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We thought another article would be appropriate for the latest big balance patch to hit Guild Wars 2. This month’s patch saw some of the biggest shake ups to come from the more recent cycle of balancing, giving way to older, less utilized skills and traits and hitting some of the big players. Across the game modes new builds emerged for almost every class in at least one game mode as the condition damage meta continued its steady rise to power (pun intended).
Comments
it didnt end for GW1 though.
yeah but why bother not their job to do that patch notes are on the games actual site
I do that alot as well its nice though bein able to comer back whenever.
Philosophy of MMO Game Design
Exactly, especially since the cap was at 20 but with all the skills and stuff you had almost endless progression on a single toon.
This will get you to all updates..
https://forum-en.guildwars2.com/forum/info/updates
There is progression after level 80, it's just not the kind YOU want.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
This isn't a signature, you just think it is.
PS. I love how few people in the comments talk about completely irrelevant things to the game balance that the article is about. How desperate are some people to be heard about how much they like and do not like a game?
It is not reassuring to see the Devs making a coding error like that.