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This weekend Paizo CEO Lisa Stevens sent out a letter to the Pathfinder Online community to explain the road forward. Rob chimes in with his thoughts on the topic.
Comments
So my concern is that maybe it does finally make it out the door ... and then die within a year when the plug gets pulled.
Not worth it, sell the assets and move on.
Anyone keeping this going on, is financially blind.
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All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Also don't forget that this is a time based leveling system. That is what keeps these loyalists paying. It's the hope that someday new players will arrive and be 3 years behind the leveling curve with no way to ever catch up. Unless this relaunch is coupled with a full wipe it's pointless.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I will remain skeptic though. While on paper and in practice on a kitchen table it's rockin', doesn't mean the concept translates well. I'm afraid this is basically another Darkfall-esque game from what I've read. I'm not sure it works or sells in today's market other than a few fans and loyalists.
Why they didn't think outside the box and make a top notch tabletop emulator for Pathfinder I will never know? Let people play with others across the globe, make their own adventures, run their own campaigns.
As for monitizations, sell adventures, outfits, monster models, dungeon models, all the things people would buy to use in making their own or just getting together and playing with friends.
This just seems a waste and they are shoveling good money after bad.
This is a failed project and nothing is going to change that. It's Pathfinder - The first time some idiot came to them and brought up the idea of creating an MMO based around PVP and territory control somebody should have casually kneeled down in front of them and gave them a nut-tap. "NO. THAT IS DUMB. YOU ARE DUMB. YOU ARE ALSO FIRED."
Pathfinder and all tabletop games are about the STORY being told. The party of characters and the events going on in the world around them. There's never been a single time in my life where I've thought while playing a tabletop game: "Man, it would be so much more fun if we're all just running around and doing PvP. What a great game to roll some dice." How utterly boring. Crowfall is coming out guys. Camelot Unchained. Call it. Kill it. Gut it. Restart and make a CRPG or something, that's where it all started for D&D. They have a lot of great single player/multiplayer experiences. Some of the best.
Installed, updated, logged in. Changed my resolution and the game crashed, I actually needed to reboot. Logged in again, changed the graphics quality, game crashed again while restarting messed things up even further. So far I have not been disappointed! Will update if/when I get in the actual game, character creation so far is beyond limited though....
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Subject to change, of course, if we get a sniff of an offer for a better deal (licensing, buyout, whatever).
Crowfall alone should mean the end, those are the players PO won't get.
Avatars are people too
I really can't think of any redeeming features for this game and no amount of polish is going to make it better.
Read the above list and personally think that their top priority would be to fix combat. It makes the combat in Wild Terra and Project Gorgon look fast and furious by comparison (unless it has been fixed).
This game makes Shroud of the Avatar look like quality work.
That was a long list "roadmap" i can't read it all because game development is such a huge massive undertaking.I have to actually walk through a game and see with my eyes what is going on,i cannot remember 200 lines of dialogue telling me what the game is going or going to be doing.
In reality,marketing has been awful right across the gaming genre,i seriously cannot believe that NOBODY or anyone has not done videos explaining and showing what the games are all about.It is like the Marketing effort and people behind it have no clue about good gaming,so they don't know what to talk about
So if this game has any hopes and prayers of achieving anything,it had better make a couple videos fully explaining and taking us through the ropes of combat because that is an important area.
If there is nice discovery ideas,let it be known,if there is a great crafting system,explain WHY it is good.
Bottom line is this game has such a little chance that not even 50 million would accomplish anything.You need a distinct direction and a distinct selling point,your IP NAME alone will not cut it.
Never forget 3 mile Island and never trust a government official or company spokesman.
This must be the strangest thing I ever heard implemented in a MMO, not the fix but the current situation. And it can't be a bug since it actually is harder to code then having the mobs only attacking everyone.
I don't really see why Lisa put Paizos money into this instead of doing something she actually is good at, like P&P RPGs. For instance could the same money be used to creating another P&P gaming system (maybe something sci-fi?) which is far cheaper to make then a MMO.
As for PFO I think she is in over her head, if she can't find anyone taking over she might as well cancel the game but allow the fans to run private servers.
Goblinworks were always severely underfunded for a MMO and the game they made seems more like it tries to be a new Darkfall instead of a MMO version of Pathfinder.
Paizo is one of the few larger P&P RPG companies but they just don't have the money for this type of project and they should never have given their license to someone that couldn't afford to make a well funded game.
Crowdfunded games are fine but Pathfinder is one of the 2 top P&P systems now with millions of players (I think it actually is larger then the current D&D version but not as large as all D&D versions put together, many still play 3.5 and AD&D) , if Paizo just would play cool and maybe chat a little with different publishers we would sooner or later get some kind of AAA computer game, probably not a MMO but the IP certainly is large enough for a good single player or regular multiplayer game.
This isn't a signature, you just think it is.
Although i do have an idea as to what they should have done.
They should have taken the well known IP and made the first REAL GOOD quality TCG using their combat structure and assets.
I mean seriously,all we have is tcg board games,surely someone could do 500x better and steal this market.
A quality TCG can be designed far cheaper than a mmo and be easy to implement updates.So turned based figurines with large maps with encounters along the roads.Entire maps could be squares/octos etc etc.
Then they could create armor and weapons for the Hero's,yep that is what i would have done.
Never forget 3 mile Island and never trust a government official or company spokesman.