https://forums.daybreakgames.com/dcuo/index.php?threads/time-capsule-resurgence.284979/I played this game awhile ago. It is really funny reading these announcements threads every now and then. This looks like the worst player and dev communication ever. Every announcement thread is the same thing. Good thing I never really cared for this one, being a fan of these types of mmo.
Someone said No man's Sky recently got updated and they are more excited about that than this, lolz. Is it really that bad in DCUO?
Anybody play this? Can you confirm? I was thinking of going back but could never deal with the character creation part. Has it improved? It did not appear that bad, but not that good neither.
Comments
Will do Daybroke, will do. Oh well. One of these successors needs to do something. seems like 360 scenario with these projects.
Is it a 'normal' MMO? No. Is it a CoH wannabe? No. Does it have a very long running and respected IP? Yes. It is a different game, and fun in its own rite. But it is not like any other game out there, and some people love it and some people hate it. I'm in-between. I am having fun with it, but honestly I will give it up for good once a good CoH successor releases.
Right now it is entertaining me very well, and I am having fun with it. So yes, I would say there is little risk trying it out since it is free to play.
To the guy with the suspended account, it is likely that your account was hacked and someone was trying to sell it, which meant an automatic suspension if they were caught. Get a hold of support and find out why you were suspended, I bet you can get back in the game in a few minutes.
The world is going to the dogs, which is just how I planned it!
Personally I don't like the gameplay itself, neither the CR grind, and the payment model is fairly restricting (unless you sub, with which you get the other All-Access games as well. Too bad I don't like the EQs ).
Still I used to go back from time to time, and have at least 1 character under each mentor... writing is fun, the events are fun, travel powers (especially superspeed, which is much better than CO's version) are great fun, sometimes I just log back and strolling around the cities...
Never played DCUO as my main game, but it is great for keeping it on the disk as a 2nd level game, just to play occasionally for short bursts.
"Not a good look & is it really that bad" as your title says, well, I don't really get it.
Gamble boxes are pretty much the norm nowadays (unfortunately, I too loathe the concept), and they are in DCUO since the f2p switch I think. How would it be "that bad" and a bad look on it now, after all these years?
But as far as the game it self goes it is very fun and while the gear progression is enough to have you pull your teeth out it is very rewarding once you start to nail down combos and can tear through opposition.
As for character creation. It is still the exact same as at release, some extra DLC powers but apart from that. The exact same thing.
As for boxes... They are not worse than any other F2P mmo... Not really worth to put much money in to unless you feel the need to be cutting edge. Some nice looks(the game let you collect gear styles so that your look is not dependent on your gear) but you can live without them.
This have been a good conversation
You are referring to lockboxes, which DCUO abandoned in favor of these new capsules which require even subs to buy stabilizers to open them. With lockboxes subs had unlimited keys, huge difference.
That thread I linked did not appear to have any whiteknights, every topic has those. It is a difference between a handful of angry people flooding announcement threads, but everybody? That is why I am saying it is not a good look, it happens with nearly every announcement thread.
People like me who are considering a come back may give this a little side-eye. Not to say it would completely deter us, but the doubt will intensify.
I follow the forums because I want to come back, many topics are deleted because they are either calling out devs personally, development, or flaming the business model. I am looking at the situation its' entirety, maybe that is why it looks worse to me. I have been following this game in and off for a little over a year.
Probably that's why I missed the change, never knew capsules work differently, since I never cared. I remember as a sub you got keys, but never used up those either.
It was not bad a game, people over there seem to exaggerate due to hate. I think I will pass, DCU character creator is a real turnoff and the reason why I left to begin with. People were discussing account style unlocking which would have brought me back, but for some reason this feature is TBA.
This feature was part of the foundation of CO. Style unlocking will never make it to the game, because it will kill the grind. I would come back if it were, but it makes no sense for DB to add it.
If it would be just visual fluff or an alternative to something that could be gotten by just playing ppl would most likely be less offended.
**the first type of lockbox was from a time where they promised that every subber have access to everything so members can open them without key; they drop maybe once a day or two per account and only contain fluff.
DCUO was not the finishing blow to CoH; It just brought CoH to its knees. It was still making money, but DCUO was a HUGE hit in the wallet for Paragon. The blow that slew CoH was Marvel Heroes getting a mid 2013 release date. Whatever you may think of the game, it has the Marvel logo attached to it, and NCsoft figured Paragon Studios would go into the red the minute MH went to open beta. I am quite sure they would have been proven correct if they kept the game going. I can look back and see that Paragon assumed Issue 24 was going to be their swan song as far as adding content, and that at best the game was going to go to maintenance mode once MH released. I still have trouble understanding why NCsoft pulled the plug so early when the game was still making money; I actually expected them to close the game sometime around mid to late 2013 if they did not want to do the maintenance mode thing.
The world is going to the dogs, which is just how I planned it!
DCUO was poorly developed, and rushed. Crazy considering the 50 million dollar budget.
Example: Skins
Very lazy designs; they are essentially one and the same, the original human skins with ears and a tail.
Travel powers: Nearly seven years later, DCUO only has four. The DC Universe has more than 4.
Serums: The power was announced at a live SOE event, then cancelled because they lacked the ability to make it.
New UI: Was announced at the event, but never released.
Style Unlocking: Was announced for 2016 iirc, but is now TBA. Style unlocking requires no technical strenuous effort, a lot of mmos such as CO has this, players are not asking for powers or body models.....merely style unlocking
Water: Was announced in 2015, nearly two years later, TBA. Other companies release expansion packs in that time in which it was announced.
Bug: When I played, self explanatory
Server stability: From what I am hearing, the servers are down nearly every weekend, perhaps someone can confirm this. I played during the early stages of DCUO, when you had to que in attempt to get in the game.
EQ: They pretty much killed off this franchise; two titles were scrapped/shutdown within a years worth of time, maybe less than a year I believe.
I can defend DCUO to some extent, but there is no defending SOE/DBG. They are one of the worst. It appears that NCSoft really wants to challenge for that title with the crap they pulled on CoH fans earlier this week.
How the heck is this junk still alive? And yet something like Vanguard Saga of Heroes, vastly better, died...wtf...DCUO is complete trash. Vanguard was amazing, but SOE kills it off? But not DCUO? WTF?
You literally barely get any super powers to choose from, its VERY VERY limited.
Don't even bother spending your bandwidth (free or not) to download this piece of crap
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
You can't freely change powers or specs even as a premium user...
Housing Gear and Equipment bought from cash shop one time should do this...
Vanguard was a unique MMO, with fun ideas and mechanics, but it was a buggy mess, and it was pretty much a ghost town. DCUO is barely an MMO, more like a regular console brawler/fighting game, with some MMO topping splashed onto it, but it has a really large playerbase especially on consoles (Smed wrote once, several years ago, that 3/4 of the players are on PlayStation).
And even if you don't like the action and the huge grind (I don't either), and find the character creation and flexibility weaker than CO or CoH (I do ), you have to admit the game is really fun, at least for short bursts... the story is cool and even had a comics for backing it up, they have voice actors from the animated series, the cities are nicely done (though I prefer MC in CO more), and while most powers are better in CO, the Flash clearly wins the superspeed contest, DCUO's run is much better than the speedster CO has, or CoH had.
Vanguard's shutdown was unfortunate, but to be honest wasn't completely unexpected and out of the blue, and it was a much obvious pick for the close than DCUO ever will be, at least until console folks playing it in the masses...
MH is the best of the trio but it has no creator, so DCU is not really competing with Marvel, but I guess it sort of is in a general sense? Technically, all mmos are competing.
MH is the best superhero mmo (ARPG MMO) out there imo.
1) MH
2) CO
3) Titan Icon (Yea, I went there. The Titan Icon creator is ahead of DCUO. Lots of fun there)
4) DCUO by default
If DCU would have capitalized on what CoH and CO brought to the table, easily
1) DCUO
2) MH
3) CO
If MH would have followed the CoH trend...
...MH by a long shot. I did not mention the others because I feel as if CO and DCUO will cease to exist if MH had a deep creator system.
If MH and DCUO both followed CoH trend
1) MH
2) DCUO
CO will not be an active title imo. There is no way Cryptic could hold onto any sort of player base with two comic book juggernauts offering what they can in the creator, powers and more.
DCUO travel powers are very awkward, they have a Spider-man touch, sticking to everything, very annoying. CO did it way better, plus they have other forms of speedster.
From my experience, DCUO is decent, not as bad as everyone says, but not as good neither. I could never really get into being a PC gamer, because they are better things to play, but console players may have a ball with it because they have no MH or CO to fall back on.
(actually there's a world boss event currently: https://www.arcgames.com/en/games/champions-online/news/detail/10444023 )
Travel powers, true that CO has more and better travels - with the exception of speed. CO's running is just that, a faster running, with a slight boost to jump height. On the other hand DCUO has this: https://youtu.be/KOERBGYinxM
Running vertically, running on the ceiling, building momentum on upward run ending up in huge jumps (without fall damage, in CO if you run off of a skyscraper rooftop you can even die if you're not a tank with high hp), etc.
In DCUO you can even run on water - can't say if it's a pro or a con, because on the other hand CO has actual swimming, diving, and underwater content but it sure looks awesome, running across the bay.
I dont see how CO would be an active title, hypothetically speaking, if MH and DCUO offered a character creator system similar to theirs. The only reason why CO lives is because of the customization. The reason reason why the couple hundred people play is due to CO being the only superhero title with a character creator which rivals (Surpass imo) CoH.
CO has a niche, being the only current superhero title with a character creator. The only reason they are active is because the competition failed to make a solid character creation system.
DCUO has a niche as being the only superhero mmo on consoles.
Pros:
*The combat was very fluid and the combo system made it very interesting to me at the time..
*The power sets and weapon styles, as well as the ones added later on, had lots of interesting visual effects..
*The costume creator starts out really basic, but you pick up cool looks that you can customize as you build up your character..
*The DC characters and lore, as one might expect, added some entertainment value..
*The alerts (aka dungeons) were relatively fun and the holiday events were entertaining..
*PvP matches with lore characters were actually kind of fun (but, see Cons)
*Metric #&%$-tons of collectables and achievements..
Cons:
*The gear grind became a horror show - Maintaining your CR (combat rating) to make sure that you could access the next tier of alerts and raids made me want to crush Tokyo..
*The only way to continue gaining skill points was to get the achievements and collection achievements..
*Having only 2 cities (Gotham and Metropolis) became a bit stale after a while.. Central City (which only featured with a few city blocks in an expansion) should have been added fully by now.. With as much Lantern stuff going on, Coast City should have been added too..
*Housing was okay, but to be honest felt really lackluster compared to some other player housing in games..
*World bosses (being human sized villains) had no sense of grandeur.. (aka. Why does it take 8 of us to bring down Captain Cold??)
*PvP matches suffered heavily from flavor-of-the-month power sets, weapon styles, or lore characters..
*The trinity + control was utilized and that was just fine.. BUT.. Being a dedicated DPS and having EVERYONE roll on your gear SUCKED.. Tanks, healers, and controllers are also considered dps as they switch roles..
Overview: I enjoyed playing DCUO.. I really did.. Would I say it was better than City of Heroes? Not a chance.. But it is/was a solidly built game with plenty of room for growth.. If you haven't tried it out, you probably should at least once.. Its free to play, but I'd recommend sucking up a sub for a month to access the whole game and power sets right off the bat.. From there you can decide whether or not a continued sub or if even playing the game is worth it to you.. Your mileage may vary..
Background - I focused mostly on one hero and one villain, but did run a few more alts on both sides.. My hero main was Teacher: Batman, Power: Hard Light, Style: Dual Swords.. Basically a green lantern trained by Batman who ran around in tier 1 black and green bat-power armor.. I raided up until the tier 3 raids began and the CR grind kryptonited my will to live.. My villain main was Teacher: Joker, Power: Mental, Style: Dual Pistol.. A deathstroke armor-themed merc with guns blazing and telekinetic furniture being hurled all over creation..
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
None of these super hero games look to be more than a 5 million build and of that mostly licensing fees.
SOE has a terrible record of keeping games open that were decent hits out of the gate.I think many of us grew to know more about Smedley and don't think much of him,well now there is a really big picture as top why SOE failed so badly as a gaming business>>>>SMEDLEY.I heard talks of he was too nice or whatever,i think he is just a scammer,likely how he got his lead position in the first place.
All of these DC...Marvel or whatever super hero comic games remind me of ARPG's,very shallow designs with little more than a super hero selling point.I guess since i have never been a super hero fanatic i won't ever see the reasoning behind NEEDING that type of game,i prefer creativity because just like discovery/exploring ,it is that something NEW feeling that is more exciting than oh look it is Spiderman or Batman or The Hulk.You already know what known character abilities wil lbe like,so even that part is not exciting.
Never forget 3 mile Island and never trust a government official or company spokesman.
I played this back in January of 2017 for the first time. While it was fun and pretty quick to get to level cap 30, once you're at the level cap I went online to do some research of what to do next. Basically you're supposed to go to a vendor who sells Tier 1 gear sets. By the time you're 30 you'll have enough tokens(or whatever the currency was called) to buy about 2-3 pieces of your slots. That's going to leave you with about 12+ more gear slots to fill. I think most pieces cost about 35-40 tokens. You get tokens by doing the missions, which are solo/duo/4players. There will only be a handful of Tier 1 or below missions so you'll basically be grinding the same few missions for about a month-month 1/2 to get a full set of Tier 1 which will then let you do Tier 2 missions, which is a different set of gear and tokens from a different vendor with a handful more T2 missions.
But that's basically the game for awhile after you reach 30.