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Omens of Ice to Launch July 19th, Site Previews Instances - Aion - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageOmens of Ice to Launch July 19th, Site Previews Instances - Aion - MMORPG.com

Aion News - The Aion site has been updated with a preview of some of the new instances coming with the Omens of Ice content expansion. Omens is expected to launch on Wednesday, July 19th. Instances in Omens of Ice range from solo all the way through 96-players. Most are available multiple times per week.

Read the full story here



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Comments

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited July 2017
    do 96 players even still play on the NA/EU side?
    ApridiseGazoleo
  • DeadSpockDeadSpock Member UncommonPosts: 403
    Population looks healthy every time I try to get back to Aion. Chat is busy.
    SBFordMikeha
  • MikehaMikeha Member EpicPosts: 9,196
    Mostly looking forward to the Minions!

    Minions
    Fierce monsters in small form. This new upgradeable Pet type will aid you in battle with special abilities, fetch dropped items, grant your consumable items and more!


  • CygiCygi Member RarePosts: 257
    from solo all the way through 96-players

    I always thought that Aion was only PvP.

    Can I really play campaign in this MMO as solo player?
  • SovrathSovrath Member LegendaryPosts: 32,949

    Cygi said:

    from solo all the way through 96-players

    I always thought that Aion was only PvP.

    Can I really play campaign in this MMO as solo player?



    Not sure what you mean by that?

    There is a whole pvp side and a whole pve side. It used to be that players from the other faction could cross over by gates and attack you in certain maps. Not sure if they eliminated that but I do think they changed something with that.

    There are certain maps that do have the other side inhabiting.

    Still, if you want to just play pve go ahead, there is a lot of pve content. But there is a possibility in some areas to be attacked. no big deal you don't lose anything.
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  • Jamar870Jamar870 Member UncommonPosts: 573
    Well as to the PvE, last time I was in they instituted Fast Track PvE server. You can go into the one up until around level 55 or 60, unsure of the exact level but once you pass it you can't go on that server any more.
    Sovrath
  • JudgeUKJudgeUK Member RarePosts: 1,702
    They're still trying to accommodate pve and pvp together.
    Ok, there is a safer levelling instance - which still has you going to the pvp abyss at low level as gank fodder - and once you're thrown out of this safe levelling, then you're basically cannon fodder for higher geared players who are just waiting for you to enter the pvp areas.

    For me, they've struggled to get over the basic fact that their much vaunted pvpve game didn't work out so well - which they really should have known beforehand.

    After the initial rush to try the new AAA mmo it quickly lost population numbers, as players turned it into pvpvexit.

    Now they are stuck with this handicapping formula, which only served to prove that forced pvp and pve playstyles just do not mix that well.
    Mikehamarganculosxyzercrimewanderica
  • WizardryWizardry Member LegendaryPosts: 19,332

    Recore said:

    Mostly looking forward to the Minions!



    Minions

    Fierce monsters in small form. This new upgradeable Pet type will aid you in battle with special abilities, fetch dropped items, grant your consumable items and more!








    This is a cool feature but depends on how it actually plays out in game.My experience over many games has shown me that pets are usually meaningless,only in FFXI did i ever find pets to actually be very useful to the point of being more powerful than me.However the thread is about "instances"this is the biggest turn off for me,i detest instance gaming,might as well eliminate the term MMO if you are talking about instances unless of course they are a public or open instance.

    "Now they are stuck with this handicapping formula, which only served to prove that forced pvp and pve playstyles just do not mix that well."
    I have been saying this forever,pvp and PVE cannot mix unless you want to degrade your game to accommodate both.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    edited July 2017
    Best games I've seen which had both did zones and flagging. In SWG you could spec your pets to be more powerful.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • synfragsynfrag Member UncommonPosts: 8
    edited July 2017

    JudgeUK said:

    They're still trying to accommodate pve and pvp together.

    Ok, there is a safer levelling instance - which still has you going to the pvp abyss at low level as gank fodder - and once you're thrown out of this safe levelling, then you're basically cannon fodder for higher geared players who are just waiting for you to enter the pvp areas.




    Now they are stuck with this handicapping formula, which only served to prove that forced pvp and pve playstyles just do not mix that well.



    That's really not true, for starters, although you have campaigns in the abyss around lvl 25, nobody messes with you. Same goes for once you hit 60 and get kicked off FT server. You can almost entirely avoid PvP until 65 and then, yes, if you want to grind in the open world, you face PvP.

    The people who abandoned it after release fell into two categories. Casuals who didn't like the grind and players who didn't know it was PvPvE or thought it would be like WoW's flag & BG system. It had a very healthy player base for a long time and in Korea it is still a top MMO. That said, it is a niche game, you have to enjoy PvP and really, you hatve to have played for a while to enjoy it. It's not noob friendly like WoW and FFXIV where you can be max geared in a few weeks.
    Mikeha
  • MikehaMikeha Member EpicPosts: 9,196

    synfrag said:



    JudgeUK said:


    They're still trying to accommodate pve and pvp together.


    Ok, there is a safer levelling instance - which still has you going to the pvp abyss at low level as gank fodder - and once you're thrown out of this safe levelling, then you're basically cannon fodder for higher geared players who are just waiting for you to enter the pvp areas.







    Now they are stuck with this handicapping formula, which only served to prove that forced pvp and pve playstyles just do not mix that well.






    That's really not true, for starters, although you have campaigns in the abyss around lvl 25, nobody messes with you. Same goes for once you hit 60 and get kicked off FT server. You can almost entirely avoid PvP until 65 and then, yes, if you want to grind in the open world, you face PvP.



    The people who abandoned it after release fell into two categories. Casuals who didn't like the grind and players who didn't know it was PvPvE or thought it would be like WoW's flag & BG system. It had a very healthy player base for a long time and in Korea it is still a top MMO. That said, it is a niche game, you have to enjoy PvP and really, you hatve to have played for a while to enjoy it. It's not noob friendly like WoW and FFXIV where you can be max geared in a few weeks.





    This poster knows what he is talking about.




  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    Hmm... should I try AION again?
    itchmon

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  • mentoplusmentoplus Member UncommonPosts: 73
    is the engine still garbage?

    still no antialiasing?
  • Keldor837Keldor837 Member UncommonPosts: 263


    Hmm... should I try AION again?



    From what I've read on the forums and through a couple community sites. If you don't invest a LOT of time into the game. And are not currently up on the gear grind. Then the game is largely inaccessible. As the developers have long since given up on attracting new players. In favor of keeping a steep treadmill for their core player-base to continue having reasons to play the game. An old friend of mine said that to catch up within a couple of months. I'd need to be unemployed and play the game whenever I'm not sleeping.

    No thanks.
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