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Secret World Legends will be launching later this month on June 26th. Of the many systems updated and overhauled in preparation for the conversion to the "shared world RPG", combat is one of the most significant. To show off what it looks like now, Funcom has released a new trailer.
Comments
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
lol
Alverant, Secret World will exist as a separate game from SWL. SWL is free-to-play, hope that helps.
Shared world pretty much means its like a co-op where you can join together with people. I'm not sure if it'll be exactly like how The Division did it in how you only see people in hub areas and then you can only see people that you party with outside.
There will be a limit of 10 players per map with one hub area where you can meet many more. You can also invite people to your party and adventure with you (like GW1 etc.). I like what I'm seeing so can't wait to try it
Also I kinda dislike the environment. No footsteps in the sand, mobs and players look like they hover a few mm above the floor, not making contact at all even when the floor is sloped.
To be positive, the combat system seems nice.
Agree. I don't know what the original combat system was like, but this one seems rather interesting.
@Keller The reason for the environment is probably because they focused on showing the combat syster and removed/misplaced a lot of stuff on purpose. At least that's what I think.
Charging for vanity items, didnt see anywhere about charging for gear.
That fugly wugly walk/run + dodge animations along with ALL the weapon attacks shown in the video look exactly the same as in TSW. The combat looks just as slow and adding some extra particle effects doesn't count as changing an entire system.
Active: D&D Online (alpha,beta,&unlimited)
Retired: Anarchy Online, Archlord (beta), Auto Assault (beta), CoH/CoV, Dark Age of Camelot, Dungeon Runners, Elder Scrolls Online, Everquest, EVE, Guild Wars, Lord of the Rings Online (beta,live), Pathfinder Online (beta), Rift (beta,live), Secret World (beta,live), Star Wars Old Republic, Vanguard (beta), Warhammer (beta,live), World of Warcraft
I despise tab targeting for this reason. Having to cycle through targets, overshooting your target, cycling back. Why? When I can just "face" my opponent.
In any case, to answer your question, I'm guessing they changed it to reflect what is going on in games with all the more "action" combat games coming out.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo