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Stormblood Launch Trailer Ramps Up the Hype - Final Fantasy XIV Videos - MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited June 2017 in Videos Discussion

imageStormblood Launch Trailer Ramps Up the Hype - Final Fantasy XIV Videos - MMORPG.com

Square Enix is ramping up the hype meter prior to the June 20th release of Final Fantasy XIV: Stormblood. To help fan the flames of desire, SE released the official Stormblood launch trailer.

Read the full story here


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Comments

  • DragnelusDragnelus Member EpicPosts: 3,503
    Dont forget:

    Early access to the game ahead of the official launch (scheduled to begin Friday, June 16, 2017 at 2:00 a.m. PT)

  • SelzyrSelzyr Member UncommonPosts: 60
    I really want to get into FFXIV, but idk, something doesn't feel right when I play it...
    Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning. And the more you know Insanity, is doing the same thing over and over again and expecting different results. But I can tell you that only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    Cool trailer. I'll check out the expansion at the end of July or sometime in August. Too many games to play before.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited June 2017
    Selzyr said:
    I really want to get into FFXIV, but idk, something doesn't feel right when I play it...
    Seeing as they are trying to profit off of their flawed game design by selling skip potions, which everyone does (except most give a free one when they come up with the idea, which SE isn't doing). Making it required to progression through a long and tedious story that has more filler than actual story points and have no plans to change this flawed design any time soon.



    I think questions 2 and 6 talk about the issues which the dev lead seems to think the problem is the lack of EXP which it isn't. There's way too many pointless quests that you HAVE to do to get access to expansion content, which is stacked. So if you're brand new to the game, dont expect to hit Stormblood until around 3 weeks of playing (semi-casual) due to content gating alone. EXP is relatively easy to get and you can honestly hit 60 in about 3-4 days as your first class (faster after your first one since you receive a bonus in exp when you level stuff under your highest class in certain things).

    The game has a lot of potential which is why I play it from time to time but its very barebones in a lot of stuff with lack of direction including in fashion design, which is a strong point for many of the game's player base. I mean, I dont know about anyone else, but doing the hardest content in the game isn't that rewarding for me when I only get the option to dye potentially crappy looking armor and only get stats like potentially 1% better than currency grinded gear in many cases.
    [Deleted User][Deleted User]Tenohira
  • DragnelusDragnelus Member EpicPosts: 3,503
    edited June 2017
    My AST reached lvl 60 yesterday:





    [Deleted User]MrMelGibson[Deleted User]Noxeron

  • WarlyxWarlyx Member EpicPosts: 3,368
    hypeeeeeeee
    Noxeron
  • Soki123Soki123 Member RarePosts: 2,558
    edited June 2017
    Not worrying about Stormblood yet. Wife and I just returned and we were 42 I think. Just hit 48 yesterday and enjoying the hell out of ARR, and HW ready to go. We refuse to pay to reach stormblood content, but are enjoying the game at our slow pace anyways.

    We re really enjoying it this time, not sure what changed but we re just having a lot of fun.
    MrMelGibsonConstantineMerusNoxeron
  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    Soki123 said:
    Not worrying about Stormblood yet. Wife and I just returned and we were 42 I think. Just hit 48 yesterday and enjoying the hell out of ARR, and HW ready to go. We refuse to pay to reach stormblood content, but are enjoying the game at our slow pace anyways.

    We re really enjoying it this time, not sure what changed but we re just having a lot of fun.
    Trying to get my wife to try FF14.  But it seems difficult to start new characters together.  If I want to be a warrior and her a lancer to start for example.  We won't even start in the same cities.  They really need to get a better system for grouping up for leveling the main story.  

    Being that you and your wife just started again.  Any suggestions for overcoming this hurdle?
  • Soki123Soki123 Member RarePosts: 2,558
    Soki123 said:
    Not worrying about Stormblood yet. Wife and I just returned and we were 42 I think. Just hit 48 yesterday and enjoying the hell out of ARR, and HW ready to go. We refuse to pay to reach stormblood content, but are enjoying the game at our slow pace anyways.

    We re really enjoying it this time, not sure what changed but we re just having a lot of fun.
    Trying to get my wife to try FF14.  But it seems difficult to start new characters together.  If I want to be a warrior and her a lancer to start for example.  We won't even start in the same cities.  They really need to get a better system for grouping up for leveling the main story.  

    Being that you and your wife just started again.  Any suggestions for overcoming this hurdle?
    early levels are quick, no need to worry about leveling together at first. That said, just level one with her in an area, then switch to another class together in your area, you ll be glad you did later :)

    Noxeron
  • WarlyxWarlyx Member EpicPosts: 3,368
    Soki123 said:
    Not worrying about Stormblood yet. Wife and I just returned and we were 42 I think. Just hit 48 yesterday and enjoying the hell out of ARR, and HW ready to go. We refuse to pay to reach stormblood content, but are enjoying the game at our slow pace anyways.

    We re really enjoying it this time, not sure what changed but we re just having a lot of fun.
    Trying to get my wife to try FF14.  But it seems difficult to start new characters together.  If I want to be a warrior and her a lancer to start for example.  We won't even start in the same cities.  They really need to get a better system for grouping up for leveling the main story.  

    Being that you and your wife just started again.  Any suggestions for overcoming this hurdle?

    u or her can start as another class , and once u are able to travel around change to war , and level its faster (50% bonus for jobs that are lower than the highest so u will be getting up to speed in no time ) , u will level other jobs so isnt time lost :D
    Noxeron
  • SinakuSinaku Member UncommonPosts: 552
    Finally got my girlfriend in FFXIV and she loves it. We both preordered Stormblood, and while I feel I may be the only one to take advantage of the head start, she is also very excited. Probably the most fun I have had in a while for an MMO. Good story, difficult yet approachable content, and probably my favorite armor sets and style in any MMO currently.
  • JudgeUKJudgeUK Member RarePosts: 1,701
    edited June 2017
    I feel SE haven't done the best job with the new class skill introductions.
    The pre-release videos / interviews etc showed various changes to classes - in their unfinished state.

    Now of course there is the standard 'subject to change' notice - and what does that introduce?
    A free-for-all forum scrum on who's been shafted and which other classes in comparison are OP - and so it goes on. Masses of posters fighting the corner for their own favourite class - and I can't really blame them the way it has been presented.

    This early 'subject to change' didn't happen at original launch - nor should it happen now. The development team has had a significant amount of time to work on any class revisions. Any changes should be well thought through before even getting near public announcements. Sure, minor tweaking may be necessary after launch - with the emphasis on minor. Any major reworks just highlight the lack of proper development of that particular class.

    The problem SE have now brought on themselves is that players will feel ignored (and of course annoyed) if their ideas for these 'subject to change' class revisions are not implemented.

    Now of course they cannot implement all the players ideas for their favourite class. But that is an overall view ignored when a person perceives their own class as getting shafted while others are seen as getting 'more than them'.

    This is now the issue SE has with these 'not current revision level' class demonstrations they've put out.

    I understand their need to get something out there to boost sales hype, but feel the class revision announcements and information could have been handled better.
  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    edited June 2017
    JudgeUK said:
    I feel SE haven't done the best job with the new class skill introductions.
    The pre-release videos / interviews etc showed various changes to classes - in their unfinished state.

    Now of course there is the standard 'subject to change' notice - and what does that introduce?
    A free-for-all forum scrum on who's been shafted and which other classes in comparison are OP - and so it goes on. Masses of posters fighting the corner for their own favourite class - and I can't really blame them the way it has been presented.

    This early 'subject to change' didn't happen at original launch - nor should it happen now. The development team has had a significant amount of time to work on any class revisions. Any changes should be well thought through before even getting near public announcements. Sure, minor tweaking may be necessary after launch - with the emphasis on minor. Any major reworks just highlight the lack of proper development of that particular class.

    The problem SE have now brought on themselves is that players will feel ignored (and of course annoyed) if their ideas for these 'subject to change' class revisions are not implemented.

    Now of course they cannot implement all the players ideas for their favourite class. But that is an overall view ignored when a person perceives their own class as getting shafted while others are seen as getting 'more than them'.

    This is now the issue SE has with these 'not current revision level' class demonstrations they've put out.

    I understand their need to get something out there to boost sales hype, but feel the class revision announcements and information could have been handled better.
    Hate to break it to you.  But this isn't exclusive to SE.  This is an issue with literally ever single mmo in existence.  Not sure why you think SE is the only one that should be tasked with fixing it.
    [Deleted User]
  • DragnelusDragnelus Member EpicPosts: 3,503
    edited June 2017
    Almost done with the msquests!! I will make it before stormblood. Only thing I just checked https://ffxiv.consolegameswiki.com/wiki/Dungeons seems like there are 9 more dungeons thats not in the mstoryquests! So I hope I can do them also before stormblood and raids/alliances didnt expect this much content and I need to level a proff to encht my gear didnt even had enough time to try the casino event.


  • JudgeUKJudgeUK Member RarePosts: 1,701
    "Hate to break it to you. But this isn't exclusive to SE. This is an issue with literally ever single mmo in existence. Not sure why you think SE is the only one that should be tasked with fixing it."

    Hey, definitely not exclusive to SE. But we are talking about FFXIV here and the upcoming Stormblood launch. Just because others do it doesn't make it better, nor should it.

    My point is precisely because it's SE, who are not a handful of keen gamers making their own mmo. They're custodians of one of the most popular and successful subscription mmorpgs in the world. That's why it's surprising to see this type of messy class introductions from them.
    MrMelGibson
  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    JudgeUK said:
    "Hate to break it to you. But this isn't exclusive to SE. This is an issue with literally ever single mmo in existence. Not sure why you think SE is the only one that should be tasked with fixing it."

    Hey, definitely not exclusive to SE. But we are talking about FFXIV here and the upcoming Stormblood launch. Just because others do it doesn't make it better, nor should it.

    My point is precisely because it's SE, who are not a handful of keen gamers making their own mmo. They're custodians of one of the most popular and successful subscription mmorpgs in the world. That's why it's surprising to see this type of messy class introductions from them.
    Fair enough.  Just don't be too hard on them.  I'm sure they'll get close ;-)
  • JudgeUKJudgeUK Member RarePosts: 1,701
    edited June 2017
    "Fair enough. Just don't be too hard on them. I'm sure they'll get close ;-)"

    Still my main mmo and I'm sure they'll sort out these hiccups pretty quickly, particularly on the unwelcome pairing down of the whm skill set. Bit disappointed but see how we go.

    However, it appears that others aren't so patient, or tolerant with this class's adjustment :-) currently running at 258 pages - and this is the consolidated thread with duplicates removed.
    http://forum.square-enix.com/ffxiv/threads/325411-Consolidated-White-Mage-4.0-Feedback-Thread
  • DragnelusDragnelus Member EpicPosts: 3,503
    JudgeUK said:
    "Fair enough. Just don't be too hard on them. I'm sure they'll get close ;-)"

    Still my main mmo and I'm sure they'll sort out these hiccups pretty quickly, particularly on the unwelcome pairing down of the whm skill set. Bit disappointed but see how we go.

    However, it appears that others aren't so patient, or tolerant with this class's adjustment :-) currently running at 258 pages - and this is the consolidated thread with duplicates removed.
    http://forum.square-enix.com/ffxiv/threads/325411-Consolidated-White-Mage-4.0-Feedback-Thread
    Just wait till pre patch notes and till you try it at lvl 70. The pax build was really old. So there could have been some changes. For example cure 2 gives a 100% lilly. I think its still a strong healer but with the skills now it can be boring. 

  • DinastyDinasty Member UncommonPosts: 212

    Selzyr said:

    I really want to get into FFXIV, but idk, something doesn't feel right when I play it...



    The global cooldown leaves enough time to take a nap, a shower, then make a sandwich.

    The 60 keybinds of skill bloat is such poor design.

    Going back to the game would be easy if these two things were addressed.
    [Deleted User]Noxeron
  • Soki123Soki123 Member RarePosts: 2,558
    Dinasty said:

    Selzyr said:

    I really want to get into FFXIV, but idk, something doesn't feel right when I play it...



    The global cooldown leaves enough time to take a nap, a shower, then make a sandwich.

    The 60 keybinds of skill bloat is such poor design.

    Going back to the game would be easy if these two things were addressed.

    Or you could exaggerate a little more. The game is great.
    Noxeron
  • SiveriaSiveria Member UncommonPosts: 1,421
    I'm not hyped because the games lackluster wow-like combat will still be just as boring as it always has been. I quit because I quite frankly got bored, didn't even hit 60, since its not like combat will get any better then. I would like to see the doma place, but its not enough to make wanna bother with ff14 again.

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

    A. Proven right (if something bad happens)

    or

    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    Dinasty said:

    Selzyr said:

    I really want to get into FFXIV, but idk, something doesn't feel right when I play it...



    The global cooldown leaves enough time to take a nap, a shower, then make a sandwich.

    The 60 keybinds of skill bloat is such poor design.

    Going back to the game would be easy if these two things were addressed.
    I've heard this many times before.  The GCD is only slow in the beginning of game.  Once your level 35+ it isn't an issue at all.  The skill bloat is being addressed with Stormblood.  Then again, it's not that bad.  A little trimming of the overall skills is welcomed, but let's not exacerbate the topic.
    Noxeron
  • simsalabim77simsalabim77 Member RarePosts: 1,607
    Dinasty said:

    Selzyr said:

    I really want to get into FFXIV, but idk, something doesn't feel right when I play it...



    The global cooldown leaves enough time to take a nap, a shower, then make a sandwich.

    The 60 keybinds of skill bloat is such poor design.

    Going back to the game would be easy if these two things were addressed.
    I've heard this many times before.  The GCD is only slow in the beginning of game.  Once your level 35+ it isn't an issue at all.  The skill bloat is being addressed with Stormblood.  Then again, it's not that bad.  A little trimming of the overall skills is welcomed, but let's not exacerbate the topic.

    I mostly agree with you, but the GCD is always slow. At endgame, the skill speed break point for a 2 second GCD is 1655 for every job except Monk. Off-globals are mostly long-ish CD's and don't really make up in pacing for the slow GCD. Some people don't mind it, but the pace of combat is slow relative to every other themepark. Again, I'm not saying it's inherently bad, just the fact that it is slow. 
    MrMelGibson
  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    Dinasty said:

    Selzyr said:

    I really want to get into FFXIV, but idk, something doesn't feel right when I play it...



    The global cooldown leaves enough time to take a nap, a shower, then make a sandwich.

    The 60 keybinds of skill bloat is such poor design.

    Going back to the game would be easy if these two things were addressed.
    I've heard this many times before.  The GCD is only slow in the beginning of game.  Once your level 35+ it isn't an issue at all.  The skill bloat is being addressed with Stormblood.  Then again, it's not that bad.  A little trimming of the overall skills is welcomed, but let's not exacerbate the topic.

    I mostly agree with you, but the GCD is always slow. At endgame, the skill speed break point for a 2 second GCD is 1655 for every job except Monk. Off-globals are mostly long-ish CD's and don't really make up in pacing for the slow GCD. Some people don't mind it, but the pace of combat is slow relative to every other themepark. Again, I'm not saying it's inherently bad, just the fact that it is slow. 
    Fair enough.  I play a tank, so the GCD never seemed too bad for me probably because of all the CDs and juggling mitigation abilities you have to do with a Dark Knight.  I'll take your word on it about dps.
  • JudgeUKJudgeUK Member RarePosts: 1,701
    edited June 2017
    Dragnelus said:
    JudgeUK said:
    "Fair enough. Just don't be too hard on them. I'm sure they'll get close ;-)"

    Still my main mmo and I'm sure they'll sort out these hiccups pretty quickly, particularly on the unwelcome pairing down of the whm skill set. Bit disappointed but see how we go.

    However, it appears that others aren't so patient, or tolerant with this class's adjustment :-) currently running at 258 pages - and this is the consolidated thread with duplicates removed.
    http://forum.square-enix.com/ffxiv/threads/325411-Consolidated-White-Mage-4.0-Feedback-Thread
    Just wait till pre patch notes and till you try it at lvl 70. The pax build was really old. So there could have been some changes. For example cure 2 gives a 100% lilly. I think its still a strong healer but with the skills now it can be boring. 
    Well the live letter took place, and - due to the situation I've already outlined here - was a no win scenario for Yoshi P and the team.

    Basically he was left trying to tell people to calm down, wait and see. - And you can imagine how effective that was to people who have been really concerned, and it's fair to say significantly upset, in regard to the skimming off of the whm skills, (plus change to other classes). But whm is seen to have taken the biggest hit).

    All it's done is raised more concerns in the healer forum about the lack of any up to date information. Cementing views against any of the Stormblood changes to the whm, with players now suggesting the entire lily system needs to be scrapped and a complete re-think of any whm adjustments.

    This situation is exactly what I was commenting on in my original post here. It all stemmed from publishing what turned out to be out of date information, but with enough shown to cause eruptions in regard to pairing down of a popular healing class, plus the utterly awful introduction of rng into it's healing mechanics.
    I've focused on the whm, as that has taken the biggest hit by far with what's been shown, hence the eruption in posts. But it's not the only class changes to cause concern on the forum.

    Simply telling people to calm down wait and see just isn't going to cut it now. Not after the confused, and it has to be said, somewhat alarming class information they've shown to the player base.

    It has been handled really poorly - and now I'm afraid, they are reaping what they have sown.
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