I hope you enjoy the MMO. The resources do not respawn but I doubt we will run low anytime soon.
I think the MMO can self-sustain itself very well as long it can clean-up stuff as they come and go. The same way tunnels and such, the terrain, resources, and so forth.
That way it's a constant flow with no issue that the world needs to be "reset" to things to work again. The only thing that needs to be considered is imagine if a guild or alliance manages to control most of the game world, that'd be lol
Added poop hole wiping material Corn grows 20% faster Paint dries 25% faster Dirt pile was increased by 10%
Conan more like: Added additional craft-able weapons Added more building options Added new player dungeon More thrawls to enslave
Here is what the last Life is Feudal update contained from last week.
New features and tweaks:
Completely redesigned the combat skill tree. Make sure to open your skill book and spend some time familiarizing yourself with it. Note that skillcap setting will be different for crafting, combat and minor skills now
Implemented a new object selection algorithm, which should increase your game performance slightly, especially in an area with a lot of objects and trees (note that inside buildings some improperly placed storage items, like crate, barrels etc., may become stuck, you will need GM assistance to get them out)
Optimized and partially rewritten AI system. These changes may result in a slight server side performance boost, but they are mainly designed to be a foundation for Natives and horse-driven carts
Implemented parallax effect on terrain textures
Added ‘Maximized window’ display mode
You can change language in Game settings menu now, as well as guild invites, groups and barter requests
All types of damage affect movable objects now
Implemented ‘chopping’ type of damage for different axe-type weapons. This type of damage is more effective against small, movable objects than slashing, blunt or piercing damage
Implemented ‘impact’ type of damage. It is inflicted by horses trampling infantry. Padded armors have increased resistance against it
Rebalanced all types of armor. Armor now has bonus effects according to required skill
Royal armor skill requirement has decreased to 90. Royal armor damage mitigation has increased by 5% compared to Veteran’s armor sets
Increased blueprints probability to be dropped during crafting actions from 1% to 5%
Minimum speed bonus is 1.0 instead of 5.0. That means that a low speed poke with certain weapons will not cause excessive damage now
Doubled velocity multiplier in thrust attack speed bonus calculation
Thrusting attacks with Spears cannot be parried now (required 90 Spearman skill)
All trebuchet related actions require 60 Demolition skill now
You need to inflict at least 5 dmg in order to have a chance to cause a stagger or stun
Special attacks reshuffled for the purpose of better usability in combat. Make sure to check out skill book descriptions
All melee combat combo chains are lowered to 3 consecutive attacks (instead of 4). Make sure to check skill book for details
Combo, special attacks and attacks with Power Strike effect properly ignore parrying now (as it was originally intended)
Hit damage type transforms to blunt when hit is blocked by a shield
Practice weapons do not require a linen rope now in their crafting recipes. That should make practice weapons more available at earlier stages of development
New ‘Siege Torch’ weapon
Knight sword moved to hand-and-a-half sword group, Grossmesser moved to the one-handed group. Estoc weapon type changed to two-handed sword
Nerfed lances damage multiplier
Tweaked unit weight of polearms
Partisan weapon is shorter now
Increased speed of overhead attacks with two-handed pole weapons
Swamps and snow now affect horses speed
You can flatten paved tiles now to build structures on them
Day cycle min to max range changed to 1- 24 (real life hours per in game day)
Bug fixes:
Multiple forest and trees related optimizations and bugfixes. We believe that everything related to the forest and individual trees should work faster
Pines and spruces have proper collisions now at all growth stages
Iron Grip ability should no longer switch player to a peaceful stance
Royal horse in an unstoppable gallop state should work properly now
Fixed an issue with cooldowns of disabled abilities
Fixed a server crash with the barter window
Fixed an exploit, which allowed players to shoot volley arrows when angle of sight is lower than 30 degrees to the ground plane
Fixed incorrect tiles blocking while terraforming
Region audio announcement is no longer sounded when entering the game or returning to already visited region (text notifications are still there)
‘Slaughter’ button is now visible only for players with at least 30 points of Animal Lore skill
Fixed huge formation bonus bug. Formation will be dropped on any leader teleport
Fixed ‘jump to the sky on a tunnel edge’ bug
Autocraft ends when the tool reaches 0 durability
Multiple combat mechanics-related bugfixes
Fixed some minor chat and chat window related bugs
Some other server and client side crash fixes and optimizations
Comments
That way it's a constant flow with no issue that the world needs to be "reset" to things to work again. The only thing that needs to be considered is imagine if a guild or alliance manages to control most of the game world, that'd be lol
I didn't mean to create a flame war or arguments about it, it was not my intention!
=/= Better be defeated for a triumph than not to triumph by fear of failure! =\=
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Lol, he doesn't know us very well. I have been a member here for a long time, getting bans from time to time, but now I have to be a good boy.
Life IS Feudal
Added poop hole wiping material
Corn grows 20% faster
Paint dries 25% faster
Dirt pile was increased by 10%
Conan more like:
Added additional craft-able weapons
Added more building options
Added new player dungeon
More thrawls to enslave
edit - drops mic walks away
Life IS Feudal