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Lots of Classes!!

mglwd40mglwd40 Member UncommonPosts: 6
I've always loved games that have either tons of different classes, or very unique/atypical classes, and am interested in seeing what else is out there.  Most of the ones I know of are either quite old, or fairly poor quality.  In terms of unique classes, one of my favorite games was LOTRO.  The Warden in that game probably had one of the most unique play-styles of any game I've played...you basically had 4 skills that you would chain together in different combinations to cast bigger skills with different effects.  The game also had a lot of interesting class synergies, and every class felt like it had a specific niche it could fill.

I'm playing marvel heroes right now, and while I can't stand the game itself, I'm having a blast trying out all of the characters and their abilities.  It has something like 40 heroes you can play!  I find it exciting to experiment with all of the different heroes and test out what their skills do.

Does anyone have any good suggestions, aside from MOBAs?  The traditional fighter/mage/priest/rogue class system just seems boring to me these days!


Po_gg

Comments

  • HatefullHatefull Member EpicPosts: 2,503
    Although quite old, Dark Age of Camelot has heaps of classes.

    TokkenMrMelGibson

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    Tree of Savior has 60 classes right now, not counting several "hidden" classes.  It has some really unique classes, too, as I've never seen anything remotely similar to Sadhu, Linker, or Pardoner in other games.  Here's a list:

    http://www.tosbase.com/game/classes/

    If you want to go way off the beaten path, Uncharted Waters Online has more than 70 classes, including some really weird ones like Interpreter, Yarn Dealer, or Surgeon.  As with just about everything else in UWO, however, the class system is weird.  For starters, you're expected to change your class fairly often--and this can and often does include switching back to a previously played class that you switched away from.
  • Po_ggPo_gg Member EpicPosts: 5,749
    edited May 2017
    As much as I'm like a broken record about how unimportant the combat is (to me, before the stoning :lol: ), and that combat is dull and boring... when it's about classes I too used to say LotRO's warden.
    The gambit system is really fun, and it puts your mind to test, and not just the reflexes like the action combat craps which even a monkey could play :wink:
    (and for the same reason never understood those who play the warden with a macro keyboard... I too have one, but for the warden I still play "as intended")

    If you like the warden, give a try to AoC's combo system, it is not as flexible as the gambits, but still pretty fun - I used to cite that as my second (and last) option for a combat, all the other games are meh at most.
    Since you seek classes, I'd say go with the "special" classes in AoC, each archetype has one: for tanks it's the DT (magic using tank with some heals, a bit similar to the warden just without the effectiveness of ranged - javelin rocks for us :wink: ), for casters the HoX (clothie melee damage caster with a cool demon-form side), healers it's the Shammy (heal through melee damage, bashing heads with hammer to heal the party, what's not to like? :lol: ), and there's the Sin, but I never really liked it, Barb and Ranger are more fun, without any extra gimmicks.


    Depending on your fondness of the warden I'd say DT (if you like tanking and the self-reliant approach, the "small group rolled up in one" setup of the warden), but if you just like building up the attacks then any melee classes are good. It is not the exact same though, in AoC it's "backwards", first you fire up the skill, then "fill it" with the combos, hence the less flexibility.

    (unless comboskipping, but it's like fight club, the very first rule is to never even speak about it, so this line never happened :sunglasses: )
  • WellspringWellspring Member EpicPosts: 1,464
    EQ1 also, although old, yesterday they just released a brand new progression server. 
    EronakisGorwe
    --------------------------------------------
  • EronakisEronakis Member UncommonPosts: 2,249
    edited May 2017
    For me I believe it's best to have a good medium between quality and quantity of classes. To me when there are 25+ classes, the uniqueness of their thematic core mechanics becomes thin and begins to overlap with roles and play styles. If I were to pick a range that would fit both quality and quantity would be 12-18 classes. I just enjoy thematic classes with a distinct role(s) but allow the openness of the class to determine how it's played via the player, just like in Everquest. 

    The roles you're asking about are typically the popular roles in most MMORPGS. Vanguard had some interesting classes with Blood Mage and Disciple. But Vanguard is long gone. If you're not picky on genre, have you tried EVE or Swotor?
  • papabear151papabear151 Member UncommonPosts: 110
    I hate the concept of classes in MMORPG's. Provide the skills and let the players choose. If your game is well-made this can be balanced to encourage a variety of choices. When you have classes your characters have no identity.

    Orin Firestaff played by Jim out of Newark and Christy Stormcaller played by Jennifer from Seattle end up becoming the indistinguishable "wizard" of the party the second you institute classes. MMORPG's don't feel very "mmorpg" to me when there is essentially only clones of 10 different people running around.
  • redneckgamerredneckgamer Member UncommonPosts: 52
    I guess rift would have a lot of "classes" if you consider different combinations of souls as different classes.
    xyzercrimeTsiyaGorweMrMelGibson
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    FFXI as well has 22 classes (called jobs in that game) which you can play all on a single character. The game is only really populated on Asura server though but the game is currently 10$ on the SE store until the 29th I think (it has a sub fee as well). Definitely a HUGE amount of content though and they have a 14 day trial as well if you want to test it out.
  • cameltosiscameltosis Member LegendaryPosts: 3,847
    mglwd40 said:
    I've always loved games that have either tons of different classes, or very unique/atypical classes, and am interested in seeing what else is out there.  Most of the ones I know of are either quite old, or fairly poor quality.  In terms of unique classes, one of my favorite games was LOTRO.  The Warden in that game probably had one of the most unique play-styles of any game I've played...you basically had 4 skills that you would chain together in different combinations to cast bigger skills with different effects.  The game also had a lot of interesting class synergies, and every class felt like it had a specific niche it could fill.

    I'm playing marvel heroes right now, and while I can't stand the game itself, I'm having a blast trying out all of the characters and their abilities.  It has something like 40 heroes you can play!  I find it exciting to experiment with all of the different heroes and test out what their skills do.

    Does anyone have any good suggestions, aside from MOBAs?  The traditional fighter/mage/priest/rogue class system just seems boring to me these days!


    LotRO has been my absolute favourite game ever for combat and classes. Whilst it was slow-paced and not particularly flashy, the depth of the combat system was leaps and bounds over just about everything else and the classes, like you say, were very unique in terms of roles and gameplay. (Captain was my class of choice). 


    Only other game I've played with similar distinction has been WAR. Every class looked and played very uniquely and there were some interesting mechanics. Only problem was there was a large amount of CC in the game which was largely pointless in PvE, so the depth of the combat system only really became noticeable in group-based pvp. 

    See this video for some Magus action - the group-pull (rift) skill was always fun to see. 

    I played a Black Orc in WAR (I just love orcs) but I also loved the squig herder class. Not a particularly effective class but had awesome pets and you could get eaten by a squig to use it as armour!
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • EldurianEldurian Member EpicPosts: 2,736
    edited May 2017
    It's heavily outdated but the original Guild Wars (Not GW2) had some of the best classes ever. For instances in the original you could play a mesmer that is the MMO class equivalent of a blue deck in magic. Just shut your opponent down and make them helpless to do anything or even use abilities that can cause them to kill themselves.

    You also had two forms of minion masters. The Death Necromancer which used a horde of undead minion but needed bodies to create them (Not super original but still not something you see very often) and the ritualist that used these chained spirits that essentially functioned as turrets and needed no bodies.

    The protection monk was also pretty cool. It had minor healing capabilities but focused primarily on damage prevention. For instance there was a spell that would take the next damage received by the target into a big blast of healing or a buff that capped the damage you could take from a single hit.

    Really cool options overall. I haven't seen a game since to give as good of options within a class based system, and even most classless games don't have abilities that unique. 
    Gorwe
  • ScorchienScorchien Member LegendaryPosts: 8,914
    Vanguard has great classes ...ohh wait the dumbasses shutttered it
    Gorwe
  • EldurianEldurian Member EpicPosts: 2,736
    Gorwe said:
    Eldurian said:
    It's heavily outdated but the original Guild Wars (Not GW2) had some of the best classes ever. For instances in the original you could play a mesmer that is the MMO class equivalent of a blue deck in magic. Just shut your opponent down and make them helpless to do anything or even use abilities that can cause them to kill themselves.

    You also had two forms of minion masters. The Death Necromancer which used a horde of undead minion but needed bodies to create them (Not super original but still not something you see very often) and the ritualist that used these chained spirits that essentially functioned as turrets and needed no bodies.

    The protection monk was also pretty cool. It had minor healing capabilities but focused primarily on damage prevention. For instance there was a spell that would take the next damage received by the target into a big blast of healing or a buff that capped the damage you could take from a single hit.

    Really cool options overall. I haven't seen a game since to give as good of options within a class based system, and even most classless games don't have abilities that unique. 
    Oh my good lord, the Guild Wars. Such a...beautiful game. Love it! GW 2 is practically an antithesis to it fml. Anyhow, I always loved myself some Communing Ritualist(after the update). It was...quite uncanny, yet effective. Its role is hard to even describe. I also loved to make themed builds: by attributes, by roles, by skill types(Ashes / Weapons / Spirit / Caster / Healer Rit etc). Oh for the love of good ole times! <3
    I agree. GW2 took everything that make GW a good game, wiped it's butt with it, and then tried to sell it to us.

    I don't think I ever made it through the first zone beyond the tutorial. It just wasn't a fun game to play and I was incredibly disappointed with how much less character customization there was in terms of abilities.
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