It looks like you're new here. If you want to get involved, click one of these buttons!
Square Enix is ramping up the hype meter prior to the June 20th release of Final Fantasy XIV: Stormblood. To help fan the flames of desire, SE released the official Stormblood launch trailer.
Comments
Early access to the game ahead of the official launch (scheduled to begin Friday, June 16, 2017 at 2:00 a.m. PT)
I think questions 2 and 6 talk about the issues which the dev lead seems to think the problem is the lack of EXP which it isn't. There's way too many pointless quests that you HAVE to do to get access to expansion content, which is stacked. So if you're brand new to the game, dont expect to hit Stormblood until around 3 weeks of playing (semi-casual) due to content gating alone. EXP is relatively easy to get and you can honestly hit 60 in about 3-4 days as your first class (faster after your first one since you receive a bonus in exp when you level stuff under your highest class in certain things).
The game has a lot of potential which is why I play it from time to time but its very barebones in a lot of stuff with lack of direction including in fashion design, which is a strong point for many of the game's player base. I mean, I dont know about anyone else, but doing the hardest content in the game isn't that rewarding for me when I only get the option to dye potentially crappy looking armor and only get stats like potentially 1% better than currency grinded gear in many cases.
We re really enjoying it this time, not sure what changed but we re just having a lot of fun.
Being that you and your wife just started again. Any suggestions for overcoming this hurdle?
u or her can start as another class , and once u are able to travel around change to war , and level its faster (50% bonus for jobs that are lower than the highest so u will be getting up to speed in no time ) , u will level other jobs so isnt time lost
The pre-release videos / interviews etc showed various changes to classes - in their unfinished state.
Now of course there is the standard 'subject to change' notice - and what does that introduce?
A free-for-all forum scrum on who's been shafted and which other classes in comparison are OP - and so it goes on. Masses of posters fighting the corner for their own favourite class - and I can't really blame them the way it has been presented.
This early 'subject to change' didn't happen at original launch - nor should it happen now. The development team has had a significant amount of time to work on any class revisions. Any changes should be well thought through before even getting near public announcements. Sure, minor tweaking may be necessary after launch - with the emphasis on minor. Any major reworks just highlight the lack of proper development of that particular class.
The problem SE have now brought on themselves is that players will feel ignored (and of course annoyed) if their ideas for these 'subject to change' class revisions are not implemented.
Now of course they cannot implement all the players ideas for their favourite class. But that is an overall view ignored when a person perceives their own class as getting shafted while others are seen as getting 'more than them'.
This is now the issue SE has with these 'not current revision level' class demonstrations they've put out.
I understand their need to get something out there to boost sales hype, but feel the class revision announcements and information could have been handled better.
Hey, definitely not exclusive to SE. But we are talking about FFXIV here and the upcoming Stormblood launch. Just because others do it doesn't make it better, nor should it.
My point is precisely because it's SE, who are not a handful of keen gamers making their own mmo. They're custodians of one of the most popular and successful subscription mmorpgs in the world. That's why it's surprising to see this type of messy class introductions from them.
Still my main mmo and I'm sure they'll sort out these hiccups pretty quickly, particularly on the unwelcome pairing down of the whm skill set. Bit disappointed but see how we go.
However, it appears that others aren't so patient, or tolerant with this class's adjustment :-) currently running at 258 pages - and this is the consolidated thread with duplicates removed.
http://forum.square-enix.com/ffxiv/threads/325411-Consolidated-White-Mage-4.0-Feedback-Thread
The global cooldown leaves enough time to take a nap, a shower, then make a sandwich.
The 60 keybinds of skill bloat is such poor design.
Going back to the game would be easy if these two things were addressed.
Or you could exaggerate a little more. The game is great.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
I mostly agree with you, but the GCD is always slow. At endgame, the skill speed break point for a 2 second GCD is 1655 for every job except Monk. Off-globals are mostly long-ish CD's and don't really make up in pacing for the slow GCD. Some people don't mind it, but the pace of combat is slow relative to every other themepark. Again, I'm not saying it's inherently bad, just the fact that it is slow.
Basically he was left trying to tell people to calm down, wait and see. - And you can imagine how effective that was to people who have been really concerned, and it's fair to say significantly upset, in regard to the skimming off of the whm skills, (plus change to other classes). But whm is seen to have taken the biggest hit).
All it's done is raised more concerns in the healer forum about the lack of any up to date information. Cementing views against any of the Stormblood changes to the whm, with players now suggesting the entire lily system needs to be scrapped and a complete re-think of any whm adjustments.
This situation is exactly what I was commenting on in my original post here. It all stemmed from publishing what turned out to be out of date information, but with enough shown to cause eruptions in regard to pairing down of a popular healing class, plus the utterly awful introduction of rng into it's healing mechanics.
I've focused on the whm, as that has taken the biggest hit by far with what's been shown, hence the eruption in posts. But it's not the only class changes to cause concern on the forum.
Simply telling people to calm down wait and see just isn't going to cut it now. Not after the confused, and it has to be said, somewhat alarming class information they've shown to the player base.
It has been handled really poorly - and now I'm afraid, they are reaping what they have sown.