Will there be any sort of drawback to killing players that turns PVP servers into mad house free for alls? I like the idea of competing with players for hunting grounds, but I would like to leave towns without immediately getting ganked or meet players without having Pokemon-rules fighting ("You made eye contact with me? I'LL RIP YOUR BLOODY LUNGS OUT!")
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This is how these types of games should be designed. Yes there should be PVP just about everywhere, but it shouldn't be easy to get the drop on someone and gank them. A clever player who knows and uses all of the right tricks should be able to avoid PVP, while the lazy or ignorant should suffer their fates.
So people can just play (or host) a PvE server and problem solved.
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You are pveing...fighting a creature and its a close fight....you think you can win.Two gankers jump you as you fight making it now 3 in 1. THAT is how many gankers fight.
Your character has reduced health,reduced endurance.So running is not even a viable option against two fresh players and an npc.
Tell me again how "A clever player who knows and uses all of the right tricks should be able to avoid PVP" ?
Giving players the tools to avoid engagements through scanning other players, acting in areas controlled by friendlies, or acting in areas with good law enforcement works in EVE. In a fantasy survival game like Dark and Light the devs would have to completely butcher the rest of their game to give players similar tools.
So you wouldn't undock knowing enemy is 3 jumps out (yet so many do) and would stay safe until the all clear came. (or preferably reship into a PVP hull and join in the home defense.
If you never, ever turn your your attention from local or your intel networks or warning systems you can avoid getting killed.
But life happens, dog wants out, need a bio break, or my personal bane "death by recliner" and you get killed sometimes.
EVE provides more advantages to the attacker than he lets on, biggest being if/when they catch a PVEer there's usually (but not always) little to be done for it but die with dignity.
He is saying a game should be designed to not make it easy for people to gank you, like perfect stealth which you have no way to counter.
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