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Whether we realize it or not, a game's reputation greatly impacts whether we decide to try it or move along. Since Wizard101's creation, it has been labeled by many as a
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Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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I don't think it's that simple. While I play Wizard101, I've also played (and completed) games like Halo, Call of Duty, and Assassin's Creed. You seem to separate "kids at heart" and grown-ups. In reality, they're often one and the same. It's completely possible to enjoy games like Wizard101 and "grown-up" games at the same time.
I completely understand where you're coming from. It's one thing to flat out refuse to try it, and another to try it and realize it's not for you. Thank you for giving it a shot! I know it's definitely not everyone's cup of tea.
I'm the mom of a teen and a tween and I've played Wizard101 for seven years. I LOVE it. I play it more than my kids do at the moment. So....awkward, schmawkward. If YOU like it who cares what others think. It's fun, it's challenging, it's stress relieving to me. Sure I still like going out to movies and restaurants but this is my "at home" entertainment. I can jump on for a short period of time after work in the evenings, or not even play until the weekends. I enjoy that it's more family friendly than some of the other MMORPGs. But hey, to each his/her own. We all need to find something we enjoy doing.
The game was not planned for long term,i guess even KI did not expect the success it had but should have realized since the children's market was so small,very little competition and an easy sell.
Very good design to last about level 50-60 ish,after that it became 100% a push towards the cash shop and a sloppy game build just adding new zones and new levels.
The pet system was never brought to it's potential and all the other peripheral content ideas were either meaningless or too weak to bother with.
"family friendly"?IDK there is a definite argument to state it is not friendly towards anything because it tries to be a SAFE zone for kids,yeah remember that game we are saying was made for adults and not kids,,yeah right.Yes you could set it up to be able to communicate as a family but then there is that safe zone that gets crossed,so the system is counter intuitive at all times.
It could have been a MUCH better game and they could have retained a much higher % of players than it did.
Never forget 3 mile Island and never trust a government official or company spokesman.
They should have had layer like they have now but made it easy to add extra. Like a clan system in game would be an amazing start.
They have a lot of elements they were almost great but they played it safe.
Card decks: who doesn't like collecting cards, but selection was very limited and no real customization.
Pet systems: great collecting part of the game but they didn't really do anything.
Housing system: decent pre-fab houses but they needed to be more then just places to dump your junk you collect or grow plats.
Plant system: was one of their better put together system.
Crafting system: Meh I've seen worse. But for being a card game there were very few craftable cards besides the single use treasure cards.
If this game would do a app port I think it would be much more popular.
Pets provide combat bonuses and abilities, randomly drawn from a pool as they reach a new state of growth, which makes even the same pets often different. Players can also race their pets against those of others. Just as they gain additional combat bonuses and abilities as they age, they get new abilities that can be used in the races.
The houses are pre-fab, but you can fill them with cosmetics furniture and decorations that you can get as treasure drops. You can also place crafting tables in them, so they are not just for show.
For those that wish to spend some cash, housing can have other utility features, such as your own private fishing spot, a mine that gives you a random daily allotment of metals and gems, your own arena to PvP with and against your friends, and so forth.
The the tone of the game may be more aimed to children, the play of it isn't all that different than other MMORPGs at the start, and has plenty of layers of optional complexity that more advanced players can add if they wish.
If one can get past the presentation and doesn't mind the slower pace of turn-based MMORPGs, there is a surprising amount to fine in Wizard 101 that a casual glance would not suggest.
Perhaps it is best to think of the game as similar to a modern animated movie. Though they are often aimed at children they also often have parts that only older viewers will fully appreciate, so that both the young and old can enjoy them, each at their own level.
However, for those that prefer f2p, Wizard 101 is not a good choice. Though they have an unlimited time f2p area, but it only covers a very small part of the first town and that is quickly completed.