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how many players

WARCRYtmWARCRYtm Member Posts: 875

Any one knows how many players this game have?Last time i saw something they wore anouncing 1200000.

Did they got more people since then?

Comments

  • GameloadingGameloading Member UncommonPosts: 14,182
    thats only people who bought the game. the actual people still playing is around...200~300k.
  • BentBent Member CommonPosts: 581



    All that matters is how many other people are online at the
    times you play, on the server you’re playing on.  Guild Wars doesn't have servers but some other games do.  So if you log
    onto GW right now any of the other 30k people online can message you,
    etc.  Since WoW servers are capped at probably 3-5k; potentially GWs
    allows you to interact with more people.


    This is just an example of why total purchases or subscribers doesn't mean much to the individual player.



    From most to least important:
    How many people are online on the same server as you when
    you play > Total server population > Total cluster population (USA,
    Euro etc) > Total world population.  



    Example: Lineage is still the most “played” MMO worldwide,
    but it plays a very small part in the USA MMO market, because of this a Lineage
    severs total population is likely lower then a WoW servers total pop, and the
    end result is less players online at once on a USA Lineage server then a USA WoW
    server.

    Of course the feeling of how crowded the world is comes down to what the server cap is and how big the world is and how presistant the world is.  3k on at once, kinda all in the same general areas is enough to make most MMOs feel "busy."  3k people online and 80% of them at end game will result in the end game areas being populated, even though the inbetween areas may feel empty.  But in a game like Dialbo or GW 3k people won't feel busy at all do to the way gameplay is instanced, by the same token 100k on at once in a fully instanced game wouldn't feel much different.  Where-as  a Presistant MMO would probably start crashing around 5-7k .

    So to anwser the OP as best I can.  GW has enough players.  I'm not sure the point at which enough people won't be on at once to do what you want to do.  For a typical MMO once a server drops below 800-1200 people it begins to feel empty.  It's hard to related that to a Instanced game.  Diablo2 has much much less players today then it did 5 years ago.  But it doesn't feel any more empty today then it did back then, you can still join a team game just as quickly today as you could at release.





  • exanimoexanimo Member UncommonPosts: 1,301
    to add what readers from this site like to read , i tryed wow for 14 day trial , in moon walker server , witch is always full , and it didnt feel that much population .. i feel less alone in guildwars.
  • thepkerthepker Member Posts: 192

    At any rate, its getting more subscribers and the population rise is noticed... Like when I played at droknars forge 7 months ago I usually saw 60-70 people (saturday 9:00 G.M.T) and now I find 90-100 people :) same with all the places, even mission districts r starting to get filled up

  • BentBent Member CommonPosts: 581
    Um... That could be because more people have reached end game.  As far as missions I find some are always busy others are completely empty (namely the jungle ones).  Once again, we expect jungle missions to lose players as people make it to end game, and decide never to put themselves through them again.

  • WARCRYtmWARCRYtm Member Posts: 875

    I saw something about 3million people in factions prevew 500.000 at the same time.

    GW has sold many copies,or i saw something wrong?

  • tkruvgttkruvgt Member Posts: 11

    there will always be players online sice the world got divided into 3 servers zone, america, europe and korea

    regardless of when you log in... there will always be players online to play with...

    play in home district during day time... go to international district during night time lol... play with players from other servers there...

    guildwars has over 1.2 millions online players population... this was announced a while back soon after surrow furnace release...

  • AkaraxleAkaraxle Member UncommonPosts: 471

    AFAIK, some months ago ANet claimed they had sold 1 million copies. After GWWC, they sold another 2 million copies. That makes a total of 3 million copies sold up to date, and counting.

    I think I've seen the most people at the same time during the Halloween event. There were about 180 american districts only at Lion's Arch, and that means 27.000+ (each district contains roughly 150) american players in the most populated PvE outpost of the game. If you consider europeans, koreans, all the people in the tutorial, Ascalon, PvP arenas and busy in GvG... heck, that was definitely more than 500.000 players IMHO.

    image

  • BentBent Member CommonPosts: 581


    IT was 500,000 accounts (I can't say if these are the invitation only accounts or all accounts) used Throughtout and 3,000,000 hours played, throughout the FWE. 

    I doubt any MMO hit 500k on at once yet.  3,000,000hour / 72 Hour FWE =An average 41,666 people online per hour.  Take durring off hours and give during prime time.

    I think the magic rule is ~10-25% of the total population is logged on at once.
    AKA DAoC has ~200k subs so ~12k-30k people on at once average.  If you go look at their server status this is pretty close to home.

    Since Guild wars has some 1.2mil+ accounts sold you could expect up to 120k on at once.  However GW is different because it doesn't have subcribers, so you don't know how many people that bought the game are still playing.  Gameloading said 200-300k that comes out to about to about 25k-60k on at any random given time.  Which I think is about right for a game like GWs.

    That is for randoming timing, during special events and right after new releases/patchs expext numbers to spike at bit.

    To the poster right above me, 180 districts doesn't mean they are all full.  Even if they were more Americans play than Europeans or Koreans and I'm sure a number of non- Americans came to american districts.  You would also be suprised how much people focus on certain areas.  If you are talking about a time the punkin king was showing up I wouldn't be surpised if 70%+ of the Guilds Wars players were in lions arch.

    Point is MMO companies plan for about 20% of their current subscribers to be logged on at once and set up there servers accordingly.  If more then that are on at once expect extra lag and crashes since the servers aren't built for it.  It's kinda the same thing with cell phones.  Did you ever try to make a cell phone call and get "all lines are busy please try again later?"  There isn't a line for each person.  Your phone company assumes so many people will try to make a call at once and provided that many lines if they provided deicated line for each person you'd be paying probably 10times what you are now.  Thus the reason when a natural disater happens the lines are overwhelmed almost instantly.

    500k on at once, is a huge over estimate IMO.  Like I said eariler I have doubts ANY online game MMO, or anything has had 500k users on at once.  Diablo 2 sold 7million some copies and I don't remember seeing anything over 300k on at once.  60k still playing at once today, Which means less than 1% of the people that bought the game are still playing simutanously.  And Dialbo 2 is more like GWs then any other game I can think of.  No fee, and 100% instanced.

    Edit:  Before anyone says anything, Yes, using my 10-25% system games like WoW or lineage would be expected to break 500k users on at once on a WORLD scale.  But since they are divided into server regions I don't count that.  Total # of US subscribers * 25% < 500k.  Or for any other region.  AKA if you are on an American server you can only play with other people on American severs (a bit over a million players).  GWs you can play with anyone world wide without having to have multiple accounts so I wouldn't segregate based on regions.






















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