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Around the Verse - Upgrading Ships to Item 2.0 - Star Citizen Videos - MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited June 2017 in Videos Discussion

imageAround the Verse - Upgrading Ships to Item 2.0 - Star Citizen Videos - MMORPG.com

Learn how the implementation of Item 2.0 will affect your ship. Sandi Gardiner and Eric Kieron Davis host this week’s episode, which also features studio updates from Austin and Turbulent.

Read the full story here


Comments

  • IceAgeIceAge Member EpicPosts: 3,207
    Adding Cash - Hold your horses ........

    (Added)

    Upgrading 1.0 Pixel Ship - Please wait ....................

    2.0 Pixel Ship Upgraded .

    Thank you for your payment.

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited June 2017
    Quite interesting seeing what's going on the technical level with this engine rewrite, years of work rewriting the base engine tech are finally paying off with this stuff now undergoing implementation (and conversion of old systems).

    ExcessionJoeBlober
  • ArglebargleArglebargle Member EpicPosts: 3,485
    Making better decisions on choosing or building their own engine would have paid off even more.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • TillerTiller Member LegendaryPosts: 11,489
    I think this will be a great game, once it's finished. Even though I have been critical of it in the past, it's nice that it is still progressing.
    JoeBlober
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Making better decisions on choosing or building their own engine would have paid off even more.
    If they had the team/money back then, they admitted it would be one likely choice to go with making their own custom engine. But the reality of 2011/2012, and a team of 7 persons behind the project wouldn't cut the deal.
    ExcessionJoeBlober
  • VoidfarerVoidfarer Member UncommonPosts: 183
    Keep it up!!
    JoeBlober
  • LheiahLheiah Member UncommonPosts: 190
    Anyone got the cliff notes? I just need to pass the test or my parents will ground me.
  • JoeBloberJoeBlober Member RarePosts: 587
    Looking at last 5 ATV's and schedule release of SC 3.0 updated weekly does show CIG is doing a great job.... this is coming and growing end of 2012 from a 12 guys team and 6M$ to 428 in 2017 and 150M$ and +600.000 backers is amazing.
    Best pledge ever I have done to a crowfunded project!
  • JoeBloberJoeBlober Member RarePosts: 587
    edited June 2017

    IceAge said:

    Adding Cash - Hold your horses ........
    (Added)
    Upgrading 1.0 Pixel Ship - Please wait ....................

    2.0 Pixel Ship Upgraded .
    Thank you for your payment.


    Nice troll... you clearly do not understanding how game developement is working through crowfunding... But that not a problem... people can see on Youtube the gap between your low level troll and current game developement status :)
    Post edited by JoeBlober on
  • renstarensta Member RarePosts: 728
    So we are half a year into 2017... I guess 3.0 will be 2018?
    I have a feeling this game will be at least 10 years in development and will suck anyway.
    Will have the usual first month hype and will die later, will have tons of bugs, and nothing much to do except dog fighting, which you can do on other games even better.
    Graphics wise and animation... It's starting to fall behind the top notch mmorpgs... . Soon Most mmorpgs will look like black desert online.. And even better.. I bet that when it "releases" you will be able to explore all content in a few weeks.
    Until thry get to "release" they will probably "update" their graphics ect a few more times... Just to delay more... In the end, they don't have any reason to actually release the game, the Kickstart module is way more profitable, and anyone who can't see that is blind.
    If you really want this game to get somewhere you need to pressure them to stop receiving kick start money......
    Rest well and have a great week :)

    image


    Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
    Reply
    Add Multi-Quote

  • sipusipu Member UncommonPosts: 200
    edited June 2017

    rensta said:

    So we are half a year into 2017... I guess 3.0 will be 2018?

    I have a feeling this game will be at least 10 years in development and will suck anyway.

    Will have the usual first month hype and will die later, will have tons of bugs, and nothing much to do except dog fighting, which you can do on other games even better.

    Graphics wise and animation... It's starting to fall behind the top notch mmorpgs... . Soon Most mmorpgs will look like black desert online.. And even better.. I bet that when it "releases" you will be able to explore all content in a few weeks.

    Until thry get to "release" they will probably "update" their graphics ect a few more times... Just to delay more... In the end, they don't have any reason to actually release the game, the Kickstart module is way more profitable, and anyone who can't see that is blind.

    If you really want this game to get somewhere you need to pressure them to stop receiving kick start money......

    Rest well and have a great week :)



    Actually someone who thinks that game in development phase is more profitable is dumb. Especially while considering the amount of devs you need during development vs after-release phase. Also, SC will continue to sell ships when the games goes live and bunch of other things too. Currently people pledge mainly to get a particular ship or just game access after release. Also, worth to mention is that space simulators are niche atm which brings more money to that market, there are no real competitors apart from Elite Dangerous.
    Phaserlight
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