Its nice that they're willing to patch some of the major issues as recognized by players but sadly at this point the game is what it is at its core. You can try and dress it up but you can't change it all that much. You won't get another release or another initial reception. You can't unring the bell. For my money, it belongs in the bargain bin along with all the other half-hearted efforts to recreate a once mighty title, all in the name of cashing in.
Whoa back on this one. Just going to chime in and say that it's highly unlikely that the crew at Bioware was "happy" with this release. The reality is that a decade ago this would have been delayed. However, today with day zero patches for just about any and every game that's released, why delay when you can release right now and patch before it hits the market?
I remember when "Going Gold" was a thing. It was like, "We just burned this CD and that's it! We can't touch it ever again!" There isn't that same sense of urgency these days, not necessarily at the development level, but the publisher level. There is a distinct lack of commitment to quality because, ultimately, delaying would mean fewer sales to show shareholders, etc.
HOWEVER!!! On the flip side of the coin, take a look at the hate over delays on games that ARE open and you can also understand how a publisher would want to protect their investment by cashing in and asking for forgiveness later. If we truly want quality games then we have to also show that we can be mature and ACTUALLY mean it when we say we'll wait for something that's good quality. That being said, I don't know that it would have saved MEA since some of the writing looks pretty atrocious.
This game was such a disappointment. The whole thing just feels, generic. The voice acting is emotionless and dead, the dialog is just bad, the characters lack dimension and the general public in the game are boring and worthless. I mean, c'mon "My face is tired.", seriously? All of this stuff is very important in such a story driven RPG. Looks like they spent all their money on pretty background graphics, combat and making a pretty map and phoned it on everything else.
I'll wait for it to go on sale with all the DLCs included in 6 months or so. Might be worth it then.
Will the patch fix the cursor issue ? Windows cursor always pops up in middle of screen after some time. Annoying. I got used to the models. Created my own char which still looks mediocre but not too weird. A little asian though, but the only somehow visuals I were able to make all had that asian look.
I don't have any cursor issue on my PC with the game and never heard of anyone complaining about that before you.
Just google "mass effect andromeda cursor" and you will find out that I am not the only one.
If they fix the weird eyes and bugs, I will pick it up when it's on sale with all the DLCs in a year or two. Till then I have a long list of great games to play on my PC and PS4. Really glad to be over the pre-orders and hype.
but poor animations/character models is like the trademark of bioware games
As to crafting, leave it alone, or make it more powerful yet easier to level up skills.
I started playing Dark Age of Camelot over 15 years ago and crafted - for a very long time - as it was much too expensive to purchase materials [because so little in-game money could be made], so, I had to kill thousands of mobs in order to get drops that I could "salvage" for materials. To make matters worse each character class could only craft in two specific areas. Even more worse, loot dropped in dungeons was much better than a crafter could make.
What does that have to do with Mass Effect: Andromeda? Crafted items must always be better than dropped items - or I will refuse to play the game.
Intel Core i7 7700K, MB is Gigabyte Z270X-UD5 SSD x2, 4TB WD Black HHD, 32GB RAM, MSI GTX 980 Ti Lightning LE video card
Hmm... isn't the Bio Converter augment the one that reloads your weapons at a cost to health? Haven't used it yet... what makes it so OP?
No reload animation, pretty much infinite ammo and 0 reloads. Instead of reloading you lose ~5% hp and you gain full clip. Snipers work like a charm this way you can remain scoped indefinitely and given how strupid strong black widow VIII is (haven't gotten to X yet) with proper build you can even heal. Basically you start dishing out SICK amounts of damage.
Sometimes I wish we had more than 3 abilities. With 4 I could make insane build. With 5 i can make borderline godmode
Btw is it me or there's no need to use other weapon tech other than Milky Way? I'm running black widow packed with a sidewinder and some random assault rifle. With maxed out combat fitness I have tons of weight. I'm one-shotting most mobs (with headshots) even those special type ketts with the shields. 2-3 bullets and move on.
Are there stronger and more versatile weapons? I really didn't like the remnant energy guns. Seemed meh at best.
On the unofficial Bioware forums there are some build guides for trivializing the game even on insanity setting. All of them utilize the Bio converter. This is a trend inherited from DA:I ; The ability to make builds which turn even the hardest difficulty into a walk in the park. Bioware must fix this shit.
Why didn't they just wait two weeks and put all this stuff in the patch in the release version? They could have saved themselves a lot of grief if they had.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
Open World games ? Everyone has to make them because they are so cool , but are they ?
Look at them ..
Far Cry (The latest titles)
Witcher 3
Assasins Creed Series
Skyrim
Fallout
Watch Dogs
Not played , but my guess is that it's the same Tom Clancy's Wildlands
And...there are certainly more of them that i forgot about..
They share many things , but one thing they all have and that is ..Go there and unluck that "Tower" to get access to ..bla bla bla..more intel/land/quests.
What on the other hand Bioware did good was making GREAT RPG's, but they where NOT open World, they were directed linear and mostly GREAT.
AND then there is fans or some sort of demogrphic demanding them to make an open World game, and look..It's ...ehmm.almost as these games above..and It's simply not that good !!
But hey ...Some of you demanded this of them, and now you complain for getting it..
It takes time and Resources to build these open World games, Resources they could have put to use in what they are good at, making splendid RPG's, but the market demanded them to make something that they simply can't handle as well.
And to complain about "one stiff eyeballing face" is just redicoulous, compare to the scope and hugeness of this Project.
You asked for it , so now stop complaining , or atleast ask for them to go back to what they are good at, we have enough of these mediocre open World games anyway.
If they really want this game to get good, allow modding of the single player game if at all possible. It's not a bad game, but with player created mods like Skyrim it could be an amazing game.
The game is mediocre at best and even if they fixed some of the animations the writing is just laughable, it reminds me of B-movie caliber writing and thats something that wont ever be fixed. Its a huge step down from previous ME games in the story/delivery department and theres no fixing that. People are better off waiting for a 50% off sale, thats the only way to avoid disappointment with this one.
The game is mediocre at best and even if they fixed some of the animations the writing is just laughable, it reminds me of B-movie caliber writing and thats something that wont ever be fixed. Its a huge step down from previous ME games in the story/delivery department and theres no fixing that. People are better off waiting for a 50% off sale, thats the only way to avoid disappointment with this one.
So you didn't think the previous 3 MEs had B-movie scripts? I always thought they did. I think your definition of B-movie and mine are very different.
Action packed scifi almost by definition, is always B-movie. Just like most westerns and horror flicks.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I'm sorry, but these daily articles from MMORPG staff, defending the game, justifying its failures, and telling detractors they are "childish" or "playing it wrong"....it's just funny now. For Pete's sake, this thing isn't an MMO by any stretch of the imagination, yet every single day there's another write-up here. Lol.
You know, guys, there's nothing wrong with being a compensated endorser. The key there is being honest about it. Oh, and not calling people childish or immature because they fail to see the "glory" in a game that has been widely reviewed as a 4.5-6.5/10, and apparently had little to no QA prior to its release. Sure, the 0/10 and 1/10 reviews are most likely trolls, I get that. But to continue to hype this wreck, and to take such a condescending tack in doing so, is just ridiculous.
I'd argue that, at best, there's no point in being a compensated endorser. If you aren't honest about it, it's disingenuous and unethical. If you are honest, you're basically saying "They paid us to tell you it's great", which absolutely no one will take seriously. Paid endorsement is just advertising. If I wanted advertising I'd just go to the publisher's site. I come here because I'm hoping to find something more honest.
If this trend continues, more of us will stop buying games at launch. Imagine how different the play experience will be when you compare the launch day experience to holding off until December, buying this game at half price and having most of the bugs fixed.
I dont know if I am just getting too old for video games or the industry has gotten too big for its britches. I do know that more and more I hear people talk about not buying at launch and being much happier getting the game for half price and being able to play it with the majority of bugs fixed.
This exactly. I stopped buying games at release - any more I wait until either deep discount or GOTY edition.
If this trend continues, more of us will stop buying games at launch. Imagine how different the play experience will be when you compare the launch day experience to holding off until December, buying this game at half price and having most of the bugs fixed.
I dont know if I am just getting too old for video games or the industry has gotten too big for its britches. I do know that more and more I hear people talk about not buying at launch and being much happier getting the game for half price and being able to play it with the majority of bugs fixed.
This exactly. I stopped buying games at release - any more I wait until either deep discount or GOTY edition.
I usually don't buy games at release, unless it's really cheap like Early Access games. That said since I got to trial ME:A, I had no qualms about picking it up this weekend, I haven't put this many hours into a SP game since Skyrim TBH. I find the game to be deeply engrossing. I've been waiting for a good sci-fi RPG to my taste for a long time.
Anyway, before I sidetrack into a fanboi episode, I'll just say more companies should do what EA does, offer a sub service to their games for dirt cheap (5 bucks in EA's case for a lot of decent games to play). One which allows players to test their latest offerings as well, for so many hours (10 in EA's case).
They also allow you a no questions asked refund within 24 hours of launching a game. When you have these options, it greatly reduces the risk of getting burned. Especially in an age where the proper demo has all but gone away.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
As soon as I'm sure my video card is okay and I think may be in two weeks I'm getting this game and Tales of Berseria by then I hope I can be reasonably confident about the video card I put in.
I'm sorry, but these daily articles from MMORPG staff, defending the game, justifying its failures, and telling detractors they are "childish" or "playing it wrong"....it's just funny now. For Pete's sake, this thing isn't an MMO by any stretch of the imagination, yet every single day there's another write-up here. Lol.
You know, guys, there's nothing wrong with being a compensated endorser. The key there is being honest about it. Oh, and not calling people childish or immature because they fail to see the "glory" in a game that has been widely reviewed as a 4.5-6.5/10, and apparently had little to no QA prior to its release. Sure, the 0/10 and 1/10 reviews are most likely trolls, I get that. But to continue to hype this wreck, and to take such a condescending tack in doing so, is just ridiculous.
I'd argue that, at best, there's no point in being a compensated endorser. If you aren't honest about it, it's disingenuous and unethical. If you are honest, you're basically saying "They paid us to tell you it's great", which absolutely no one will take seriously. Paid endorsement is just advertising. If I wanted advertising I'd just go to the publisher's site. I come here because I'm hoping to find something more honest.
I've played it through. Took me 61 hours, havent done all the quests yet though but finished the main story. Think I've only encountered one bug on a small sidequestbI couldnt finish. Give it 8/10,will buy the sequel for sure.
If this trend continues, more of us will stop buying games at launch. Imagine how different the play experience will be when you compare the launch day experience to holding off until December, buying this game at half price and having most of the bugs fixed.
I dont know if I am just getting too old for video games or the industry has gotten too big for its britches. I do know that more and more I hear people talk about not buying at launch and being much happier getting the game for half price and being able to play it with the majority of bugs fixed.
I really think it's a case of companies really "settling" and too few being the exception. I'd even toss in the sentiment that studios and their lack of a working relationship with playerbase doesn't allow the feedback you'd get pointed out at launch. A few studios have had strong back from both the community and from console developers, mainly Sony oddly, in creating games out of their field but are honestly solid and have performed above expectation. You had Square Enix with its Tomb Raider reboot; not something they usually do but was solid, polished and a great game and had a good experience. Unchartered is another and had a strong relationship in developing and utilizing the hardware on the Son console to give the game a dynamic direction you didn't see before. Demon's Souls by Atlus was in a genre they weren't known for and hugely experimental and now dungeon crawlers are not only acceptable but we're in a market in the west where there aren't enough publishers for it [and yes...I'm looking at you Capcom and Dragon's Dogma onlone].
So I don't think the issue is the game at launch per se but what the studio and their history is with games. If you look at it that way, Bioware kind of was and still is being Bioware. Some studios feel like they get free passes but it's also always lurched in a grey area; Bethesda's Skyrim is obviously one of the best games released and yet even with Fallout 4's lack of polish and criticism over its usage of outdated graphics it still tends to minimize the whole "hey we fudged up" experience and I think their willingness to make the season pass extremely cheap and allow for mods, while a debate in its own right, definitely helps to maintain a more positive game feel overall.
You can have as much hype as possible but when your testers are limited and you're concerned with the game focus instead of how it immerses you, you kind of get "No Man's Sky" that so many people looked forward too and were simply so disappointed!
If you look at the other title that was "expected" to be successful, Zelda: Breath of the Wild, you weren't terribly disappointed and the game was really positively received despite the whole pixel issue. Zero Horizon Dawn was a darkhorse candidate and it didn't fail to deliver. Even with a fair amount of advertising it lacked the working fanbase that a game serious like Mass Effect or Zelda could rely on. Zelda and Zero Horizon would be games that no one has really mentioned being disappointed in purchasing at launch.
Much like Projekt Red studios, developers need to look at what other people are doing and make a game for gamers as in knowing what their expectations are and, if you need to cheap out, where it occurs.
The game is mediocre at best and even if they fixed some of the animations the writing is just laughable, it reminds me of B-movie caliber writing and thats something that wont ever be fixed. Its a huge step down from previous ME games in the story/delivery department and theres no fixing that. People are better off waiting for a 50% off sale, thats the only way to avoid disappointment with this one.
So you didn't think the previous 3 MEs had B-movie scripts? I always thought they did. I think your definition of B-movie and mine are very different.
Action packed scifi almost by definition, is always B-movie. Just like most westerns and horror flicks.
The point is that the writing in the previous games was much better, the writing in ME:A really is sub standard, juvenile even, its not the kind of thing you expect from a bioware game, where its supposed to be storyline driven.
The game is mediocre at best and even if they fixed some of the animations the writing is just laughable, it reminds me of B-movie caliber writing and thats something that wont ever be fixed. Its a huge step down from previous ME games in the story/delivery department and theres no fixing that. People are better off waiting for a 50% off sale, thats the only way to avoid disappointment with this one.
So you didn't think the previous 3 MEs had B-movie scripts? I always thought they did. I think your definition of B-movie and mine are very different.
Action packed scifi almost by definition, is always B-movie. Just like most westerns and horror flicks.
The point is that the writing in the previous games was much better, the writing in ME:A really is sub standard, juvenile even, its not the kind of thing you expect from a bioware game, where its supposed to be storyline driven.
The point is that the writing in this one is on par with the previous ones. It's actually exactly what I expect from the ME and DA games: it's good for a game but it sure as hell ain't literature.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
This game was such a disappointment. The whole thing just feels, generic. The voice acting is emotionless and dead, the dialog is just bad, the characters lack dimension and the general public in the game are boring and worthless. I mean, c'mon "My face is tired.", seriously? All of this stuff is very important in such a story driven RPG. Looks like they spent all their money on pretty background graphics, combat and making a pretty map and phoned it on everything else.
I'll wait for it to go on sale with all the DLCs included in 6 months or so. Might be worth it then.
IMO, most Bioware games are the video game equivalent of a chick flick. No thanks.
This game was such a disappointment. The whole thing just feels, generic. The voice acting is emotionless and dead, the dialog is just bad, the characters lack dimension and the general public in the game are boring and worthless. I mean, c'mon "My face is tired.", seriously? All of this stuff is very important in such a story driven RPG. Looks like they spent all their money on pretty background graphics, combat and making a pretty map and phoned it on everything else.
I'll wait for it to go on sale with all the DLCs included in 6 months or so. Might be worth it then.
IMO, most Bioware games are the video game equivalent of a chick flick. No thanks.
Spoken like someone who hasn't been dragged to a chick flick recently.
"B-movie" is a good description, although that's almost a meaningless distinction with all the B-movies getting pumped out with A-movie budgets these days: all of the Star Trek and Star War movies as well as any thing from the DC or Marvel universes for example.
MEA has way too much violence and dylng in it (due to causes other than rare diseases) to be a true chick flick.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
This game was such a disappointment. The whole thing just feels, generic. The voice acting is emotionless and dead, the dialog is just bad, the characters lack dimension and the general public in the game are boring and worthless. I mean, c'mon "My face is tired.", seriously? All of this stuff is very important in such a story driven RPG. Looks like they spent all their money on pretty background graphics, combat and making a pretty map and phoned it on everything else.
I'll wait for it to go on sale with all the DLCs included in 6 months or so. Might be worth it then.
IMO, most Bioware games are the video game equivalent of a chick flick. No thanks.
Spoken like someone who hasn't been dragged to a chick flick recently.
"B-movie" is a good description, although that's almost a meaningless distinction with all the B-movies getting pumped out with A-movie budgets these days: all of the Star Trek and Star War movies as well as any thing from the DC or Marvel universes for example.
MEA has way too much violence and dylng in it (due to causes other than rare diseases) to be a true chick flick.
You're right. I haven't been dragged to a chick flick since my wife made me see Sleepless in Seattle with her years ago.
I still haven't forgiven her.
Regardless, I get the same reaction playing a Bioware game as I did seeing that movie.
I beat the game then uninstalled it, just did not like it. Plus wasted so much time chasing that red headed Irish/Scottish girl only to find out I'd have to make a female character to do that. Bullshit gay Bullshit!
Comments
Whoa back on this one. Just going to chime in and say that it's highly unlikely that the crew at Bioware was "happy" with this release. The reality is that a decade ago this would have been delayed. However, today with day zero patches for just about any and every game that's released, why delay when you can release right now and patch before it hits the market?
I remember when "Going Gold" was a thing. It was like, "We just burned this CD and that's it! We can't touch it ever again!" There isn't that same sense of urgency these days, not necessarily at the development level, but the publisher level. There is a distinct lack of commitment to quality because, ultimately, delaying would mean fewer sales to show shareholders, etc.
HOWEVER!!! On the flip side of the coin, take a look at the hate over delays on games that ARE open and you can also understand how a publisher would want to protect their investment by cashing in and asking for forgiveness later. If we truly want quality games then we have to also show that we can be mature and ACTUALLY mean it when we say we'll wait for something that's good quality. That being said, I don't know that it would have saved MEA since some of the writing looks pretty atrocious.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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I'll wait for it to go on sale with all the DLCs included in 6 months or so. Might be worth it then.
Just google "mass effect andromeda cursor" and you will find out that I am not the only one.
but poor animations/character models is like the trademark of bioware games
it's like their signature touch
I started playing Dark Age of Camelot over 15 years ago and crafted - for a very long time - as it was much too expensive to purchase materials [because so little in-game money could be made], so, I had to kill thousands of mobs in order to get drops that I could "salvage" for materials. To make matters worse each character class could only craft in two specific areas. Even more worse, loot dropped in dungeons was much better than a crafter could make.
What does that have to do with Mass Effect: Andromeda? Crafted items must always be better than dropped items - or I will refuse to play the game.
Intel Core i7 7700K, MB is Gigabyte Z270X-UD5
SSD x2, 4TB WD Black HHD, 32GB RAM, MSI GTX 980 Ti Lightning LE video card
On the unofficial Bioware forums there are some build guides for trivializing the game even on insanity setting. All of them utilize the Bio converter. This is a trend inherited from DA:I ; The ability to make builds which turn even the hardest difficulty into a walk in the park. Bioware must fix this shit.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
Look at them ..
Far Cry (The latest titles)
Witcher 3
Assasins Creed Series
Skyrim
Fallout
Watch Dogs
Not played , but my guess is that it's the same Tom Clancy's Wildlands
And...there are certainly more of them that i forgot about..
They share many things , but one thing they all have and that is ..Go there and unluck that "Tower" to get access to ..bla bla bla..more intel/land/quests.
What on the other hand Bioware did good was making GREAT RPG's, but they where NOT open World, they were directed linear and mostly GREAT.
AND then there is fans or some sort of demogrphic demanding them to make an open World game, and look..It's ...ehmm.almost as these games above..and It's simply not that good !!
But hey ...Some of you demanded this of them, and now you complain for getting it..
It takes time and Resources to build these open World games, Resources they could have put to use in what they are good at, making splendid RPG's, but the market demanded them to make something that they simply can't handle as well.
And to complain about "one stiff eyeballing face" is just redicoulous, compare to the scope and hugeness of this Project.
You asked for it , so now stop complaining , or atleast ask for them to go back to what they are good at, we have enough of these mediocre open World games anyway.
Action packed scifi almost by definition, is always B-movie. Just like most westerns and horror flicks.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
거북이는 목을 내밀 때 안 움직입니다
I'd argue that, at best, there's no point in being a compensated endorser. If you aren't honest about it, it's disingenuous and unethical. If you are honest, you're basically saying "They paid us to tell you it's great", which absolutely no one will take seriously. Paid endorsement is just advertising. If I wanted advertising I'd just go to the publisher's site. I come here because I'm hoping to find something more honest.
This exactly. I stopped buying games at release - any more I wait until either deep discount or GOTY edition.
Anyway, before I sidetrack into a fanboi episode, I'll just say more companies should do what EA does, offer a sub service to their games for dirt cheap (5 bucks in EA's case for a lot of decent games to play). One which allows players to test their latest offerings as well, for so many hours (10 in EA's case).
They also allow you a no questions asked refund within 24 hours of launching a game. When you have these options, it greatly reduces the risk of getting burned. Especially in an age where the proper demo has all but gone away.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I really think it's a case of companies really "settling" and too few being the exception. I'd even toss in the sentiment that studios and their lack of a working relationship with playerbase doesn't allow the feedback you'd get pointed out at launch. A few studios have had strong back from both the community and from console developers, mainly Sony oddly, in creating games out of their field but are honestly solid and have performed above expectation. You had Square Enix with its Tomb Raider reboot; not something they usually do but was solid, polished and a great game and had a good experience. Unchartered is another and had a strong relationship in developing and utilizing the hardware on the Son console to give the game a dynamic direction you didn't see before. Demon's Souls by Atlus was in a genre they weren't known for and hugely experimental and now dungeon crawlers are not only acceptable but we're in a market in the west where there aren't enough publishers for it [and yes...I'm looking at you Capcom and Dragon's Dogma onlone].
So I don't think the issue is the game at launch per se but what the studio and their history is with games. If you look at it that way, Bioware kind of was and still is being Bioware. Some studios feel like they get free passes but it's also always lurched in a grey area; Bethesda's Skyrim is obviously one of the best games released and yet even with Fallout 4's lack of polish and criticism over its usage of outdated graphics it still tends to minimize the whole "hey we fudged up" experience and I think their willingness to make the season pass extremely cheap and allow for mods, while a debate in its own right, definitely helps to maintain a more positive game feel overall.
You can have as much hype as possible but when your testers are limited and you're concerned with the game focus instead of how it immerses you, you kind of get "No Man's Sky" that so many people looked forward too and were simply so disappointed!
If you look at the other title that was "expected" to be successful, Zelda: Breath of the Wild, you weren't terribly disappointed and the game was really positively received despite the whole pixel issue. Zero Horizon Dawn was a darkhorse candidate and it didn't fail to deliver. Even with a fair amount of advertising it lacked the working fanbase that a game serious like Mass Effect or Zelda could rely on. Zelda and Zero Horizon would be games that no one has really mentioned being disappointed in purchasing at launch.
Much like Projekt Red studios, developers need to look at what other people are doing and make a game for gamers as in knowing what their expectations are and, if you need to cheap out, where it occurs.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
IMO, most Bioware games are the video game equivalent of a chick flick. No thanks.
~~ postlarval ~~
Spoken like someone who hasn't been dragged to a chick flick recently.
"B-movie" is a good description, although that's almost a meaningless distinction with all the B-movies getting pumped out with A-movie budgets these days: all of the Star Trek and Star War movies as well as any thing from the DC or Marvel universes for example.
MEA has way too much violence and dylng in it (due to causes other than rare diseases) to be a true chick flick.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
You're right. I haven't been dragged to a chick flick since my wife made me see Sleepless in Seattle with her years ago.
I still haven't forgiven her.
Regardless, I get the same reaction playing a Bioware game as I did seeing that movie.
~~ postlarval ~~
Plus wasted so much time chasing that red headed Irish/Scottish girl only to find out I'd have to make a female character to do that. Bullshit gay Bullshit!