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In playing MMOs since Ultima Online there are a long list of reasons why I used to log in every night. As you get older and life kicks in, it becomes harder to find time online. However, there are certain aspects of MMOs that I feel really bring out why we play these games. It is the reason so many independent projects are finding funding now, because we want to play together.
Comments
You're right. There is certainly a "lack of purpose" in modern MMOs. There is almost no social realm anymore. Devs need to make incentives so that players will actually make use of Taverns, INNs, Cantinas, etc. Social skills and features are a huge welcome, e.g., LoTROs playable instruments, SWG's dancing / musician / image designer type classes, etc.
Shroud of the Avatar was on the right track, but then they went a added player-owned towns after high-level backers started demanding them, realizing how much money they could make exploiting Garriott's name and the nostalgia of their fans.
Now all the whales built their own little gated communities and hide in them to role-play with each other while the rest of the world is a ghost town.
Giving people the ability to install utilities in their houses also discourages social activities. You should not have access to a banker in your house. Get off your ass and go to the fucking bank. Need a new sword? Go to the blacksmith and craft one.
Players kept demanding convenience and when devs started adding them, the social aspect tanked.
It's our own fault. Anyone on these forums using any mechanism in an MMO that discourages socializing has no right to complain about the lack of it in games.
~~ postlarval ~~
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
Can't believe 5 years have passed and I haven't found anything to fill that hole. I'm on swtor and lol waiting for one of the spirit thing come to live. Can't stand the Korean crap like aion ( one of the first) and now blade and soul, revelations online or black desert. I respect wow but gimme my city back.
I'm really glad a game like Pantheon: Rise of The Fallen is coming. It gives someone like me who spent years enjoying the developed community, deep systems and less hand holdy years of FFXI (like many other pre-WoW MMOs) and really want to play something like it...even if its not AAA and has a niche audience because at least it's not trying to be yet another either WoW clone or trying to hard with the Action everything we see far too much of these days.
For MMORGPs to provide communal experiences like those of the past they will have to give communal activity a more central role as it had in the old days. I don't know, though, that the players of today would wish for the dependence on playing with others that led to the stronger bonds and memories that were more common yesteryear.
I miss not being stuck on a gear treadmill. Playing the game to play. Being in a fantasy world.
DAOC was my jam back in the day.
거북이는 목을 내밀 때 안 움직입니다
All comes down to how selective one is on their gameplay preferences and value they place on social interactions within a game.
Those with broader tastes or are naturally more social don't comprehend the issue or understand what many see clearly has been lost.
Some are also intentionally obtuse for the sake of being contrarian.
BTW, Blue's not in the latter category.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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거북이는 목을 내밀 때 안 움직입니다
But this was back when I was a child. Games today -- such as WoW -- make 6 million dps look like nothing. It really makes DPS seem pointless.
http://twitch.tv/woetothevanquished
Its up to you to play and support it.
Here here! It was the community and being a superhero I missed the most. What's left are just gear grinds and games where we are pretty much extraordinary yet ordinary folks. I've tried other games but none have the community of CoH and I'm not sure I every will again.
DO you mean this sarcastically? I'm not 100% sure tbh. If you are serious then you arer very much wrong. MOBAs are one of the very prime examples of games that people sink thousands of hours into and almost play almost exclusively. Same goes for games like Minecraft that people play as much as an MMO and either dont buy much else or focus most of their time into that single game. I know quite a few personal examples of kids and some younger adults that do just that.
Hell you dont even need my personal experiences, just look at the massively popular twitch/youtube channels that have millions of viewers and how dedicated people of many ages are to them.
Let's party like it is 1863!
Unsure we should be blaming MMOs for the lack of in-game socialization, when maybe Zuckerberg is the one to blame? But at the end of the day, the nature of online socializing inevitably would change the most sociable affects of MMOs. Maybe the MMO development needs to address and integrate more with the social media world that currently runs parallel to the PC-heavy MMO world. An overlay may be interesting, other than the current apps that provide intel on the player's presence in a game that only looks from the client-side in, rather than from the server-side out.
I respected systems in games like EQ and FFXI because it was more than just the gear, even though the gear was important, but there were also systems in place that persisted through content, like the AA system in EQ and Merit system (later adding job point system) in FFXI. These systems made it feel like the time you put in was carrying over into new content and yes it did mean that veterans had a slight advantage over newer players until they were able to catch up. All today's content is just throw away content to keep business until the company finds a new way to milk more money (i.e. new expansions or in the case of FFXIV, monthly cash shop updates).
Some games have tried or are trying like Rift/WS but you have to question their future given that in the case of Rift, their system is a bit shallow with many stat increases and Wildstar, it might be too late since the future of that game always feels like its on its last leg not to mention Carbine is recruiting for a new project which honestly seems more and more likely WS is gonna end soon.