Hey folks,
In my gaming history, I somehow managed to skip the entire Civilization series. I'm considering getting Civ VI on Steam. My main questions are, how fast-paced is the game, and how quickly do you have to zoom around the map to build, mine, control troops, etc.? I have always been awful at those strategy games where you have to keep track of the progress of 100 buildings and countless troops while being attacked on five fronts.
Thanks for any info!
Comments
I do remember looking into it way back when but didn't think it was good enough.I keep hearing a lot about the series,i too was thinking the last week that i might take a peek.
Just too many games in the market,thousands and thousands,hence why i am a LOT more finicky now as i do not have time to play everything,nobody does.
I still play AOE games on a monthly basis for a day or two,so yeah i might check this out on Steam.
Never forget 3 mile Island and never trust a government official or company spokesman.
Never forget 3 mile Island and never trust a government official or company spokesman.
You won't be needing to manage 100s of buildings. You'll end up with 7-8 cities at most. There's a lot of micromanaging the cities which you have to learn in time and leave it to the AI at the beginning.
New feature added to C6 is to stack units to together, hence you'll end up with a lot less units.
I'm willing to help you get started and we can play co-op as well, it's fun
Does the game have a decently involved tutorial?
It is a turn-based strategy game, focusing on allocating resources (science/production/army) to achieve victory. As such, it is a very slow paced game, giving you as much time as you need. The game features a tile system - similar to a board game, your units and buildings take on properties of the tile they are standing on. The combat is then mostly about positioning (placing units on hills, building a fort on a tile next to a river, etc.)
Each turn, you carry out all your actions. You then pass, letting your opponents carry out theirs. Next to other civilisations (players/AI), there is an NPC barbarian faction that also plays at the end of everyone's turn. In your turn phase, you get to assign production (choosing what to build in a city), assign science (researching technologies) and move your units. This is fairly quick early on, as you have only a few units. In endgame, a turn can take a lot of managing.
Civ 6 adds a lot of newbie friendly features. I'd definitely recommend it over the predecesor. It extends the tile system into towns as well, meaning you get to choose which buildings get to be placed on which tiles in your towns. The buildings were somewhat "global" previously.
The nice thing is that there are multiple victory conditions. Most other games usually nudge you to wipe everyone out through war. This is still possible here, but not necessary. You may also win through science (focusing on research), religion (spreading religion to other towns) or tourism (focusing on culture upgrades). This leads to big decisions in the mid game - "Do I build a big army and let others get a science advantage?" "Do I skip religion completely, instead focusing on tourism?" "Do I form an alliance with a neighbour and hope that having no army won't be an issue?"
The game as a whole can take a long time - usually around 4-8 hours. It's around 300 turns. I recommend playing on a faster speed, which essentially reduces the number of turns it takes to do stuff (e.g. building a granary may take 6 turns instead of 9).
Civ 6 also has advisors. This is basically a pointer that suggests what to build. If you struggle with micro managing a lot of buildings at once, you may fall back on what the AI advisor is suggesting.
Overall definitely worth a try if you like board games. If you are looking for complex battles with detailed control, this is not that at all.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
This is an easy game to learn but very hard to master.
The game does a lot automatically, unless you want to manage the fine grained stuff. For example, the cities will automatically assign which resources to produce. Unless you touch the relevant panel, it will follow whatever it deems best.
Whenever you need to make a decision, it will give you a notification on the side. At the beginning of each turn, you will get all the notifications that require your attention. If a city needs orders, it will ask you. If you forgot to move a unit, it will let you know. Overall, it's quite approachable on a trial/error basis.
My own opinion....get Civ 3 complete it is like 5 bucks,on steam, and they have the refund policy if it will not run. See if it will run for you, and if so play that for a while get some idea of what the series will be like.
MP Civ if played on a serious level and not rage quitting after an hour, would probably take days.
There is a lot of strategy involved. End game requires a lot of moving units etc.
I like Civ and Civ 6 is definitely a good game. I'd say Civ 6 over Civ 5, even though the AI is a bit off. Civ is a game to be played with friends and not alone. If you can't get like 4 people together for a game, don't get it. It's as simple as that.
Civ4 is my favorite, 5 was ok, just didn't like how the units didn't stack. I found it more annoying than strategic. I'll probably get 6 once i see it for $20 (or once my backlog dwindles a bit more).
As far as gameplay, you get to take your time and depending on settings, a game can last hours or like the ones I play, weeks or months.
I know some people say start with the older ones, but sometimes it is just hard to get into an older version.
I recently was going back to some of the older Heroes of Might and Magic games, specifically 3 and 4, and it is a bit tough getting into. Not just the graphics, but lack of hotkeys that I'm use to. Out of that series, 5 is my favorite, didn't like 6 at all, got 7 on the cheap, but haven't played too much of it (seems better than 6 so far). I do remember liking 3 and 4 though, just don't think i finished all the expansions.