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Barring any unexpected announcements, I’m basically writing off 2017 for Marvel Heroes as a year Gaz spends getting its console versions up and running. Whether you’re OK with that or not is up to you as a player, but it’s clear to me that anything substantial is going to have to wait until Gaz gets all its ducks in a row on the console side, and that means the start point for getting back to the business of things is likely in 2018.
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Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
Edgar Allan Poe
I understand that business is business and they need to expand into the console market to keep things afloat. Still... disappointing.
Thank you for your time!
I'm a MUDder. I play MUDs.
Current: Dragonrealms
Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.
It's one thing that all the focus is on consoles right now and PC players are getting the shaft, but they turned the game upside down and left it upside down.
Streamlining hero skills and itemization was in my opinion definitely deserved priority one. The next is definitely getting in more repeatable, enjoyable, actual content. Danger room as the article mentioned, X-Defense, etc. Hell I wish even the PvP could be salvaged and revamped to be enjoyable on console. I even miss the old Limbo from the beginnings of Marvel Heroes, the whole Last Stand style, of dying and needing to be rezzed. X-Defense had potential, Holo-Sim was a complete disaster in my eyes. But I still miss the Limbo no respawning Last Stand type survival mode the best.
I know I'm in the super minority here, from what all I've read on forums and such, but I like the new direction. I honestly have more hope for the game now than I ever did, sadly. I was first drawn to it solely because of David Brevik because I grew up on Diablo 1 and 2. But I feel like it simply tried to cram Marvel Heroes into the same Diablo 1 and 2 framework. It didn't work. It was a horrible start, truly. Just like when he first said they'd never change the defenses into percentages on the forums, but they finally did. And finally there is no more punishers/hawkeyes rolling around 24/7 like Sonic the hedgehog, or me skating everywhere on Ironman, with Dashes finally getting charge counters.
The game is honestly finally looking and playing half-decent to me.