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Elder Scrolls Online News - The Elder Scrolls Online site has been updated with a brand new blog post to introduce fans to the new Warden class that will be arriving with the Morrowind update later this year. The post includes a look at the design philosophy and how the Warden fits into the overall game world and into groups.
Comments
Just look at what they once had in mind (starting at 53:10 of this video) and tell me that's not more exciting than just a new class:
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
It has been a source of annoyance for sorcerers for a very long time and there have been many requests over the years to let the summoned creature persist until unsummoned or killed without this requirement.
Some of us thought when the Warden class was announced with its permanent ultimate bear pet that this was a great opportunity for them to revisit this annoying both-bars requirement... surely they didn't want to tie up both ultimate slots with one pet summon... unfortunately they did indeed opt for the worst possible way to do it.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
On a whim having seen every pet class from many games,i bet the combo will be so limited it will come off as one single dps output,which imo makes for a FAKE pet class but we will see.
On a side note,i never think of the term Warden as a pet class,go figure someone is copying the idea outright from Everquest.I think of Warden,i think more of a Crowd Control class.
This is why the term Beastmaster makes way more sense,you are not limited because you are one who tames beasts.The fact you would LIMIT a skilled tamer to ONE pet does not make any sense at all.
Never forget 3 mile Island and never trust a government official or company spokesman.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Yeah i don't see this as a very fun class to play at all. And its because of their limited hot bar that turns me off from this game every time.
거북이는 목을 내밀 때 안 움직입니다
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
This is where the focus needs to be. Maybe it will be coming at some point soon...
yes, forced weapon switching is a strange concept. GW2 is the same problem for me. Those few skills and weapon switching...
butif you want to make a console game you have to limit the UI. TESO would be a better PC game without this limitations
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
There will be a new section in collections for different combat pet skins - so far only colors but i think different animals will be highly likely
I personally really liked the guild wars 2 ranger - not only for the interactivity between paasive effects / active skills from u and your pet but also the pet hunting and variation... i wish eso has moved in this direction....
As to an ultimate that persists instead of being fire and forget, there already is one of those in the game... once again, it's the sorcerer that has it: Overload.
The way Overload works when you activate it it replaces basic weapon light attacks and heavy attacks with a lightning ball or Sith-like AOE lightnig stream respectively that you can use as quickly or slowly as you want until you run out of ultimate resource. While you have it active you do not accumulate ultimate resource nor can you use another ultimate but you can continue using any other non-weapon skills together with Overload attacks.
There is no reason the Warden's bear ultimate could not work in a similar way while taking up just one of the two ultimate slots instead of both.
Having 2 ultimates at your disposal in a build isn't about being more powerful: it's a tactical choice about being able to adapt to different situations by choosing the one of the two most appropriate at the moment. It's often just as simple as using a massive DD ultimate like Ice Comet or a group buff ultimate like War Horn, for example, at the right time.
What this requirement does for Wardens is that it takes away from those tactical decisions whenever you want to use that war bear. It's much more about cramping build flexibility than about power.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Seems like an alright class with a lot of flexibility but if they want to get me anticipated for the expansion I need to know how I can build and progress the character.