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Latest Dev Blog Outlines Nodes System - Ashes of Creation News

MikeBMikeB Community ManagerAdministrator RarePosts: 6,555
edited March 2017 in News & Features Discussion

imageLatest Dev Blog Outlines Nodes System - Ashes of Creation News

Intrepid Studios latest Ashes of Creation dev blog discusses the game's node system at length. As part one of an ongoing series, the blog outlines the purposes of nodes in fostering community, furthering the game's story, offering players choice, and more.

Read the full story here


Comments

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,650
    Some of these concepts sound cool. I hope the Dev stands by his promise to offer refunds for the Kickstarter. If that happens I'll get more excited.

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  • IselinIselin Member LegendaryPosts: 18,719
    Some of these concepts sound cool. I hope the Dev stands by his promise to offer refunds for the Kickstarter. If that happens I'll get more excited.
    I won't get excited until refunds are not needed :)
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  • ShaighShaigh Member EpicPosts: 2,150
    I hope this game can be successful where everquest next failed but I'm not going to bet any money on it.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • KyleranKyleran Member LegendaryPosts: 44,057
    Almost reminds me of SIM City

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  • WellspringWellspring Member EpicPosts: 1,464
    Nice video. I finally understand what a node is after hearing them talk about them for months haha!
    --------------------------------------------
  • sausagemixsausagemix Member UncommonPosts: 96
    Yeah this seems like a similar concept to EQNext's Rallying Call with less direct engagement needed from the community. I'm truly fascinated now.
  • AgeniAgeni Member UncommonPosts: 44
    I really like it and I hope that they will bring us more interesting ideas! So far so good!
  • NPCPakNPCPak Member UncommonPosts: 36
    This itself looks beautifully crafted and well thought out. I previously thought that the node system would work similar to guilds capitalizing and monetizing on certain territories... But this video gave me a whole new perspective on true world MMOs. I love the concept of players having their own story and being a part of something that could change the world for an eternity... It amazes me.
    (NPCPak) Nobukon
  • LeiloniLeiloni Member RarePosts: 1,266
    edited March 2017
    This sounds cool but I hope they can make a good action combat system and a role system where tanks, healers, and supports are actually needed - even in open world content. Because otherwise there won't be a huge incentive to leave games like GW2. If I'm going to deal with subpar action combat and a game that doesn't need healers in open world content, I might as well play GW2 for that.

    I love the idea of the node system, playing in the game world itself, and some of their other ideas. But for me they really need to get combat and needed trinity roles done right. Otherwise there are enough other games out there with close enough ideas that this game won't stand out enough.
  • ShaighShaigh Member EpicPosts: 2,150
    Leiloni said:
    This sounds cool but I hope they can make a good action combat system and a role system where tanks, healers, and supports are actually needed - even in open world content. Because otherwise there won't be a huge incentive to leave games like GW2. If I'm going to deal with subpar action combat and a game that doesn't need healers in open world content, I might as well play GW2 for that.

    I love the idea of the node system, playing in the game world itself, and some of their other ideas. But for me they really need to get combat and needed trinity roles done right. Otherwise there are enough other games out there with close enough ideas that this game won't stand out enough.
    I completely agree on a solid action combat system and trinity roles, it a huge reason why I don't play mmorpg right now.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
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