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With aim somewhat more accurate than a certain trigger-happy green alien, the team behind Shroud of the Avatar spoke with Red Thomas about coming efforts to wrap up some big holes in offline gameplay.
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"classification of games into MMOs is not by rational reasoning" - nariusseldon
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Try a MUD today at http://www.mudconnect.com/I would have been with you before talking with Starr about it. Well, I think online first is the right way to go because it's how you generate revenue and stay healthy. I would have thought balancing offline first would be the easier route, though.
The problem is that it's easier to test player behavior and then model AI behavior than the other way around. Offline first means a lot of rebalancing, and you know nothing will survive contact with players.
Weird.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The online mode will bring you more money... People are using the cash shop for online purposes.
And since they are greedy..
http://steamcharts.com/app/326160
@Torval, for R40, the reticule mode is not mapped to a key. While many newer RPG players demand reticule mode, most our our audience prefers the old style cursor mode so we will be putting that front and center and letting players opt in for reticule.
@Pierrenard, Since final wipe around 2000 players have gotten their house in game without spending a dime more than the cost to buy the game. Lots are for sale in game for gold from other players. I know if you read the comments on the game on some websites, all people do is complain about the cash shop but almost everything is available in game and is VERY achievable.
All items in the cash shop are vanity items and most have a similar but slightly less fancy version that can be crafted in game. We sell armor and weapons in the shop but it has newbie gear stats and is really only intended to be salvaged to get the pattern that can be used to make good crafted gear look like it.
Also, while I know there is a set of people that come and spew hate on the game every time a new story comes out but in the mean time, more than 10 million hours of play time has been logged by players who love it. If you haven't bought the game yet and want to give it a try, keep your eyes open for a free trial announcement. If you tried it last release and had issues, the AMD compatibility issues were fixed, memory footprint is way down and performance is up since last month. Also, the new user experience is much improved even just in the past 30 days.
As always, thanks for your support and see you in game!
I will get the game if i knew that i will find ppls guild to join but I cant post on website since i dont have the game... so i am waiting... The fun for me in a game is to join a guild and craft for guildmates etc...
They were feverishly trying to recruit people because the population is so low, they're desperate for someone else to join the game and hang out in their big $$ towns.
It likely causes a soft reboot. A hard reboot is when you physically cut the power to the machine by using the power button or unplugging it. Soft rebooting just cycles the power feed.
Yeah, I know the remark is pretty dumb and not worth replying to, but it was a chance to point out that I actually know several of the devs on the project. I happen to know what several of them make, and this is definitely not a team that's in it purely for the money. It is a business, though. The company needs to make money, and I know they have investors from before this project that wouldn't be very happy if they stopped trying to do so.
Calling a company out for trying to make a profit is like ripping a football player for trying to get a touchdown. It's kind of the whole point of what they're doing... not sure how there's confusion on that point.
Also, I'm not saying it can't be done. Plenty of games have, but I can't think of another that's persistent and an MMO. I think it'd be a pretty big pain to try an balance an offline economy, push that to an online environment. You'd be balancing twice for every patch.
Besides, it's pretty irrelevant. Even when I thought building an economy offline and then transitioning online was easier, I still would have said to do online first. A studio needs revenue to stay healthy and complete the project, and that comes from online far more than offline sales. It's the same thing I kind of picked on Crowfall for, so I'm not defending the position just in this case. I've taken shots at other projects (including ones I liked) for not doing the smart pro-revenue approach earlier in development.
Dude, look at the chart.
Even with a free trial, the numbers didn't even go up.
So yeah. That game will be free to play before a year after release. With a niceee cash shop.
Don't waste a dime on this one.
There is plenty of GOOD games incoming. http://steamcharts.com/app/326160#1m
Ah, this clears up some things for me. So our free trial was NOT on Steam, as in you can't do the free trial through steam. We are actually on Steam reluctantly at the request of players and it makes up only a fraction of our players. If you are looking at Steam and thinking this somehow represents our player base, I think that explains some of the comments I see here about a small player base. We will likely be more interested in Steam in the future, right now our Steam page starts with all caps, "DO NOT BUY THIS GAME..." The majority of our audience is NOT on Steam and instead just plays through our website and Steam was an after thought that represents about 20% of our audience.
They have to survive to make the game, hence funding the game has to be priority. Personally not happy with the manner of funding, but get used to it that is what the industry has to do to make these games.
I wish them luck, but I will personally stick with the older games, just don't like feeling like a bottom feeder.
Dark and light is going to be really good with a lot of things to do in game. And the game is buy to play only. Which should be better than sota. Agreed, older games are better but Dark and Light looks good too.
And as catnip said, the game is not popular on steam. For good reasons.
Dark and light, however.
this is true... bought an Ornate Greenhouse Row Home worth 100 USD in the add-on store with game gold from a player vendor... same with the now expired Knight Benefactor Martial Home... also bought a Blue Tile Roof 4-Story Row Home and Shogun 4-Story Row Home both worth 50 US with game gold...
and just yesterday, I bought a Tax Free Founder Place Anywhere Row Lot Deed with game gold... playing the game without spending anything besides the cost of the base game is possible... ^_^