It looks like you're new here. If you want to get involved, click one of these buttons!
I wish that Mythic would consider shortening the med times. Both on health and mana. They seem to be the longest in the business outside of Everquest.
I understand that there are some places where it would maybe upset the game balance (RvR areas), but when I'm soloing in an instance dungeon or just doing some PvE questing, how does it hurt to have it sped up in just those areas? It keeps the game rolling and more fun than just sitting there watching my hero sit on his butt.
--------------------------------------
Comments
I can't remember if I said the same thing on this board or another. But I agree.
Down time is definitely not fun. Down time is Frown time.
Be careful though, because I remember which ever board I posted it on I was immediately called all sorts of names for having a WoW short attention span. It probably wasn't this board. Most people here are pretty cool.
But even if I did get called names, WoW got at least that part right. The game kept moving along at an exciting pace.
-----------------------
</OBAMA>
Down time is in the game to encourage grouping. And as far as "mana" downtime once you get a few RP's under your belt you'll find that casters get neat abilities to reduce the downtime there:
Serenity & MCL radically reduce downtime from mana/power.
Grouping with a healer class removes almost any downtime whatsoever from health regen.
I know that's not an answer folks that post this stuff want to hear but the bottom line is that there are things you can do to reduce downtime. Health downtime for a non-healer class IS a pain but if you really want to avoid it you can go to the player housing zone, do a search on the vendor there and buy healing potions If you don't have Realm points yet or want even faster power regen you can buy mana potions as well.
There are tons of ways to reduce downtime. It's in the game to encourage grouping but there ARE ways around it.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
And as far as casters medding in concerned I think it is a good thing to haev the downtime or else ther'd be no tanks left in the game.
But that is just my two coppers worth.
Does your guild have a website yet? Find out how easy it is to get one.
I play it with my roommate. Right now we're doing a bard/animist build. There are times we quit from boredom waiting for the animists mana to go up and just go on to the Frontier. I would love to build new characters but the wait is just not worth it most of the time. 60 seconds to med up may not sound like a long time, but in game it wears on you.
I can see where people would desire a bard in their group to med up stats faster, but even then it's too slow.
The problem is that there are newer games out there now that have gotten rid of the horrendous med penalty. Obviously, enough people were tired of it. For the sake of competing I feel like it would be good to speed up the little yellow and red bars.
We need more new players. Getting rid of little things like sitting in one place for too long might make a few more stick around.
I wouldn't mind the med times sped up at all.
Here's the way I look at it. I came from WoW. It was my first MMO. Part of the fun of WoW after hitting 60, or at any time really, was playing a new character class. DAoC has so many more classes to offer. But I find myself reluctant to begin a new class (even with the /20 command) because of how long it takes to get to 50.
I know the time to get to 50 has been shortened, but it's still a very long time for people who don't have much time each day to play. For someone who doesn't have much time it can take upwards of a year. And not many people are going to stick around for that. They want to see that high end RvR ultimate content.
I would like to create new characters in other realms. Or new characters in my home realm. And I've started some. But I just end up going back to my main character most of the time.
Maybe if the progression was faster the effect would be two fold. More of the veterans would play along with the new folks as opposed to the PL option, and in turn more of the new players would be enticed to hang around.
=============================
It all seems so stupid
It makes me want to give up
But why should I give up
When it all seems so stupid
Currently, there are many people who powerlevel new players. I offered to one person from this board to get him a few levels, new armor, and new items. He did not want to be powerleveled. That is totally fine. But at the same time, I had no characters near his level to group with him. I do level my toons up without powerlevling. In fact, with Catacombs I can often manage the same or better XP than if I was being powerlevled. But for those that like to powerlevel, they are not going stop and group. What reason would they have to group? If you increase how quickly people level and increase the soloability of the levels, then you decrease instead of increase the incentive to powerlevel.
It all depends on how fast you want to level, but solo I can level 1 toon to 50 from level 1 in 6 months playing 6-8 hours a week. This means at least 2 level 50's a year. I am sure if you spent a little more time than that you could get 3 level 50's in a year. How much faster and easier do you want it? If you go fast you can get to 50 in 120 hours. If you go slow it will take you 240 hours played. People can do it a lot quicker than 120 hours. Many have been able to do it in 72 hours. To me, the leveling is just about right. I think there needs to be some tweeks to a few levels, mostly levels 45-50, but they are still not too bad.
Since it used to take over 1200 hours to level, and now you can do it in 120, then I think it has been reduced just about enough in terms of speed.
Currently, there are many people who powerlevel new players. I offered to one person from this board to get him a few levels, new armor, and new items. He did not want to be powerleveled. That is totally fine. But at the same time, I had no characters near his level to group with him. I do level my toons up without powerlevling. In fact, with Catacombs I can often manage the same or better XP than if I was being powerlevled. But for those that like to powerlevel, they are not going stop and group. What reason would they have to group? If you increase how quickly people level and increase the soloability of the levels, then you decrease instead of increase the incentive to powerlevel.
It all depends on how fast you want to level, but solo I can level 1 toon to 50 from level 1 in 6 months playing 6-8 hours a week. This means at least 2 level 50's a year. I am sure if you spent a little more time than that you could get 3 level 50's in a year. How much faster and easier do you want it? If you go fast you can get to 50 in 120 hours. If you go slow it will take you 240 hours played. People can do it a lot quicker than 120 hours. Many have been able to do it in 72 hours. To me, the leveling is just about right. I think there needs to be some tweeks to a few levels, mostly levels 45-50, but they are still not too bad.
Since it used to take over 1200 hours to level, and now you can do it in 120, then I think it has been reduced just about enough in terms of speed.
No, no, no. You missed the whole point. hehe...
It's my fault though, I went back and read what I wrote.
I was referring to the med times being too long. People would level up faster if they didn't have to sit on their butt bored for so long. Plus with shorter med times people would be less tempted to be PL'd because the boredom factor wouldn't be such an issue.
=============================
It all seems so stupid
It makes me want to give up
But why should I give up
When it all seems so stupid
There are Tinderboxes in the current patch (which you can test out by logging onto Pendragon, the test server) which you can use to build campfires that speed up regen rates. (AKA shorter med times)
And someone posted in another thread that we never listen.
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
Well just to make my point. i Dont want the grind to go faster. But i do want the downtime to be less.
now lest say you get 1000xp pr kill but have 60 downtime. if you made it 2000xp pr kill but lessen the downtime to 30sec... you get my point. more kill's pr lvl. but less downtime. The rate the xp comes in is fine. it's just the long downtimes that made me frustrated. As im trying to get groups all the time. And for those that say "just get a healer in group". There are almost none to group whit !!! How can you get groups when there is none arround your lvl to group whit. It's the lvl im talking about Not the stuff you do after 50.At lower lvl's there aint that much realm abilities you get. that mostly comes after 50. When the real RvR start's.
But im gona go and try out the new camp fires. they better work in instances then. Or there is no point to them. :P
rofl
I was just reading through the thread and about to put my 2 cents worth in to agree with the med times being too long when I got to this. I can't wait for the tinderboxes.
If people who closed their accounts find out about this I bet a lot of them come back. This is going to make the game much more fun.
===============================
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
But we will just have to wait and see how this turns out.Just dont hope these will be to hard to gett.
Still good work. keep it up
I don't see what the big deal is now. They made Exping easier, this alone means less downtime 1-50.
Last I played you also had regen pots, or could bring a bot, or a friend.
They put pots in to help soloers (and to take away some of the disadvantage to not using a bot), otherwise you can group with a healer/buffer. There is a reason pot buffs aren't as good as ones from live players. Play a caster? Duo with a healer. Otherwise a shammy with friggs does wonders to downtime. If they made it easier I think certain pots would never be used at all. The elixer of mending line worked great for me when I played. Of course buffing your Armor or Dex results in less damage so can reduce downtime too.
--------------------------------------
I'm now sure about now, But hitting 50 in DAoC used to mean something. It meant something because it took effort and not every player made it, a player that couldn't stop deing could get stuck in their 40's forvever. In WoW lvl 60 doesn't mean a thing, as anyone can hit it. No Exp loss on death means, that even a horrible player that dies 5times for every 1 even con kill, will still hit lvl 60 in time.
When I hit 50 in DAoC I felt like my char had worth. In WoW I just feel like part of the crowd. I will admit many things could have changed in DAoC since last I played. So if anything put me as a old DAoCer thinking back to good times, rather then a random rude posters please.
If you are in a group, even a decent group, there will be almost no downtime. Even solo, I do not see what the complaints are for many classes. My nightshade can even solo now and I almost never have down time. The only time I can recall having downtime recently is on my animist before I got raging power and mcl. I used to have to cast up, kill, and then wait a minute or two after shrooms died off to have enough power. Now, I can cast up, kill, then use my RA's, then cast some more. If I group with a bard I can pull almost constantly. If I am with someone that has a powerfont, I can pull all I want. I can cast max shrooms without a problem.
Some classes have downtimes. Some classes have more downtimes than others. I do not "like" downtimes, but given how anti-social people have become in mmorpgs, if you make it any easier then why would you bother grouping at all?
There are some nice things you can get, such as potions, that will help you out. Good armor will keep your health up (if you are specing your toon correctly, your health should never drop more than 30% fighting an orange con mob most of the time). Sitting down helps speed up regen. But if I can just kill because I have infinite power, health, and end, then why would I ever group?
And for finding groups it's nearly impossible to do in this game ... even on the classic server when you get up a little in the lvl's. im flagged for groups and use /who too see if anyone wana group. usualy i dont have much luck whit it.
It has nothing to do whit beeing anti social as you so well putt it. I know at the lowest lvl's there isnt much problem finding group's. neither at the highest lvl's i presume. but mid lvl's it's fucking horrible.And for realm abilities. well there is none playing in the bg from 25-35 so that is out of the question until after you hitt 40 mostly.RR1L5 is the cap in thidranki. and that is the only BG there is players in. atlest the 2 next is deserted mostly.
i loved the range but as i have huge downtimes all my con/str and dex/quick stats capped and i still have preoblems soloing yellow con mobs in TD usualy because i cant get range on them and im bow specc. after each kill i usualy is far bellow 50% hitt. now tell me that aint alot of downtime pr kill and il say you must have a really borring life if you would enjoy that.
And i dont think anyone is saying make the lvling faster... think they are saying mess less downtime. there is ahuge diffrence between making the game easier and reducing downtime.I wana be able to play and have fun,not spending 70% of my game time twinning my thumbs watching a stat bar regen.
Make less downtime,but keep the current rate your gain XP. not to hard to do. The time it takes aint the problem, the downtime is.
I just soloed a bainshee to level 23 from level 1 with no twinking as well. Most of the time I killed yellows/oranges in sub par equipment.
I do not play on the Classic servers. On the regular servers, many times if I am on someone in the alliance will ask if anyone is doing or wants to start an XP group. People ask if anyone needs powerlevling. The alliance runs a lowbie night a couple times a month as well.
I have not levled a ranger up. Rangers and NS were the two hardest classes to level up because of how slow it took. Further, they really add nothing desirable to a group. I remember when leveling was really bad that I and my friends woudl alwsy take pitty on poor rangers and nightshades and allow them to group because without it they would never make it. Many people in my guild, in fact I think I am the only one that hasn't, has leveled up rangers. I have only seen them at upper levels, but soloing is no problem for them. They keep their bow maxed and use the best arrows. They can then drop most yellow/orange mobs in 2-4 bow shots.
It is either your level, spec, or not using the best arrows. I can't say for sure because I just see people play them.
Decreasing downtime decreases the difficulty of the game. Decreasing downtime removes what little encouragement there is to group outside of RvR. Decreasing dowtime means increasing the rate at which your health, end and power regen. This in turn has balance issues for the rest of the game.
As a ranger I would suggest you make sure you use arrows that are strong vs the mobs you are fighting. If you find some mobs that are very weak to your damage it may be better to kill them until they turn green. Trees for example. A archer or rouge using slashing arrows on trees you can probably kill them in 3 hits or so. But it seems everyone is just doing cata task now. It may also be smarter to go meele ranger while lvling at least you should have your meele 2/3 your lvl if you are going full bow you are gimping yourself for lvling. If you get tasked to kill a high yellow that is strong to your damage and you are weak to its you will likley have trouble. Using equipment that is above yellow doesn't help, it wears down faster, it may even cause increased misses (as it wears down you miss more) and not transfer stats in full; I know you don't get the full armor value at least. Anyway, using red armor/weapons will cause to you have to repair it MUCH MORE and you need to keep your equipment above 90% or you'll miss like crazy. This just cost you more money. I suggest you stop using red after lvl 30, because by the time it turns yellow you would have repaired it so much your duribilty will be shot. Blue/Yellow armor/weapons with great stats and quality is better then sucky stat red with poor quality.
You want to see +xx damage every time you hit them and see -xx evertime they hit you. There has been times the extra damage is so high on certain mobs and just after getting a spell upgrade you can kill them as blues in two hits without crits.
DAoC isn't a simple game, there is a reason that at one time when Abs ruled the world 90% of mids went hammer. Bonus damage, resistances, can play huge rules. Where-as in a game like WoW you just want purple everything and it comes down to whether you want to kill meele or caster type mobs. DAoC is a much more rock paper type game.
I really hope they make tinderboxes craftable as well as dropped. The fletching profession would be perfect for it and it would revitalize an otherwise dead profession.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
=====================
-Just My Thoughts-
Max
Currently playing: Nothing