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Guild Wars 2 - New Zones & Replayability - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageGuild Wars 2 - New Zones & Replayability - MMORPG.com

The biggest way for Arenanet to add new open world content comes in the form of new and engaging maps, which are accompanied by useful, game changing masteries. It's a tool for putting out exciting content that players can explore and enjoy, and makes the world feel like it is expanding. The issue is that the new maps are becoming deserted as people finish the content, making meta events and rewards harder to obtain for anyone still wanting to try it out.

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Comments

  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    Personally, I'd love to see them go back to what they did in the original game - tweak, change, and refresh zones with new content.
    Octagon7711meonthissiteBitterClingeretharnMaelzrael[Deleted User]YashaXAI724MrMelGibsonchojin2k

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

    My Review Manifesto
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  • IroncladIronclad Member UncommonPosts: 71
    Agree with Bill. When the game launched they said old zones would be regularly refreshed with new content. Still waiting on that.
    ScellowMaelzraelPinoX
  • MowzerMowzer Member UncommonPosts: 78
    While you're specifically talking about GW2 here, this article could be applied to so many MMO's.
    Most games tend to let the old stuff rot. I do remember a letter from YoshiP from Square Enix talking about the challenges of trying to find ways to keep old zones relevant.
    Even the 800-pound gorilla WoW suffers the same fate, with older zones ghost towns for the most part on all but the busiest servers.
    I think the biggest problem for most games is the way they present their stories, they sort of box themselves in the way they have written them, and it becomes even harder to fit any future content into old zones that makes any sense.
    As for your question about GW2, I would like to see them utilise the 1-60 zones again for new content.
    Loke666wingoodMarian1979rankaer
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I also agree with Bill. I found HoT to be a very frustrating experience. Yes, it was a challenge that was doable but now I seldom go back to the new locations that have tricky areas of navigation that don't always show-up on the maps. It feels more like work then fun. More complicated content doesn't mean better content.

    One thing that's nice is being able to temporally go to another busier server if you need help in an area. Being able to log out switch servers and still be in the same spot came in handy a few times when I needed to find groups.

    I still spend most of my time in the original areas doing world bosses, exploration on other characters, and redoing the dynamic events I like the best.
    TehhidrkmgicCazriel

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • meonthissitemeonthissite Member UncommonPosts: 917
    Yep dead maps are a problem all over. Champions are for 3 people or more even with raid armor they down players. It's just ridiculous what they've done. Maps need to be refreshed and they need new content. There's also the problem of players not being about to access the new maps without doing the main storyline there are places I haven't even gone yet because the storyline requires so much.

    Additionally the storyline especially the final episodes require more than one player to complete so you actually have to ask for help to complete the main storyline which is typically supposed to be solo. Why they did this is beyond me!
    Octagon7711
  • BitterClingerBitterClinger Member UncommonPosts: 439
    Honestly, I loved GW2 and still have a place in my heart for the game; but Heart of Thorns was the end of the line for me. Playing GW2 became a frustrating trial of patience. I also prefer they refresh existing zones with story line progression and new content.
    etharn[Deleted User]CazrieldaltaniousMrMelGibsonOctagon7711
  • rammur65rammur65 Member UncommonPosts: 107
    havnt had an issue with dead maps world events are still popping and people still show up in the masses all i see is a bandwagon few moaning about dead maps. sure not all maps are boasting thousand people running all over but so many people is immersion breaking
  • ScellowScellow Member RarePosts: 398
    I hope they aren't expanding the world, all it does is split the player base, and makes zones have way less players
  • MaelzraelMaelzrael Member UncommonPosts: 405
    The beta event from weekend 3 was unforgettable. The shatterer took over an entire zone and converted players on the spot into a fun pvp event. Nothing even remotely close to this type of thing happened after launch. I have 8 level 80's in this game, so it makes me sad that they were never able to really capitalize on how amazing the base game, and the core philosophies that went into it, were. In fact damn near every single piece of post-release content has been disappointing from my perspective. When they finally did release new content that I wanted to play.. it was with HoT, and that came with it's own set of problems like being overly difficult and generally not as fun as it sounded on paper. Then by the time they made the mobs more manageable the wife and I had already lost interest again. Didn't even get to try raids.
    Octagon7711


  • mortinious2mortinious2 Member CommonPosts: 3


    Nyctelios said:

    Well, they did that several times while the Living Story was free open patches... 

    And guess what? Some very vocal group starting shouting they wanted new zones and not refreshing existing ones.

    They destroyed and reconstructed Lion's Arch and that was all events, playable events. Yet, people kept spamming map chats of how bad that concept was and rushed to forums to complain about lack of new zones or paid expansion.

    That what made them change their speech of "we'll deliver new free story patches every 2 weeks" to "well' launch new paid expansions". 



    The major upset with the old way of delivering net content by remaking the maps it resulted in content that was timed and when it was gone it was gone. That would have left GW2 in a state where only the most recent content is playable. Then ppl would come complaining the game has no content as old content is removed to make room for new. This also wouldn't resolve the author's point that some areas are more profitable than others leaving the areas rather empty.
    MrMelGibson
  • APThugAPThug Member RarePosts: 543
    edited July 2017
    I'm sorry but this article is a little misleading.

    First off, Dry Top is pretty decently populated almost everyday and there are multiple reasons to go back there: Achievements, story, map completion, geode farm for legendary collection/ exclusive items from vendors, and the "current event" bloodstone legendary bosses that appear there. (Contributes towards getting the red bloodstone eyes skin) Its also the only place to mine quartz crystals

    You also can't discount the fact that Anet has already done this and continues to do so. Has no one ever heard of "Current Events?" I feel like barely anyone knows what they are or brings it up at all. These are events that have been added into the existing zones. All you gotta do is press H and look at your achievements tab to see what I'm talking about.

    And besides, this whole "old maps/ content not seeing as many players as the new ones" can be applied to any MMO. After mapping the world about 8 times on all my characters, I would way rather see a new place rather then some extra events on the same maps I've seen 100s of times.

    And for those of you complaining about HOT. Are you guys even playing the same game as I am? HOT added so much more into the game. After playing through everything it had to offer and seeing it from the top down, it was indeed a worth while adventure. But hey, thats just my opinion.

    image
  • AeanderAeander Member LegendaryPosts: 8,061
    edited July 2017
    Nyctelios said:
    Personally, I'd love to see them go back to what they did in the original game - tweak, change, and refresh zones with new content.
    Mowzer said:
    While you're specifically talking about GW2 here, this article could be applied to so many MMO's.
    Most games tend to let the old stuff rot. I do remember a letter from YoshiP from Square Enix talking about the challenges of trying to find ways to keep old zones relevant.
    Even the 800-pound gorilla WoW suffers the same fate, with older zones ghost towns for the most part on all but the busiest servers.
    I think the biggest problem for most games is the way they present their stories, they sort of box themselves in the way they have written them, and it becomes even harder to fit any future content into old zones that makes any sense.
    As for your question about GW2, I would like to see them utilise the 1-60 zones again for new content.
    Well, they did that several times while the Living Story was free open patches... 

    And guess what? Some very vocal group starting shouting they wanted new zones and not refreshing existing ones.

    They destroyed and reconstructed Lion's Arch and that was all events, playable events. Yet, people kept spamming map chats of how bad that concept was and rushed to forums to complain about lack of new zones or paid expansion.

    That what made them change their speech of "we'll deliver new free story patches every 2 weeks" to "well' launch new paid expansions". 
    I'm going to have to disagree. I've been following the Guild Wars franchise for a long time, and, quite frankly, the living story of seasons 1-2 is being viewed with rose tinted glasses.

    Yes, the content of Season 1 was free. Yes, it came every two weeks. But the quality of content was wildly inconsistent. Over the entirety of season 1, we had a handful of standout updates, with the rest being entirely forgettable, if not outright broken.

    Of those, very few have had a lasting impact on the game. The Battle for Lion's Arch, the Marionette, the Zephyrite Sanctum, and the Crown Pavilion have not delivered any lasting content (though I think most of us would pay good money to have the Crown Pavilion permanently open). The Molten Alliance Dungeon and the Tower of Nightmares have been crudely butchered into Fractals to awkwardly preserve some of the work that was put into them. Southsun and its associated Karka Queen event were so broken that Southsun remains, to this day, the most unpopular map in the game despite a feeble attempt to rework and resurrect it. No one plays the Aether path. No one really cares about the incredibly minor changes to Kessex Hills and Lornar's Pass.

    And ultimately, Guild Wars 2 was bleeding players before the announcement of an expansion. The Heart of Thorns announcement saw a huge resurgence in player activity. People actually had some form of promised quality content to look forward to. Nevermind that the end result was rushed and limited in scope. The expansion announcement was absolutely necessary for the life of the game, because Anet couldn't maintain the breakneck pace of Season 1, and the playerbase was not satisfied with being spammed with low quality content that had little to no lasting impact on the game.

    Now, we're in the best position that the game has ever been in. We have high quality maps being added regularly FOR FREE. We have actual endgame in the form of raids. We have another expansion being worked on in the background without sacrificing the live development of the game. And we even, occasionally, get Season 1-esque world tweaks in the form of Current Events patches. I would not trade that development for free biweekly updates - especially because I have enough of a memory to know that half of them were crap and few of them brought lasting positive change to the game.
    APThugxyzercrime
  • HarikenHariken Member EpicPosts: 2,680
    edited July 2017


    Personally, I'd love to see them go back to what they did in the original game - tweak, change, and refresh zones with new content.



    Agree the problem is they forgot what made this game fun when it launched. Its just not as fun as it was back then. Most of the stuff they keep adding is garbage or overly grindy for no reason . The game used to be so much fun back then.
    [Deleted User]Octagon7711
  • AeanderAeander Member LegendaryPosts: 8,061
    Hariken said:


    Personally, I'd love to see them go back to what they did in the original game - tweak, change, and refresh zones with new content.



    Agree the problem is they forgot what made this game fun when it launched. Its just not as fun as it was back then. Most of the stuff they keep adding is garbage or overly grindy for no reason . The game used to be so much fun back then.
    You have hit on the point but I think that you may be unaware of why that is.

    All of the new maps are insanely high quality, but quality isn't the issue. The problem of all new maps (every single map since and including Southsun) is that they are designed with a fundamentally different philosophy from core Tyria. 

    The reason why core Tyria maps are excellent and lasting is that they are built with exploration, not coordination in mind. Dynamic events and metas don't define a central goal for everyone as with new maps. Instead, they are spontaneous and scattered. They encourage you to play your own way, explore at your own speed, and organically bump into other players. It's a beautiful system that creates interactions, rather than forces them.

    New maps, on the other hand, feel less like maps and more like arenas. High quality arenas, but arenas nonetheless. They live and die by their meta events, and they can't function without a sustained player count. 

    And this is a great illustration of a flaw in the community of this forum. Most of us believe that MMOs are defined by map bosses and zerg rushes. They aren't. MMOs are defined by the ability to organically explore and meet other players and form groups. 
    timtrackxyzercrimeHarikenDeVoDeVo
  • CelciusCelcius Member RarePosts: 1,878
    edited July 2017
    I think this is fine. This is just an MMO thing. There are only so many people in the game at a time, so maps being deserted is going to happen eventually. I don't think it is a problem. If you want to do an old meta event you could always get a guild that is willing to do it. I think it is only an issue in a couple of maps where you need a ton of people to do the meta, but those maps are not really an issue yet. (Silverwastes and the HOT maps) I think in the long term they might want to make it so less people can do the meta, but the thing to remember is that alot of maps have unique currencies now and make it difficult to acquire certain currencies without doing them. Really though, in the grand scheme of things, GW2 maps generally outstay their welcome more then they become dead before their time is up.
  • APThugAPThug Member RarePosts: 543

    Aeander said:


    Nyctelios said:



    Personally, I'd love to see them go back to what they did in the original game - tweak, change, and refresh zones with new content.



    Mowzer said:

    While you're specifically talking about GW2 here, this article could be applied to so many MMO's.

    Most games tend to let the old stuff rot. I do remember a letter from YoshiP from Square Enix talking about the challenges of trying to find ways to keep old zones relevant.

    Even the 800-pound gorilla WoW suffers the same fate, with older zones ghost towns for the most part on all but the busiest servers.

    I think the biggest problem for most games is the way they present their stories, they sort of box themselves in the way they have written them, and it becomes even harder to fit any future content into old zones that makes any sense.

    As for your question about GW2, I would like to see them utilise the 1-60 zones again for new content.

    Well, they did that several times while the Living Story was free open patches... 

    And guess what? Some very vocal group starting shouting they wanted new zones and not refreshing existing ones.

    They destroyed and reconstructed Lion's Arch and that was all events, playable events. Yet, people kept spamming map chats of how bad that concept was and rushed to forums to complain about lack of new zones or paid expansion.

    That what made them change their speech of "we'll deliver new free story patches every 2 weeks" to "well' launch new paid expansions". 


    I'm going to have to disagree. I've been following the Guild Wars franchise for a long time, and, quite frankly, the living story of seasons 1-2 is being viewed with rose tinted glasses.

    Yes, the content of Season 1 was free. Yes, it came every two weeks. But the quality of content was wildly inconsistent. Over the entirety of season 1, we had a handful of standout updates, with the rest being entirely forgettable, if not outright broken.

    Of those, very few have had a lasting impact on the game. The Battle for Lion's Arch, the Marionette, the Zephyrite Sanctum, and the Crown Pavilion have not delivered any lasting content (though I think most of us would pay good money to have the Crown Pavilion permanently open). The Molten Alliance Dungeon and the Tower of Nightmares have been crudely butchered into Fractals to awkwardly preserve some of the work that was put into them. Southsun and its associated Karka Queen event were so broken that Southsun remains, to this day, the most unpopular map in the game despite a feeble attempt to rework and resurrect it. No one plays the Aether path. No one really cares about the incredibly minor changes to Kessex Hills and Lornar's Pass.

    And ultimately, Guild Wars 2 was bleeding players before the announcement of an expansion. The Heart of Thorns announcement saw a huge resurgence in player activity. People actually had some form of promised quality content to look forward to. Nevermind that the end result was rushed and limited in scope. The expansion announcement was absolutely necessary for the life of the game, because Anet couldn't maintain the breakneck pace of Season 1, and the playerbase was not satisfied with being spammed with low quality content that had little to no lasting impact on the game.

    Now, we're in the best position that the game has ever been in. We have high quality maps being added regularly FOR FREE. We have actual endgame in the form of raids. We have another expansion being worked on in the background without sacrificing the live development of the game. And we even, occasionally, get Season 1-esque world tweaks in the form of Current Events patches. I would not trade that development for free biweekly updates - especially because I have enough of a memory to know that half of them were crap and few of them brought lasting positive change to the game.



    I agree with you completely.

    image
  • bcbullybcbully Member EpicPosts: 11,843
    edited July 2017
    What, huh? I thought gw2 players were all about "fun!" and that's why they did content not for stupid gears. Haaa I'm just being an a hole.

    Seriously though casual of the casual gw2 base wants gw2 more casual!? I think these guys would be better off watching a movie. Narnia maybe?
  • orbitxoorbitxo Member RarePosts: 1,956
    old zones should scale to level cap and maintain a sandbox NOT a grindfest for dailies...I like how SWL has their replayable missions- but they need to scale thats an issue every mmorpg has atm.
    Octagon7711
  • Loke666Loke666 Member EpicPosts: 21,441
    orbitxo said:
    old zones should scale to level cap and maintain a sandbox NOT a grindfest for dailies...I like how SWL has their replayable missions- but they need to scale thats an issue every mmorpg has atm.
    I kinda agree but I rather have them make the "hard mode" approach from Guildwars instead. When you enter a low level zone with a max level char the default should be a hard max level version with better loot (but I think you should have the option to enter it as it is now, to play with lowbie friends).

    An slightly less fun version would be to improve the downleveling thing so that lower zones you enter would be closer to the difficulty it is to when you are at the right level for it, right now a downlevel character tend to be way to powerful, particularly in the first 40 level zones.

    I prefer the hard level thing though, it was really good in GW, particularly before they nerfed the difficulty down a lot after a while.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I never thought I'd say this but they should follow ESOs lead.  ESOs, DLC expands on the game in unique ways while staying true to the original content.  Thief, black hand, Orc, and the other DLCs and expansion do a good job of adding new questing zones as well as active and passive skills lines.  Of course Zeni don't really have to create DLC out of thin air, all they have to do is look at Skyrim and the rest of the series and pick what they want to add next.  I've found ESOs difficulty level to be very good.  

    [Deleted User]

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • BobRichmondBobRichmond Member UncommonPosts: 32
    edited July 2017


    ...There's also the problem of players not being about to access the new maps without doing the main storyline there are places I haven't even gone yet because the storyline requires so much...

    ...Additionally the storyline especially the final episodes require more than one player to complete so you actually have to ask for help to complete the main storyline which is typically supposed to be solo...


    You can use a teleport to friend to get to any of the new maps. Once there just snag the waypoints and you are set.
    I have done all of the personal story, all except the last instance of the HoT story, most all of LWS2, and ALL of LWS3 solo. I do not consider myself a great player, so there is little reason others couldn't do the same.
    Realizer

    Bob

  • CazrielCazriel Member RarePosts: 419


    Honestly, I loved GW2 and still have a place in my heart for the game; but Heart of Thorns was the end of the line for me. Playing GW2 became a frustrating trial of patience. I also prefer they refresh existing zones with story line progression and new content.



    Totally agree with this. Never been so disappointed in an expansion and never, ever hated content in GW2 or any MMO as much as I dislike the Heart of Thorns content. They may have satisfied the very vocal group they listen to, but they sure turned me off to the game.
    daltaniousHariken
  • daltaniousdaltanious Member UncommonPosts: 2,381


    Honestly, I loved GW2 and still have a place in my heart for the game; but Heart of Thorns was the end of the line for me. Playing GW2 became a frustrating trial of patience. I also prefer they refresh existing zones with story line progression and new content.



    Exactly same here ... they lost me with HOT. Tried hard for some time but for now it looks HOT ended for me Gw2. I might return some time with my lower level alts, but I do not feel to play something that I will be unable to continue. Main attraction for me is always new expansion. As I will never push myself throuth HOT, expansion is pure example of overly complicated areas to move around, without players constantly around too hard, .... total trial of patience as you said.
    AI724RealizerOctagon7711bartoni33[Deleted User]Hariken
  • AI724AI724 Member UncommonPosts: 249
    I stopped playing GW2 completely due to HOT and this is coming from long time original GW1 (with all expansions) fan!! Arena Net probably doesn't care what the royal fans think but HOT really really got me stop playing GW2.
    SiphaedHariken

    image

  • RealizerRealizer Member RarePosts: 724
    Never thought I'd see the thread when people complained that GW2 was too hard. ROFL I guess all that solo content in HOT was just too strenuous for some.. 
    xyzercrime
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