*** wakes up *** *** sees that the questions have already been answered in depth *** *** adds short personal note ***
>>>> So what is the focus on the game then if there is no character progression? >>>
a) Living a second (sci-fi) life ... a la Star Wars Galaxies ... in a role we choose ourselves b) cooperation with others c) managing reputation d) continual improvement (a la Chess ... easy to learn, hard to master)
The game has no direct character progression as leveling, unlocking skills and similar stuff you would find in other MMO's. In that sphere, you get better gear, either that is ships, components, FPS weapons, armor, gadgets, etc... Of course the game has different professions you can approach and what you might want to get will depend on what path you want to take.
Getting a specific ship lays you in where you want to go, from there it goes from customizing and upgrade its components, to even also AI Crew that is also mentioned to be upgradeable.
The core will lie on the gear you have (and that is the grind-based progression any MMO needs), from there, your skill at it. That is mostly the path that takes you to the "endgame", that is likely where orgs (guilds) and PvP take a strong place.
In terms of your player character: no levels, no traits, no skill trees.
This sounds correct. It will be virtually identical to Elite on this front, ie no levels, no skill trees, so on and so forth. The main difference will be that ships in Star Citizen have specific roles, they are your MMO classes if you prefer that term.
My main interest is seeing how the reputation system works. I am hoping there are secret unlocks, hard to acquire characters to unlock, loyalty unlocks etc. I think those sort of things would go a long way into feeling a sense of progression on your character.
So what is the focus on the game then if there is no character progression?
6. Your character will build a record of his/hers life in the game, until permadeath (which is where the character is buried and an heir takes over the assets with a new character). For instance, your character could be famous for discovering a new star system or finding the largest gold mine in the known universe, or you could be infamous for being the worst crime lord in centuries. This life record will be viewable by other players.
Perma Death.. Never heard of this?.. that would be a huge turn off for me, care to post source?
ASROCK Z97 E-ITX Intel i7 4790k @ 4.5Ghz+KrakenX41 Gigabyte 1070 8GB Mini OC 16GB Crucial 1333mhz 1.3V SWG 8 Year Vet, WW2OL 8 Year Vet. Aka Darksparrow Rancorheart(tempest/farstar), Fxmkorp
You die so often, eventually wake up med bays with say scars and such, but the mechanic is that you name your "specify your beneficiary in case of death"; when that happens all you own gets under such character.
It's a consequence of death that motivates more thought when it comes to put ourselves in danger, but it removes the big turn off that would be losing your things and have to start over.
In CKII you play a ruler that develops over time, adds to - or loses - "family" land, positions, influence etc. The AI plays the NPCs - of which there are thousands - using all the tools available to you. Every NPC interacts with every NPC they know. As a result your actions ripple outwards - potentially across the world. You expect your rivals to oppose you but have you looked after your siblings? At least in SC you will be able to rely on your children!
Edit: And when you die you become your "next in line". With whatever they inherit plus whatever you gifted them while alive. A tricky balance as giving stuff away weakens you! And whether they take over your positions or not - well that depends on how succession works.
The point being what CR describes is out there. Its not "perma-death" but there will be change; which could be positive and negative. You might lose influence, positions and titles but if you have made a fortune as a pirate you might be able to turn a page and become respectable (and wealthy). Stuff like this has happened in real life.
So what is the focus on the game then if there is no character progression?
6. Your character will build a record of his/hers life in the game, until permadeath (which is where the character is buried and an heir takes over the assets with a new character). For instance, your character could be famous for discovering a new star system or finding the largest gold mine in the known universe, or you could be infamous for being the worst crime lord in centuries. This life record will be viewable by other players.
Perma Death.. Never heard of this?.. that would be a huge turn off for me, care to post source?
See the two who posted before me. Ask if you need to know more.
I guess it depends on what you associate "permadeath" with, based on your previous experiences. It's the same with "skill", "micro transactions", "DLC", and other things in Star Citizen - when you discuss these things with people who are used to other MMOs they automatically assume you're talking about something they know. It seldom is, because Star Citizen does things differently.
I've never played any online game with permadeath so for me the Star Citizen way of doing it is the natural way.
I guess it depends on what you associate "permadeath" with, based on your previous experiences. It's the same with "skill", "micro transactions", "DLC", and other things in Star Citizen - when you discuss these things with people who are used to other MMOs they automatically assume you're talking about something they know. It seldom is, because Star Citizen does things differently.
I've never played any online game with permadeath so for me the Star Citizen way of doing it is the natural way.
When one hears permadeath he hears progress resets, starting over (loss of ships/money), etc... SC method is more uncommon to that because it's meant to for the roleplaying sake and the loss is mitigated.
So they indeed doing it differently but yeah the first impression people get is hardcore gameplay with hardcore consequence. haha
Yeah, I know @MaxBacon. That was also why I tried to be specific in my original answer to @DeathmachinePT that it's about your character's death and that your heir would take over your assets. But I could've been even more specific and clear.
You die so often, eventually wake up med bays with say scars and such, but the mechanic is that you name your "specify your beneficiary in case of death"; when that happens all you own gets under such character.
It's a consequence of death that motivates more thought when it comes to put ourselves in danger, but it removes the big turn off that would be losing your things and have to start over.
It's also meant to add weight to your characters accomplishments. Say you successfully shot down an extremely wanted pirate, your characters name gets added to lore for having shot down and killed that baddie. That name does not transfer over to the new character, so you start out with a blank slate in the accomplishments category.
Comments
*** sees that the questions have already been answered in depth ***
*** adds short personal note ***
>>>> So what is the focus on the game then if there is no character progression? >>>
a) Living a second (sci-fi) life ... a la Star Wars Galaxies ... in a role we choose ourselves
b) cooperation with others
c) managing reputation
d) continual improvement (a la Chess ... easy to learn, hard to master)
Have fun
This sounds correct. It will be virtually identical to Elite on this front, ie no levels, no skill trees, so on and so forth. The main difference will be that ships in Star Citizen have specific roles, they are your MMO classes if you prefer that term.
My main interest is seeing how the reputation system works. I am hoping there are secret unlocks, hard to acquire characters to unlock, loyalty unlocks etc. I think those sort of things would go a long way into feeling a sense of progression on your character.
ASROCK Z97 E-ITX
Intel i7 4790k @ 4.5Ghz+KrakenX41
Gigabyte 1070 8GB Mini OC
16GB Crucial 1333mhz 1.3V
SWG 8 Year Vet, WW2OL 8 Year Vet.
Aka Darksparrow Rancorheart(tempest/farstar), Fxmkorp
The old design document on death gives the idea on what is their plan for this: https://robertsspaceindustries.com/comm-link/engineering/12879-Death-Of-A-Spaceman
You die so often, eventually wake up med bays with say scars and such, but the mechanic is that you name your "specify your beneficiary in case of death"; when that happens all you own gets under such character.
It's a consequence of death that motivates more thought when it comes to put ourselves in danger, but it removes the big turn off that would be losing your things and have to start over.
In CKII you play a ruler that develops over time, adds to - or loses - "family" land, positions, influence etc. The AI plays the NPCs - of which there are thousands - using all the tools available to you. Every NPC interacts with every NPC they know. As a result your actions ripple outwards - potentially across the world. You expect your rivals to oppose you but have you looked after your siblings? At least in SC you will be able to rely on your children!
Edit: And when you die you become your "next in line". With whatever they inherit plus whatever you gifted them while alive. A tricky balance as giving stuff away weakens you! And whether they take over your positions or not - well that depends on how succession works.
The point being what CR describes is out there. Its not "perma-death" but there will be change; which could be positive and negative. You might lose influence, positions and titles but if you have made a fortune as a pirate you might be able to turn a page and become respectable (and wealthy). Stuff like this has happened in real life.
Viking
I've never played any online game with permadeath so for me the Star Citizen way of doing it is the natural way.
Viking
So they indeed doing it differently but yeah the first impression people get is hardcore gameplay with hardcore consequence. haha
Viking