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IDK if you people are really ready for a hard mmo

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  • ItlanChodeItlanChode Member Posts: 69
    Thanks for the concern.  This is the MMO all ex-EverQuest players have been waiting for, and you're gonna tell us we're not ready? Go back into your hole, troll.

  • baldrianbaldrian Member Posts: 67

    EQ wasn’t hard. EQ was easy, the people who claim to be hardcore are furthest from it.

    Most of the people here never played HARD mmos, like ffxi and L2. Its silly when i see someone saying "mmos are to easy" when most of them are currently playing WoW (LOL).

    Bottom line, there are hard games out but most of you people arent ready for one... so you come here and try to hide... so what happens if VG is hard? back to WoW you go.

  • ste2000ste2000 Member EpicPosts: 6,194


    Originally posted by baldrian

    EQ wasn’t hard. EQ was easy, the people who claim to be hardcore are furthest from it.
    Most of the people here never played HARD mmos, like ffxi and L2. Its silly when i see someone saying "mmos are to easy" when most of them are currently playing WoW (LOL).
    Bottom line, there are hard games out but most of you people arent ready for one... so you come here and try to hide... so what happens if VG is hard? back to WoW you go.


    You are right, Vanguard will not be hard, it will be challenging.
    I don't know what WoW players has to do with Vanguard though, but this is a free forum therefore everyone is welcome to say whatever pass through their mind.

    "The sky is red". There you have it, my personal thought


  • baldrianbaldrian Member Posts: 67

    What i am saying is, if someone goes to a forum and posts about how they want a hard mmo... and then turn around and never played the 2 only hard mmos on the market, THAT PERSON IS A FRAUD.

  • ErahnErahn Member Posts: 109


    Originally posted by baldrian

    What i am saying is, if someone goes to a forum and posts about how they want a hard mmo... and then turn around and never played the 2 only hard mmos on the market, THAT PERSON IS A FRAUD.


    FFXI isn't difficult at all if you read the manual. Skill chaining is a simple task once you understand it. Magic bursts are the same. Building and losing aggro isn't overly complex, and is just about as repetative as any other MMORPGs. The only thing difficult about FFXI is explaining how to do any of the above to an idiot, which is an issue in all MMORPGs. I suppose BCNM could be considered of an above average difficulty, but once you know how to do a specific one you can practically farm them, barring really bad luck or bad drops it is the same everytime.

    L2 isn't that difficult either. It does have a steep learning curve, but again nothing a little time reading a manual won't fix. It is a difficult game to cope with at other times too from the PVP but that isn't really overly difficult if you got past the learning curve.

    EVE is very complex but not difficult if you take the time to read the tutorial and such.

    WoW doesn't have the learning curve for most of the game, but high end raiding does require coordination and actualyl understanding your job and the jobs of others. I will admit there are alot of players that don't understand the job system well enough and cause wipes and such out of stupidity, but this isn't really anything that isn't fix by reading the manual and updates.

    Noticing a pattern?


  • angerrangerr Member Posts: 865

    nice flame bait post there buddy....you must be screaming for attention, well you got it. all i am going to say is i know what games i like to play....we will just leave it at that, freaking troll! ::::07::

    image

    read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....

  • baldrianbaldrian Member Posts: 67


    Originally posted by angerr

    nice flame bait post there buddy....you must be screaming for attention, well you got it. all i am going to say is i know what games i like to play....we will just leave it at that, freaking troll! ::::07::


    your the biggest troll and fanboi on this whole board. Frankly, your the exact kind of n00b i am talking about.
  • baldrianbaldrian Member Posts: 67


    Originally posted by Erahn

    Originally posted by baldrian

    What i am saying is, if someone goes to a forum and posts about how they want a hard mmo... and then turn around and never played the 2 only hard mmos on the market, THAT PERSON IS A FRAUD.

    FFXI isn't difficult at all if you read the manual. Skill chaining is a simple task once you understand it. Magic bursts are the same. Building and losing aggro isn't overly complex, and is just about as repetative as any other MMORPGs. The only thing difficult about FFXI is explaining how to do any of the above to an idiot, which is an issue in all MMORPGs. I suppose BCNM could be considered of an above average difficulty, but once you know how to do a specific one you can practically farm them, barring really bad luck or bad drops it is the same everytime.

    L2 isn't that difficult either. It does have a steep learning curve, but again nothing a little time reading a manual won't fix. It is a difficult game to cope with at other times too from the PVP but that isn't really overly difficult if you got past the learning curve.

    EVE is very complex but not difficult if you take the time to read the tutorial and such.

    WoW doesn't have the learning curve for most of the game, but high end raiding does require coordination and actualyl understanding your job and the jobs of others. I will admit there are alot of players that don't understand the job system well enough and cause wipes and such out of stupidity, but this isn't really anything that isn't fix by reading the manual and updates.

    Noticing a pattern?




    Did you reach cap in ffxi? Nah didnt think so, moving on.
  • ItlanChodeItlanChode Member Posts: 69



    Originally posted by baldrian

    What i am saying is, if someone goes to a forum and posts about how they want a hard mmo... and then turn around and never played the 2 only hard mmos on the market, THAT PERSON IS A FRAUD.


    So wait.. a game can only be hard if it has a grind? Ahh yes, makes perfect sense. You sir, are an idiot. Go play Lineage 2 and have fun with the farmers and the boring grind. Better yet, go play some Korean MMO, they're perfect for you - pretty graphics, long grind, no depth. Have fun!
  • AntariousAntarious Member UncommonPosts: 2,846
    "EQ wasn’t hard. EQ was easy, the people who claim to be hardcore are furthest from it.

    Most of the people here never played HARD mmos, like ffxi and L2. Its silly when i see someone saying "mmos are to easy" when most of them are currently playing WoW (LOL)."

    Yes EQ wasn't "hard" if you count after they removed hell levels and um had put "uber" loot into the game.  As to FFXI... I leveled in that on my main job faster than I did in EQ1 at release.  I played FFXI when it launched in the US...  got the free server transfer because of the population boost etc..

    I liked the game and especially the job system.. leveling up the various jobs and advanced jobs without needed a new toon for each one was fun.  I never found the game "hard" except that a lot of my groups spoke no english... 

    Can't say for L2... but I don't think I can go with that being hard either.  Its a grind .. which isn't hard.

    The only thing with L2 is like UO at release... pvp... oh noes.

    Course in UO at release you died.. you got looted and chopped into little pieces.  Heck they chopped a few times so they could leave your brain and stuff laying next to the body.  After they put your arms where your legs should be etc...

    Anyway games aren't hard sorry... patience and/or the desire to bother learning how they work can be a challenge... definitely not hard tho.

  • ste2000ste2000 Member EpicPosts: 6,194


    Originally posted by baldrian

    Originally posted by angerr


    Originally posted by baldrian

    Originally posted by angerr
    nice flame bait post there buddy....you must be screaming for attention, well you got it. all i am going to say is i know what games i like to play....we will just leave it at that, freaking troll!
    your the biggest troll and fanboi on this whole board. Frankly, your the exact kind of n00b i am talking about.

    lmao, whatever kid i don't troll....i actually try to bring a discussion to the topics in a civilized manner...you are just a attention beggar trying to start shit....moving on.



    Im just tired of reading your fanboi posts. Your the biggest fraud ive ever seen. Go roll another alt in WoW. N00b a$$. Sure hope you play a support in VG because you not going anywhere in a hard mmo...


    Well if you are tired of it, get the hell out of here.
    It is really simple, you don't need to read our n00b forum.

    Go and read forums that equal your superior intellect, I am sure that your 2 lines posts will enrich the mind of someone who is more receptive than us.

  • RiotgirlRiotgirl Member UncommonPosts: 520

    The ability to stand in one spot and grind for hours on end isn't hard - it's just plain masochistic. ::::12::

    Regards,
    Riotgirl

    "If you think I'm plucky and scrappy and all I need is love, you're in way over your head. I don't have a heart of gold or get nice. There are a lot nicer people coming up. We call them losers."

  • KerbouchardKerbouchard Member Posts: 106
    I wasn't aware mmo's were hard, but repetative.
    i mean, what's hard about killing 12 theives, and 10 cows, to receive one pair of gloves?



  • anarchyartanarchyart Member Posts: 5,378


    Originally posted by baldrian

    EQ wasn’t hard. EQ was easy, the people who claim to be hardcore are furthest from it.
    Most of the people here never played HARD mmos, like ffxi and L2. Its silly when i see someone saying "mmos are to easy" when most of them are currently playing WoW (LOL).
    Bottom line, there are hard games out but most of you people arent ready for one... so you come here and try to hide... so what happens if VG is hard? back to WoW you go.


    FFXI and Lineage 2 are hard? Maybe if you're brand new to video games period. The only thing that's hard about FFXI is staying interested, and the only thing hard about Lineage 2 is staying awake. A huge grind is not a difficulty, it is just a grind. Vanguard will be challenging, but there isn't a video game in existance that I can't excel in. We are all ready, perhaps it's you that are not?

    image
  • FezzekFezzek Member Posts: 1
    Man i been waiting for years and years for a game that would fill the gap that eq left .i cant wait......
  • -Ellessar--Ellessar- Member UncommonPosts: 98


    Originally posted by baldrian

    What i am saying is, if someone goes to a forum and posts about how they want a hard mmo... and then turn around and never played the 2 only hard mmos on the market, THAT PERSON IS A FRAUD.



    Yeah that or they just have a different idea of what hard is than you.  I mean because hard is such a concrete concept that an individual's own personal opinion has no bearing right?  I mean since you said so I'm sure its an undisputed fact that FFXI and L2 are the only two hard MMOs that have ever existed.     

    Toodles,

    Ellessar

  • LitherishLitherish Member Posts: 3

    Some people are born stupid, some acquire it from their environment, others deceive themselves into thinking they are elitist and "better" then others. 

    Baldrian- You fit into D: All of the above





  • SeeMeFearMeSeeMeFearMe Member Posts: 26


    Originally posted by baldrian

    EQ wasn’t hard. EQ was easy, the people who claim to be hardcore are furthest from it.
    Most of the people here never played HARD mmos, like ffxi and L2. Its silly when i see someone saying "mmos are to easy" when most of them are currently playing WoW (LOL).
    Bottom line, there are hard games out but most of you people arent ready for one... so you come here and try to hide... so what happens if VG is hard? back to WoW you go.


    You obviously played late in the game when there was instant Teleportation and more platinum circulating through the economy.  EQ was not 'Easy'.  By saying so you are just proving your own point.  Those claiming to be hardcore are the furthest from it.

    Have fun playing what you think are hard MMOs like Lineage 2 or FFXI, you are just kidding yourself.  I can't speak for FFXI but I've played Lineage 2.  It's not hard, it's boring grind.
  • BahkBahk Member Posts: 259

    I've been ready for a "hard mmorpg" for nearly 3 years now. A challenging mmorpg thats not gunna follow the "Wow" route type genre where your going to be the lvl cap in 2 weeks, die with no penalties or care, and really no challenging content. I want all those features back like in EQ (Pre-luclin(, Early UO, Early DAOC.. and hope this will be it.

  • TorakTorak Member Posts: 4,905

    Well....it depends on what you mean by "hard".

    Is the grind in L2 hard? Well its "hard" to endure but it's not difficult. You kill mobs...just like in any other MMORPG. In fact there really isn't a difficult MMO out there. They are all realitively easy. It just depends what you like.

    I have found that I enjoy L2, not because it's "better" I have played almost all the MMO titles out there and its they one that stylisticly appeals to me the most at the moment.

    Its the exact same game as any other MMO. Go kill mobs, level up, get money, buy new uber gear. Its grind is a bit longer and its economy is very tough but all of it is masterable if you put about 10 minutes of actual thought into it rather then b*tching about it like some critics of the game do.

    There is no real chanange to any of them mechanically speaking. They are all about community and what YOU make of them. The "levels" and the "gear" and all that crap is just there to give you something to do while you interact and keep you interested. If that wasn't the case, everyone would run off and play Morrowind as it is a vastly superior and challenging "game", you just have to do it alone.

    There is nothing vastly more difficult about L2 or FFXI then WoW or DAoC. There is no interactive player based story, there is no way to really interact with or effect the world, there are no mysteries, there are not changing or dynamic events to the worlds, they are all the same. MMO's are actually very bland from a mechanical aspect. If they didn't have the multiplayer part no one would play a MMORPG single player lol.

    What they really need to do is add RPG to mmoRPG's instead of making all these level farms. 

  • angerrangerr Member Posts: 865


    Originally posted by Torak
    Well....it depends on what you mean by "hard".
    Is the grind in L2 hard? Well its "hard" to endure but it's not difficult. You kill mobs...just like in any other MMORPG. In fact there really isn't a difficult MMO out there. They are all realitively easy. It just depends what you like.
    I have found that I enjoy L2, not because it's "better" I have played almost all the MMO titles out there and its they one that stylisticly appeals to me the most at the moment.
    Its the exact same game as any other MMO. Go kill mobs, level up, get money, buy new uber gear. Its grind is a bit longer and its economy is very tough but all of it is masterable if you put about 10 minutes of actual thought into it rather then b*tching about it like some critics of the game do.
    There is no real chanange to any of them mechanically speaking. They are all about community and what YOU make of them. The "levels" and the "gear" and all that crap is just there to give you something to do while you interact and keep you interested. If that wasn't the case, everyone would run off and play Morrowind as it is a vastly superior and challenging "game", you just have to do it alone.
    There is nothing vastly more difficult about L2 or FFXI then WoW or DAoC. There is no interactive player based story, there is no way to really interact with or effect the world, there are no mysteries, there are not changing or dynamic events to the worlds, they are all the same. MMO's are actually very bland from a mechanical aspect. If they didn't have the multiplayer part no one would play a MMORPG single player lol.
    What they really need to do is add RPG to mmoRPG's instead of making all these level farms. 

    i somewhat disagree..... while i do see your point all MMO's are a time sink (they really have to be) and have alot of the same mechanics, some MMO's are harder than others.

    like for instance wow..... it doesn't matter where you die or how you die...it really matters not that you die at all, you just run back and get your corpse (while no-one or nothing can hurt you and you lose no experience for dying) and you don't even have to do a Cr you can just "spirit Rez".

    not to mention the ease of the dungeons, you can basically be brainless and still get through any dungeon unscathed.

    you always know exactly where everything is, you discover one part of a map then somehow know where everything in the area is, you somehow know exactly where everyone in your party is at all times on your map as well as quest npc's..... just to name a few examples.

    while other games are extremely difficult to recover your corpse if you die, you have to do naked corpse runs, it stings bad in the xp department if you die.

    you have little or no mapping at all or you have to make your own maps, you have no idea where your party members or any npc's are on your map. and you have to be on your toes, and know your class well in any dungeon or you wipe.

    i have recently went back to a dumbed down eq after playing wow,eq2,daoc and even that is a huge difference in difficulty, and i love that.

    BTW i agree with the other points you made in your post totally, a company just needs to pay a few GM's to be more involved in events and they do need to try to make a game more dynamic IMO. ::::19::

    image

    read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....

  • Bozo256Bozo256 Member Posts: 74

    Vanguard is catering to the old EQ market, and what they would consider just about right.  EQ's content and penalties for failure, as they existed when McQuaid was in charge, was some of the greatest shit that has ever existed in any MMO.

    The thing is, EQ got soft to appeal to a broader market.  If you didn't play before Kunark, you have no idea.

  • TorakTorak Member Posts: 4,905




    i somewhat disagree..... while i do see your point all MMO's are a time sink (they really have to be) and have alot of the same mechanics, some MMO's are harder than others.
    like for instance wow..... it doesn't matter where you die or how you die...it really matters not that you die at all, you just run back and get your corpse (while no-one or nothing can hurt you and you lose no experience for dying) and you don't even have to do a Cr you can just "spirit Rez".
    Ah...but death is a PENALTY (or lack thereof). Sure the results of the death can make things difficult but that in itself doesn't make a game "hard". How you got killed is what is making the game hard (or easy). 
    not to mention the ease of the dungeons, you can basically be brainless and still get through any dungeon unscathed.
    you always know exactly where everything is, you discover one part of a map then somehow know where everything in the area is, you somehow know exactly where everyone in your party is at all times on your map as well as quest npc's..... just to name a few examples.
    while other games are extremely difficult to recover your corpse if you die, you have to do naked corpse runs, it stings bad in the xp department if you die.
    Ok, I did the corpse runs in AC back in the day. (I never really got intoEQ) That was a pain in the ars. Generally speaking though, corpse runs added nothing to the game. It just ticked you off and made you go get a guildie to help you recover. I prefer to take my xp hit, drop my item (pray its not my armor) and move along. Does it make the game more difficult? well...not really, you tend to avoid the mobs that can easily kill you is all.
    you have little or no mapping at all or you have to make your own maps, you have no idea where your party members or any npc's are on your map. and you have to be on your toes, and know your class well in any dungeon or you wipe.
    I see you point on the dungeons but honestly what can you do? With thousands of people inhabiting the same world/server and all of them have the same interest in the dungeon you want to go to. Really the only solution to bring it to a more personal experience is that ugly word - instancing. This way the dungeon can be altered everytime you use it based on the quest or storyline. (storyline- another ugly word in MMO's) How D&DO managed to mess that up is beyond me It took an entirely instanded game and made it into a dull grind. What a missed opportunity.
    The lack of a map....yuck, I need maps. What would be nice is maybe an actual "map" item that you need to take out and look at rather then a "radar" type feature. (I hate the idea of "radars" in a fantasy game) You would need to buy or trade for maps. I don't think that goes over very well in MMO's though. (I believe, don't quote me) but L2 had that way back but they did away with it. All the newer games go with radars or something similar. WoW has a pretty good mapping system. I just didn't like how they laid the world out into level specific zones. I really like open seamless explorable worlds. Not to many games offer that. I think that is why I gravitate to L2, it has everything in a game world I am looking for. Its huge, beautiful, seamless and has tons to of place to go see. The exploration alone is fantastic. On top of it, there is very little information to dig out online because its not that popular here in the U.S.
    (off on a rant - I also don't care for all the "fan" sites that post every last bit of info about a game on the web. It really just strips the game of any sort of discovery and turns it into a "step by step how to kill the mob and get the loot." Why people are compelled to post every scrap of info about a game is a mystery.
    Look at  WoW with the raid dungeons - completely out of context of the game. People just ranpaging through the instances over and over and over until their eyes bleed, why? for the loot --- lol and they say L2 is a grind. Is there any sense of an "adventure" happening? Hell no! Its usually a bunch of people focused on one thing, killing the boss and getting the uber drop. Is it "hard" well sorta in my experience. Hard mainly becuase of the group make ups not because of the dungeon themselves. If you ended up in a bad group, odds are the bean-heads you are grouped with are whats gonna get you killed because they don't know what the flip they are doing The mobs and the dungeon are all the same and static)
    i have recently went back to a dumbed down eq after playing wow,eq2,daoc and even that is a huge difference in difficulty, and i love that.
    BTW i agree with the other points you made in your post totally, a company just needs to pay a few GM's to be more involved in events and they do need to try to make a game more dynamic IMO. ::::19::
  • angerrangerr Member Posts: 865

    okay for example in everquest at high level, if you die and don't get a resurrection you lose hours of gameplay because of the xp loss.

    and overall in the grand scheme of things, that makes things harder for you....it makes it harder for you to lvl when you lose that much xp when you die.

    i will tell you from experience the dungeons in eq are much harder that wow's there is much less room for error...that is from personal experience.

    some games have alot less room for error or are really unforgiving and that makes it hard. oldskool everquest didn't have built in maps, it didn't have instances, it was really unforgiving when you died....and people loved it,and hated it lol::::20::

    all this makes it hard for you to accomplish your goals.....witch is my point, and is the same as any other mmorpg but just alot harder in the end, but alot more gratifying in turn when you accomplish those goals IMHO.

    i guess it all depends how you look at it, i agree these games are all a timesink but i want my game to be challenging and some games just don't have that element in my experience, but thats just me i guess. ::::19::

    image

    read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....

  • TorakTorak Member Posts: 4,905

    I think me and you are on the same sheet of music angerr

    The op, I think, is confusing challenge/difficulty with what he defines "hard" as. Hard in L2 and FFXI is just simply time sink in the grind. Both games take a very long time to level in. In L2 that is intentinal. It would disrupt the balance of the PvP if everyone could easily reach level cap. However it doesn't make the game challenging in a gameplay respect. It just makes it tedious at times. Especially if you solo alot.

    The "challenge" in L2 is how you interact with the community. That is something that can apply to any MMO. In L2 it is much much more "difficult" to lone wolf or survive without being part of the community unlike a game like WoW where you basicly single player it to cap if you wanted. 

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