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Patch 3.56 is almost here — and so the end of Heavensward is in sight. The patch, which will go live on Tuesday March 28, brings the 3.0 main scenario to a close.
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Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
This is exactly me, born to tank and do it in every game I play, but this game is so nauseating to tank,
and this interview does not spell any changes to that, just throw more shineys at them for incentives.
For me it's the opposite. It's one of the few games where you actually have to tank rather than just do a single AoE and suddenly you have an indefinite amount of threat. Marking mobs (especially with paladin pre-50) is always useful. Knowing your limits with each dungeon with how much you can pull, knowing the dungeons inside and out, knowing the classes you're with inside and out (especially those with positional requirements so you don't ruin your group DPS)... etc.
Not to mention just getting a feel for it as a whole -- your threat rotations, your resource rotations, your DPS rotations and your typical mitigation skills in conjunction with the above, the environment, enemy mechanics and so on. Anticipating when mobs or bosses with do something so you aren't locked out of a stun, knowing your team's class and what they will typically do in situations so as to not use a DPS rotation when you need a threat rotation (essentially leaving anyone that takes aggro at the mercy of a mob for 7 seconds, especially if you aren't a paladin or have cross class taunts -- or that taunt may be on cooldown).
Switching to individual targets, spreading threat combos to every mob, watching threat meters & resources (and which mob needs what attack to maximize threat or damage) when you switch to each individual one to see if a DPS is focusing on one too much... Honestly, this isn't even touching the surface of it all. When you get it down, it's super easy and you don't think much about it (as with most things you get used to). Though parts of it remind me of Vanilla Warrior tanking with switching targets, stacking sunders, etc. and attacking each mob individually to maintain threat (unless you mark and DPS follow).
Stance dancing is also there in full force with Warrior and Dark Knight -- with, I'd say, warrior taking the cake with frantic attacks and switching around... knowing when it's best to be in attacking stance or threat stance. The different rotations and abilities that follow, as well as what special attacks to use with their respected and individual stacks based on the stances.
It's widely multi-faceted, and can get a bit stressful as a whole. But I've grown to love it over just charging in, laying down an AoE and laying back while the DPS burst it down. Maybe spamming a single active mitigation talent that I can keep up at near 100% with a lot of haste.
About tanking and healing , i enjoy tanking in casual mode , dungeons and whatnot (only tanked some trials my main is DPS) , but is fun , a bit stresfull as PLD not so bad as Drk or WAR since they have better aoe threath tools , hoping for PLD to get another AoE (maybe a shockwave of light or something )
Healing is relaxing , but i enjoy it more on some encounters than others, my main alt is SCH
Hoping the Job interfaces coming are cool and make healing and tanking even more fun.