With more developers and more money being invested into the MMORPG genre, do you think it will lead to:
1) shorter development cycles because more developers have access to more resources,
or
2) longer development cycles because developers will spend even more time making sure that they "get it right" so they don't waste millions of dollars.
I ask because it seems like I spend more time waiting for cool MMORPGs to be
released, than I do actually being subscribed to and playing a game.
Comments
The exception is of course huge companies like Disney or Ea who will sell more on their name and their advertising than on their actual product, but those are few and you usually know what to watch out for anyway.
Longer for sure; both Volkmar and Harafnir made some very good points in another thread I started. Basically WoW has raised the bar with what a product should be like on release. Granted not everything Blizzard promised was there at release (notably Battlegrounds), but they have shown that it can be done. It is too easy to cancel and move on, developers have to put the most effort in to generate a solid fan base and maintain their loyalty. Completely changing a mmorpg (as in SWG) does not inspire loyalty for example. Release dates for mmogs always seem to slip, more so lately it seems. DDO, RF Online and Auto Assault (released today!) are all the major ones I can think of for this year.
No annoying animated GIF here!
The worse it will become. Too many developers invest too much time on the games graphics leaving the other important aspects of the game pretty weak. You can take the Final Fantasy as an example. All of the series were very good, but the more better the graphics got, the shorter go the story and the game content.
Sounds to me like you read too much of the hype that's always there about new MMORPG and let it make you dissatisfied with current MMORPGs because they don't have all that coolness--excpet, of course, the new MMORPGs never have all the coolness that the hype promised when they finally do come out.
Chris Mattern
Sounds to me like you read too much of the hype that's always there about new MMORPG and let it make you dissatisfied with current MMORPGs because they don't have all that coolness--excpet, of course, the new MMORPGs never have all the coolness that the hype promised when they finally do come out.
Chris Mattern
The opposite actually. My time is limited and I only play a game as long as it remains fun. Often MMORPGs become like work the longer that I play them. When that happens I quit and look for a new game, and hype has little to do with what I become interested in.
Instead, reading between the lines of dev interviews and a quick check into the developers past projects can give a lot more insight than standard issue-spoon-fed "hype". My question speaks more directly to the nature of long development cycles than it does my becoming a drooling fanboi.
Thanks for your opinion though.
-- I need a nerf --