Did they ever make the weapons accurate and powerful as a real FPS game. Example is UT, Quake, etc you aim the crosshair and the rocket launcher or rail gun or sniper rifle do not vear off like the barrel is crooked. The weak inaccurate weapons would cause everyone to run in front of everyone else sticking the barrel of the gun so close to the enemy it caused freindly fire for the team mates actually trying to use some distance shooting. Why did they make the maps so big if the fighting is done in such closed quarters? Was expecting to be able to use the huge terrain like a real world situation. Probably do more damage hitting the enemy with your guns instead of shooting them haha. did they ever fix that or are weapons still inaccurate and weak? In other words nerfed to the max. Thanks.
This post is intentionally written as to not make any sense what so ever. Thank You Very Much.
Comments
Nope, need to get around 5 feet for most of the weapons to actually hit. :P
Don't even bother calling it a fps, more like a spamfest.
The problem is the weapons don't even fire normal at close range for the most part except for a few of them and it makes no sense on their part.
I say just grab a good ae weapon and hope you don't get to much grief.