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Hurry Up and Wait

FaemusFaemus Member Posts: 321
With more developers and more money being invested into the MMORPG genre, do you think it will lead to:

1) shorter development cycles because more developers have access to more resources,

or

2) longer development cycles because developers will spend even more time making sure that they "get it right" so they don't waste millions of dollars.


I ask because it seems like I spend more time waiting for cool MMORPGs to be
released, than I do actually being subscribed to and playing a game.

-- I need a nerf --

Comments

  • LeesusLeesus Member Posts: 183
    I think it'll lead to a few good MMOs, and a ton of trash MMOs. Reason being, is so many companies that aren't customer oriented are gonna rush out lame, buggy, bad MMOs. But there will be a few smaller companies that take their time to make a great game. I.E. Pirates of the Burning Sea compared to Pirates of the Carribean. I'm willing to bet that PotBS will blow PotC outta the water.

  • SadohoreSadohore Member Posts: 21
    I think very few companies are willing to risk the old "release an unfinished game and patch it up as you go" approach any more. No one wants to buy a half finished or bad game, and most companies will try their best to give them an as good game as possible.

    The exception is of course huge companies like Disney or Ea who will sell more on their name and their advertising than on their actual product, but those are few and you usually know what to watch out for anyway.


  • XenduliXenduli Member Posts: 654

    Longer for sure; both Volkmar and Harafnir made some very good points in another thread I started. Basically WoW has raised the bar with what a product should be like on release. Granted not everything Blizzard promised was there at release (notably Battlegrounds), but they have shown that it can be done. It is too easy to cancel and move on, developers have to put the most effort in to generate a solid fan base and maintain their loyalty. Completely changing a mmorpg (as in SWG) does not inspire loyalty for example. Release dates for mmogs always seem to slip, more so lately it seems. DDO, RF Online and Auto Assault (released today!) are all the major ones I can think of for this year.

    No annoying animated GIF here!

  • sushimeessushimees Member Posts: 489

    The worse it will become. Too many developers invest too much time on the games graphics leaving the other important aspects of the game pretty weak. You can take the Final Fantasy as an example. All of the series were very good, but the more better the graphics got, the shorter go the story and the game content.



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  • ChrisMatternChrisMattern Member Posts: 1,478


    Originally posted by Faemus

    I ask because it seems like I spend more time waiting for cool MMORPGs to be
    released, than I do actually being subscribed to and playing a game.

    Sounds to me like you read too much of the hype that's always there about new MMORPG and let it make you dissatisfied with current MMORPGs because they don't have all that coolness--excpet, of course, the new MMORPGs never have all the coolness that the hype promised when they finally do come out.

    Chris Mattern

  • FaemusFaemus Member Posts: 321


    Originally posted by ChrisMattern


    Originally posted by Faemus

    I ask because it seems like I spend more time waiting for cool MMORPGs to be
    released, than I do actually being subscribed to and playing a game.


    Sounds to me like you read too much of the hype that's always there about new MMORPG and let it make you dissatisfied with current MMORPGs because they don't have all that coolness--excpet, of course, the new MMORPGs never have all the coolness that the hype promised when they finally do come out.

    Chris Mattern


    The opposite actually. My time is limited and I only play a game as long as it remains fun. Often MMORPGs become like work the longer that I play them. When that happens I quit and look for a new game, and hype has little to do with what I become interested in.

    Instead, reading between the lines of dev interviews and a quick check into the developers past projects can give a lot more insight than standard issue-spoon-fed "hype". My question speaks more directly to the nature of long development cycles than it does my becoming a drooling fanboi.

    Thanks for your opinion though.


    -- I need a nerf --

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