and within 5 mins knowing everything and other players not mattering
Sure their are a lot of playground liking people, we have well over 7 billion people on the planet.
But the problem is NO MMOS !!!!!............ Because we have over 7 billion people, you would think we would have at least one mmo.
I would think we have more mmo liking people than playground people. But marketing only gives us playgrounds.
Problem is, the community in many places are for change, but tell devs otherwise when they whine for all the games to be the same.
or not?
who knows, simply all mmo's are thesame thing, atm. grind
Why because they don't handle disappointment very well, and have the displine of a wild monkey. So giving these people a game where if you die you lose almost everything, would be like trying to give a wild baboon a pen and telling it to write the alphabet. Now if you give said baboon nice treats , and stuff like that then you could get that baboon to write the alphabet.
There is your answer. Now to prove you aren't a baboon, go beat Zelda 2 for nes, with no cheat guide, on the original nes, with no cheats. When you throw the controller in rage, make sure you have some one there to shout at you, you better not be braking that game system I just busted my ass to buy you, or your gonna get your ass wooped and no dinner. NOW GO WASH THE DISHES.
By the way, if you don't mind saying (and if I missed it I apologize) but what game were you referencing int his post?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
No problem, although we give minimal advice as new players should explore the game themselves.
Then he asked for ingame currency and top gear.
"No."
Then he asked to join the group.
"We don't know you yet, so no."
Then started raging, racial abuse, RL death threats along with it.
We're all adults so we were obviously not impressed and just laughed.
We griefed him out of his stuff (PVP mmo), and out of the MMO as well. Haven't seen him since.
^
THAT is our main experience with "new" players that start to play the MMO we are in. It is quite funny though that 99% of them all start comparing the game to WoW and that WoW is "soooo much better and challenging", yet they can't fight their way through the tutorial unless it is full of exclamation points, elves and a hand guided way from start to finish.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
I'd rather there be 5000 mmos with 2500-5000 subscribers than 75 mmos with hundreds of thousands. Selection sucks and everything is the same. Everything is easy now. I agree with the OP.
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
So I can relate to all OP has written. Much has changed the last decade, and even more the last 5 years. MMOs are becoming all overly easy and aimed at the me-me and now-now generation. There's no real challenge anymore, nor the real need to (seek for a) party. Everything is handed down to you and automated.
It's also the main reason I'm no longer playing any MMOs at all anymore. While you are with 1000s of players on a server, I've never really felt more alone in a game (genre) than in any MMO at the moment. Hell, even most solo RPG give you more a feeling of being surrounded by people than in MMOs there days
Whatever it is, as apparant here and other places where players discuss games, that there are many players who are seeking games where efford is required (and therefore feeling of accomlishment and satisfation) - And hardly any mmos provide this anymore, or only in a few specific areas.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
So are the devs that lame or are they afraid nobody will play without the hand holding?
I lasted 2 minutes in Revelation online because i was literally given a free level just for clicking the first npc "with a yellow marker on head",to me that is pathetic game design.However i have played a game for years with lots of players that enjoyed no hand holding,so i have to blame 99% of the developers,they must be making games for their 6 year old kids.
Never forget 3 mile Island and never trust a government official or company spokesman.